User:AnotherArk

=Notes\Sandbox=


 * Maybe the articles (Sea, Coast, Waters, Fields and Forests, Hills and Mountains) can be combined into an extensive article on landscape?
 * controls might be expanded to an article that cover all settings, including video ones I seen in the getting started guide.
 * Servers need some info on the central architecture i.e. what is a hive\shard and private ones.


 * Article that need work\check:
 * Survival
 * Character Health (Health WIP) status effects sandbox, need to verification and ..
 * Combat
 * Injuries


 * organization\other
 * We might benefit from few article management templates, to help editors tag things and note where things need extra work.
 * We need a chernarus+ tile set, for the gmap extension.
 * Project:Manual of Style, Project:Need Help, Project:Need Help, Help:Contents - UserWiki:TheBlackDracula - Colour Code.
 * :Category:Templates, :Category:Formatting templates


 * rm
 * Salmonellosis

Navigation

 * Other unused\unchecked link spam
 * Landmarks: Airfields, Castles, Military Bases and Military Camps|Camps, Other link to cat
 * Power Lines, Water Pumps, Football Fields

Blood type, Stomach
 * no
 * Debug Forest, Debug Plains

Status Colors
File:hydrated_light.png|border=1 File:hydrated_dark.png|border=1 File:thirstyyellow.png|border=1 File:thirsty_orange.png|border=1 File:Thirsty_red.png|border=1

tables:

Guns, ammo and all that jazz
Template:Ammunition_Template



The idea is that we update in one place, and the rest of the wiki will get updates as well e.g. updating ammo\attachments values, will update weapon pages and comparison list etc...

Weapons damage determined by the bullet type they use i.e.
 * Damage Shock :  /
 * Damage Blood :
 * Damage Health:
 * Bleed chance :

List of Attachments : Category:Attachments ?weapon_type:: List of Magazines : Category:Magazines ?weapon_type::

Test of weapon ul list, for example for listing attachments linked to the weapon. (just a list of MOD's assault weapons)

Test of weapon comparison list, using Dayz MOD Assault Rifles - a bit neglected but works.

= Survival = research


 * Survival Tactics - AAA


 * Scavenging to Banditry
 * Hiding in the Forest
 * Sneak and Search
 * Sprint and Grab
 * Direct Assault
 * Banditry
 * Deep South


 * Dealing with zombies\survivors
 * Losing Zombies
 * When you spot another player


 * Long-Term Survival
 * TO Stary and NW Airfield
 * Bandit - different plays as bandit.
 * Conservative


 * A Beginners Guide
 * FIRST STEPS
 * SCAVENGE HUNT
 * ZOMBIE ENCOUNTER

...
 * Guides & Tutorials

...
 * Tips for Getting Started

Other
Newly spawned players are immediately faced with a number of challenges: Finding food and drink. You will become hungry and thirsty fairly quickly, so having a canteen and a few cans of beans and soda is critical for long-term survival. Finding a weapon and ammunition. Finding a backpack.

Survival - Scavenging:


 * Food and Drink|Food and Water - You need to eat food and to drink water to keep your character energy and hydration levels, otherwise you'll will soon find yourself dying of starvation/dehydration. Food can be scavenged in buildings(e.g. canned food) and collected in the wild from bushes and trees (e.g. fruit) and or by hunting game and fishing. While ... you'll want to stock up..


 * Medical_Supplies - can help a person survive and function with injuries and illnesses that would otherwise kill or incapacitate him/her. ...


 * Protection from the elements - ...

= Status Effects =

Comfort
 Nutrition


 * Hunger

Starvation is caused by an insufficient amount of energy in the body. It is generally the result of not eating enough, #Hypothermia|Hypothermia sickness(vomiting), etc This condition is alleviated by consuming Food and Drink|Food. Avoid consuming rotten food, but if you are dying from starvation, in the risk of #Poisoning|food poisoning is generally preferable to a guaranteed death. Be careful not to eat or drink too much or you may end up #Stuffed|Vomiting.


