Mod:Changelog

Rolling Changelog
Rolling changelogs are kept by the DayZ Devs to document/list proposed changes for the next version of DayZ. They are posted in the DayZ Announcements forum.

Once the proposed changes have been finalized, they are sent to Rocket for approval for release.

1.9.0
Changes:
 * New, DayZero enterable buildings provided by Tansien and Zac https://zombies.nu/
 * New, Land_houseV_2T2 is now enterable. Interior modeled by @Streatman
 * New, Added loot positions for new enterable buildings
 * New, Added L115 (.338 Lapua Magnum) sniper
 * New, Added L85 attachments totaling 24 variants, new models by @Streatman
 * New, SVD scope attachments can now be removed, new models by @Streatman
 * New, Added basic server-side authentication to hive object creation/deletion for improved security
 * New, Added option to toggle status icons in "Game Options" menu and via F3 hotkey
 * Fixed, Stashes no longer need etool to upgrade they now use shovel.
 * Fixed, Wall maintenance mode again ;-)
 * Fixed, Removed floating flame for missing Cherno docks fire barrel
 * Fixed, Character sometimes duping when morphing skins during combat (after a humanity change).
 * Fixed, Public variable value kick when exiting a vehicle near a base object.
 * Fixed, Updates to humanity and player stats after a skin change not always saving in hive (server_getDiff)
 * Fixed, Blocked another A2OA script execution bug from improperly cleared eventhandlers
 * Fixed, Missing shadows on some _DZ weapons. Thanks @Streatman
 * Fixed, Loot not spawning at Gvozdno POI barracks
 * Fixed, Reverted a change to damage handling that was causing legs to break twice as often.
 * Fixed, Zombies should no longer get stuck at the position where a player entered a vehicle.
 * Fixed, Fresh spawns running on login if they died while running
 * Fixed, Death camera height incorrect when player dies above terrain level
 * Updated, Added Priority to building actions, Should keep disassembly on the bottom of the action list.
 * Updated, Chance system for BreakinIn, ChopWood, mineStone to run only once rather than each loop
 * Updated, Increased the coverage angle of headlights on land vehicles and added a headlight to the bicycle
 * Updated, The huey searchlight and gunner seat now have improved visibility in first person view.
 * Updated, AH6, removed camera and computer, added search light and fixed animation source turret errors
 * Updated, Stashes have new lods to reduce the visibility at range.
 * Updated, Lowered build requirements for level 4-6 walls (1 screw in place of 2)
 * Updated, Military and MilitarySpecial loot
 * Updated, MilitarySpecial to spawn L115 0.1 chance
 * Updated, EU Crashsite to spawn L115 0.5 chance
 * Updated, EU2 AmmoBox to spawn L115 ammo
 * Updated, ItemScrews chances (Updated, Construction chance to 4 from 1.5, Updated, Industrial chance to 3 from 1.5,Added, Supermarket chance 3).
 * Updated, Zombies should run more direct to players now.
 * Updated, Added prevention for a dupe involving disconnect and change clothes
 * Updated, Reverted PVDZ_sec_atp logs to human readable form for server admins
 * Updated, Player is no longer set in combat for throwing a flare or chemlight
 * Removed, Server control panel, because it is abused by players and not currently used by admins
 * Removed, Tent Ghost objects for better placement during hiding.
 * Removed, PoliceCar due to model errors

Known issues:
 * Ladder directions are wrong in Land_Mil_House
 * ATC and hospital have lights on top and on the soda machines

1.8.9
Changes:
 * Added, Giving splints to another person now grants humanity. (25)
 * Added, All player names are now the same color in the lobby regardless of status.
 * Added, Streamer mode is toggleable by player in game options. Enabled hides server logo and rules feed.
 * Added, Military flashlight attachments
 * Added, Map markers are now automatically tagged with the name of the player who placed them.
 * Added, Ten second count down to abort button to improve reliability of player saving.
 * Added, Journal now shows game time rather than when the player was created.
 * Added, CZ550 now has bolt animation and secondary sight modeled by @Streatman.
 * Added, LeeEnfield now has bolt animation modeled by @Streatman
 * Added, Disassemble of Fence,Gates no longer returns Nails,Stone, All other parts have a 30% chance to be returned.
 * Added, Fence & Gates now take damage from bladed melee weapons (foundation level to level 4)
 * Added, Four new POI (NWATentCamp, ElektroWells, GvozdnoMilitaryBase, Shakhovka) and updated Trains
 * Updated, New Ai node if the agent dies during chase.
 * Updated, Bat damage increased to crowbar level. Nailed and barbed bats increased to the same as hatchet.
 * Updated, Inventory and Hitpoints retrieval no longer using format (due to the 2048 characters limit), Should fix big inventory's like the ural.
 * Updated, Changed tool break chances for harvesting from 4% per run to 9%.
 * Updated, infectious Waterholes are now chosen by the server and spawned local to each client.
 * Updated, Hold breath is now blocked if more than one control is assigned to it at once.
 * Updated, Turbo is now blocked on foot. Players are prevented from assigning any control to it.
 * Updated, Renamed DZ_Czech_Vest_Puch --> DZ_Czech_Vest_Pouch
 * Updated, Rolling messages now use cutRsc instead of cutText to display lower on the screen.
 * Updated, AI Movement systems (no longer move while in attack range,No longer keeps running position updates while loitering)
 * Updated, Reverted pain effect to old violent shaking instead of subtle gun sway.
 * Updated, Spawn as seagull due to 144 west groups being exceeded should occur less often now.
 * Updated, Flies now spawn ten minutes after death instead of right away.
 * Updated, Increased head shot damage for normal hits (non-zombie and non-melee)
 * Updated, Slightly increased damage from vehicle run over
 * Updated, Renamed r_action_count --> dayz_actionInProgress (now true/false instead of 1/0)
 * Updated, Fence build requirements, Fence damage Handling
 * Updated, AI behaviour, Speed,
 * Updated, RIS can now be removed from SA58_RIS.
 * Updated, Loot Balance changes (barracks,Military,Crash Sites),
 * Updated, Build requirements for fence and gates.
 * Updated, Maintenance mode for fences updated,

--- Level 1-4 = 7 days to set then for each 3 days in MM reduce level.

--- Level 5-7 = 14 days to set then for each 6 days in MM reduce level.


 * Updated, Disabled use of non-SD magazines in SD assault rifles.
 * Fixed, Spamming sleep at tent no longer runs under some circumstances.
 * Fixed, Melee weapon ammo being removed after certain actions.
 * Fixed, Classic nutrition values regenerate blood again.
 * Fixed, Removed nutrition hit for pushing a plane.
 * Fixed, Maintenance action should now disappear after maintaining a fence.
 * Fixed, Tranquilizer and Melee knockouts should now last for the intended time of 20s-80s.
 * Fixed, Removing traps not returning anything to the player and throwing script errors on the server.
 * Fixed, No damage from tripwire grenade trap.
 * Fixed, Vehicles appearing to repair when taking first damage from a fully repaired state
 * Fixed, Antibiotics not reducing when given to another player, also giving antibiotics to another player no longer removes infection from the player giving the antibiotics.
 * Fixed, Players no longer get the option to give bloodbag to a player with full blood.
 * Fixed, Several errors with loading and unloading unconscious players from vehicles.
 * Fixed, Animals sometimes being deleted right next to players.
 * Fixed, Field hospital tent misplaced behind Cherno factory.
 * Fixed, Floating loot.
 * Fixed, Flies occasionally spawning where player logs out.
 * Fixed, Giving Painkillers to another player no longer removes inpain from the player giving the painkillers.
 * Fixed, WoodenArrowF and some other weapon holder objects catching fire when destroyed.
 * Fixed, Damage log not showing in server RPT when player is shot with a vehicle weapon.
 * Fixed, issue with decaying fences from WoodenFence_1_frame to WoodenFence_1_foundation.
 * Fixed, issue with some base objects being damage above 1 and never cleaned up.
 * Fixed, If a player force kills their game immediately after dying their body will no longer disappear.
 * Fixed, Player_craftItem not exiting when action is already in progress.
 * Fixed, Players can no longer pack a tent while sleeping.
 * Fixed, Panic sounds will no longer overlap when the player is attacked by zombies while low blood.
 * Fixed, Melee weapons will no longer be eaten when attempting to add them to a full toolbelt.
 * Fixed, Sky on fire bug again with updated Core Patch BIS_Effects thanks to Sa-Matra.
 * Fixed, When a land vehicle explodes the driver and all passengers are now ejected.
 * Fixed, When a helicopter or plane explodes the pilot and all passengers are now ejected and killed.
 * Fixed, Combining M24 or 2Rnd shotgun ammo can no longer be abused to dupe mags.
 * Fixed, G36C ACOG attachment
 * Fixed, Trees at POIs can be chopped down now.
 * Fixed, All traps now need to be armed after placing. This fixes them not triggering right after building.
 * Fixed, Smoke and grenade tripwires now require a grenade to rearm after triggering.
 * Fixed, Player no longer does medic animation after triggering a single use trap.
 * Fixed, Removing a trap with no room in your gear will no longer delete the trap.
 * Fixed, The unconscious wake up animation can no longer be skipped by using a bandage.
 * Fixed, Knives and matches sometimes eaten after use, combine or sharpen with more than one on toolbelt.
 * Fixed, Save is now called correctly when the abort menu is opened. It was previously using the wrong time.
 * Fixed, Mysql db some vehicles assigned to the wrong vehicle group.
 * Fixed, Melee weapons can no longer be duplicated by double clicking and right clicking them simultaneously.
 * Fixed, A crash related to the binoculars animation.
 * Fixed, Pickup_PK_INS can now be reloaded.
 * Fixed, Fence and Gate Now takes damage from explosive Arrows.
 * Fixed, Readded crossbow reload sound
 * Fixed, Actions like cook, gather meat, repair, etc. are now interrupted properly if the player vaults, moves or enters a vehicle during the medic animation.
 * Fixed, An issue with reload and camshake causing a horrible visual bug.
 * Fixed, Input was not always fully disabled during a knock out.
 * Removed, WireFence Due to issues with some players and graphic glitches this item has been removed.

Notes
 * ServerAdmins, Must install 2015 redist for the new hive.dll changes.

(QF1) Released
 * Fixed, Players being ejected from vehicles when changing to hero or bandit,

(QF2) Released
 * Fixed, Player and vehicle not taking physics damage from crashing,
 * Fixed, Driver will not get a humanity hit for damaging passengers in a vehicle crash,
 * Updated, Breakin chance of tools breaking,

(QF3) Released
 * Fixed, Confirmed Kills limited to one time use,
 * Fixed, Confirmed Kills now displays kills correctly,
 * Fixed, Player name and cause of death occasionally showing "unknown" on study body when they shouldn't.
 * Fixed, Hit processing running twice when it shouldn't causing legs to break more quickly when hit.
 * Updated, Humanity from Death/Damage reset back to 1.8.6 (Death, nKills * 33.3%, Damage, nKills*3.33%),

(QF4) Released
 * Fixed, Maintenance action should now disappear after maintaining a fence.
 * Fixed, Maintenance PVS to replace object causing an error.

(QF5) Released
 * Updated, Fence damage lowered to 1 c4 from 2.
 * Updated, Gate Breakin chances by double from .04 to .08
 * Updated, Gate breakin tool chance divided by 2 from 30% for sledge to 15%, and from 20% crowbar to 10%
 * Fixed, Maintenance action should now disappear after maintaining a fence.

(QF6) Released
 * Reverted, Gate Breakin chances .04 From QF5
 * Reverted, Gate breakin tool chance to 30% for sledge and 20% for crowbar from QF5
 * Added, Player now plays an animation during change clothes,

(QF7) Released
 * Reverted, Player now plays an animation during change clothes from QF6 Test

1.8.8
Changes:
 * Added, players can now rest at tents they don't own, but infection cure chance is reduced 50%
 * Added, Temperature should now show arrows for raising and falling.
 * Added, Lower sound effects volume hotkey (F1) and status UI icon.
 * Added, M16A2 added to attachment system (m203 support),
 * Added, New loot locations.
 * Added, Journal Kills will only update during the session on confirmed Kills (study dead body).
 * Added, Player-list no longer shows who's in lobby or ingame.
 * Added, Fuel stations now have limited amount of fuel each restart. (max amount controlled by admins dayz_randomMaxFuelAmount),
 * Added, More possible causes of death to study body: fell, ran over, shot, melee hit, zombie hit
 * Added, Players can now manually push stuck planes backwards to free them.
 * Added, Main weapon is now automatically selected after throwing.
 * Added, Wooden Fences can now be built again, Destruction only by explosives (c4, Explosive arrows).
 * Added, Lock build action this will stop buildings being upgraded beyond what the player needs.
 * Fixed, Player Always being in pain,
 * Fixed, Unconscious Animations sync across network,
 * Fixed, AI Animations sync across network,
 * Fixed, Switch Weapon bug,
 * Fixed, Infectious Waterholes being random on each client the server will now set these,
 * Fixed, siphon fuel taking empty can and returning 0 liters,
 * Fixed, some blank remove attachment text on L110, M4 and M240,
 * Fixed, SA58_RIS_FL_DZ no entry config\bin error,
 * Fixed, trees not falling down after chopping wood and related RPT error,
 * Fixed, hatchback and sedan enter and exit sound not playing with related RPT error,
 * Fixed, melee magazines visible in crafting UI,
 * Fixed, tearing clothes no longer yields anything if clothes are dropped in the process,
 * Fixed, Reload issue while holding flares/cemlights.
 * Fixed, Player Damage Handler will now allow damage from more sources,
 * Fixed, Crossbow ammo should now work correctly again, (combine quivers, Refill quivers, Pickup arrows),
 * Fixed, SelfBloodBags no longer yields humanity gain.
 * Fixed, Study body cause of death showing "blood loss" when it shouldn't.
 * Fixed, Study body message saying his/he on female players.
 * Fixed, Fishing boat can now be refueled normally
 * Fixed, Attempting bunny hops in quick succession no longer results in a bunny hop followed by a vault or invisible weapon switch glitch when the player has no weapon in hand.
 * Fixed, Humanity hit is now applied correctly to players shooting from vehicles.
 * Fixed, SVD_DZ alternative (/) iron sight. Camo variants still do not have visible iron sights.
 * Fixed, Boathouse loot.
 * Updated, AI Line of Sight, Spawn Methods, Loot Drop rate,
 * Updated, Player Death logging,
 * Updated, Nutrition (water consumption values back to 1.8.6, Removed 10 from food consumption values).
 * Updated, Temperature variables (positive(Moving,Sun), Negative(Nights,Wind,Rain))
 * Updated, String-tables for items/Attachments,
 * Updated, GhostMode will no longer try to sync the player character (we think this is the cause of the location reset)
 * Updated, 9mm silencer can be now attached to M9, G17, MP5, Bizon,
 * Updated, Changed splint recipe (ItemPlank,equip_string,equip_duct_tape), Splints also now require two inventory slots.
 * Updated, Rope convert to 2 strings in place of 3,
 * Updated, Build collisions now updated should block buildables being placed in other objects
 * Updated, POI tree directions.
 * Updated, Lowered Nutrition Values for refueling (Per Can) (20,40,15, Old) - (0,1,3,0 - New),
 * Updated, Upgrade stashes can now hold backpacks. (Lvl 1 = 0, Lvl 2 = 0, Lvl 3 = 1, Lvl 4 = 1),
 * Updated, Vehicle spawning list to include some old forgotten vehicles.
 * Removed, Mi-7 Helicopter removed from database,
 * Removed, Power lines from spawning loot & Zeds,
 * Removed, Salvage option from bicycles

