DayZ talk:Image Prefixes

Still valid?
Is this still valid? It's from 2012 but it was linked in the DayZ:Manual of Style (which is from Oct/Nov/Dez. 2014). Regards, --RocknRolla7 (talk) 23:37, 3 January 2015 (UTC)

I think we should TRY (no rule but just TRY) to use the prefixes - What do you think?
 * Grezvany13 16:59, 16 May 2012 (MDT) - I agree we should use the prefixes, and maybe even create a standard for filenames.
 * idea: {Type}_{Name}_{Extra}.{ext}
 * examples: Weapon_Makarov_SD.png, City_Chernogorsk_NE.png , Item_Backpack_ALICE.png


 * eikoms 7:29pm, 5/16/12 - I agree and support this standard!


 * Armotekma 00:28, 17 May 2012 (MDT) - I'll rename the vehicle/item images, but since I haven't a clue how to delete them somebody will have to clean up.
 * SEI 09:41, 17 May 2012 (MDT) - i like "{Type}_{Name}_{Extra}.{ext}" and about deleting: Its not possible to rename the wiki name for files (just like pages) So its a hard task to fix this. BUT since we catch this early on its not impossible.
 * Armotekma<< (we are communicating on steam) and i'll do the cleaning, i just delete orphaned files.

Grezvany13 02:32, 18 May 2012 (MDT) - As for the mimetypes (file extension); I suggest we try to use PNG at all times (both with and without transparency). Not only is the quality higher, the filesize is also smaller when using no compression.
 * PNG-8? PNG-24? - I find PNG-24 getting heavy no matter what when you go above 500px * 500px... or? - sEi (Talk) 02:54, 18 May 2012 (MDT)
 * By default JPEG is saved with a quality of 70% (= 30% compression), which makes it smaller at larger files. However, when you use a 0% compression at JPEG you'll notice that PNG-24 has the same or even smaller filesize at 3000x3000 pixels.
 * * PNG24 - transparent: http://db.tt/dZgrHjh8 (filesize: 1.22MB)
 * * PNG24 - not transparent: http://db.tt/cl4ObHzL (filesize: 1.14MB)
 * * JPEG 100%: http://db.tt/GTrHOSN6 (filesize: 1.52MB)
 * * JPEG 70%: http://db.tt/CgWPcbI7 (filesize: 760KB)
 * All images are based on the same original file (PNG) and have the size of 3065 x 2028 pixels. Alhtough you won't notice a lot of difference right now (even PNG24 compaired to JPEG70), a trained eye can see it (rough edges) and will be more visible when using "photo realistic" images like ingame screenshots. Not to mention the degrading when modifying the images.


 * The best image type would be SVG (like Wikipedia does), but that will take ages to create. In my opinion PNG24 is the best alternative for larger images. --Grezvany13 03:35, 18 May 2012 (MDT)


 * IF storagespace not is a problem then i'm ok with PNG24 as it gives the very best pictures. For 'everyday' use then there's is not very notifiable differences from the "JPEG 100%" and "JPEG 70%" but filesize is ½ - Bottom line: I am all in for highest quality everywhere! (thnx for the example work above) - I check up with User:Eikoms - sEi (Talk) 12:40, 19 May 2012 (MDT)


 * Just tried with this image and no matter how i tried then i end up with a 11mb PNG file when trying to convert to PNG! - sEi (Talk) 14:58, 19 May 2012 (MDT)


 * Since the original image is a JPEG I guess it's wise to keep it JPEG, unless it because smaller (since it won't become any better). - Grezvany13 16:17, 19 May 2012 (MDT)


 * eikoms 12:56am, 20 May 2012 (est) - No, server filespace is not yet an issue.
 * and png size depends on how many colors in image. Eg. : has not many colors. - sEi (Talk) 00:18, 20 May 2012 (MDT)