Talk:Archived-Weapons List

Outdated Data
The Weapons page is outdated, as most of the weapons listed have been removed from the game as of 1.7.7.1. The removed weapons need to be either removed from the list or have an additional value; e.g. whether or not the weapon is accessible in the standard up-to-date version of the DayZ mod. The general quality of information on this wiki is poor at best, and it needs to change. Udderfly1283 (talk)


 * I vote that it is removed entirely, as http://dayz.gamepedia.com/Weapons covers this is a much better way. Pl4nky (talk) 04:39, 7 July 2013 (UTC)

Bug in SMGs
I don't know much about this plugin that creates the links for the weapon pages but there are currently two links to the Mod:MP5SD6 in the SMG section. --Xkcd 16:32, 2 June 2012 (MDT)
 * I am aware of that - it happened when i moved the page to the current name. I just hope it's a cache thingy and will correct over time ;/ I don't know how to flush the caches - sEi (Talk) 16:44, 2 June 2012 (MDT)
 * It's a problem with the database table of this extension... Right now it has 2 different ID's attached to the MP5SD6, while it only exists once. It's a bug and we're trying to figure out how to fix it... - Grezvany13 17:48, 2 June 2012 (MDT)
 * A large number of links to other guns in this page have been duplicated, the Bizon appears twice, the M4A1 CCO SD appears twice, the AK-74 appears twice..--Towel Head (talk) 14:32, 7 August 2012 (UTC)

Incorrect data is being added
Copenhagen and m4a1 holo sd dont exist in the game

mp5sd is duplicated, we really need to do something about this, the site is being abused by people who dont know what they are talking about, i sometimes think that its done just to troll me :/


 * I protected the page so only admins can modify it to prevent abuse. I'll remove the Copenhagen, and I'll check the M4A1 Holo SD (since I think it's a valid weapon). The problem with the MP5SD is known and we're trying to fix it, since it's a database problem. - Grezvany13 02:54, 8 June 2012 (MDT)


 * I deleted the "M4A1 Holo SD" page - sEi (Talk) 05:47, 8 June 2012 (MDT)

data things after database update
The wrong AK Kobra was deleted. The AKS-74u Kobra does exist - the AK74 Kobra (the long one) doesn't - Leucetius 05:40, 10 June 2012 (MDT)


 * i have been looking delete logs and see no "AK Kobra" so what was deleted? and what needs to stay? - Since deleting/reverting can cause problems i need to be sure "name specific!" to what i do! - So please inform me of what needs to be reverted and what needs to be deleted - sEi (Talk) 10:45, 10 June 2012 (MDT)


 * This Weapon is ingame: [AKS-74 Kobra]. {"AKS_74_kobra", "weapon"}, {AKS_74_U, "weapon"}, {AK_47_M, "weapon"} <- its code beside a few sisters It is missing on the weapons page and on the weapon comparison page.
 * This weapon is in our database: AK74 Kobra, but is NOT in DayZ.
 * Thing is: ARMA has both. And I thought there was an AKS-74 Kobra before along the AK-74 Kobra on the weapons page :\ That made me wonder...
 * Can we just put the 'S' in the database (AKS-74 Kobra) and alter the description a little bit to reflect the 'small' Kobra-equipped? - Leucetius 11:11, 10 June 2012 (MDT)
 * Thing is: ARMA has both. And I thought there was an AKS-74 Kobra before along the AK-74 Kobra on the weapons page :\ That made me wonder...
 * Can we just put the 'S' in the database (AKS-74 Kobra) and alter the description a little bit to reflect the 'small' Kobra-equipped? - Leucetius 11:11, 10 June 2012 (MDT)

Soundlevel
As I'm bored and because of a post at the BI Forum, I've scanned the source code for the distance each weapon is audible. Quit nice numbers :) (one may look at my personal site). Do we want to append them to the weapon boxes? - Leucetius 13:47, 12 June 2012 (MDT)
 * Are these values real ingame? --Oliva 14:01, 12 June 2012 (MDT)