1.8.7
Changes:
 * [New] - Added Shovel to replace etool eventually
 * [New] - Water bottles can now be emptied.
 * [New] - Crowbar & BaseBat can now knock out a player if hit in the head.
 * [New] - Preset system for variables. (Custom,Classic,Vanilla,Elite)
 * [New] - dayz_nutritionValuesSystem Variable to disable the current nutrition system in vanilla (part of the preset system).
 * [New] - Loot spawning system.
 * [New] - PKM light machine gun.
 * [New] - New weapons: L110A1, UK59, RPK
 * [New] - New attachments:
 * M4A1 ACOG
 * M16A4 ACOG
 * G36C ACOG
 * SA58 RIS, CCO, Holo, ACOG, flashlight (RIS required for other attachments)
 * M240 CCO, Holo
 * L110A1 CCO, Holo
 * RPK Kobra, PSO-1
 * [New] - New magazines:
 * 50 round UK59
 * 75 round RPK
 * 100 round M249
 * [Updated] - added 200 extra thirst values to all sodas.
 * [Updated] - Negative effects for rain and night time temperatures.
 * [Updated] - Cleaned up animations.
 * [Updated] - Cooked meat nutrition values updated by 300 points, Raw food updated to be half of the cooked values.
 * [Updated] - Ai seek and Movement systems.
 * [Updated] - Tinned foods by 300 points of nutrition.
 * [Updated] - Slowed down Water & Food consumption, (Food is consumed faster then water).
 * [Updated] - DMR scope is no longer compatible with nightvision goggles.
 * [Updated] - PK magazine model.
 * [Updated] - Loot balance
 * [Updated] - Mi17 hitpoints for glass.
 * [Fixed] - Fixed an issue with zed global numbers.
 * [Fixed] - Crossbow flashlight for models (Crossbow_CCO_FL,Crossbow_Scoped_FL).
 * [Fixed] - Config class issue with PDW_DZ
 * [Fixed] - Matchbox's are given a random amount on spawn.
 * [Fixed] - Dismantle message showing item,chance,replacement items too Item Name
 * [Fixed] - SVD Ghillie icon and name
 * [Fixed] - Changed Winchester RPM from 60 to 120.
 * [Fixed] - Changed MR43 RPM from 30 to 600.
 * [Fixed] - Jumping is now possible while unarmed.
 * [Fixed] - Weapon is now automatically raised again after getting off of a ladder.
 * [Fixed] - Opening gear while holding a pistol no longer causes the player to get up.
 * [Fixed] - Dropping pistol while having no primary weapon no longer causes player to get up.
 * [Fixed] - transitions between kneeling rifle and kneeling unarmed.
 * [Fixed] - BE kick for m4a1 pickup from POIS.
 * [Fixed] - Humanity reward for giving epen and morphine to others.
 * [Fixed] - Tripwire Traps should now work correctly.
 * [Fixed] - Dropping primary weapon while kneeling and having no sidearm no longer causes the player to get up.
 * [Fixed] - Using the DShKM on the offroad no longer turns on the engine
 * [Fixed] - Antibiotics can now be given to remote players
 * [Fixed] - Temp solution to the missing magazines sync issue.
 * [Fixed] - Hit point issues with SUV,ATV's
 * [Removed] - Backpack fix for ammo.
 * [Removed] - Base Building removed from stable build.
 * [Removed] - The need to have transfusion Kit for any type of transfusion.

1.8.6
Changes:
 * [New] - Attachments can now be removed.
 * [New] - Added new permanent fireplace system for base's.
 * [New] - Added models for GPS as well as AK-47, SA-58, G17 and Bizon magazines.
 * [New] - Added working nutrition values to melee fire system.
 * [New] - Added new An2 Variant
 * [New] - Added New UH1H_DZ Variant.
 * [New] - Vehicles now have a respawn delay after being destroyed.
 * [New] - Gates ca now be dismantled by its owner.
 * [New] - Combination lock added to replace the current lock.
 * [New] - Herbal Drink Recipe (chance to clear infection).
 * [New] - Antibiotics have updated to be a multiple use system.
 * [New] - Random spawn system for Antibiotics and matchbox's
 * [New] - Added GP-25 HE, smoke, flares to loot spawns
 * [New] - Added 30rnd AK74 SD mag to loot spawns
 * [Updated] - Weapons on the back of players now go into the players body on death.
 * [Updated] - Food consumption rate has been slowed down to give a better balance.
 * [Updated] - Weapon & Attachment overhaul. (Still WIP during the dev builds)
 * [Updated] - Logs and Planks can now be used as fuel in fires.
 * [Updated] - AntiWall hack has been fixed.
 * [Updated] - Viral zeds now have a chance to hold a box of antibiotics holding 1 tablet.
 * [Updated] - Hospital loot has been updated replacing the old antibiotics with a box of 6.
 * [Updated] - InfectedCamps has been updated replacing the old antibiotics with a box of 2.
 * [Updated] - Lowered fog intensity.
 * [Updated] - M1014 can now use 2 round MR43 magazines.
 * [Updated] - MP5, PDW, L85 and M16 can now only use their respective magazines (STANAG for L85).
 * [Updated] - M249 can now only use M249 belts and STANAG magazines.
 * [Updated] - Cleaned up binocular view.
 * [Fixed] - During upgrade of a tent the placed should no longer move during the upgrade process.
 * [Fixed] - Re-added level 7 ghost model for fences.
 * [Fixed] - Achievements system updated everything should now sync correctly.
 * [Fixed] - Removed annoying benches from barracks. (again)
 * [Fixed] - Experimental spawn system for vehicles.
 * [Fixed] - Tent models.
 * [Fixed] - Dragging while unconscious is now working again.
 * [Fixed] - Humanity bug.
 * [Fixed] - Splints running wrong file.
 * [Fixed] - Ammo duping/Refilling on skin change
 * [Fixed] - Added missing melee weapons to zed damage system ("Fishing","BatNailed")
 * [Fixed] - Changed FN FAL full auto back to burst after it was changed by new Arma2OA beta.
 * [Removed] - Legacy attachments have now been removed from loot tables.
 * [Removed] - SledgeHammer from mineStone system
 * [Removed] - Removed SA58P from loot spawns
 * [Removed] - Burst mode from SA58.

1.8.5
Changes:


 * [New] - Added Global attack range value.
 * [New] - all 7 attachments added to loot system. (old system, waiting on some new models)
 * [New] - Maintenance mode for built items has been started. (can be Enabled/Disabled by the admin, Times can be changed by the server admins).
 * [New] - Some built items can now be dismantled by players each object requires different tools to dismantle each object has a chance to break tools used. (Example Sandbag fence requires a shovel)
 * [New] - New crafting Recipe Nails,(equip_metal_sheet X 1 = equip_nails X 10, Toolbox Needed, MetalSheet spawns Construction,Industrial).


 * [Updated] - Czech stringtables.
 * [Updated] - Player temperature - Changed sun to +3, Changed rain to -2.5, changed Moving to +2.1. (added in vehicle check to water).
 * [Updated] - MatchBox system reset back to 1.8.2.
 * [Updated] - Missing strings.
 * [Updated] - Loot tables updated to remove weapons with attachments you can add.
 * [Updated] - Splints and Sepsis bandages can now be given to other players
 * [Updated] - Only owners can dismantle built items at no chance of broken items.
 * [Updated] - Loot weights for loot groups.
 * [Updated] - WoodenSplint Recipe (PartWoodPile X 2,equip_string X 1).
 * [Updated] - Lowered Melee range. by 0.01 from 0.05 to 0.04
 * [Updated] - You can now turn rope into String.
 * [Updated] - Zed Animations have been moved back to a smooth animation transition from an instant move.
 * [Updated] - Both tents impact sounds have been updated.
 * [Updated] - Armor values of fences have been updated based on the level of fence.
 * [Updated] - Gates now require nails in place of screws.


 * [Fixed] - Traps have now been rolled back to 1.8.2.
 * [Fixed] - Sandbags, Hedgehogs, Wire can now be built on roads.
 * [Fixed] - Gate break in action is now shown to everyone but the owner of the gate.
 * [Fixed] - Journal entry for the new temperature disable system.
 * [Fixed] - Identified an out of memory issue caused by private scoped items trying to spawn. (Root cause identified Thanks to the ppl involved.)
 * [Fixed] - Quick fix to resolve players using an exploit to enter base's. Add report to admin also.
 * [Fixed] - Humanity missing variable added.
 * [Fixed] - Fence owners are no longer added to when other players upgrade built items.
 * [Fixed] - Dome tents have been added to cleanup system.
 * [Fixed] - Restored old low blood level effects.
 * [Fixed] - Identified an out of scope variable causing an issue within the gearHandler.
 * [Fixed] - DomeTent has now bee fixed to take damage.
 * [Removed] - loot Table Items (ItemMetalSheet(Not the one used in recipes),ItemConcreteBlock,ItemRSJ,ItemScrews).

1.8.4.1 (hotfix)

 * [New] - Added new global variable to be used within the mission to disable all player temperature changes, Also shows on journal. This is for admins who do not wont to use the temperature system for the time being.

dayz_temperature_override = false; // Set to true to disable all temperature changes.


 * [Fixed] - Fixed zed spawning issue all types of zed should now spawn.
 * [Fixed] - Player Temperature has been fixed/updated.
 * [Fixed] - Refill of jerrycans at fuel tanks has been moved back to all inventory cans.
 * [Fixed] - Scrap Electronics string tables have been fixed.
 * [Fixed] - Zed Spawning issue with radius.

1.8.4

 * [New] - New Wooden Gates now added and working.
 * [New] - Able to gather Stone from rocks.
 * [New] - 2 New Tools (pickaxe, sledgeHammer)
 * [New] - 1 New Equip item (Lever) other wise known as a handle.
 * [New] - Damage Multiplier for Zeds. (dayz_DamageMultiplier, 0 and 1 = Disabled, everything above multipliers the scale damage).
 * [New] - Accidental Murder -  When a hero is wearing the garb of a non-civilian you are taking your life in your own hands, Attackers humanity should not be punished for killing a survivor who has shrouded his identity in military garb.
 * [New] - Weapon Attachment System.
 * [New] - Weapons - Mosin Nagan + Variants, Crossbow Variants


 * [Updated] - Loot Tables add tranquilizer darts for the crossbow. (Tranquilizer_Bolt)
 * [Updated] - Loot Tables add explosive darts for the crossbow. (Crossbow_EX_Bolt)
 * [Updated] - Alice Backpack re-added
 * [Updated] - Alice backpack updated [1 X weapon, 18X magazines] (Should fill the gap between the Assault pack)
 * [Updated] - Global zeds increased to 1k from 300
 * [Updated] - Zombie attack radius increased back to 3.6 meters. (attack radius if the player is in this radius you will be damaged.)
 * [Updated] - AI damaged lowered. (Risk vs Reward was to great)
 * [Updated] - Temperature changes for animation states. (should make your character much colder)
 * [Updated] - Spawn radius updated to 300 meters up from 200
 * [Updated] - Infected players can now infect other players at 12 meters up from 8.
 * [Updated] - Building timeouts for spawning loot Documented change to 15 mins (1.8.3).
 * [Updated] - Made melee hit impact longer.
 * [Updated] - Transfusion - Giving bad blood to players no longer refills the blood of the player receiving the blood.
 * [Updated] - Rest at tents has been fixed and updated. Read Notes for info.
 * [Updated] - Temperature now lowers/Raises based on different effects.
 * [Updated] - Added equip_Crossbow_Kit to loot tables


 * [Fixed] - Blood bagging should now be working correctly, Removed server spam and fixed missing var in 1.8.3.
 * [Fixed] - Oil Barrels Graphic Glitch 1.8.3
 * [Fixed] - Duty system updated, Animations should now affect stamina and aiming again. (weapon sway/exhaustion)
 * [Fixed] - Watchtower bells ring throughout whole Chernarus!
 * [Fixed] - Duplicate action menu for fires.
 * [Fixed] - Being hit with a vehicle is no longer risk free.
 * [Fixed] - Opening a bag on the ground.
 * [Fixed] - Take Magazine from ground.
 * [Fixed] - Gather animation loop bug (No animation while gathering confrere leaves) for now
 * [Fixed] - Fire Monitor is now active again on fire places.
 * [Fixed] - AI should now be forced into spawning around wrecks.
 * [Fixed] - Destroying tents should now have a global fire effect.
 * [Fixed] - When you exit a server your returned to lobby not thrown out of game. (BEC has Autokick lobby idlers)
 * [Fixed] - zed generation has been updated to fully support Wrecks. This should allow wrecks to always spawn zeds
 * [Fixed] - destrtype on fireplace this should stop them blowing up when shot.
 * [Fixed] - Login skin change.
 * [Fixed] - Rating issue. Should stop vehicles being locked out to players with negative rating.


 * [Removed] - the default action menu from fire places.

1.8.3
-- Fences can be build straight up, but on a limited level difference, or fences can be built aligned to the slope. -- "Magnet style" on object edges, so that 2 fences join seamlessly during assembly -- The "ghost" object will always show the same side (player won't be able to build a fence inside-out)
 * [New] - Blood type is now displayed on your UI, (if you have used the testing kit)
 * [New] - "town generator", which spawns litter/rumble/wrecks inside 500 meter bubble around the player.
 * [New] - 500 plants spawned locally on client side (previously, 100 plants were networked and spawned on server side). Plant objects are handled by the "town generator".
 * [New] - Antiwallhack concrete blocks are spawned locally (previously were networked and spawned on server side)
 * [New] - POI and infectious waters are spawned locally (previously were networked and spawned on server side)
 * [New] - Reworked task scheduler both on client side and server side. To avoid "game lag", some client tasks are suspended during max 50 frames if fps_min is below 10, and a hint is displayed on screen.
 * [New] - Keyboard event management reworked for faster handling. GCAM helper is available for GCAM developers (the GCAM is not provided in the mod)
 * [New] - Zeds buried into the floor are detected and moved on the floor according to the elevation of the lowest loot position.
 * [New] - Flies and fly sounds are spawned on dead character bodies. Flies and fly sound are monitored by the server (ArmA2 bug workaround)
 * [New] - Character will switch back to primary weapon if the throwable weapon is selected during 7 seconds and nothing has been thrown.
 * [New] - Loot spawn: Add lootpos in new POI (trains/ruins mainly). The loot focused on construction.
 * [New] - Construction: metal fences can be built and disassembled, metal DIY guide.
 * [New] - Construction: placement system:
 * [New] - Animated building dis-assembly. Dis-assembly can be interrupted to a intermediate stage of the deconstruction.