 * Thirst

Dehydration is caused by an insufficient amount of water in the body, it is generally the result of not drinking enough, #Hyperthermia|hyperthermia, sickness, eating dry food, etc. This condition is alleviated by consuming Food and Drink|Drinks, some types of Food and Drink|Food with high water content or drinking from a water sources, preferably from a Water Pump. If you are dying from dehydration it is imperative that you hydrate, so the nearest drinkable water source will do, as chancing #infection|infection is usually preferable to certain death. Be careful not to eat or drink too much or you may end up #Stuffed|Vomiting.


 * Overeating

The character will vomiting after consuming more food or water than his stomach can contain. Wait for the vomiting to pass, and don't eat/drink for a while, until your stomach contents can be digested. (Roughly 30 min should be enough) Then re-hydrate and eat (not as much this time!), prefer food with high nutrition value.

 Thermoregulation


 * Hyperthermia

The character suffers from temperature|overheating, either from intense physical activity, hot weather and or heavy clothing for the conditions. When overheated, the character thirst levels will increase and may lead to #dehydration|dehydration. You need to decrease your body temperature and re-hydrate the body. Consider changing clothes to something less warm or in extreme cases take a swim in a pond or the ocean.

Loss of temperature|body heat, due to exposure to cold weather without appropriate clothing and or Humidity. You need to increase your body temperature. Consider changing clothes to something more warm\dry, use a Heatpack, sit by a fireplace, run etc..
 * Hypothermia

Injury
 Bleeding

The character is losing blood from an open wound, either from a zombie attack or other injury. Bleeding may be indicated by stream of blood gushing from the wound, which can be seen by other character (and the character himself in third person). The severity of the injury dictates how quickly the character is losing blood. As the amount of blood decreases character vision will fade to grey, and eventually to black ( rendered #unconscious|Unconscious).

Use either a Bandage or a rag to dress the wound and stop the bleeding. The dressing can be used on yourself or another player (using the action menu). If you are unable to dress the wound you will fall #unconscious|unconscious, and unless someone applies one to your unconscious body, and you regain blood, you will die. Although Rags will work in a pinch, they are not sterile, and if not disinfected prior to use, you could develop an #infection|infection.

 Injured Limbs
 * Broken Leg\Arm

A bone fracture, caused by falling from great heights or Injuries|injury to the limbs. Broken legs: impairs character ability to move, limiting him to crawling. Attempting to move when crouched or standing, results in immediate fall into prone; Fracture: impairs balance and coordination that affects your swing|aiming, accompanied by audibly moans and groans, but he can still walk. The condition typically, but not always, accompanied by #Pain|Pain symptoms. It is cured instantly by application of Morphine Auto-Injector|Morphine or Splint.


 * Foot Injury

A foot injury is caused by walking or running, in worn out or without wearing clothes|shoes. While moving around, you cause damage to your feet based on the terrain you're moving on, and how fast you're moving. Wearing shoes negates some damage at the expense of their condition. Eventually Shoes become worn out and your feet can get injured Find new Shoes. Does not seem to be fully implemented. There are no known effects or treatment.

 Pain

The character is in pain after taking injuries|damage. Pain is characterized by involuntary Sway|shaking, which makes aiming very difficult. Pain affects can be removed by using Painkillers.

 Unconsciousness

The character has passed out, and unable to see, move or communicate with those around him. Unconsciousness commonly caused by a severe blood loss and or being overwhelm by shock, and may result in a Heart Attack. Treat the symptoms that led to Unconsciousness, check pulse.


 * Blood loss

In case of blood loss, with time a Natural Regeneration|"Healthy" characters will be able to get back up on their own, however, if still #bleeding they will not be able to recover without assistance. Receive a saline bag|Saline or blood bag transfusion will recover them instantly. Remember, blood can be transfused from one person to another as long as their blood types match.


 * Shock

In case of shock. Receiving an epinephrine injection via an Epi-Pen will fix this condition instantly, however if the player has low blood they may head straight back into unconsciousness. It is therefore advised to bandage and fix all other conditions before the player is injected with the Epi-Pen. Note that shock goes away on its own over time, so provided you are not otherwise losing blood or unconscious for another reason, you'll recover naturally from this state in less then 2.5 min.


