Weapons, damage and armor

Updated for DayZ 1.12.

Weapons

 * Recoil can change with switching firing modes and between only prone and stand stances.
 * Sway change with switching between all stances.

Armor

 * Armor items apply their effects on the whole body parts and don’t have their own hitboxes.
 * Clothing equipment can randomly select items from its inventory, to apply incoming damage to them, and lower the hit effects based on the items’ health/properties[specify].

Damage

 * Player’s character has 100 shock health points, after this number goes below 26, the character becomes unconscious until the value regenerates to above 50.
 * Damage are not differing based on amount of penetrated character’s model volume, difference from projectile’s speed config values, either the range.[detail needed]
 * Damage are differing based on previously penetrated objects.
 * Hitting different body parts will differ the damage values to apply, the HP damage is applied even if no organ hitboxes are hit.
 * Penetrating hitboxes of a character may cause additional effects.

Description, and CfgAmmo and CfgMagazines configs
Damage[i] =


 * 1)   of HP.
 * 2)   of Blood .[expansion needed]

Impact[i] =  of Shock.

Armor/Penetration[i] =


 * 1)   value of ignoring armor items’ effect of HP protection .[not confirmed][expansion needed]
 * 2)   penetration effect value .[detail needed]
 * 3)   degree ricochet angle.

Projectile speed =  .[detail needed]

Air friction =.

Ammo weight[i] = g.

Description, and CfgWeapons config
Ammo affection = any effects applied to the CfgAmmo entity’s properties .[i]

Rounds Per Minute =.

Dispersion =


 * 1)   pellets spread.
 * 1)   pellets spread.

Reload =


 * 1)  s.
 * 2) [expansion needed].

Sound power = [expansion needed] decibels.

Reliability =  shots .[detail needed]

Weight = kg without any attachments, mags and ammo.

[expansion needed]

Description, and config
Armor =


 * 1)   % of HP damage reduction.
 * 2)   % of HP damage reduction.
 * 3)   % of HP damage reduction.
 * 4)   % of HP damage reduction.


 * armor health, the maximum amount of blocked character HP damage (in the best condition).

Impact suppression =


 * 1)   % of Shock damage reduction.
 * 2)   % of Shock damage reduction.
 * 3)   % of Shock damage reduction.
 * 4)   % of Shock damage reduction.

Weight = kg without any attachments and cargo.

[detail needed]

Outdated

 * https://www.reddit.com/r/dayz/comments/drifei/dayztips_57_no_armor_against_fate_updated/fn5lpba?utm_source=share&amp;utm_medium=web2x


 * https://www.youtube.com/watch?v=Suym-_-sAQQ


 * https://www.youtube.com/watch?v=K8r0siV1JMA


 * https://www.youtube.com/watch?v=3pz9pCAf96c