-- Lack of blood: removed permanent blur and desaturation. Random "Wave shape" for desaturation level -- in pain or thirsty => dizziness (very slow shake cams), during 15 seconds every 90 seconds (in average) -- infected => flickering radial blur (center of the screen is not altered), coughs -- unchanged: unconscious => full screen blur, full desaturation. -- unchanged: low temperature => shivering
 * [Updated] - All security checks (anti-teleport, plant texture, variable hacks, timeshift, 'player' object) can still be disabled with the variable dayz_antihack = 0; in the mission file.
 * [Updated] - Several client side routines moved to the new task scheduler.
 * [Updated] - POI/infectious waters are enabled by default (to disable them, put 'false' to resp. 'dayz_POIs' and 'dayz_infectiousWaterholes' in your mission file)
 * [Updated] - Animal spawn system.
 * [Updated] - Player will automatically enter the game after 5 seconds in the Lobby. (Press any dead key such Ctrl to prevent this). The center of the Lobby screen shows only the player list
 * [Updated] - Full moon day moved from June to August (more light, no disappearing moon at 4am)
 * [Updated] - All characters have the same aiming accuracy. All characters have the same armor level except armored military outfits (which are unchanged)
 * [Updated] - Banned unused ArmA2 weaponholders and reammoboxes, banned unused ammo, banned some unused character models
 * [Updated] - All medical effects (post-processing effects and camshakes) are moved to a single file. Modified effects:
 * [Updated] - Construction: use default camera key (numpad "Enter" key by default) to toggle the special camera view.
 * [Updated] - Login: Mission file smaller (10 kB)
 * [Updated] - Construction: Anyone can disassemble any fence foundation ("foundation" stage only), due to some previous exploits in 1.8.2. Any player can upgrade any fence; he becomes co-owner of the fence. Only an owner can disassemble his fence. Fences can't be built on the road. Players/Zombies can walk on fence foundations, and crawl under the frame of fences where construction of stage #1 is in progress
 * [Updated] - Changed speed of small boats, so that their speed is equal to a running player one.
 * [Updated] - Lower limit of global Zed amount (3000 to 300)


 * [Fixed] - Free fall detection is separated from the anti-teleport loop. More precise free fall detection.
 * [Fixed] - Excessive weapon sway from Arma 2's duty system.
 * [Fixed] - Gather system.
 * [Fixed] - Blood pool system.
 * [Fixed] - Lots of model changes to reduce overheads.
 * [Fixed] - Achievement system sync has been fixed.
 * [Fixed] - Nul state during login.
 * [Fixed] - Some String tables
 * [Fixed] - Jumping from heights now damages the player.
 * [Fixed] - Reduced water bottle size.
 * [Fixed] - Itemnails being the wrong class for buildings requirements.
 * [Fixed] - "disappearing corpse situation" (ArmA2 bug workaround). Corpses are monitored on server side, and a corpse position will be restored if it has moved further 50 meters or if it is below the terrain level. Corpses stay 40 minutes on the map, then are deleted.
 * [Fixed] - loot spawn: all old loot piles are removed and buildings are always freshly restuffed. Fix loot timer (all players are properly synchronized to the server now)
 * [Fixed] - Players can chop some of the trees at the POIs
 * [Fixed] - Drink menu is available at all water points and at most of the pond banks.
 * [Fixed] - Hundreds of messages are localized
 * [Fixed] - Resting does not show the "up" arrow near the blood icon anymore. Eating cans/snack gives blood. Digestion is faster.
 * [Fixed] - Dome Tent can be upgraded and packed
 * [Fixed] - "Unconscious" state rewritten from scratch (no more glitch)
 * [Fixed] - Login heavily optimized (mission file process + login = 20 seconds)
 * [Fixed] - Menu for refueling/siphoning a vehicle
 * [Fixed] - Bug letting player fish from a vehicle
 * [Fixed] - Fishing at ponds
 * [Fixed] - Different matchboxes are combined to 1 full matchbox + 1 used matchbox
 * [Fixed] - User will need a match to light up fireplaces, barrels, and tire-heaps


 * [Removed] - Battleye filters from dayzmod distribution; admins have to refer only to battle eye filters found on the official Dayz Mod Githib now.
 * [Removed] - Zed spawn under electric pole.

1.8.2
-- Normal - 15%, Viral - 30%, Wild - 10% - Changed from a flat 30% for all types
 * [New] - Build mode Camera.
 * [New] - 1L Plastic water bottle to replace the old military canteen.
 * [New] - New wooden fence system has been added.
 * [New] - Chance function to return a true/false variable based on the percentage needed.
 * [New] - Wooden splint can now be used to fix broken legs.
 * [New] - Dodge/Block mode to block 1 in 5 frontal attacks.
 * [New] - Blood regeneration changed updated to provide more blood if the player is stood idle.
 * [New] - Bleed chance from zombie attacks have been moved to configs (this will allow different types of zeds to give bleed chances)


 * [Fixed] - Added player check when spawning wild zeds. (Checks to make sure the location the zed will spawn is free from players)
 * [Fixed] - Infected waterholes now load correctly.
 * [Fixed] - issue with some wells not allowing you to drink from your hands.(drink action menu will remain active all the time) Looking for a better way while keeping performance.
 * [Fixed] - Crossbow Flashlight not working.
 * [Fixed] - Issues with missing var causing an error in 1.63.
 * [Fixed] - issue when building small stash's and having two sandbags in your inventory it will use both to create the stash.
 * [Fixed] - Issue with weapon holders not being seen by players logging.
 * [Fixed] - Issue with raw food not containing nutrition values.
 * [Fixed] - Zeds can no longer target above 100 meters from players.
 * [Fixed] - Issue with dayz_ForcefullmoonNights & dayz_spawnselection not showing correct in the journal
 * [Fixed] - Crossbow Kit model loading an incorrect texture file.
 * [Fixed] - Issues with ui icons going blank.
 * [Fixed] - 16 sodas cans (empty & full) + a few other models.
 * [Fixed] - Transfusion, We have identified an issue with a global variable for reporting players lowblood level's.
 * [Fixed] - Transfusion, Knockout for players getting the incorrect blood type.
 * [Fixed] - Transfusion, humanity gain.
 * [Fixed] - Diminishing effect for blood regen from cooked/raw meat will not effect combined foods.
 * [Fixed] - Orientation issues with some of the placed poi items.
 * [Fixed] - Added better feedback for objects blocking buildings being placed.


 * [Updated] - Started removal of old coke, mountain dew and pepsi models. We have no access to edit these models. (Loot table removal for now, Database wipe of all these cans will follow) - Models will be replaced with replaced by lystic, mountain green and peppsy
 * [Updated] - Logout ghosts system now feed back to players correctly.
 * [Updated] - Viral Zeds have been removed from Residential spawns and added to Castle,Military spawns
 * [Updated] - Stash sites have now be added to the build system.
 * [Updated] - Stash sites are now created by right clicking on the sandbag.
 * [Updated] - Sandbags are now created by right clicking on the etool.
 * [Updated] - Zed attack range to 3.2 from 3.6.
 * [Updated] - Replace items dropped when cutting down trees from WoodPiles to Logs.
 * [Updated] - Reduced local spawning zeds to 15(from 20) and nearby to 30(from 20).
 * [Updated] - Damage scale lowered on normal zeds to 450 down from 600.
 * [Updated] - Damage scale from head hits reduced to *2 in place of *4. (head hits should be down to around 2500 from viral head shots).
 * [Updated] - Moved POI stuff from mission back to code (Silly oversight).
 * [Updated] - Prep work to remove loot stacks all together. (Moving items to be single drop items, Ready for placing items on shelf's).
 * [Updated] - Loot building locks reduced from 15 mins to 5. (This will allow more loot to spawn)
 * [Updated] - String table cleanup (been long overdue, With the removal of some of the red tape its nice to cleanup)
 * [Updated] - Rest system updated, Every 16 secs of resting gives blood regen, every 60 gives a chance to cure infection.
 * [Updated] - Rest Animation system is smooth into the animation and can be interrupted to bring players back out in a smooth movement.
 * [Updated] - Trout have been renamed steelhead.


 * [Removed] - Flies have been removed id forgot all about the issue with cleanups :-(

1.8.1
-- You may now fill blood bags (filled blood bags only take 4k blood and give back 4k) -- incompatible blood transfusions will result in extended unconsciousness of the recipient. -- Ability to take/give blood from/to yourself. -- Blood types + Rh types are based off real world statistics -- M4A1 > M4A1_AIM -- M4A1_Aim > M4A1_Aim_CAMO -- M4A1_Aim_camo > M4A1_AIM_SD_camo -- M16A4 > M16A4_ACOG -- Bizon > Bizon_silenced -- Makarov > MakarovSD -- M9 > M9SD -- Crossbow > Crossbow_CCO + FL       -- Crossbow > Crossbow_FL -- Crossbow > Crossbow_Scoped + FL       -- Unboiled Water drank from a canteen has a 30% chance of infection and restores full thirst. -- Unboiled Water Drank from a tincan has a 6% chance of infection and restores 300 thirst. (pond/Lake Only) -- Unboiled Water From you hand has a 3% chance of infection and restores 150 thirst. (pond/Lake Only) -- Small Stash site upgrades - +2 magazine slots per upgrade + 5 armor. Required parts is just etool and wood. -- Small stash sites upgrade to medium once upgraded to level 5. -- Medium stash sites can now be upgrade. Tools - Etool, Parts needed - Crate, Wood. --- 25 mags per level. --- Double weapon count per level. --- 25 armor. -- Dome tents now upgrade. Tools - Etool, Parts needed - Crate, Wood. --- 25 magz per level --- 5 weapons per level --- 1 backpack per level --- 10 armor each level -- Current achievement list --- Time Waster --- High Flyer --- Grave Robber --- Shopaholic --- Top Shopper --- Sick Puppy --- White Collar Worker --- Fire Warden --- Slice Of Fried Gold --- Plane Spotter --- Trinkets of Deceit --- Litter Bug --- Cannibal --- Hunter Gatherer --- Firestarter --- Steady Aim --- Marksman --- Sniper --- Bunny Basher --- Clean Bill of Health --- Medic of the Apocalypse
 * [NEW] - Mechanic - Nutrition system for all food types.
 * [NEW] - Mechanic - Hunger and Thirst is now based on the new nutrition system.
 * [NEW] - Mechanic - Salvage Parts from Vehicles (Players with a toolbox can now remove undamaged parts from vehicles in world)
 * [NEW] - Infectious Water Holes - Random water holes on the map are infected drinking from them will give you an instant infection. Identified by dead body's around water holes. (can be disabled by admins)
 * [NEW] - Base System - Generator has been added (Does not spawn, Not yet active).
 * [NEW] - Storage - Dome Tent has now been added.
 * [NEW] - Private SQL - Cleanup updated to move dead bodies(character_dead) to a new table before removal from main table(character_data).
 * [NEW] - 15 new models (feather,crafting).
 * [NEW] - Feathers added to Hens as you gut.
 * [NEW] - Destroy Tents with fire (matches & fuel tank needed).
 * [NEW] - Blood types/blood system
 * [NEW] - Blood testing kit (to determine blood type) and disposable transfusion kit.
 * [NEW] - Wild zeds re-added.
 * [NEW] - Blood trail system. Will allow players to track ppl bleeding.
 * [NEW] - Added 6 NEW POI's Thanks Musty Crew(AKA Bane). (enabled/disabled by admin)
 * [NEW] - New system for matches running out, 30% chance each time you use to drop your number of matches to 5 (foreach use after it will remove 1 match).
 * [NEW] - Hunting Knives new wear n tear system works in 5 stages. (IE start with knife random 30% chance to change to Knife5, This now gives 5 more uses before going blunt) Once blunt you yeld 50% of the meat you gather.
 * [NEW] - Making fires will now auto light.
 * [NEW] - Journal updated to provide a debug system. (Journal displays - spawn selection - forces full-moon nights.)
 * [NEW] - on death weapons on players back now drop to the ground
 * [NEW] - Blood will now regen over time based on player overall conditions. (>75% = 1.2, >50% = 0.6, >25% = 0.3).
 * [NEW] - Weapon attachments have been added (generic spawn - chance to spawn any place)
 * [NEW] - You can now drink from Water pumps using just your hands (150 thirst restored each use.) (action menu) (no infection chance)
 * [NEW] - You can now drink from ponds using empty tin's (300 thirst restored each use.) (Right Click Empty Tins)
 * [NEW] - Vehicle - Unbanned Pickup_PK_INS.
 * [NEW] - Vehicle - Unbanned Offroad_DSHKM_INS.
 * [NEW] - Added audio cue when you stumble across gathering plants. (15 meters) (cricket sounds will play) (Thanks facoptere).
 * [NEW] - Added the option to rip up clothes to make rags (these can be then made to bandages).
 * [NEW] - Added Humanitarian supply drops (no weapons).
 * [NEW] - You can now craft assault bags.
 * [NEW] - New Crafting recipes.
 * [NEW] - Function - random Location finder.
 * [NEW] - Tents & Stash sites can now be upgrade to increase storage.
 * [NEW] - Achievement system - Thanks DeadActionMan(AKA Musty Crew)
 * [NEW] - Ghosting mechanic - Once logged out you can not log back in again for a number of seconds selected by the admin of the server- Enabled or disabled by the admin of the server.


 * [FIXED] - Infected Camps no longer repeatedly spawn infected.
 * [FIXED] - Infected Camps Loot updated to be more in line with crash sites.
 * [FIXED] - LOOT - Building locks have been moved to after the building has spawned loot. (hopefully this should allow the bias to sometimes fail but allow other pass's if no loot has spawned.
 * [FIXED] - You can no longer refuel a destroyed vehicle using a 5l fuel can.
 * [FIXED] - Humanity gain from blood transfusion moved to end of transfusion process. (Due to issues with skin change breaking the transfusion)
 * [FIXED] - Zeds will no longer target vehicles. If the player is targeted before entering a vehicle Zeds will continue to engage the player
 * [FIXED] - Carry slot, addToToolbelt/drop fixes.
 * [FIXED] - Ability to fly a helicopter with no main rotor on restart
 * [FIXED] - Antihack (again).
 * [FIXED] - Issues with zeds not spawning in some places due to spawn timer being too long
 * [FIXED] - Fixed issue with salvaging items from vehicles that don't have parts (ie middle wheels) Thanks Sven(Seven)
 * [FIXED] - Added limit system to secondaries explosions.
 * [FIXED] - Zeds will no longer target any air vehicle.(unless player was already aggro-ed), (no longer get fps drop from zed agro).
 * [FIXED] - Zeds should no longer move around when below 3 meters to player. (when being attacked)
 * [FIXED] - Tents/camonets can now be placed in bushes.
 * [FIXED] - Objects can now be placed in camonets. (ie Tent can be put under a camonet)
 * [FIXED] - Issue with objects being placed and killed during the same session now fixed. (objects now get removed from db when killed).
 * [FIXED] - Auto close gear menu on filling water bottles.