 * Heart Attack:

Heart Attack caused by random chance during Unconsciousness. Symptoms include Irregular pulse. Use Defibrillator will fix this condition. Note: To be used ONLY on patients who are determined to be experiencing a heart-attack, as indicated by checking patient's pulse and questioning how the patient arrived at their situation. This will render a healthy player unconscious or potentially kill. Requires a functioning Alkaline_Battery_9V|Battery to be operate.

Sickness
 Food & Chemical Poisoning The character has become sick through consuming bad food.

Mild Food Poisoning:
 * Causes: Consuming Burned Meat, Rotten Fruit(50%) or Alcohol Tincture(75%).
 * Symptoms: Strange taste in mouth, nausea.
 * Treatment: Consume Charcoal Tabs|Charcoal Tablets, it will take few minutes to recover, during recovery stage sickness status will remain, but all ill effects will cease. Alternatively, drink water, and to a lesser extent, eat food. If blood loss symptoms present, administer Saline. This condition should be easily endured if energy\water levels are high.

Moderate Food Poisoning:
 * Causes: Consuming Raw meat Food, Rotten Fruit(5%), Blue Berries|poisonous Berries or Alcohol Tincture(20%).
 * Symptoms: Same as Mild, with additional Vomiting
 * Treatment: Same as Mild. Requires more Water and Food, and is more likely to require Saline to overcome.

Severe Food Poisoning:
 * Causes: Consuming Rotten meat.
 * Symptoms: Same as Moderate, with additional Cramps and Vomiting.
 * Treatment: Tetracycline Antibiotics.

Chemical Poisoning
 * Causes: Consuming Disinfectant and Poisoned Food
 * Symptoms: Same as Severe Food Poisoning.
 * Treatment: There is no confirmed cure for Chemical Poisoning, it has to be endured. Drink water, and eat Food. When blood gets low, administer saline bag|Saline.
 * Note: This is a serious and difficult status to recover from without constant assistance, with high chance of mortality. Keep patient hydrated, take care not to overfill their stomachs. Patients will likely fall unconscious from blood loss and will need saline bag|Saline. Additionally, making your character vomit will NOT cure the sickness.

Infection
The character has contracted an infection by having been bitten or scratched by a zombie. Symptoms include: Itchy Wounds (Onset), Infected Wounds (Advanced), Weakness (Severe) and Dehydration. Treat by Cleaning wounds with Alcohol Tincture(Initial Stage) or use Tetracycline Antibiotics (Any Stage)

Infection or different type of infection should be caused by Drinking water or using rags...

 Hemolytic Reaction

A reaction to receiving incompatible blood type during blood bag transfusion. Hemolytic reactions are extremely dangerous and have a 100% mortality. The character will fall unconscious, shortly followed by death. Make sure to check blood type compatibility before performing a blood transfusion. A saline bag|Saline transfusion is a safer option as there is no risk of incompatibility or side effects.

= Status Effects prev = {| class="mw-collapsible mw-collapsed"
 * + Second-variant

legend
 * Status message - Appear in the lower-left corner of the screen. red/white marked; some shared, not viable for diagnostic.
 * Status indicator - The status will appear next to the survivor's model in the inventory screen.
 * Not all status effects and treatment for status effects have been fully implemented yet and might not be e.g. Brain flu and infection.

"Vitals"
Nutrition Hunger
 * Symptoms: Character is starving.
 * Causes: low Energy levels. Can be caused by natural energy loss, sickness(vomiting), etc
 * Treatment: This condition is alleviated by consuming Food and Drink|Food. Avoid consuming rotten food, but if you are dying from starvation, in the risk of #Poisoning|food poisoning is generally preferable to a guaranteed death. Be careful not to eat or drink too much or you may end up #Stuffed|Vomiting.

Thirst
 * Symptoms: Character is dehydrated.
 * Causes: Excessive loss of body Water. Can be caused by natural dehydration, eating dry food, sickness, #Hyperthermia|Hyperthermia, etc
 * Treatment: This condition is alleviated by consuming Food and Drink|Drinks, some types of Food and Drink|Food with high water content or drinking from a water sources, preferably from a Water Pump. If you are dying from dehydration it is imperative that you hydrate, so the nearest drinkable water source will do, as chancing #infection|infection is usually preferable to certain death. Be careful not to eat or drink too much or you may end up #Stuffed|Vomiting.