 * They must be "subject of change" and have to be maintained from patch to patch. But it would be super info to read in the Weapons Box. - sEi (Talk) 15:24, 12 June 2012 (MDT)


 * @Oliva: Yes, they are directly from the code. One thing to mention: the volume of the sound you hear when firing and the value used to determine the distance you'll be audible are different. The former cames from the weapon ("play sound file xy with loudness z") the latter is from the ammo ("audible value times 10 times caliber = distance in meters"). That is why the same weapon is nearly inaudible when used with SD ammo.
 * @SEi: It should be easy to maintain. After every patch (DayZ) just check for new entries in dayz_weapon/config.cpp/CfgAmmo.hpp. I'll do this for as long as I'm contributing to the wiki ;)
 * I'll leave the table on my personal site for now, until I have either confirmed them in DayZ or in a self-created Editormission. - Leucetius 23:45, 12 June 2012 (MDT)


 * @Leucetius: it seems to me that you forgot one value in your calculation, which is the weapon base value. To me it seems impossible that a M9 + SD ammo has the same volume as a M9SD + SD ammo (as you already said yourself it should be). I'll try to have a look at it too (when I can find some spare time). - Grezvany13 01:52, 13 June 2012 (MDT)

@Grezvany13: Another pair of eyes would be great. I've my data from dayz_code/compile/player_fired.sqf _distance = round(_audible * 10 * _caliber); (snip) _id = [_unit,_distance,true,(getPosATL player)] spawn player_alertZombies; No other factor in the calculation. Just distance from ammo and that goes straight to the player_alertZombie (where it is used to build an array with all zombies in a circle with radius _distance around the player) - Leucetius 03:31, 13 June 2012 (MDT)

I was wondering if we should add the audible ranges instead of the Low/Moderate/High on the Weapons wiki page. What do you guys think? The only reference right now with the actual audible ranges is the weapon chart that is an image. ProjectSeoul

Wrong weps
sEi, people are talking on this thread: http://dayzmod.com/forum/showthread.php?tid=9664&pid=113144#pid113144

that the L85A2 RIS CWS doesn't exist ingame. Instead, there is the L85A2 AWS with infrared and NVG scope. I have made this thread: http://dayzmod.com/forum/showthread.php?tid=11725 and asked if anyone, dev or not, could indicate what should be ingame and what should not.

I also indicated your name (sorry for not asking your permission) if they don't want to give me such info. I just decided to open this thread because of this weapon and a radio. There is a radio thread there, where staff replied and no one confirmed if the radio is genuine or hacked. -Oliva 08:58, 15 June 2012 (MDT)


 * 'L85A2 AWS' and 'L85A2 RIS CWS' are the same weapon. If you enter editor, spawn a player and give him nothing but the RIS CWS (removeallweapons this; this addweapon "BAF_L85A2_RIS_CWS";) you'll start with a weapon, whose ingame name (mousehover) is 'L85A2 AWS'. I testes this just recently to confirm, that this weapon has zeroeing (because that was changed on the weaponpage). - Leucetius 09:24, 15 June 2012 (MDT)


 * Leucetius, I didn't check it yet. Just posted it to make sure we have the correct version of the game stuff. Shouldn't we change the name to that one used ingame? That and the AK74-kobra. -Oliva 11:47, 15 June 2012 (MDT)


 * If any weapon pages need another name then pls post on my talk page stating: OLD NAME and NEW name (it's not 'just' changing the page's names!) - sEi (Talk) 08:11, 19 June 2012 (MDT)

Please remove this sentence: "Sidearms and Flashlights will fill the Sidearm slot." -Oliva 14:54, 20 June 2012 (MDT)
 * DONE - is this right?:"Sidearms take 5 slots in the Backpack" - sEi (Talk) 15:13, 20 June 2012 (MDT)
 * Yes. Unless they secret-changed it. There is no mention about the amount of slots used in the backpack by the flashlight also. -Oliva 15:17, 20 June 2012 (MDT)

MR43 and Double-barreled shotgun are the same
I'd just like to point out that the MR43 is the double-barrelled shotty. The double-barrelled shotgun should be removed from the shotgun category.