-- magazine = "ItemBandage"; -- count = 3; -- magazine = "transfusionKit"; -- count = 4; -- magazine = "ItemMorphine"; -- count = 3; -- magazine = "bloodBagOPOS"; -- count = 1; -- magazine = "bloodBagABPOS"; -- count = 1; -- magazine = "bloodBagBPOS"; -- count = 1; -- magazine = "bloodBagAPOS"; -- count = 1; -- magazine = "bloodTester"; -- count = 2; -- Removed magazine = "FoodCanFrankBeans", magazine = "FoodCanPasta" -- Added magazine = "ItemSodaGrapeDrink", magazine = "ItemSodaCoke" -- Added chance based sight system (on seen depending on the range between you and the target there is a chance you will not be targeted). -- Sound updated to support a higher instant target sound from 60 to 80 (this is the amount of sound the player is making) -- Sound updated to support any sound below 80 and aboue 6 must be in the zeds line of sight before your targeted, -- Zeds FOV changed from 45 to 30. (this is the angle they can spot you on) -- 5% chance standing. -- 30% chance while in a vehicle. -- 50% while raining. -- 65% in a vehicle and raining.
 * [UPDATED] - Character selection screen is now forced until a character is selected(Does not effect reality Servers, on new character).
 * [UPDATED] - Spawn selection screen is now forced until a spawn location is selected (if enabled).
 * [UPDATED] - Thirst and hunger updated to no longer be a instant fill on eating/drinking.
 * [UPDATED] - Melee weapons updated Range and shot count.
 * [UPDATED] - Full moon nights is now select-able by the server admins.
 * [UPDATED] - Salvage system updated to provide a chance some items like glass,engine and fuel can break during salvage
 * [UPDATED] - MedBox0 has been removed and replaced with MedBox2.
 * [UPDATED] - Foodbox0
 * [UPDATED] - Re-added Flies on dead body's.
 * [UPDATED] - Weather - FOG has been changed from max 0.5 to 0.8.
 * [UPDATED] - Updated infection chance cure while sleeping from 1% to 10%
 * [UPDATED] - Quiver updated to be used like a mag for the crossbow.
 * [UPDATED] - Loot spawns now only spawn one item.
 * [UPDATED] - Sight & sound for zeds updated to provide a much better sneak system.
 * [UPDATED] - When in build mode and trying to enter a vehicle you are no longer ejected, the build just cancels.
 * [UPDATED] - Surface sounds of roads. (no longer draws from 200 meters.)
 * [UPDATED] - Infected camps - now spawn loot in tents in place of on the ground.
 * [UPDATED] - Infected camps - Now spawn zeds like any normal building.
 * [UPDATED] - Infected camps - Can now be taken down when found (tents/camonets can be collected for later use).
 * [UPDATED] - Medbox1 changes - Removed: Old bloodbags X 2 added: Emtpybloodbags X 5
 * [UPDATED] - New temperature changes (to bring temperature into the game).
 * [UPDATED] - Motorcycle changes: TT650 speed increase from 120 to 180.
 * [UPDATED] - Increased Zed Sight from 100 to 200 meters.
 * [UPDATED] - Updated sight and sound for zeds
 * [UPDATED] - Inventory - Vehicle Fuel tank reduced to 2 inventory slots from 4.
 * [UPDATED] - Inventory - Wooden pile reduced from 2 inventory slots to 1.
 * [UPDATED] - Inventory - Rotor increased from 6 to 8 inventory slots.
 * [UPDATED] - Inventory - Engine increased to 10 inventory slots from 6.
 * [UPDATED] - Inventory - 20L Fuel tank & empty reduced to 2 inventory slots from 3.
 * [UPDATED] - Attack system on all zombies no longer an instant animation its been changed back to a smooth change to attack (makes the zombies slower to attack)
 * [UPDATED] - Chance of catching a fish has been updated to
 * [UPDATED] - Medium Stash Sites can no longer be created from sandbags.
 * [UPDATED] - Loot Re-balance.
 * [UPDATED] - Re-balanced Zombies. (hp, Armor, speed, movement, animations)


 * [REMOVED] - Ammo in backpacks will no longer refill on player restart. (Removed due to side effects)
 * [REMOVED] - Blood gain from all canned food types now removed.
 * [REMOVED] - Loot bias has now been fully removed.
 * [REMOVED] - Server side grid system for loot.
 * [REMOVED] - Salute when trying to run with a object in view mode.

1.8.0.3

 * [FIXED] - Loot system lockout timers updated. (Should correct 0 loot pile issues)
 * [FIXED] - Chop wood from any location. (You are no longer able to collect wood without being near a tree)
 * [FIXED] - Object locations on server start should spawn correct. (Potentially fixed issue with tents,camonets clipping into the ground)
 * [FIXED] - Moved gutting back to PV (this should correct gutting issues)

1.8.0.2

 * [FIXED] - Loot Spawning underground.

1.8.0.1

 * [FIXED] - Database cleanup has now been fixed and camo net added.
 * [FIXED] - Date sync has now bee fixed to provide night time again.
 * [FIXED] - SVD and SVD_CAMO firemodes now working as they should.
 * [FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it.
 * [FIXED] - Backpack sounds not playing for opening the backpack of other players.
 * [FIXED] - Building Delays Fixed. (Buildings will not only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost.
 * [FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost
 * [FIXED] - Potential fix for the action menu issues.
 * [FIXED] - Fixed duping of meat while gutting animals and removing fuel/parts from a vehicle
 * [FIXED] - Remove gas, repair etc. options from incorrect object.
 * [FIXED] - Time sync on login
 * [FIXED] - Siphon Fuel mechanic
 * [FIXED] - Incorrect right click menu in gear if a melee object is on a player's back.
 * [FIXED] - Removed refuel option on destroyed vehicles and study body option on animals.
 * [FIXED] - Gutting animals works properly now
 * [FIXED] - Humanity system and kills displaying incorrect.
 * [FIXED] - Blood level is now synced direct to server every 10 secs. (No more sending to all players on server) Performance Boost.
 * [UPDATED] - Mechanic - Sepsis chance from "bleeding" raised from 1% to 30% (More like 3% once 10% bleeding effect is taken into account).
 * [UPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was heard to changes the way and amount of zeds response. ((50 Meters and below = Run to location),( 50-71 = 50% chance they walk to location), (70 meters and up = walk to location))
 * [UPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 250 Normal/350 Viral)
 * [UPDATED] - PBX Boat speed reduced from 125 to 85.
 * [UPDATED] - Login time has now been reduced.

1.8
Stage 1: Stage 2: Stage 3: After 30 minutes you become fully infected, you can transmit the infection to others, you lose 3 blood per second and your screen will shake. On disconnect you will become infected.
 * [NEW] - New Player UI (Eat, Drink, Blood Icons, Sound/Sight icons).
 * [NEW] - Combat Mode System. (Disconnect in x secounds has been removed. Combat icon has been removed. Countdown is now on the abort button itself)
 * [NEW] - Completely reworked inventory design.
 * [NEW] - Spawn selection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (Default: disabled)
 * [NEW] - You may now access another player's gear if they are unconscious.
 * [NEW] - Medbox1 and foodbox1 found at infected camps.
 * [NEW] - Medbox1 added to hospital.
 * [NEW] - Compass is now twice as big.
 * [NEW] - Now possible to siphon the fuel from vehicles.
 * [NEW] - Weapon - SVD (MilitarySpecial)
 * [NEW] - Backpacks have a new sound on opening.
 * [NEW] - Bear trap has been re-added to loot tables. (More information down in the Changelog)
 * [NEW] - Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence)
 * [NEW] - Added item Camo net. (Helicrash, Military)
 * [NEW] - Camo nets will be removed within 24 hours of owners death.
 * [NEW] - New Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar)
 * [NEW] - Logs Suspicious weapons, kills with local vehicles and one shoot kills.
 * [NEW] - Hold/carry functionality to gear.
 * [NEW] - Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee)
 * [NEW] - Added plants model antihack.
 * [NEW] - Death screen function. (Player will be moved to lobby after a 5 second timeout.)
 * [NEW] - ShackTac Movement addons - This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feeling like a rusty robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable.
 * [NEW] - Crafting system implemented (All recipes must be discovered by crafting).
 * [NEW] - Sea Fishing has now been added. (Fishing only possible in the sea).
 * [NEW] - Simpler Server Settings for Server admins.
 * [NEW] - Ingame Map is now Clear (Unnecessary Arma Menu has been removed)
 * [NEW] - 1 new food item (cake), 1 New melee weapon, 6 New fish models, Many new Crafting models.
 * [NEW] - Crafted Traps. (Tripwire (Flare), Tripwire (Smoke), Tripwire (Grenade), Bear Trap (Flare), Bear Trap (Smoke))
 * [NEW] - Crafted Medical items. (Makeshift Bandage)
 * [NEW] - Crafted Weapons. (Nailed Bat, Barbed Wire Bat)
 * [NEW] - New delayed infection called Mod:Sepsis is now active, based on Mod:Blood percentage & damage done on all Zed attacks.
 * The first 15 minutes
 * You cannot pass the infection to others
 * You do not take blood damage
 * You have a warning blood icon to show infection
 * 15 minutes - 22.5 minutes
 * You cannot pass the infection on
 * You lose 1 blood per second
 * You have the normal blood loss icon
 * 22.5 minutes to 30 minutes
 * You cannot pass the infection to others
 * You lose 2 blood per second
 * Normal blood loss icon
 * [FIXED] - Bear Trap is now synced with the Server and won't disappear after server restart.
 * [FIXED] - Zed direction issue when under chase condition. (should stop them continually turning)
 * [FIXED] - Issue where you would get stuck after the tackle animation.
 * [FIXED] - Updated all zed movement systems to fall in line with the re-added LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range)
 * [FIXED] - Small update to overall damage output.
 * [FIXED] - Major dupe, reconnect dupe and body dupe.
 * [FIXED] - DayZ Loading screen if people have ACR.
 * [FIXED] - Eating and drinking in vehicles.
 * [FIXED] - Infection will now be properly removed at tents after logout
 * [FIXED] - Dead body doesn't disappear any more if the player disconnected too fast.
 * [FIXED] - BattleFieldClearance antihack.
 * [FIXED] - Hospital wallhack.
 * [FIXED] - Antihack.
 * [FIXED] - Removed benches in the middle of the NWAF barracks entrance.
 * [FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile)
 * [FIXED] - Medical actions performed in vehicles now work properly.
 * [FIXED] - BIS_Effects AirDestruction bug that sets the world on fire.
 * [FIXED] - Some 'No entry' Error's has been fixed.
 * [FIXED] - Refueling while swimming.
 * [FIXED] - Not being able to administer antibiotics to infected players.
 * [UPDATED] - DMR and SVD have been balanced. (lower fire rate)
 * [UPDATED] - Quick switch now has action menu swapping.
 * [UPDATED] - PV optimization. (should remove some unwanted traffic)
 * [UPDATED] - Czech, German, Spanish, French and Russian stringtable.
 * [UPDATED] - Missionfile is now much smaller.
 * [UPDATED] - Replaced combat roll with Shacktac Bunny Hop.
 * [UPDATED] - Removed attack call from FSM due to latency. Player who spawned the zed may not be the player the zed is attacking.
 * [UPDATED] - Security updates.
 * [UPDATED] - Updated hospital loot.
 * [UPDATED] - Increased angle of attack.
 * [UPDATED] - Removed all trash items from building loot tables and replaced with a generic table (better organisation)
 * [UPDATED] - Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot)
 * [UPDATED] - Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot)
 * [UPDATED] - Max smoke target range to 50.
 * [UPDATED] - Loot spawning radius increase from 120 to 125. (takes into account run speed from start to finish)
 * [UPDATED] - Humanity gain over time for bandits.
 * [UPDATED] - Auto continue when mission loads for first time.
 * [UPDATED] - Antiwallhack.
 * [UPDATED] - Land_Mil_Guardhouse Now spawn's a max of 3 zeds down from the default of 6
 * [UPDATED] - Players may now administer antibiotics to other players
 * [UPDATED] - Players may now switch seats while in a helicopter (back seat, gunner, pilot).
 * [UPDATED] - Removed some non SD mags from SD weapons, Removed some SD mags from non SD weapons.
 * [UPDATED] - Melee weapon damage updates (Machete > 15, Hatchet > 12,Crowbar > 10,Bat > 9,BatBarbed > 12, BatNailed > 12)
 * [UPDATED] - You must now press the gear button (Default "G") to open gear while in a vehicle
 * [REMOVED] - Vehicle damage spam log.
 * [REMOVED] - Collision system from tents, stash's, camo nets (Should allow storage system to be placed in better locations)
 * [REMOVED] - Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels)
 * [REMOVED] - Removed ArmA 2 squad command menu (0-9 or F1-F12)
 * [REMOVED] - Map markers for other players and empty vehicles (blue/orange/green dots & vehicles)

1.7.7.1 (hotfix)
Both removed so we can debug fps issues.
 * [FIXED] - Crashsite loot spawn fixed.
 * [FIXED] - LOS should now reset correct.
 * [FIXED] - Updated Chopper Repair system to include hull and missiles.
 * [FIXED] - Blood transfusion should now work properly.
 * [FIXED] - Zeds can knock you unconscious again.
 * [FIXED] - Issue with built items not display properly over the network.
 * [FIXED] - Changing clothes while in a gear menu of a pile/vehicle/tent will no longer crash your game.
 * [FIXED] - Fixed duplication of mags via combining/converting and duplication of tents/built items.
 * [FIXED] - 100% damaged vehicles do not respawn anymore.
 * [FIXED] - Added check to make sure no one is within 30 meters of zed spawning.
 * [FIXED] - Fixed bandit detection for kills and humanity changes.
 * [FIXED] - Fixed an issue where you wouldn't be able to pick up any loot.
 * [FIXED] - Fixed an issue where bandaging an other player wouldn't bandage them.
 * [FIXED] - Added a range check to zed attacks, no more 5-10m hits. (We Hope)
 * [FIXED] - Fixed issue where your player's body would be deleted if aborting too quickly.
 * [FIXED] - Shadow LODs on soda cans.
 * [FIXED] - Zeds full scale damage reverted to 100% was 50% in .7.
 * [UPDATED] - Color saturation starts to fade out at blood level 9000
 * [UPDATED] - Rest to provide a 1% chance to cure infection (Can only be done once every 5 mins)
 * [UPDATED] - Zed will now attack again while prone with animation.
 * [UPDATED] - Updated tackle animations to an actual stumble/trip animation for back, left and right of player (holding a pistol remains unchanged). Players hit from the front will be stopped in their tracks.
 * [UPDATED] - Reported bike damage is divided by 10.
 * [UPDATED] - Much quicker login/loading.
 * [UPDATED] - More reliable loot spawns.
 * [UPDATED] - Infection rates are much lower (based on #zeds attacking you) viral zeds have 4x greater infection rates
 * [UPDATED] - player knockdown by zeds should be less common.
 * [UPDATED] - SUV has been unbanned and readded under SUV_DZ Server admins must update there database.
 * [UPDATED] - fishing_Boat speed update from 15 to 45.
 * [UPDATED] - SQL files for private database users Included all hitpoints and inventory systems.
 * [UPDATED] - Updated pMain to now include extra setting --execute="call pMain(serverinstance) example. --execute="call pMain(1) would spawn all vehicles for instance 1
 * [UPDATED] - Zed Target system updated to include movement speed changes. above 10m = full speed, above 2.2m and below 10m = Approach speed, below 2.2 = Attack speed.
 * [UPDATED] - Attack system updated to include LOS & Angle of attack checks as the animation is run to make sure player is only damaged/knockdown if they meet both conditions.
 * [UPDATED] - RoadBlocks/Trash should now spawn quicker based on the current speed of the player.
 * [REMOVED] - Wild Zeds while we try to debug issues with FPS.
 * [REMOVED] - Zeds will no longer spawn while in vehicles.

