Talk:M16A4 ACOG

M16A2 ACOG?
The model used in game is quite clearly an M16A4. It has the foward quad-rail and the picatiny rail on the upper-receiver to which the ACOG is mounted.

I would edit it, but I cannot touch the title or the hyperlink so it would look off.


 * Just go ahead and edit the info on this page (making it into a M16A4) then drop me a note on my talkpage and i'll take care of the title and links. sEi (Talk) 07:21, 21 May 2012 (MDT)
 * Page renamed to "M16A4 ACOG" - SOLVED - sEi (Talk) 14:40, 21 May 2012 (MDT)

Explaining edits made
The ACOG is clearly a TA31 variant with the fiber optic pipe on top, but the reticle is not illuminated in the day time.

The page used to say "the M16A4 cannot be zeroed in-game, unlike its real world counterpart." While technically true, the weapons that can be zeroed in-game in ARMA II are the weapons that can easily be adjusted for elevation in the real world, which is a feature primarily found on rifle scopes with exposed turrets and some iron sights. The ACOG cannot be easily adjusted for elevation and requires removing caps and using a small screw driver, coin, or shell casing to adjust the zero. This is similar to the M68 CCO.

SD ammo
I'm not sure if this has been changed in a recent patch, but I find that neither the M16A4 nor the M16A2 M203 can use SD magazines any more. 21:48, 10 December 2013 (UTC)


 * Yes, the September 1.8 update included the following change: "* [UPDATED] - Removed some non SD mags from SD weapons, Removed some SD mags from non SD weapons." However, I have been able to use STANAG SD in non-suppressed M4 weapons, but a friend did say he could not use STANAG SD in his non-suppressed M16. Also, regular STANAG cannot be loaded into a M4 SD. It appears it doesn't affect all weapons, hence the "removed some non SD mags..." wording. See: Day Z Forums: DayZ Mod 1.8 Update --LegendAU (talk) 05:45, 11 December 2013 (UTC)