 Thermoregulation Hyperthermia
 * Symptoms: Feeling Hot, Sweating and finally Hyperthermic.
 * Causes: overheating, due to vigorously active in a hot environment.
 * Treatment: You need to decrease your body temperature and rehydrate the body. Consider changing clothes to something less warm or in extreme cases take a swim in a pond or the ocean.

Hypothermia
 * Symptoms: Feeling Cold and finally Hypothermic.
 * Causes: Loss of temperature|body heat, due to exposure to cold air or water.
 * Treatment: You need to increase your body temperature. Consider changing clothes to something more warm\dry, sit by a fireplace or spend some time inside a building.

Injuries
 Blood loss
 * Causes: Losing blood from an open wound, either from a zombie attack or other Injuries|injury. (remove) Trauma to the body. Bleeding typically occurs when a player is injured by zombies but can also happen due to gunshot wounds or melee damage from other players, as well as self-inflicted injury such as falling.
 * Symptoms: Blood will spurt out of the player, which can be seen by other survivors and the player themselves in third person. As the amount of blood decreases the world will appear more and more colorless. This condition will eventually render a player #unconscious|Unconscious.
 * Treatment: When bleeding, immediate apply a Bandage or a rag to prevent further blood loss and its side effects. A bandage can be used on yourself or on other players using the action menu. If you are unable to apply a bandage you will fall #unconscious|unconscious, and unless someone applies a bandage to your unconscious body, and you regain blood, you will die.

 Injured Limbs Broken Leg
 * Causes: Trauma to the legs. This happens when falling off stairs, walking off cliffs or sustaining hits to the legs.
 * Symptoms: Movement limited to crawling only. Attempting to move when crouched or standing, results in immediate fall into prone. Typically, but not always, accompanied by #Pain|Pain symptoms.
 * Treatment: This condition is cured by applyication of Morphine Auto-Injector|Morphine or Splint.

Fracture
 * Causes: Trauma to the hands.
 * Symptoms: Audible moaning and groaning, but he can still walk.
 * Treatment: This condition is cured by applying Morphine Auto-Injector|Morphine or Splint.

Foot Injury
 * Causes: Walking or running in Rough Terrain, in worn out shoes.
 * Treatment: Find new Shoes. While moving around, you cause damage to your feet based on the terrain you're moving on, and how fast you're moving. Wearing shoes negates some damage at the expense of their condition. Eventually Shoes become worn out and your feet can get injured

 Pain
 * Causes: Moderate or serious injury, caused by any Trauma.
 * Symptoms: Characterized by involuntary shaking. Being in pain makes it difficult to aim in first-person. In third person view the screen will not shake, however the crosshairs and aiming are still affected.
 * Treatment: This can be cured by using Painkillers.

 Unconscious
 * Causes: Blood loss or shock, caused by injuries|injury. May lead to Heart Attack.
 * Symptoms: Inability to see, move or communicate.
 * Treatment: Treat symptoms that led to Unconsciousness, check pulse.

Low Blood
 * Causes: Injuries or sickness.
 * Treatment: Another player administer saline bag|Saline or blood bag. If your are not bleeding and have high energy\water levels it is possible to recover in time due to Natural Regeneration.
 * Note, Injection of epinephrine via an Epi-Pen will temporarily revives patient, unless patient is having a Heart Attack, however, if the player has low blood they may head straight back into unconsciousness.

Shock
 * Causes: Low Blood and sustaning Injures, and head Injuries in particular.
 * Symptoms: Unconsciousness that is not solved by application of Saline.
 * Treatment: Injection of epinephrine via an Epi-Pen or time. Shock goes away on its own over time, so provided you are not otherwise losing blood or unconscious for another reason, it is possible to recover naturally from this state.

Heart Attack:
 * Causes: Apears to be random chance during Unconscious.
 * Symptoms: Irregular pulse.
 * Treatment: Defibrillator will fix this condition. Note: To be used ONLY on patients who are determined to be experiencing a heart-attack, as indicated by checking patient's pulse and questioning how the patient arrived at their situation. THIS WILL RENDER A HEALTHY PLAYER UNCONSCIOUS OR POTENTIALLY KILL. Requires a functioning Alkaline_Battery_9V|Battery to be operate.