1.7.7

 * [NEW] - Removed annoying "re-arm" option from actions menu.
 * [NEW] - Models and textures for mutton.
 * [NEW] - Separate meat for goats, same blood regen as mutton.
 * [NEW] - Can now combine magazines.
 * [NEW] - Added new loot & loot table for church.
 * [NEW] - Added new food and drink items (only found in supermarkets).
 * [NEW] - Added model for a dropped map and watch.
 * [NEW] - Weapon MakarovSD (Military and Military Special).
 * [NEW] - Weapon RPK_74 (Mi8 Helicrash).
 * [NEW] - Vehicle damage displayed in percent (With a Toolbox).
 * [NEW] - 5L Fuel can takes 1 inv slot.
 * [NEW] - Added auth retry system to make sure clients are auth'ed before they spawn (should stop seagull issue).
 * [NEW] - Added force end mission for players joining with wrong version/failed auth. (Will replace timeout later).
 * [NEW] - Mi8 crash site model.
 * [NEW] - 2 New background tracks.
 * [NEW] - 6 New "Viral" zeds - They are harder to kill, they do more damage, and they have a higher chance of causing an infection... be afraid. (Headshot will kill in one shot)
 * [NEW] - Added optional watermark for servername (Server admins can choose to enable/disable. (See Mission prerequisites)). Shows servername in the bottom right of screen max 6 letters.
 * [NEW] - Remote exec security. Should prevent all major RE exploits
 * [NEW] - Clear Ground around loot at crash sites added but disabled by default, server admins can enable. Adds a small circle around each loot pile
 * [NEW] - Vehicles and tents now report free gear slots. Example: Old Camping Tent (weapons/others/backpacks).
 * [NEW] - Weapons spawns now have a chance to spawn with 0 mags up to a max of 2.
 * [NEW] - Melee weapons can now be dropped and picked up using the normal a2 system. (This means you can now store in backpack and tents, without swapping to toolbelt) No need to take itemslots.
 * [NEW] - New starting gear added. Guaranteed Start Items: ("ItemBandage","HandRoadFlare") + 1 RandomStartItem: ("ItemBandage","ItemPainkiller").
 * [NEW] - Servers date has been locked to give full moon nights.
 * [NEW] - Zeds hitting through Walls/Buildings should now be fixed.
 * [NEW] - Mainmenu Intro.
 * [NEW] - 2 new stash sites. (tools required = Etool or Shovel. Items required = 1 sandbog for small, 2 sandbags for medium)
 * Small Stash = 12 object slots, 0 Weapon, 0 bags.
 * Medium Stash = 25 object slots, 1 Weapon, 0 bags.


 * [NEW] - Infected survivor camps. Three types (small).
 * [NEW] - FPS Monitor this will dynamicly change how/total amount of zeds/loot/trash is spawning to keep the players base fps up.
 * [NEW] - 1 New Melee weapon.(BaseBallBat)
 * [NEW] - Wild Spawning of zeds has been redone and readded.
 * [NEW] - Zed Spawning fully updated to spawn outside the players field of view. (Excludes Infected camps, due to trigger zones being tested).
 * [NEW] - Zeds can now tackle players to the ground when attacked.
 * [NEW] - Epeen UI has now been updated with the temp journal base (looks better then a hint).
 * [NEW] - All blood gained from food is now added into a regenreation pool that players will regenerate over time
 * [NEW] - All food types now have a diminishing effect so the more you try and eat at once, the less blood you will get in return.
 * [NEW] - Blood UI updated to indicate the player's blood loss / gain rate and will also indicate when you're sick (infected).
 * [NEW] - Bloodbags will no longer transfer 12000 blood instantly, it's now done over 12 seconds (1000 blood per second). If the medic breaks away from the transfusion animation or the recipient moves out of range, the transfer stops and the remaining amount is lost along with the bloodbag in use.
 * [FIXED] - Vehicle repair should now work correctly.
 * [FIXED] - Humanity skin change can now change during gameplay in all directions. (No longer have to die/logout to change from hero to normal to bandit and vice versa)
 * [FIXED] - StudyBody should now work. (Describing wounds accurately)
 * [FIXED] - Crashsite loot should now spawn correctly for all types of Crash models.
 * [FIXED] - Hero Skin teleport issue.
 * [FIXED] - BAF Bags so they don't set on fire. :-) (no moaning it was a bug)
 * [FIXED] - Updated timeout timer from 40 secs to 3000 secs, Should allow lower end systems to keep up. (Something went wrong, please disconnect and try again!)
 * [FIXED] - Zeds spawning underground.
 * [FIXED] - Loot spawning underground.
 * [FIXED] - Melee weapons having no ammo on login/skin change. (Open close gear menu will always reset ammo count to 10000)
 * [FIXED] - Loot Spawns have now been fully resolved. Buildings are now tagged and will not spawn any new loot for 15 minutes.
 * [FIXED] - Loot Cleanup has now been fully resolved. Old loot piles will now be cleaned every 60 minutes and no players within 250 meters(WIP). (Server performance boost)
 * [FIXED] - Gear menu exploit to force respawn.
 * [FIXED] - Optimized some destruction effects for security and performance.
 * [FIXED] - Unconscious damage scale to only happen if hit by zeds. (reduces damage while unconscious)
 * [FIXED] - Dayz Date/Time public var will now end mission on failed attempt.
 * [FIXED] - Can no longer break legs by anything other than players/zeds/falling/getting out of moving vehicle.
 * [FIXED] - A lot of duping issues should now be resolved.
 * [FIXED] - Most wallhack exploits should now be resolved.
 * [FIXED] - No more 3x get up Animation loop when recovering from unconscious
 * [FIXED] - You can no longer get into vehicles while dragging players
 * [UPDATED] - Zed sight limited to 100 meters.
 * [UPDATED] - Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw - 200 each / Cooked - 1000 each.
 * [UPDATED] - Updated chicken - hp gain. Raw - 200 each / Cooked - 1000 each.
 * [UPDATED] - Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites)
 * [UPDATED] - ALL loot table weights have been updated.
 * [UPDATED] - ALL loot table weights have been rebalanced.
 * [UPDATED] - Updated Czech, German, Spanish, French and Russian stringtable.
 * [UPDATED] - Makarov and 1911 Pistol dmg updated.
 * [UPDATED] - CrashSite Loot should now represent each type of model more. (("MilitaryWEST","HeliCrashWEST") Two new crash site loot tables)
 * [UPDATED] - Re-added the "save" option to tents and vehicles. This is a fail-safe option, not required. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we re-added this option to save tents/vehicles)
 * [UPDATED] - Zed generate system. has now been fully rewrote should stop zeds spawning in view of players then being deleted.
 * [UPDATED] - Zeds overall dmg has been updated per hit/per zed (Old Type: Max possible dmg = body 600, Legs 100, Hands 50, Head 1200 New Type: Body 1200, Head 2400)
 * [UPDATED] - Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)
 * [UPDATED] - Zeds knocking players unconscious now has a 50/50 chance if damage multiplier is above > 0.8
 * [UPDATED] - When unconscious all damage is reduced to 50 blood for each hit zeds do no matter the part they hit. (Should allow some survivability)
 * [UPDATED] - Zeds sight and sound chance has been re-added so there is a chance they can ignore you.
 * [UPDATED] - Sight and sound rebalanced to make them a little more even from movement.
 * [UPDATED] - Call extension calls for vehicle damage.
 * [UPDATED] - Zeds will no longer spawn for air vehicles.
 * [UPDATED] - Hunters loot table adjusted with more weapons.
 * [UPDATED] - SQL files working on Linux.
 * [UPDATED] - Add crawl animation damage. Players will now take dmg from crawling zeds.
 * [UPDATED] - Updated zed speed to default.
 * [UPDATED] - Melee systems updated.
 * [UPDATED] - Old Bandit skin for male characters.
 * [UPDATED] - Lowered action sound for refuel from 10 meters to 5.
 * [UPDATED] - Lowered Direct comms action sound.
 * [UPDATED] - Vehicle damage syncs updated to reduce call extension spam.
 * [UPDATED] - Lowered Transfusion infection rate.
 * [UPDATED] - Quiver acts as a quiver, you now have to take an arrow out of the quiver.
 * [UPDATED] - You can now only have 1 useable quiver in your main inventory and unlimited in your backpack.
 * [UPDATED] - Melee range has been updated.
 * [UPDATED] - HMMWV Cargo updated. (10 weapons, 50 slots and 2 backpack)
 * [UPDATED] - AH6 & MH6 Cargo updated. (AH6 3 weapons, 30 slots and 2 backpacks) (MH6J 3 weapons, 20 slots and 3 backpacks)
 * [UPDATED] - Fire Places will no longer act as storage systems.
 * [UPDATED] - Fireplace can now only be lit once without adding new wood inside the fireplace.
 * [UPDATED] - Fireplace can no longer be picked up after lighting.
 * [UPDATED] - Vehicles speeds HMMWV, PBX and UAZ - Faster / ATV's - Slower
 * [UPDATED] - Tanktraps, sandbags and razor-wires won't spawn in buildings. Tents will always spawn in a safe place.
 * [UPDATED] - Up to +/-2000 Humanity gain/loss according to "humanKills" counter from killed character.
 * [UPDATED] - Refuel now locks the player in place for the time to fill.
 * [UPDATED] - More lootable buildings (Iron barn, car wrecks, several non enterable buildings...)
 * [UPDATED] - 3 Chopper crash sites spawn on server start + 2-3 infected Camps.
 * [UPDATED] - Sickness(Infection) can now cause death.
 * [REMOVED] - M107 and AS50(Banned) from all loot tables and removed all damage from bullets so they do 0 damage even if spawned in.

version 1.7.6.1 (Hotfix)

 * [UPDATED] - Fixed version issues.
 * [UPDATED] - Updated Spanish String Tables
 * [UPDATED] - Force save updated.

- (Soda) Long's Island Iced Tea (Clayton) - (Soda) Dr. Wasteland (Dr. wasteland) - (Soda) Mikhail Made Lemonade (-=PA=-Mikhail) - (Soda) LVG Root Beer (LVG) - (Soda) Mountain Green - (Soda) mZLY yZLY (mZLY) - (Soda) R4Z0R soda (R4Z0R) - (Soda) Smasht (Smasht) - (Beer) Rabbitman (Rabbitman) - (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy) - (Can) Chef Boneboy Ravioli (Boneboys) - (Can) Curgon's Chicken Noodle Soup (Curgon) - (Can) Demon Groves Green Beans (DemonGroover) - (Can) FraggleOs (Fraggle) - (Can) Griff Black Beans (Griff) - (Can) Herpy Dooves Canned Muffins (DerpyHooves) - (Can) Orlok Mixed Fruit (orlok) - (Can) Powell's New England Clam Chowder (Powell) - (Can) Tyler's Kidney Beans - (Can) Conrad's Whole Kernel Corn
 * [REMOVED] - New models by JoeysLucky22:

Note: Hotfix mainly to remove new models by JoeysLucky22, due to players hating the names.

version 1.7.5.1

 * [NEW] Weapon - Sa58P_EP1. (Military)
 * [NEW] Weapon - Sa58V_EP1. (Military)
 * [NEW] Weapon - Sa58V_RCO_EP1. (MilitaryS)
 * [NEW] Weapon - Sa58V_CCO_EP1. (MilitaryS)
 * [NEW] Weapon - G36C. (HeliCrash)
 * [NEW] Weapon - G36C_camo. (HeliCrash)
 * [NEW] Weapon - G36A_camo. (HeliCrash)
 * [NEW] Weapon - G36K_camo. (HeliCrash)
 * [NEW] Weapon - M40A3 (MilitaryS)
 * [NEW] Vehicle - HMMWV_DZ.
 * [NEW] Vehicle - MH6J_DZ.
 * [NEW] - Ability to flip ATV's.
 * [NEW] - Zeds spawn while in vehicles.
 * [NEW] - Zeds now have the ability to damage vehicles. This is limited to glass only once glass is destroyed players within will be damaged.
 * [NEW] - Zeds now have the ability to pull you from open vehicles.
 * [NEW] - New Load screens added.
 * [NEW] - Chopper weapons can now be reloaded.
 * [NEW] - UH60Wreck added
 * [NEW] - New zed & loot spawn systems rewrote Phase 1.
 * [NEW] - Revamped GUI icons to now empty as you lose the relevent item (blood,food,water) Thanks Des
 * [NEW] - Infection changes when eating food and drinking water. (tin and canned items don't count)
 * [NEW] - Epeen monitor added to display player stats. (Zombies Killed, Headshots, Murders, Bandits Killed, Humanity) - Press Scroll Lock to use
 * [NEW] - Toolbox is now needed to build Wire,tanktrap.
 * [NEW] - Etool is now needed to build Sandbags.
 * [NEW] - 5 New types of food ("FoodmuttonCooked","FoodchickenCooked","FoodBaconCooked","HIDDEN","FooedRabbitCooked").
 * [NEW] - 4 New Raw food. ("FoodbaconRaw","FoodchickenRaw","FoodmuttonRaw","foodrabbitRaw")
 * [NEW] - Bloodbags can now give an infection.
 * [NEW] - Added moving combat roll (KK's Volt).
 * [NEW] - Survived Dayz added to Epeen monitor.
 * [NEW] - Cutting down trees now attracts zeds.
 * [NEW] - After you have eatern a canned product you now get an empty tincan back.
 * [NEW] - Added definition of arrays for meatraw / meatcooked
 * [NEW] - You can now eat raw meat (low hp add + possible infection), and Cooked meat (high hp add w/o infection)
 * [NEW] - RawMeat blood values (beef-100,rabbit-400,bacon-150,chicken-100,mutton-100).
 * [NEW] - Cookedmeat blood values (beef-600,rabbit-1600,bacon-400,chicken-400,mutton-400).
 * [NEW] - You can now boil water using a fire,TrashTinCan or ItemSodaEmpty and fullwaterbottle
 * [NEW] - Water (possible infection), and Boiled Water (w/o infection)