 * The redlink (double-barrelled shotgun) should be removed soon. You say 'removed' from shotgun category and then put in what category? (i'm not into weapons at all) - sEi (Talk) 10:59, 26 June 2012 (MDT)


 * Thing is: the MR43 is called "double-barreled shotgun" ingame. That's why I called it this way in the first place. Every player without code-knowledge who visits the wiki doesn't know the MR43 but searches for the D-B SG. That may be why so many created the page again after we moved it to the MR43... - Leucetius 15:07, 26 June 2012 (MDT)


 * couldn't we use a DBsg redirection page? Or something like that? -Oliva 15:37, 26 June 2012 (MDT)


 * rerererecreated the page as a redirect - sEi (Talk) 16:38, 26 June 2012 (MDT)


 * So why not just remove the double-barrelled shotgun and edit the MR43 so that it says in brackets (Double-barrelled shotgun)? It seems silly having it there twice. --Lakelly 07:31, 27 June 2012 (MDT)

MP5SD listed twice
This isn't particularly important, but the MP5SD is listed twice. I would edit it but the page is admin-only. Could an admin fix this sometime? --Lakelly 05:12, 26 June 2012 (MDT)


 * It's a known problem that some weapons appear twice which is due a bug in an extension we use. The Weapons page is rendered automaticly, so even admins can't remove the double entry (or remove deleted weapons). We're still working on a permanent solution to this bug, however we scan for bugs like these and manually remove them from the database. - Grezvany13 05:34, 26 June 2012 (MDT)

Lee and Winchester are Rifles/Carbines.
The Lee Enfield and the Winchester 1866 are not an assault rifle, and a shotgun respectively. Both are Rifles/Carbines.

The Winchester 1866 has never been suitable for firing anything more than .44 rounds. The Lee enfield... I don't even know why that's in assault rifles, maybe it's because nobody considered the 1866 to be a Rifle, and making a category for only one weapon seemed ridiculous at that time.

Definition of Assault rifle: Here Definition of a Shotgun: Here

The Winchester 1866 only fires .44, and the Lee Enfield is not a fully automatic rifle.

Winchester 1866 Information Here

Lee Enfield Information Here

TL;DR

Add a section called Either Rifles or Carbines and place the Lee Enfield and Winchester 1866 into that category. Heck, you could rename Sniper rifles to Rifles and just add both to that if you wanted to. - Modsec 08:09, 28 June 2012 (MDT)


 * The 1866 may be a rifle in RL, but (and the weaponspage tells that) it is a shotgun in DayZ. So it's in that category correctly. We could make a category just for the Lee, but it'll look strange. Just as the crossbow category looks strange... - Leucetius (talk) 04:36, 28 June 2012 (MDT)
 * Edit: please mark your post on discussion pages with ~ so we know who we talk to. - Leucetius (talk) 04:36, 28 June 2012 (MDT)


 * Why not make a "Battle rifle" section and chuck the Lee, FAL and m14 into it

Regarding M240, Lee Enfield, FN FAL, Dragunov SVD
Certain firearms are mislabelled.

The M240 is a medium or general purpose machine gun rather than a light one. The Lee Enfield is a bolt action battle rifle, not an assault rifle. The FN FAL is a battle rifle, not an assault rifle. The Dragunov SVD is a squad marksman/dedicated marksman's rifle. It is not intended for a "sniper role", instead it is used on a squad level as a rifle with longer range than the AK type rifles used by regular infantry units.


 * The light machine gun section should really just be the machine gun section, the m249 is the only light machine gun in its section.

