Character Status



In DayZ Standalone, Character Status can be described as the overall state and well-being of a player's character. A character's status is defined by a complex, ever-changing system of stats, values, and attributes and their interactions with one another. The status system can be broken down into three primary categories:

Managing and monitoring your character's status is an extremely important part of DayZ. Not only to prevent death, but your character's status also impacts your ability to perform certain activities, how resistant you are to diseases, how quickly you can recover from injury, as well as many other effects.

Stats
A Stat is a dynamic, numerical value that represents a specific facet of a character's body or state at that moment in time. In DayZ Standalone players do not see their character's raw stats. Instead, they are conveyed to the player in more subtle ways, UI badges in the HUD, changes in character animations or visual effects, or specific audio cues. Almost all stats have Modifiers or cause certain Conditions when they reach a specific threshold.

There are approximately 14 character stats in DayZ Standalone, with the most important of them represented in the HUD. These stats can be broken down into four groups in order of (general) importance: Critical, Core, Survival, Action. It is important to note that not all of a character's stats need to be, or even can be, consistently monitored. For players old and new the Critical and Core stats are, in general, the stats that players need to be most aware of.

Critical

 * Below shows the different icons on each console.

The most important group of stats, these represent the current state of your character's physical health and well-being. Health and Blood being the most critical as losing enough in either stat means instant death.

Health
Main Article: Health

Blood
Main Article: Blood

Shock
Main Article: Shock

Core
While not as immediately important as the critical stats, the core stats are incredibly important to manage as they can indirectly lead to a character's death.

Water
Main Article: Water

The level of water in your character's body. Necessary to keep temperatures down and recover Blood, If this status drops too low your character could become Dehydrated.

Energy
Main Article: Energy

The nourishment level of your character. Needed to move quickly as well as recover Blood.

Stamina
Main Article: Stamina

Survival
Survival stats are the more abstract, "behind the scenes" stats. Representing a character's protection and state against exposure and the environment, these stats can have subtle, lasting effects on a character.

Temperature
The body temperature of your character. Maintaining normal body temperature is an important part of surviving in DayZ Standalone. Failure to do so can result in a severe deterioration of your character's health and overall well being. This can lead to issues like shivering, poor immunity, disease, and even death.

Immune System
A Survivor's immune system fights off diseases and other sicknesses. Your immune system is affected by your Survivor's temperature, energy, food status, and certain medications or lack thereof. The immune system is important to the survivability of your character. Players can prevent a weak immune system by keeping food and water statuses full and taking appropriate measures such as keeping your Survivor warm (or cool) and taking vitamins or other medications.

Stomach
A character has only a finite amount of space in their stomach in which to put food and water. As a player consumes more of these items, they will become more and more "stuffed." This progresses through two more levels until you are severely stuffed, at which point you will vomit to create space in your stomach. Once the player is vomiting there is nothing to do except wait for it to pass. Eat and drink as necessary to reenergize and rehydrate.

Keeping the balance between your energy/water levels and your stomach capacity is crucial to the success of your survival efforts.

Action
These are non-critical stats that primarily effect a character's ability to perform actions and don't nesessarily need to be monitored.

Load Weight
See Also: Stamina

In DayZ Standalone, Stamina is affected by one thing, how much weight a character is carrying. All items, from apples to weapons, have weight. As a survivor begins picking up equipment, food, clothing, etc., they begin to increase their load weight (i.e. the weight of the items they are carrying). All survivors can carry about 6 kg of load weight with no issue. After that, they will begin losing maximum Stamina; losing about 1.75 Stamina for every 1 kg of weight carried. It is important to note that a character's load weight does not affect sprint speed or Stamina recovery, only maximum Stamina.

If a character is carrying enough equipment, they will begin to become overburdened; losing so much maximum Stamina that they are unable to perform some actions. This Stamina penalty does have a cap, with no character able to lose more than 95 maximum Stamina. Still, having a total of 5 Stamina (with the maximum penalty) doesn't leave many options available to the survivor.

If at any point, a character drops some or all of the load weight they are carrying, their maximum Stamina cap will instantly increase (the character's Stamina will need to regenerate back to the new maximum value).

Blood Type
See Also: Blood

A blood type is a classification of blood, based on the presence and absence of antibodies and inherited antigenic substances on the surface of red blood cells. In DayZ Standalone every character is randomly given a specific blood type on character creation. This blood type is unique to that character, does not transfer when a new character is spawned and is not carried over to other characters created on separate hives. A character's blood type affects their ability to donate or receive blood transfusions.

Specialty (Soft Skills)
Based on the rumors and speculations since it's addition, Soft Skills would apply a hidden modifier to your character. Towards the threaded needle, the player would be able to craft objects faster, and towards the hammer, cut down trees and build structures faster.

As of the current build 1.11, it is unknown if Soft Skills have been implemented, or are only aesthetic.