 * [UPDATED] - BAF_L85A2_RIS_CWS replaced with BAF_L85A2_RIS_Holo. (HeliCrash)
 * [UPDATED] - Added a much faster login process. (Advantages: Login Speed up)
 * [UPDATED] - Limted amount of ammo found with weapons.
 * [UPDATED] - Gender selection images updated thanks Des.
 * [UPDATED] - Updated infection chance during zed attacks from 1/1000 to 1/500.
 * [UPDATED] - Changed Loot tables to increase the supply of Antibiotic drops.
 * [UPDATED] - Combat Mode is now affected by everything you do and everything done to you
 * [UPDATED] - Updated Mi17_DZ and UH1H_DZ to max ammo Max 100 rounds per gun.
 * [UPDATED] - UH1 Crash sites no longer all spawn on server start but throughout the game.
 * [UPDATED] - Damage processing for zombieattacks with prebuilded weighted arrays. (Advantages: speedup and saves a lot of cpu cycles)
 * [UPDATED] - Much faster fn_instring.
 * [UPDATED] - Cargo space redo.
 * [UPDATED] - CZ_VestPouch_EP1 to be more useful 12 slots 0 weapon slots.
 * [UPDATED] - Zeds will talk to other zeds within 80 meter.
 * [UPDATED] - Combat Logging is now active during Zombie chase.
 * [UPDATED] - Backpacks updated.
 * [UPDATED] - Animal Meat reset. 6(cow),4(goat),4(sheep),4(boar),2(Hen),1(Rabbit)
 * [UPDATED] - Epeen monitor moved to scroll lock key and work started on moving to diary
 * [UDDATED] - Massive cleanup remove all useless files.
 * [UPDATED] - Redone all public EH's
 * [UPDTAED] - Combat/zombie logout + anti-duping overhall
 * [UPDATED] - String tables to include = English, German, Russian, Spanish, Dutch, French
 * [UPDATED] - All base class's have been updated to match the dayz removal proc's (weapons)


 * [FIXED] - Zeds hearing should now be fixed.
 * [FIXED] - Temperature icon color now ranges from iceblue (cold) to red (hot)
 * [FIXED] - German Tranlations updated.
 * [FIXED] - mi17 gunner seat is now fixed (you no longer stand outside)
 * [FIXED] - Bloodbag glitch fixed.
 * [FIXED] - UH1Y_DZ animation issues.
 * [FIXED] - Infection is now fixed loss of blood 3 per sec (will not drop below 3k blood)
 * [FIXED] - Epeen monitor animation should now work correct without the fps drop.
 * [FIXED] - DZ_Czech_Vest_Puch backpack class config.
 * [FIXED] - Variable spelling mistakes hsould be corrected now.
 * [FIXED] - Moved all new foods to stringtable.
 * [FIXED] - Fixed infection chance when giving blood.(No longer applys to player giving blood) :-(
 * [FIXED] - ALT F4 Sync issue now fixed
 * [FIXED] - Pause menu can no longer be assigned to mouse keys to bypass respawn.


 * [REMOVED] - BAF_L85A2_RIS_CWS (Based on poll)
 * [REMOVED] - Banned m136 as it never really worked and served no real purpose.
 * [REMOVED] - In Combat bot removed while we work on speed improvements.
 * [REMOVED] - Peripheral Vision. (Peripheral Dots)
 * [REMOVED] - MPTable Removed.

Hotfix Changes 1.7.5.1.


 * [UPDATED] - STR_ITEMWATERBOTTLEBOILED_CODE_DESC - German (Eine Flasche mit abgekochten Wasser)
 * [UPDATED] - STR_ITEMWATERBOTTLEBOILED_CODE_DESC - French (Une bouteille a été remplie d'eau bouillie qui peut être consommée.)
 * [UPDATED] - HMMWV Cargo space. (transportMaxWeapons = 4;, transportMaxMagazines = 12;, transportmaxbackpacks = 4;)


 * [FIXED] - HMMWV Should now be able to be repaired fully.
 * [FIXED] - Gut object should be working without errors.
 * [FIXED] - Repair option should now only work on vehicles.
 * [FIXED] - AS50 was mistakenly banned now unbanned.

version 1.7.4.4
Changelog:
 * [NEW]	class Mi17_TK_EP1 Now Unbanned. (Mi17_DZ)
 * [NEW]	An2_TK_EP1 Now Unbanned.(AN2_DZ)
 * [NEW]	AH6X Now Unbanned. (AH6X_DZ)
 * [NEW]	BAF_Offroad_D Now Unbanned.
 * [NEW]	BAF_Offroad_W Now Added.
 * [NEW]	Fully Removed Save button from action menu.
 * [NEW]	New combat mode icon (G17) thanks Alexander.
 * [NEW]	Gender section screen thanks F0rt.
 * [NEW]	You can no longer place tents in ponds.
 * [NEW]	Disabled greeting menu.
 * [NEW]	Disabled radio messages to be heard and shown in the left lower corner of the screen.
 * [NEW]	General speed up of the login process.
 * [NEW]	Street Lights now active in towns.
 * [NEW] (*.2 Hotfix)Added some Anti-cheat.
 * [NEW] (*.3 Hotfix)Added local copy of cert if it cant get one online, version checks.
 * [UPDATED] Combat Logging "Fired Near" checks are now limited to 8 metre radius.
 * [UPDATED] Combat Logging "Projectile Near" Have now been removed while we look for a less intensive way to track projectiles.
 * [UPDATED] Combat Logging is now removed on death.
 * [UPDATED] Corrected legs and hands fractures they must be set with actual value.
 * [UPDATED] (*.1 Hotfix)Updated hive .dlls to fix a reconnect issue with prepared statements.
 * [UPDATED] (*.1 Hotfix)Increased m107 loot chance to 0.02.
 * [UPDATED] (*.1 Hotfix)Lowered As50 loot chance to 0.01
 * [Fixed]	Adding checks for female skin humanity/login.
 * [Fixed]  Adding female skin to variables.
 * [Fixed]  Fixed Parachute so jumping out of choppers won't kill you.
 * [Fixed]  Event Handle for wrecked choppers this should allow the smoke on wrecks to work all the time.
 * [Fixed]  Event Handle for Vehicles this fix's problems with local vehicle damage calls..
 * [Fixed]  Remove objects from DB by objectID and objectUID only. (Should fix Deployable problems)
 * [Fixed]  Debug menu options are no longer editable.
 * [Fixed]  Locked Singleplayer Menu
 * [Fixed]  (*.1 Hotfix) Players with high CharacterID weren't dying properly.
 * [Fixed]  (*.2 Hotfix) Fixed 2nd Parachute removal issue.
 * [REMOVED]	Damaged logging to .rpt removed all traces of dmg to a player.
 * [REMOVED]	An2_1_TK_CIV_EP1 Got removed during testing devs felt it lacked purpose in the game.
 * [REMOVED]	An2_2_TK_CIV_EP1 Got removed during testing devs felt it lacked purpose in the game.
 * [REMOVED]	MV22 Got removed during testing devs felt it lacked perpose in the game.
 * [REMOVED]	S1203_ambulance_EP1 Got replaced during testing to a hmmv class vehicle.
 * [REMOVED]	BAF_L85A2_RIS_CWS From Loot table.
 * [REMOVED]	UH60_wreck_EP1.
 * [REMOVED] HMMWV_Ambulance_CZ_DES_EP1 Removed due to its heal ability.
 * [REMOVED] Dogs Removed while we rewrite the hud and correct a few other issues. (attak, Getin/out of vehicles)
 * [REMOVED] UH60M_MEV_EP1 Removed due to its heal ability.

Upstream hive (public hive): Adjusted the respawn rates of vehicles. Previously all vehicles had pretty long respawn time making them a bit too rare. Still requires a server restart for vehicles to show up in-game. Note: Respawn rates are our recommended rule set, they may differ on some private hive servers.
 * [UPDATED] Destroyed low-end (boats, bicycles) vehicles now respawn after 3h.
 * [UPDATED] Destroyed medium-end (normal cars, motorcycle, quads) vehicles respawn after 12h.
 * [UPDATED] Destroyed high-end ( aircraft, all-terrain) vehicles respawn after 24h.

version 1.7.3
Changelog:
 * [NEW] Tents can no longer be placed on concrete.
 * [FIXED] Building checks for tent placement (No longer place tents in buildings).
 * [FIXED] Tents now are one click place.
 * [FIXED] Fixed function for checking if in buildings.
 * [UPDATED] Vehicle repair menus now all replaced.
 * [NEW] Vehicle menus now list all damaged parts no matter if you have the item or not.
 * [NEW] Vehicle repair menus will now let you know the exact item you need to repair on failed repair attempts.
 * [FIXED] Vehicle Damage is now fully working.
 * [FIXED] Vehicle Killed is now in effect fully destroyed vehicles will now set correct in db.
 * [FIXED] Tents Now add and remove from db.
 * [FIXED] Food can no longer be consumed if the player does not have in inventory.
 * [FIXED] water can no longer be consumed if the player does not have in inventory.
 * [UPDATED] Updated UI control bug.
 * [NEW] Toolbox is now needed for all repairs.
 * [NEW] Alt-f4 is now locked and will only open your status menu.
 * [Fixed] No longer possible to drink/eat/pitch a tent/put on clothes/build sand bags/cat wire/hedgehogs/consume medical supplies/free filled water without consuming the item.
 * [FIXED] No longer possible to create axes out of thin air if you already have one
 * [FIXED] Switching skins no longer repairs pain shakes/broken legs/resets/dupes/screws/resets ammo
 * [FIXED] Duping no longer possible through zombie corpses/etc
 * [FIXED] It should now be impossible for a new players spawns to spawn unconscious.
 * [FIXED] You can no longer cook infinite free meat from camp fires
 * [FIXED] Survivors should no longer pickup a single item at the same time and both receive it.
 * [FIXED] You can no longer generate multiple tents while packing up a deployed tent.
 * [FIXED] You can no longer change clothes/eat/drink/etc. while in a vehicle
 * [UPDATED] ItemWire reduced from 0.06 to 0.01
 * [UPDATED] PartEngine updated from 0.01 to 0.06
 * [UPDATED] Version info is now displayed correct
 * [NEW] New Combat System If you fire a weapon, then you go into combat.  During combat, "ABORT" is disabled. (Need to look at the effects with high player counts)
 * [NEW] Combat 30 sec timer on all combat actions.
 * [FIXED] Zombie death animation is delayed (now it plays instantly)

Server:


 * [NEW] HiveEXT.dll now replaced with our new version.
 * [NEW] Official Hive login is now hard coded into the .dll
 * [NEW] New Hive can now set ingame time to custom, local(local server time), static
 * [FIXED] Object Gear syncs happen based on radius not just on menu.
 * [FIXED] Vehicle Position is now updated with client position.
 * [FIXED] Vehicles save fuel properly

version 1.7.2.6 (Hotfix)
HOTFIX : 6 SEPTEMBER 2012

Affected addons:
 * dayz 1.something.somethingelse
 * dayz_code 1.7.2.6
 * dayz_server (server admins only)

Changelog:
 * [NEW] Bear trap has chance to spawn on infected hunters
 * [FIXED] Graphical glitches with dead bodies (Bodies should now not display graphical glitches)
 * [NEW] Three UI options available: Default (indicators only), Debug (indicators + debug window), None (only base ArmA2 UI)
 * [FIXED] Converting between magazine types resets ammo count (Now only contains previous number of rounds)
 * [FIXED] Vehicle and tents not saving (Now they save correctly)

version 1.7.2.5 (Hotfix)
HOTFIX : 8 AUGUST 2012

Affected addons:
 * dayz_code 1.7.2.5
 * dayz
 * dayz_weapons
 * dayz_equip
 * dayz_anim
 * dayz_sfx
 * dayz_server (server admins only)

Changelog:
 * [FIXED] Ammunition amounts not loaded in properly (Now records used ammunition correctly)
 * [FIXED] Graphical glitches with barbed wire (Rebinarized file should no longer produce graphical artifacts)
 * [NEW] Additional optimizations to login process (further use of publicVariableClient to reduce network transmission)
 * [FIXED] Respawn button not enabled when legs fractured (Now enables for fractured legs https://dev-heaven.net/issues/39161 )
 * [FIXED] Excessive logging of player data in server logs (Disabled https://dev-heaven.net/issues/38784 )
 * [FIXED] Graphical glitches with dead bodies (Rebinarized file should no longer produce graphical artifacts)

Undocumented Changes:


 * [NEW] Humanity counter added back in the debug menu.
 * [NEW] Bandits now receive a head wrap.''
 * [NEW] Zombie run animation and run speed changed. Zombies now run slower than before.
 * [NEW] Axe skin has been changed.
 * [NEW] Positive humanity gives a "hero" skin.
 * [NEW] At around 10,000 blood zombies can break your legs in one hit.

version 1.7.2.4 (Hotfix)
UPDATE : 27- JULY 2012

Affected addons:
 * dayz_code 1.7.2.4
 * dayz 1.3.2
 * dayz_anim 0.5
 * dayz_server (server admins only)

Developer's Note:
 * Should be used with Build 95389 and above on 1.62
 * 5 second timeout on disconnect is NOT implemented, as the engine is preventing it currently

Changelog:
 * [NEW] Respawn button is disabled during DayZ play
 * [NEW] Optimized authentication process on login
 * [NEW] Singleplayer mode disabled when DayZ is loaded
 * [NEW] DayZ Logo and Version Number appear in game when DayZ is loaded
 * [NEW] Hive now tracks login/logout (to assist in analysis for an ALT+F4 solution)
 * [FIXED] Infected cannot hear weapon firing (now they actually hear again)
 * [FIXED] Clothing no longer spawning (now it spawns as it used to)
 * [FIXED] Tents and items with ID's above 1 million don't synchronize (now it should synchronize, players to confirm)
 * [NEW] Respawn button is enabled if the player has a fracture
 * [FIXED] Players switched to non-player skins (by hackers) sync to database (updates no longer saved for objects non-authorized skins)
 * [NEW] Players spawning in debug area or "water world" will spawn on beach on next login (with their gear)
 * [NEW] Client will automatically spawn player out of debug and waterworld to last known position
 * [NEW] Radar removed from helicopter (UH1H will be added back to vehicle spawns)

version 1.7.2.3 (Hotfix)
UPDATE : 13 JULY 2012

Affected addons:
 * dayz_code 1.7.2.3
 * dayz_anim 0.4
 * dayz_server (server admins only)