Removing redirects
Since the search box is a very important entry to the site it is important that it only suggest valid pages in the autocomplete.

Recently a lot of new weapon pages where made and only as redirects. This gives a lot of misguiding results in the text autocomplete. So i am going to remove those obsolete pages. - sEi (Talk) 14:52, 5 July 2012 (UTC)

weapons listed twice
i noticed that there are quite a few weapons listed twice: compound crossbow, bizon pp-19 sd, ak-74, FN FAL AN/PVS-4, M4A1 CCO SD, and the as50

also, a few weapons are listed twice under different names, but are redirected to the same page: m14 aim and m14 ep1, m249 and m249 saw, remington 870 and remington 870 (flashlight), cz550 and cz 550, and m9 sd and m9 silenced. --Vv211 (talk) 18:36, 6 August 2012 (UTC)

We are well aware. It's an issue with our DB that is being attended to. Should be fixed shortly. It occurs when weapons are renamed. - Smokie (talk) 02:30, 7 August 2012 (UTC)

Shotgun data is misleading/inaccurate
The shotguns now perform differently since the OA beta that adjusted weapon damages (about 94876, was it?)

The slug rounds work much the same way as before, but are no longer a one-shot kill to the body. Their damage has been lowered.

The pellet rounds, however, have received a major buff. They now do damage on a per-pellet basis, with about 6-10 pellets fired in a not-too-tight cone from what i can tell. Two shots from inside 30m will kill a player. In short, the rounds perform like buckshot should. Using them against infected from about 5m away will make the entire model flower with red hit markers. As a result of this new feature the hit rego is great, you hardly have to aim compared to other weapons, and moving targets just fall over. The range is also larger due to this effect - you can kill infected up to 75m or so quite easily.

Also, some of the smg data does not reflect my experiences. The PDW loaded with PDW ammo will kill infected with four body shots. The .44 magnum and 1911 take four as well. The damages must be different to the tables shown.

The damage numbers come directly from the game files. The body shots have not been changed completely yet. Smokie (talk) 13:54, 15 August 2012 (UTC)

EDIT: yeah, I figured the numbers would have been pulled from the game. There must be more at work though, unless there's disagreement with the assessments above. I see some of the body-shot counts have been changed though, irregardless of the damage numbers. The weapon info or tables should perhaps also be updated to indicate that the pellet rounds have the potential to do about 8,000-10,000 blood damage from ~10m away, IF all the pellets hit. And at that range they almost certainly will. A split value indicating per-pellet damage, and number of pellets fired, would be ideal. Number of pellets fired would need to be confirmed though.

L85
The L85 needs to be removed as its no longer in the game (1.4.4) - Planky (talk) 12:58, 21 December 2012 (UTC)

Build 1.7.5 Weapon Additions
The Sa58, G36 and M40A3 Assault Rifles have recently been added to build 1.7.5.

Source here:

Is there any way the admins could add these to the Weapons page? Or if you guys are too busy, then is there any possible way you could grant me privileges to edit it? Cheers. --Skunkfu (talk) 09:00, 28 December 2012 (UTC)

Alien Superweapon
Now, I have heard of this gun and on ocasion have seen an image or two of it. I believe it is named the Gauss or Gas, something like that. As I remember it has infinite ammo, no bullet drop, one-shot kill, disables all vehicles, and literally shoots a laser. I think if I remember it only spawns in a certain area deep under ground in a bunker, and there as well to make it fair only one per map possibly. As I have seen in the bunkers there is a ton of insane and scary shit such as: armored zombies(armor can't as now be taken), weapons, ammo, rare spawning items, and as well an endless maze of tunnels, corridors, and rooms. Now this info can't be 100% be trusted. If anyone else has any info or has found one, please tell me.


