User:AnotherArk/Templates

CSS
Only change in color and category. Common css styles: Infobox = width:300px; float:right; margin:0 0 1em 1em; box-shadow: 0px 0px 2px 2px DimGrey; border: 1px solid DimGrey; padding: 2px above  = background-color: SlateGray; color: white; border: 1px solid Grey; Header = background-color: SteelBlue; color: white; text-align: center; Label  = background-color: Gainsboro; font-weight;

Properties descrition

 * Items general
 * //id         - The internal name used by the game to identify the item.
 * name       - Name
 * image      - Image
 * category   - Type
 * description - In-game Description


 * size       - The amount of space required to fit the item into the player's inventory.
 * stack size - The maximum amount of these item that can be grouped togther in a single stack.
 * capacity   - The ammount of space avilble to store items within.
 * compatible - Devices compatible with the item, that it can be attached to. (magazines, attachement, battries etc)


 * location   - Where the weapon can be found.
 * rarity     - How likely it is to find the weapon.
 * variant    -


 * Melee weapon, damage values same as ammo
 * meleeRange -
 * swingTime  - The time it takes to swing this item as a melee weapon.
 * fragility  - The ammount of damage an item takes when used as a weapon.


 * Fireamrs
 * Dexterity  - Affects how quickly the player can turn with the weapon; Higher is better.
 * Dispersion - The ammount of bullet spread.


 * Effective range - The maximum range the weapon can be effectively used.
 * Fire mode(s)- The fire modes the weapon uses.
 * rateoffire -
 * recoil     -
 * zeroing    -

buttstocks- handguardsrails- sightsandoptics- illumination- suppressors- compensators- bipods- bayonets- wraps-


 * Ammo
 * AudibleFire - How much can AI hear when given weapon is fired.
 * BleedChance - The chance that damage from this weapon will cause bleeding.
 * Hit        - Raw damage.
 * HitBlood   - The amount of blood damage inflicted by this weapon.
 * HitHealth	 - The amount of health damage inflicted by this weapon.
 * HitShock   - The amount of shock caused by hitting a target with this weapon.
 * HitShockHead- The amount of shock caused by hitting a target in the head with this weapon.


 * //IndirectHit     - Damage in indirectHitRange.
 * //IndirectHitRange - Radius in metres where indirectHit damage is caused.
 * //AirFriction     - How much the air friction slows down the projectile.
 * //TypicalSpeed    -
 * //Deflecting      - Deflection angle


 * Ammobox
 * content -


 * Medical
 * content -
 * uses   -


 * Food
 * uses   -
 * energy -
 * water  -
 * stomach -


 * Clothing
 * //protectionWeather- ???
 * //protectionBlunt - Reduce the ammount of shock caused by damage.
 * //protectionStab  - Reduce the chance of an attack to make you bleed.
 * //protectionProjectile- Reduce the ammount of damage taken from balistic damage(bullets\arrows).
 * //protectionToxin - The amount of protenction given against transmitted diseases.

absorbency  - The amount of water the item will soak up. Higher numbers means the item gets wet faster.
 * Other


 * Color should be merged with variants.

sandbox
Shared:
 * name =
 * img =
 * category=
 * size=
 * variant=
 * description=
 * location=
 * rarity=

equipment
Template:Equipment Template
 * stacklimit=
 * capacity=
 * content=

Template:Container_Template Template:Backpack_Template
 * capacity=
 * capacity=
 * colours=

Template:Magazine_Template Template:Attachment_Template Template:Ammunition_Template
 * capacity=
 * weapon=
 * colours=
 * capacity=
 * weapon=
 * colours=
 * stacklimit=
 * content=
 * weapon=

Template:Medical_Template
 * capacity=
 * content=
 * stacklimit=
 * uses=
 * absorbency =

Template:Food_Template
 * uses=
 * absorbency =
 * energy=
 * water=
 * stomach=

Template:Clothing_Template
 * capacity=
 * absorbency =
 * protectionWeather= ???
 * protectionBlunt= ???
 * protectionStab= ???
 * protectionProjectile= ???
 * protectionToxin= ???