Developer's Note: 
 * Make sure you run ArmA2 Beta build 94759 or above

Changelog:
 * [FIXED] Ghillie and skin removal on login ( https://dev-heaven.net/issues/36666 )
 * [FIXED] Arma X stuck on loading screen ( https://dev-heaven.net/issues/36647 )
 * [FIXED] AKS_74_kobra classname incorrectly named ( https://dev-heaven.net/issues/36680 )
 * [NEW] Server side performance tweaks and improvments
 * [FIXED] Infected detect players from too far away (reduced by about 20%)
 * [FIXED] Disconnect updates not being correctly applied (caused inventory issues)
 * [FIXED] Bear traps not appearing for spawn (low spawn)

version 1.7.2
UPDATE : 9 JULY 2012

Use Beta patch 94444 or above

Affected addons:
 * dayz_code	 1.7.2
 * dayz	 1.3.1
 * dayz_equip	1.3.4
 * dayz_anim	 0.3

Developer's Note:

Changelog:

FIXED: NEW:
 * [FIXED]	Infected hear perfectly through objects (noise reduced by 50% through an object)
 * [FIXED]	Animal bodies despawn way too fast (now despawn automatically after 2 minutes)
 * [FIXED]	Corrupted update data causes people to spawn in debug forest (now will not save corrupted position data)
 * [FIXED]	States where animal might stop walking around (now should walk around more)
 * [FIXED]	Animal AI routines consuming large amounts of FPS (now in line with Infected AI routines, reduced FPS usage)
 * [FIXED]	Hatchet/Crowbar requires reloading ( https://dev-heaven.net/issues/34903 )
 * [FIXED]	Unlimited Wire fence/Sandbag/Tank Trap Bug ( https://dev-heaven.net/issues/34283 )
 * [FIXED]	Duplication Exploit on object pickup ( https://dev-heaven.net/issues/34031 )
 * [FIXED]	Not full magazines disappear when you reconnect ( https://dev-heaven.net/issues/33998 )
 * [FIXED]	Dead bodies still have the heart beat for low humanity ( https://dev-heaven.net/issues/35050 )
 * [FIXED]	Object cleanup causing significant (huge) performance issue on servers (reduced by up to 50%, means more players + zombies possible)
 * [FIXED]	Use of "allMissionObjects" causing performance issue on clients (new engine command "entities" used to improve FPS on clients)
 * [FIXED]	Too easy to break legs due to infected (reduced probability of leg damage, reduced amount of leg damage)
 * [FIXED]	Inspection of dead bodies does not work (fix only applies with ArmA2 Beta 94033 and above)
 * [FIXED]	Error reports are almost invisible (has now been fixed)
 * [FIXED]	Daylight calculations causing slight FPS issue
 * [NEW]	 Visibility now smoothly alters based on sun, moon, cloud, rain, and fog state
 * [NEW]	 Audibility now dampened in rain and increased by fog
 * [NEW] Exponent driven probability introduced into visibility calculation
 * [NEW]	 Player Syncing system replaced (increased performance and ammo quantity tracking)
 * [NEW]	 Set Bear Traps that break player and infected legs, kills animals, when activated
 * [NEW]	 Authentication process streamlined with new ArmA2 Beta commands (publicVariableServer and publicVariableClient)
 * [NEW] Authentication for duplicate IDs supportive of the new beta patch (ArmAX users)

version 1.7.1.5 (Hotfix)
HOTFIX : 19 JUNE 2012

Use (arma2) Beta patch 93825 or above

Affected addons:
 * dayz_code 1.7.1.5
 * dayz_equip 1.3.3
 * dayz_weapons 1.3.2

Developer's Note:
 * A designation of [NEW] doesn't necessarily mean a new feature, 4chan, it means a change in operation not directly related to a bug. Could be for better performance or rebalancing.

Changelog:
 * [NEW] Infected raycast for line-of-sight less often (improves performance)
 * [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 )
 * [FIXED] Raycasting being taken from wrong body position (ensured it is from eye level)
 * [FIXED] Infected sometimes spawn close to a player (previous check once, now up to ten times)
 * [NEW] Infected bodies will despawn after 5 minutes of their death (improves performance)
 * [FIXED] Sometimes infected will stand still after loosing line-of-sight ( https://dev-heaven.net/issues/33715 )
 * [FIXED] Can dupe tent's by right clicking (forgot to close the window)
 * [FIXED] Poor performance caused by infected search behavior (MAJOR performance increase during closed testing)
 * [FIXED] Audibility is far to high (completely rebalanced, in line with how it was in previous updates)
 * [FIXED] Can dupe food during cooking if click really fast (now you cannot)
 * [FIXED] Trying to pick up a hatchet would create fake ammo (now will not)
 * [FIXED] Hatchet takes up too much room (can now be transferred between toolbelt and primary slot through gear action)
 * [REVERT] Hatchet now collected as an Item (toolbelt) and can be equipped to primary (gear action)
 * [NEW] Flashlights can now be packed to toolbelt also (gear action)
 * [NEW] New players will spawn with flashlight added to their toolbelt not backpack
 * [FIXED] Infected sometimes not inspecting thrown items (they will walk to the location of a noise, 20-40m away)
 * [FIXED] Unlimited Infected spawning (now has a cooldown enabled so it won't spawn too many at once)
 * [FIXED] Melee weapon sounds non-existent/terrible (now has placeholder sounds)

version 1.7.1.4 (Hotfix)
HOTFIX : 19 JUNE 2012

Affected addons:
 * dayz_code	 1.7.1.4
 * dayz_equip	1.3.2

Changelog:
 * [FIXED] Performance issue with equipment proxies (improves FPS)

version 1.7.1.3 (Hotfix)
HOTFIX : 19 JUNE 2012

Affected addons
 * dayz_code 1.7.1.3
 * dayz_weapons 1.3.1
 * dayz_server (server admins only)

Developer's Note
 * Requires ArmA2 Beta.
 * Big thanks to JoeKurtz for his excellent bug reports

Changelog
 * [REVERT] Nerf of sickness damage (now will reduce your blood to 6000 rather than 10000)
 * [FIXED] Melee items causing magazine glitching and eventual server death (fixed)
 * [FIXED] Unconscious UI Image displays incorrectly
 * [FIXED] Bleeding never stops unless bandaged (chance of spontanious bleeding stopping now works)
 * [FIXED] Interior infected spawning inside of building walls etc... (interior infected now spawn inside correctly)
 * [FIXED] Speed not correctly utilized for checking stealth levels ( https://dev-heaven.net/issues/33630 )
 * [FIXED] Posture error can occur on stealth check ( https://dev-heaven.net/issues/33628 )
 * [FIXED] Config error messages on popup (Caused by legacy classnames, error handling implemented to prevent this)
 * [FIXED] Unable to repair helicopter fuel leak (repair all parts to 95% or above and fuel leak will stop)
 * [FIXED] Massive lag and desync on some servers (mostly caused by the invisible replicating magazines)
 * [FIXED] Losing blood from starvation/dehydration cannot receive transfusion ( https://dev-heaven.net/issues/33677 )
 * [FIXED] Hunger and Thirst no longer continue to drop while you are offline (only ingame time counts)
 * [FIXED] Flies still heard around removed/hidden bodies ( https://dev-heaven.net/issues/33472 )
 * [FIXED] "Fus ro dah" melee (now should be the correct release files)
 * [NEW] Once infected lose line-of-sight they will try investigate where you are
 * [NEW] Significant loot rebalancing

version 1.7.1.2 (Hotfix)
HOTFIX : 19 JUNE 2012

Affected addons:
 * dayz_code	 1.7.1.2
 * dayz_weapons	1.3
 * dayz_equip	1.3.1
 * dayz_server (server admins only)

Developer's Note:
 * YES: I know this hotfix has content in it. It was content that didn't make it into the last update, and some of the fixes are bundled with this content, so it was easier to release the content than try to remove it.
 * Requires ArmA2 Beta.
 * NOTE: VERY IMPORTANT: MELEE WEAPONS ARE QUITE UNDER POWERED CURRENTLY. THEY WILL BE ADJUSTED UPWARDS OVER THE NEXT FEW WEEKS. EACH HAVE DIFFERENT DAMAGE VALUES.
 * ALSO NOTE: Melee is just in testing. They may not stay, they are just being tested to see how they perform. They are missing their sound effects, and tweaking of effects also.

Changelog
 * [NEW]	 Tone Mapping to enhance nightlighting conditions
 * [FIXED]	Generic Loot not spawning (such as food etc...)
 * [FIXED]	Animals stand still and HURR DURRR (they now walk around)
 * [FIXED]	New blood values not being saved when a player eats (they do now)
 * [FIXED]	Duplicate players not being removed (should now be removed on login)
 * [NEW]	 Melee Weapon introduced: Hatchet (can only drop through right click in gear menu)
 * [NEW]	 Maximum animals increased
 * [NEW]	 Melee Weapon introduced: Crowbar (can only drop through right click in gear menu)
 * [NEW]	 Double Barrelled shotgun sound
 * [FIXED]	Gender assignment broken (working correctly)

version 1.7.1.1 (Hotfix)
HOTFIX : 17 JUNE 2012

Affected addons:
 * dayz_code	 1.7.1.1
 * dayz_server	(only for server admins)

Developer's Note:
 * Performance issues were associated with loot cleanup not working. This has been fixed.
 * Each time you start a new character, you will get the gender selection dialog.
 * INFECTED AND LOOT RESPAWN IS STILL QUITE BUGGED. NEEDS ALOT OF WORK. BUT IT SHOULD BE MANAGEABLE NOW.

Changelog:
 * [FIXED] Server item cleanup error (thanks Dwarden for identifying)
 * [FIXED] Server weighted random object error (thanks Dwarden for identifying)
 * [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)
 * [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)
 * [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)
 * [FIXED] Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended)
 * [FIXED] Toolboxes aren't spawning (classname error in loot table)
 * [NEW] Tweaked audibility and visibility values for kneel walking
 * [NEW] Can select gender for each new character
 * [NEW]	 Marakov spawn rate increased
 * [NEW]	 Small chance Mararov ammo will spawn on an infected
 * [NEW]	 Small tweaks to AI zombie routines to improve performance
 * [REVERT] Secret nerf of prone (you noticed)
 * [REVERT] 5 second delay for disconnecting (will need to wait till new method developed)
 * [REVERT] Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs)
 * [REVERT] Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)
 * [REVERT] New spawn timer mechanism (back to the old one for now)

version 1.7.1
UPDATE : 17 JUNE 2012

READ THESE NOTES: PARTICULARLY - RAY-CASTING DOES NOT WORK INSIDE SOME BUILDINGS SO IT IS DISABLED INSIDE FOR ALL. PLEASE DO NOT COMMENT ON HIT THROUGH WALLS IN BUILDINGS, BECAUSE RAYTRACING IS DISABLED INSIDE THE BUILDING. IT IS A KNOWN ISSUE, AND IT IS OUTLINED IN THE BUILD NOTES.

Affected addons:
 * dayz_anim 0.2
 * dayz_code 1.7.1
 * dayz_equip 1.3
 * dayz_sfx 1.2
 * dayz 1.3
 * dayz_weapon 1.2

Developer's Note:
 * Requires ArmA2 Beta.
 * Raytracing doesn't work so well inside some buildings at the moment so interiors will ignore raytracing
 * Infected sprinting animation not included yet
 * On respawn, your flashlight spawns in your BACKPACK. I did this because nothing would have said NOOB more than all the new players running around in the day with torches with no idea what the fuck to do.

Changelog:

FIXED:
 * [FIXED] Wire Spools, Toolboxes, hedgehog (tank trap) kits not spawning
 * [FIXED] Bodies still being deleted too quickly sometimes
 * [FIXED] No backpacks or medical boxes spawning
 * [FIXED] "No Speaker..." debug report spam
 * [FIXED] Infected spawning too close to players (minimum 30m now)
 * [FIXED] Infected not spawning inside buildings any more
 * [FIXED]	CZ550 spawning far too often in farms
 * [FIXED]	Winchester decreased spawnrate (% given to double barrel shotty)
 * [FIXED]	Tent placement is completely screwed (now can place anywhere except in building)
 * [FIXED]	Items for Eating and Drinking not removed instantly (allowed some duping)

NEW:
 * [NEW]	 Infected can't attack through walls
 * [NEW]	 Infected can't see through objects any more
 * [NEW]	 Infected visibility increased (but limited by LOS)
 * [NEW]	 Infected attack range increased (but limited by LOS)
 * [NEW]	 Infected can cause greater damage when they hit you
 * [NEW]	 You can hide from an infected chasing you
 * [NEW]	 Optimized server cleanup routine
 * [NEW]	 Player body exists for five seconds after disconnect (UNCONFIRMED IF WORKING)
 * [NEW]	 Infected see based on eye direction, not on body direction as before
 * [NEW]	 30Rnd_545x39_AK added to loot table
 * [NEW]	 More infected attack animations
 * [NEW]	 More infected feeding animations
 * [NEW]	 Replaced monkey infected crawing run animation
 * [NEW]	 Heartbeat when cursor on a player with very low humanity (heart beats faster the lower it is)
 * [NEW]	 Humanity GUI indicator removed
 * [NEW]	 New Infected and Action sound effects (more AWESOME stuff by Michael Manning)
 * [NEW]	 Initial version of double-barreled shotgun added (by Artyom)
 * [NEW]	 Recombine shotgun rounds between 2 and 8 rounds
 * [NEW]	 Recombine 45ACP rounds between M1911 and Revolver rounds


 * [NEW]	 DayZ: Now with additional cruelty!. Spawn with only a bandage, painkillers, and a torch.

Known Issues:
 * Zombies still able to walk through doors
 * Zombies still able to attack through walls
 * Getting stuck at "Waiting for character to create"

Possible Issues:
 * Spawing without Debug monitor and sound
 * Some servers having extremely bad framerates >20fps no matter what hardware

version 1.7.0 limited release
UPDATE : 29 MAY 2012

Affected addons:
 * dayz_code		1.7.0

Developer's Note:


 * 1.7.0 supports new serverside architecture.