Conditions
Conditions are changes, either temporary or permanent, to a character's state or body that differs from the norm. Conditions are typically the result of an action, but can also be the result of a stat change or even another condition. Most conditions also tend to cause one or more modifiers.

Illness & Disease
Beyond the more obvious physical injuries, Survivors are also subject to contracting various illnesses or diseases. Infection can occur in a variety of ways, ranging from drinking dirty water to contact with another infected survivor.

Exposure
Exposure is a term used to describe poor health or death due to lack of protection from prolonged periods of extreme temperatures or environmental conditions. It is also often a reference to poor health or death due to starvation, dehydration, poisonous substances, or any combination of these things.

Stuffed Stomach
Eating too much food or drinking too much water too quickly. Can lead to Vomiting.

Hypothermia
The player is freezing due to a lack of warmth. Loss of body heat is caused due to prolonged exposure to cold weather, not wearing heavy enough clothing, and/or high levels of humidity. It results in rapid loss of energy and, if left unmanaged, the player could freeze to death.

Treatment for hypothermia includes increasing your body temperature and re-energizing yourself. Get out of the cold and into warm, dry clothing. You can also use a heatpack or start a fireplace and be warmed by its heat. An increased activity like running also helps.

Wetness
The overall level of water saturation affecting a character's clothing and possessions. Characters get wet when they are exposed to rain or when entering a body of water (partially when wading, fully when swimming). As a character's level of wetness rises, a status indicator in the HUD appears to warn you of your character and your items being wet. After leaving the body of water or getting out of the rain, the character's level of wetness will decrease gradually until they are completely dry.

A character's level of wetness has no direct effect on their health, instead, it affects clothing by reducing its heat insulation value as well as equipment by making saturated items heavier (and this reducing maximum stamina). This will cause a reduction in the character's body temperature, which can be beneficial if they are suffering from hyperthermia (being too hot), otherwise, it may cause them to eventually suffer from hypothermia (being too cold).

If a character has gotten wet, there are a few options for getting dry again.
 * Run around for a while. If you keep moving, especially at a quick pace, you will "air dry" over time.
 * Wring out your clothes. If you open the inventory screen and drag wet clothing to your hands you will have the option to wring them out (twist them to get the water out). Each spin of the action timer equates to a reduction in one level of wetness (Drenched -> Soaked -> Wet -> Damp), dramatically speeding up the drying process. (This is pointless, of course, if you are still in the rain.)
 * Sit next to a fireplace. This is by far the most effective method, particularly fast when combined with wringing out your clothes. This will completely dry both you and your items in a matter of minutes.

Modifiers
Modifiers are effects that normally cause changes, either gradually or instantly, to character stats. Modifiers can also cause changes in everything from character animations, to control or even visual effects. Some modifiers may have a visual or audio cue, while others are represented in the HUD.

Injury
Injury is commonplace in Chernarus and Survivors should expect to become injured at some point or another. Injuries can be caused by a wide variety of actions and events; from attacks by the Infected or wild animals, to falling to violent encounters with other Survivors, injuries come in many forms. The effects of these injuries can range from minor inconvenience (pain, limping, etc.) to life-threatening (severe bleeding, unconsciousness, etc) and everything in between. Some injuries, such as falling several stories from a building or ledge, will kill a character instantly.

Regeneration
All stats can be restored or treated through natural regeneration or medical treatments. While slower, natural regeneration or allowing a character's immune system to fight off disease only requires that the character stay fed and hydrated. Medical treatments, on the other hand, are much faster, but require the use of medical supplies.

Blood
See Also: Blood




 * Saline Bag

Health
See Also: Health

Health recovers slowly, overtime on its own. While Health is always regenerating, the rate at which it does so depends primarily on your Blood level, which is in turn affected by your Energy and Water levels. Additionally, every part of your body, including your overall health, regenerate at the same speed at the same time.

Much like in life, however, natural regeneration is the only way to restore Health. There are no items or treatments that will cause your character to instantly regain missing Health.

If a survivor is injured, Codeine Pills and a Morphine Auto-Injector can be used to reduce shock and allow a Survivor to gradually or immediately gain back some if not all stamina. Codeine Pills and Morphine help little with broken bones.

Shock
See Also: Shock

Unlike Health & Blood, Shock regenerates relatively quickly and, with one exception, all of the time. Taking Shock damage will stop the regeneration effect for approximately 15 seconds. Regeneration speed is affected by the character's state of consciousness; with slower regeneration occurring while a character is unconscious.

Stamina
See Also: Stamina

As long as a character is not performing an action that is physically exhausting, they are regenerating Stamina. The speed of its regeneration is dependent on what the character is doing at that moment.

As Stamina is more or less a representation of a character's current level of fatigue and already has an extremely quick recovery time, there are no medical treatments available to restore Stamina.

Trivia

 * Previously in the DayZ Mod, Blood was used as a way to indicate overall health.