Weapons
Template:MeleeWeapon_Template Template:Weapon_Template
 * absorbency=
 * fragility=
 * meleeRange=
 * swingTime=
 * shockHead=
 * shock=
 * damageBlood=
 * damageHealth=
 * bleedChance=
 * cartridge=
 * magazine=
 * shockHead=
 * shock=
 * damageBlood=
 * damageHealth=
 * bleedChance=
 * firemode=
 * effectiverange=
 * rateoffire=
 * recoil=
 * noise=
 * zeroing=
 * buttstocks=
 * handguardsrails=
 * sightsandoptics=
 * illumination=
 * suppressors=
 * compensators=
 * bipods=
 * bayonets=
 * wraps=
 * colours=

Non item
Template:Location
 * name =
 * img =
 * russian=
 * translation=
 * map=
 * coords=
 * view=

Template:Wildlife_Template
 * name =
 * img =
 * meat=
 * pelt=
 * other=
 * location=
 * rarity=

Template parameters collapsed
Template:Ammunition_Template Template:Attachment_Template Template:Backpack_Template Template:Clothing_Template
 * name=
 * img=
 * category=
 * size=
 * stacklimit=
 * content=
 * weapon=
 * location=
 * rarity=
 * variant=
 * description=
 * name=
 * img=
 * category=
 * size=
 * capacity=
 * weapon=
 * location=
 * rarity=
 * colours=
 * variant=
 * description=
 * name=
 * img=
 * category=
 * size=
 * capacity=
 * location=
 * rarity=
 * colours=
 * variant=
 * description=
 * name=
 * img=
 * category=
 * size=
 * capacity=
 * absorbency =

Template:Equipment Template Template:Container_Template Template:Food_Template Template:Location Template:Magazine_Template Template:Medical_Template Template:MeleeWeapon_Template Template:Weapon_Template Template:Wildlife_Template
 * location=
 * rarity=
 * variant=
 * description=
 * name=
 * img=
 * category=
 * size=
 * stacklimit=
 * capacity=
 * content=
 * location=
 * rarity=
 * variant=
 * description=
 * name=
 * img=
 * category=
 * size=
 * capacity=
 * location=
 * rarity=
 * variant=
 * description=
 * name=
 * img=
 * category=
 * size=
 * uses=
 * absorbency =
 * energy=
 * water=
 * stomach=
 * location=
 * rarity=
 * variant=
 * description=
 * name=
 * russian=
 * translation=
 * map=
 * category=
 * coords=
 * img=
 * view=
 * name=
 * img=
 * category=
 * size=
 * capacity=
 * weapon=
 * location=
 * rarity=
 * colours=
 * variant=
 * description=
 * name=
 * img=
 * category=
 * size=
 * capacity=
 * content=
 * stacklimit=
 * uses=
 * absorbency =
 * location=
 * rarity=
 * variant=
 * description=
 * name=
 * img=
 * category=
 * size=
 * absorbency=
 * fragility=
 * meleeRange=
 * swingTime=
 * shockHead=
 * shock=
 * damageBlood=
 * damageHealth=
 * bleedChance=
 * location=
 * rarity=
 * variant=
 * description=
 * name=
 * img=
 * category=
 * size=
 * cartridge=
 * magazine=
 * shockHead=
 * shock=
 * damageBlood=
 * damageHealth=
 * bleedChance=
 * firemode=
 * effectiverange=
 * rateoffire=
 * recoil=
 * noise=
 * zeroing=
 * buttstocks=
 * handguardsrails=
 * sightsandoptics=
 * illumination=
 * suppressors=
 * compensators=
 * bipods=
 * bayonets=
 * wraps=
 * location=
 * rarity=
 * colours=
 * variant=
 * description=
 * name=
 * img=
 * category=
 * meat=
 * pelt=
 * other=
 * location=
 * rarity=

Template parameters
Template:Ammunition_Template

Template:Attachment_Template

Template:Backpack_Template

Template:Clothing_Template

Template:Equipment Template

Template:Container_Template

Template:Food_Template

Template:Location

Template:Magazine_Template

Template:Medical_Template

Template:MeleeWeapon_Template

Template:Weapon_Template

Template:Wildlife_Template