Mod:Consumables

For the DayZ Standalone version, see Food and Drink

Consumables are items which disappear after use. These include food, water, medical supplies and tactical consumables. Many are used simply by entering the gear menu, right-clicking on the desired item, and selecting the 'use' option.

Food
There are various food types available in DayZ. These replenish the hunger meter and increase the players blood volume by a varying amounts. All food types now have a diminishing effect so the more you try and eat at once, the less blood you will get in return.


 * Canned food increases blood by about 200
 * Cooked meat increase blood by up to 1600
 * Snacks
 * Meal Ready to Eat (not only replenishes hunger but also thirst)
 * Trout increases blood by 1000
 * Seabass increases blood by 1400
 * Tuna increases blood by 2000

Water
Drinks quench the thirst of a player.


 * Water Bottle (can be filled again if empty)
 * Soda Cans

Water has a risk of carrying disease, and should be boiled before consuming.

Medical Supplies
Provides a cure to whatever Status Effect the player is suffering from.


 * Antibiotics
 * Bandage
 * Blood Bag
 * Epi-Pen
 * Heat Pack
 * Morphine Auto Injector
 * Painkillers

Tactical Consumables

 * Chemlights
 * Fragmentation Grenades
 * Road Flares
 * Smoke Grenades
 * Wood Pile
 * Empty Tin Can
 * Empty Soda Can
 * Empty Whiskey Bottle
 * Satchel Charge