 * You are 100% correct: the gun you are referring to exists in the Namalsk map, and is commonly known as the Gauss rifle. There is also a plethora of items and things inside that bunker you mentioned about. However, this is not a weapon found in official DayZ servers, which explains why it is not in our weapons list as of yet. We will be considering adding custom weapons into our weapons list at a future date, but for now the list only contains weapons found on official DayZ servers. Thank you for the notification :) (PlanetZ (talk) 19:50, 4 February 2013 (UTC))

Weapon ideas? (by all means delete this addition if it breaks some rule or something)
I feel that DayZ is lacking in variety of civilian weapons and kinda weapons in general. But anyways, I think that something like the Mosin-Nagant M91/30 would make a decent choice for a new civilian weapon. You could have two versions, the Sniper model and the unscoped model. It would be like a more powerful version of the Lee-Enfield, but with lower capacity and more noise whereas the Sniper model would give a lower-zoom, civilian sniper rifle (with the ability to change from iron sights to the scope as in real life).

Now, I'm no modder, but I am a gun owner and I'm picking up a Mosin-Nagant Sniper model on the 13th of Febuary, and could provide skins and sound files if someone wants to mod the weapon into the game (like with some of the currently existing civilian weapons).

Another possible choice for a civilian weapon would be the MAK-90, just take the AKM file and remove the ability to fire fully automatically. 66.75.14.173 22:03, 8 February 2013 (UTC)

EDIT: Or the AR-15, just remove the burst fire from the M16A2 66.75.14.173 22:04, 8 February 2013 (UTC)


 * Given that this wiki just documents what is currently in the DayZ mod, we have no say in what weapons are/are not included. Im sure if you post up your ideas in the DayZ forums you'd get better feedback there than you would on this here wiki :) -Planky (talk) 22:24, 8 February 2013 (UTC)

Ah, okay, thanks. 66.75.14.173 22:34, 8 February 2013 (UTC)


 * Agreed with Planky on this one. But those are really interesting weapon ideas, Mosin-Nagant is a favorite weapon of mine. The DayZ forums (and even sending a personal message to the creators) is the best way to get your idea across. Good luck! (PlanetZ (talk) 12:53, 9 February 2013 (UTC))

New 1.7.5.1 Sub Machine gun damage colors are all red
All the new G36 and Sa58 guns are showing up in red, when they should be purple/violet. Don't know how to fix, since the table is auto-generated it sounds like. --Philippe23 (talk) 18:23, 11 February 2013 (UTC)


 * Showing up orange for me. The colours are based on the damage value, at least I thought, but seems a few are being marked as high damage when they aren't. Will look into. -Planky (talk) 22:57, 11 February 2013 (UTC)
 * Ok, that required a manual edit (was a result of someone copy/pasting entries and not updating the color. Have fixed -Planky (talk) 23:12, 11 February 2013 (UTC)

Custom Map Weapons
Just wanted to ask if there would be a possibility to add a sub-section drafted as Unofficial Weapons like those found on Namalsk. Also, another recently released map called Oring has some unique weapons on that map as well. Just wondering if people would prefer to have it as its own catergory or as a apart of the weapons here? Draco122 (talk) 02:04, 21 February 2013 (UTC)
 * I think it best to add such weapons to the pages for the maps, such as Mod:Namalsk. Not sure they warrant their own unique page. Planky (talk) 04:17, 21 February 2013 (UTC)

Wrong damage
The Winchester has the wrong damage, it does 8909 damage. Hit is only 9, which at first glance leads one to believe it does 4500, but typicalSpeed occurs at 200 m/s, meaning since it fires at 396 m/s it does almost twice the damage to a target.

Proof here: http://i.imgur.com/2dHFDYQ.png

Outdated / Misleading "Body shots to kill" Data
The whole paragraph does not make any sense at all and is not true, or was true a long time ago. You guys wrote that DMR kills at 2 body shots and M14 at 1 body shot. Do you even KNOW that DMR is basically a re-colored M14 with a different scope? all the sidearm body shots are wrong, everything is wrong wrong wrong, except the AS50, DMR, M107.