Mod:Breaking Point

Features

 * Over 600 more weapons added, 100 more hand guns added. etc
 * Over 20 lootable skins to find, original bandit skin re-added for bandits, Clan skins - no limit on what we can add
 * 175+ land, air & sea vehicles added, more end-game vehicles
 * New zombie models, zombie sounds, stronger zombies, more zombies.
 * More heli crash sites, loot spawns, animals. etc
 * ARMA 2 Electrical Power Grid - Can be turned on/off, can be destroyed/repaired (Lighting, Street lights, Light House lights. etc)
 * Logistics System - Tow vehicles, flip vehicles, load in gear/smaller vehicles, lift vehicles with helicopters, move objects. etc
 * Base construction elements (W.I.P)
 * Companions (Dogs)
 * Refuel your vehicles fully by parking them close to a fuel tank (one that would work with a jerry can) - saves unnecessary time spent on refueling vehicles
 * New sound effects for everything! From climbing ladders to running on surfaces to reloading & firing off weapons.
 * Remove parts from vehicles
 * Night fog/mist
 * SMK Lite animations
 * Different kinds of Tasers - brings new kinds of gameplay to DayZ
 * New and improved map, custom towns, cities, buildings, bases. etc

To be added

 * More skins/clothing, more weapons, more vehicles, more buildings, bases. etc
 * New zombies/undead - Bloodsuckers, undead hounds, night stalkers. etc
 * New radio system - communicate with other people that have radio's
 * Clan channels - talk/type to your Clan in-game over a private channel
 * Speakers around Chernarus can play messages & music - can be influenced by players on what the messages are, Players can communicate with the speakers by going to Green Mountain - Radio Tower needs to be *repaired/activated - can be destroyed/deactivated.
 * In car radio system - communicate with other players + listen to music, messages
 * TS3 Integration
 * New kinds of heli crash sites/lootable spawns, lootable Aircraft Carrier
 * Weight and tiredness system - everything has weight, determines how much you can carry / how long you can run for. Determines how much a vehicle or tent can hold
 * Sharks
 * Train
 * A.C.R.E
 * Holster sidearm
 * New player spawns
 * Eat/drink/bandage/morphine/give yourself pain killers in vehicles