Sickness
 Food & Chemical Poisoning

Mild Food Poisoning:
 * Causes: Consuming Burned Meat, Rotten Fruit(50%) or Alcohol Tincture(75%).
 * Symptoms: Strange taste in mouth, nausea.
 * Treatment: Consume Charcoal Tablets, it will take few mintus to recover, during recovery stage sickness status will remain, but all ill effects will cease. Alternatively, drink water, and to a lesser extent, eat food. If blood loss symptoms present, administer Saline. This condition should be easily endured if enery\water leves are high.

Moderate Food Poisoning:
 * Causes: Consuming Raw meat Food, Rotten Fruit(5%), Blue Berries|poisonous Berries or Alcohol Tincture(20%).
 * Symptoms: Same as Mild, with additional Vomiting
 * Treatment: Same as Mild. Requires more Water and Food, and is more likely to require Saline to overcome.

Severe Food Poisoning:
 * Causes: Consuming Rotten meat.
 * Symptoms: Same as Moderate, with additional Cramps and Vomiting.
 * Treatment: Tetracycline Antibiotics.

Chemical Poisoning
 * Causes: Consuming Disinfectant and Poisoned Food
 * Symptoms: Same as Severe Food Poisoning.
 * Treatment: There is no confirmed cure for Chemical Poisoning, it has to be endured. Drink water, and eat Food. When blood gets low, administer saline bag|Saline.
 * Note: This is a serious and difficult status to recover from without constant assistance, with high chance of mortality. Keep patient hydrated, take care not to overfill their stomachs. Patients will likely fall unconscious from blood loss and will need saline bag|Saline. Additionally, making your character vomit will NOT cure the sickness.

 Stuffed
 * Causes: Consuming more food or drinks than your stomach can contain.
 * Symptoms: Vomiting.
 * Treatment: Dont eat/drink for a while. Wait until the vomiting passes and for your stomach contents to be digested. (Roughly 30 min should be enough) Rehydrate and eat (not as much this time!).

<h3 style="width:70%; min-width:1000px; background-color:lightgrey; padding-left:1em;"> Infection
 * Causes: Infected wounds due to zombie attack. (or by Drinking Infected water ?)
 * Symptoms: Itchy Wounds (Onset), Infected Wounds (Advanced), Weakness (Severe), Dehydration.
 * Treatment: Initial Stage: Cleaning wounds with Alcohol Tincture. Any Stage: Tetracycline Antibiotics. It is possible to recover naturally from infection, but danger of dehydration is very high.

<h3 style="width:70%; min-width:1000px; background-color:lightgrey; padding-left:1em;">Hemolytic Reaction
 * Causes: Incompatible donor blood type during blood bag transfusion.
 * Symptoms: Unconsciousness followed shortly by death.
 * Treatment: None. Hemolytic reactions are extremely dangerous and have a 100% mortality. Make sure to check blood type compatibility before performing a blood transfusion. A saline bag|Saline transfusion is a safer option as there is no risk of incompatibility or side effects.

Other
<h3 style="width:70%; min-width:1000px; background-color:lightgrey; padding-left:1em;"> Healing
 * Causes: Player sufficiently Hydration|Hydrated and Energy|Fed.
 * Symptoms: Natural Regeneration of blood will cause the world appear more and more colorfull, subsequnetly "Healing" will display while the player is regenerating health.
 * Treatment: To get to this state, you require food and water. Drink until you are “Hydrated” and eat until you are “Energized”. Staying at this state will regenerate you until you are eventually "Healing" and then "Healthy"

<h3 style="width:70%; min-width:1000px; background-color:lightgrey; padding-left:1em;"> Brain Flu
 * Causes: Fatal disease that Zombie attacks have a 1% chance of infecting you with on hit.
 * Treatment: There is currently no known cure and the final stage continues indefinitely until the player dies.

<h3 style="width:70%; min-width:1000px; background-color:lightgrey; padding-left:1em;"> Drowning The character is drowning...

<h3 style="width:70%; min-width:1000px; background-color:lightgrey; padding-left:1em;"> Death The character has taken too much damage, losing all of their health and has passed away.
 * }