Changelog:
 * [FIXED] Long (sometimes infinite) loading times
 * [FIXED] Saving sometimes will not happen
 * [FIXED] Vehicles not initialized reliably on servers running multiple instances
 * [FIXED] Very poor framerate on servers after some time (dead bodies causing it)
 * [NEW] Server Side Architecture completely rewritten

Known issue:


 * Sometimes player will get black "LOADING" screen for more than 2 minutes while attempting to join a server. Reconnecting will solve the issue. The issue will be addressed in future release.

version 1.6.0.1 minor update
UPDATE : 28 MAY 2012

Affected addons:
 * dayz_code 1.6.0.1 UPDATED

Developer's Note:

NONE

Changelog:

NONE

version 1.6.0
UPDATE : 27 MAY 2012

Affected addons: Developer's Note: Changelog:
 * dayz_code 1.6
 * dayz_equip 1.2.5
 * dayz_weapons 1.1.2
 * dayz 1.2.6
 * dayz_sfx 1.1.2
 * To collect firewood, you can either find it in loot piles, or go into a forest and use the hatchet (gear > Right Click). I will expand this mechanic but its enough for now.
 * You get a ONE TIME OFFER to change your player gender!
 * Only two types of new skins are available in this update, "Camo" and "Ghillie Suit" in addition to normal survivor
 * Skins a player is wearing are NOT lootable.
 * When you change skin (right click on clothing package in inventory) your old skin will appear in inventory
 * If you want a players skin, you will need to make them take it off first
 * [FIXED]	Bodies being deleted immediately (now will stay around for 15 minutes)
 * [FIXED]	Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine)
 * [FIXED]	Temperature listed in percent and not degrees (now displayed in degrees)
 * [FIXED]	Loosing temperature inside vehicles (now will slowly gain or be static in vehicles)
 * [FIXED]	ItemPainkillers popup error (no longer happens: thanks Norbert!)
 * [FIXED]	Spawning in Ocean when switching models (player morphing optimized by TeeTime)
 * [FIXED]	Loosing gear when switching models (player morphing optimized by TeeTime)
 * [FIXED]	Wrong M107 is spawning on occasion (Correct one spawns)
 * [FIXED]	Crashed heli uber-loot not spawning (does now thanks to GhostBear!)
 * [FIXED]	Wire Fencing Kit caused graphical glitches (new model)
 * [FIXED]	Tank Trap Kit caused graphical glitches (new model)
 * [FIXED]	Invisible character models occuring (No longer invisible models)
 * [FIXED]	Panic not being activated (Your character will sometimes panic)
 * [FIXED]	Blood washout sometimes not being displayed (now will always wash out color depending on blood level)
 * [NEW]		Hatchet for chopping wood in forests
 * [NEW]		Wire Fencing kit model by Artyom Troshin
 * [NEW]		Tank Trap kit model by Artyom Troshin
 * [NEW]		Construction options moved to items in gear menu (right click wire fencing kit to use etc...)
 * [NEW]		Hospital Loot Spawn probabilities changed
 * [NEW]		Players can choose to be a female survivor (once only per CD-Key)
 * [NEW]		Heat packs for increasing temperature in an emergency
 * [NEW]		Bandit Skin transition for low humanity is removed
 * [NEW]		Players will receive an error message if the server they are on is running an incorrect HIVE version

version 1.5.8.4 hotfix
HOTFIX : 24 MAY 2012

Affected addons: Changelog:
 * dayz_code		1.5.8.4
 * [NEW]	 	Support for more than 1,000,000 characters

version 1.5.8.3 hotfix
HOTFIX : 23 MAY 2012

Affected addons: Changelog:
 * dayz_code		1.5.8.3
 * [FIXED]	 Temperature not increasing in sunshine
 * [FIXED]	 Cleanup not occuring on servers for loot (causing massive lag and FPS issues)
 * [FIXED]	 Fires can't be placed in buildings
 * [FIXED]	 Tent's cannot be placed easily (reduced object checking zone area)

version 1.5.8.2 hotfix
HOTFIX : 21 MAY 2012

Affected addons: Changelog:
 * dayz_code 1.5.8.2
 * [FIXED] Loosing temperature way too fast
 * [FIXED] Not enough wood available for spawn
 * [FIXED] Matches way too rare
 * [FIXED] Reduced impact of infection (coughing amount and blood loss, will only loose 2000 blood)

Appendix Build 1.5.8.2 Hotfix
Source: http://www.dayzmod.com/forum/showthread.php?tid=4952&pid=45886#pid45886

RE: Build 1.5.8.2 Hotfix Rocket Wrote: Forgot to include on build notes....

You can now place fireplaces anywhere.

version 1.5.8.1 hotfix
HOTFIX : 21 MAY 2012

Affected addons:
 * dayz_code 1.5.8.1

version 1.5.8
UPDATE : 21 MAY 2012

Affected addons: Developer's Note:
 * dayz_code 1.5.8
 * dayz_equip 1.2.4
 * dayz_sfx 1.1.1
 * dayz 1.2.5
 * dayz_weapons 1.1.1
 * TO INTERACT WITH MOST ITEMS: YOU NOW NEED TO OPEN GEAR MENU (G) THEN RIGHT CLICK ON THE ITEM! SUCH AS BANDAGING AND EATING
 * This is a pretty major update. I don't really know what affect the new sickness and temperature system will have on player behavior especially with antibiotics being so scarce.
 * It is the genesis of an idea, so please remember this might cause havoc. You need to be careful.
 * To light a fire, you need matches and wood in your inventory. Place more wood in the inventory of a fireplace to keep the fire going.
 * A fire that does not have wood in it will go out when you try to light it.
 * You can tell you have an infection, because your character will start coughing. The infection causes you to loose blood down to a minimum of 6000. This leaves you with reduced blood until you take antibiotics.

Changelog:
 * [NEW]	 	Server cleanup system replaced with a more agressive one
 * [NEW]	 	Inventory Interaction system (right-click on items in gear screen to bring up interactions)
 * [NEW]	 	Temperature System now implemented (effects are limited)
 * [NEW]	 	Chance of catching an infection the lower your temperature
 * [NEW]	 	Chance of catching an infection from already infected players
 * [NEW]	 	Water can be filled in ponds, all water pumps, wells, but not the sea
 * [NEW]	 	Forced disconnection saving for abort and alt+F4
 * [NEW]	 	Zombie's will investigate player deaths
 * [NEW]	 	Adrenaline rush from panicing causes greately increased hunger for a while
 * [NEW]	 	Bandaging Sound when bandaging yourself/someone
 * [NEW]	 	Coughing sound when you have an infection
 * [NEW]	 	Camera Shake when temperature drops extremely low
 * [NEW]	 	PROTIP: Use Global Chat/VOIP in populated areas
 * [NEW]	 	Fire requires wood to keep burning
 * [NEW]		Various Loot spawn balancing changes
 * [FIXED]	Should not be pellets for the Winny
 * [FIXED]	Whinny is way to powerful and quiet (mmmm your tears will be delicious)
 * [FIXED]	Helicopter loot despawning too fast
 * [FIXED?]	Too many zombies for the Carebears to be able to play
 * [FIXED]	Fog is way too thick
 * [FIXED]	Climbing a ladder with a pistol will cause you to fall
 * [FIXED]	Zombies not attracted to Flares and Chemlights
 * [FIXED]	Panic noises going apeshit all the time
 * [FIXED]	Zombie spotted alert far too quiet (increased slightly)

version 1.5.7
UPDATE : 14 MAY 2012

Affected addons:
 * dayz_code	1.5.7
 * dayz		1.2.4
 * dayz_sfx		1.1

Developer's Note: Changelog:
 * ITS MY BIRTHDAY. I AM 31.
 * [NEW]		Zombie Script converted to Finite State Machine for performance improvement
 * [NEW]		Zombie Numbers drastically increased
 * [NEW]		Amazing Draft Zombie sounds provided by Michael Manning (www.manningaudio.com)
 * [NEW]		Terrifying Zombie face provided by GenesisCrys (www.lostpoly.com)
 * [NEW]		Panicing sound effect
 * [FIXED]		Death when entering crashed heli's
 * [FIXED]		Hardly any zombies spawning (Lol... uh... like there is lots now)

version 1.5.6 hotfix
HOTFIX : 8 MAY 2012

Affected addons: Developer's Note:
 * dayz_equip	1.2.3
 * Incorrect file

version 1.5.6
UPDATE : 8 MAY 2012

Affected addons:
 * dayz_code	1.5.6
 * dayz_equip	1.2.2
 * dayz		1.2.3

Developer's Note: Changelog:
 * Vehicle readded (disappeared due to code error)
 * [NEW]		Zombies won't knock you down if you have nearly full blood pressure
 * [NEW]		Server will sometimes remove a partially used magazine on disconnect
 * [NEW]		Field Hospitals now lootable
 * [NEW]		Sound alerts added to construction
 * [NEW]		Military Pilot Zombies
 * [NEW]		Berezno has 300 new environment items
 * [FIXED]		Loot spawn taking alot longer than it should
 * [FIXED]		Force Save vehicle option contains %1 and not name
 * [FIXED]		Graphical glitches with Wire Fencing Kit and Wire Fence (sometimes)
 * [FIXED]		Zombies often spawning very close to other players (may still happen but now much less)

version 1.5.5
UPDATE : 7 MAY 2012

Affected addons:
 * dayz_code	1.5.5
 * dayz_equip	1.2.1

Developer's Note: Changelog:
 * Tents and Vehicles reset
 * [NEW]		Vehicle Update Management
 * [NEW]		Tent Update Management
 * [NEW]		Player Skin Transition System

version 1.5.4
UPDATE : 3 MAY 2012

Affected addons:
 * dayz_code	1.5.4
 * dayz_equip	1.2 	(YOU NEED THIS FILE TOO!!)

Developer's Note: Changelog:
 * Tents have been deleted. Sorry.
 * [FIXED]		Tent updates not occuring due to incorrect Key reference
 * [FIXED]		Zombies spawning right next to players
 * [FIXED]		Hard to build tents and fires (radius check reduced) [for Dwarden :P]
 * [FIXED]		Major inception-like time Desync'ing (forced time sync every 5 minutes)
 * [NEW]		Character saving now ever 2 minutes, not every 30 seconds (still forces save on disconnect)
 * [NEW]		Building sandbags, tank traps, and wire are persistent
 * [NEW]		Players no longer consume food/water offline BUT can still become starving offline (just eat when you login) P.S. you guys are pussies
 * [NEW]		Toolbox added. You need it to setup/takedown wire and tank traps

version 1.5.3
UPDATE : 1 MAY 2012

Affected addons:
 * dayz_code		1.5.3

Developer's Note: Changelog:
 * PLEASE FOR THE LOVE OF GOD MAKE SURE YOU HAVE DAYZ 1.2.2 FROM LAST UPDATE ALREADY!
 * [FIXED]		Morphing to new character causes empty backpack
 * [FIXED]		At least some instances of players not able to load
 * [FIXED]		"Monkey" Zombies weren't spawning
 * [FIXED]		Bandits could not get in vehicle with other bandits/survivors
 * [NEW]		Sync of player now entirely player driven to reduce server load and hangups
 * [NEW]		Server database sync of characters heavily optimized to reduce load
 * [NEW]		Server database sync of vehicles heavily optimized to reduce load
 * [NEW]		Server item creation optimized to reduce change of vehicles/tents not spawning in
 * [NEW]		Management of tent/vehicle inventory sync by server rewritten
 * [NEW]		EXTERNAL SCRIPT: Dynamic Weather Effects Script by Engima

version 1.5.2
UPDATE : 29 APR 2012

Affected addons: Changelog:
 * dayz_code		1.5.2
 * dayz			1.2.2
 * [FIXED]		Nobody would change into a bandit (this time its REALLY fixed!)
 * [FIXED]		Fireplace placement irregular
 * [FIXED]		Study bodies broken
 * [FIXED]		Environment updates from Cherno and temporary camps disappeared
 * [FIXED]		Vehicle Repairs sometimes do not work
 * [NEW]			Object creation completely recoded (tents working 100%)
 * [NEW]			Vehicles added to every instance (Helicopters, Boats, Cars, etc...)

version 1.5.1
UPDATE : 28 APR 2012

Affected addons: Developer's Note: Changelog:
 * dayz_code		1.5.1
 * dayz			1.2.1
 * dayz_weapons		1.1.1
 * We removed out eventhandlers mapped to VOIP some time ago, we don't know why is not working sometimes now.
 * [FIXED]		Nobody would change into a bandit
 * [FIXED]		Disconnected clients zombies would stand still and do nothing
 * [FIXED]		Freezing at screen on death
 * [NEW]		Study bodies for their cause of death and name
 * [NEW]		Deaths from blood loss count as murders/kills

version 1.5
UPDATE : 27 APR 2012

Affected addons:
 * dayz_code	1.5
 * dayz_equip	1.1
 * dayz_weapons	1.1

Database: Changelog:
 * [NOTICE]		Everyone's Medical, Bandit Status, and Humanity has BEEN RESET
 * [FIXED]		Bandit morphing occuring at really bad times (although can occur at bad times)
 * [FIXED]		Can be killed while waiting to turn into a bandit
 * [FIXED]		Cans of mountain dew spawn causes an error and do not spawn
 * [FIXED]		Satchal charge spawn causes an error and do not spawn
 * [FIXED]		Humanity doesn't increase passively (increase: 150 every 5 minutes)
 * [FIXED]		Antibiotics not spawning
 * [FIXED]		Bug in spawning propabilities not recognizing higher probabilities
 * [FIXED]		Players sometimes start with broken legs
 * [FIXED]		Too many chemlights in a pack (Changed from 10 to 5)
 * [FIXED]		Morphing to a bandit removes all stuff in backpack
 * [NEW]			Rebalancing of spawn probabilities for Many building types
 * [NEW]			M107 TWS removed from spawning (will be achievement/side mission item)
 * [NEW]			Sandbags activated as loot (built sandbag walls are NOT persistent. well... not yet anyway)
 * [NEW]			Entrenching tool activated as loot (sandbag + etool = ?)
 * [NEW]			Thrown Grenades, Empty Soda Cans, and Empty Whiskey bottles distract zombies (briefly)
 * [NEW]			Walkers may investigate thrown items depending on day/night
 * [NEW]			Walkers may investigate noises (any noise)
 * [NEW]			Minor optimization of Local Zombie Management while loitering (client-side)
 * [NEW]			Start weapon changed to Makarov
 * [NEW]			More buildings added to loot/zombie spawning

version #437
UPDATE #437 : 25 APR 2012

Affected addons: Changelog:
 * dayz_code
 * [NEW]			Morality will regain slightly over time (+500 every 15 minutes to max of 2500) but not if you're AFK
 * [NEW]			Additional debug systems to try and figure out why clients don't load usually in JIP
 * [NEW]			Reduced change a zombie hit will knock you out from 10% to 5%
 * [NEW]			Slightly reduced chance a zombie will cause a fracture
 * [NEW]			Client will not give up if it cannot find player unit (infinite retry)
 * [NEW]			Transfusion now gives +250 humanity
 * [NEW]			UI indicator for current Humanity level (images made by Dekret! thanks!)
 * [FIXED]		At least some "stuck at loading" will now be fixed, but possibly not all

version #435
UPDATE #435 : 25 APR 2012

Affected addons: Changelog:
 * dayz_code
 * [NEW]			Login System (server)
 * [NEW]			Character Authentication System (server)
 * [NEW]			Feedback on login progression to clients
 * [FIXED]		Server getting hung up on client logins

version #428
UPDATE #428 : 24 APR 2012

Affected addons: Changelog:
 * dayz_code
 * dayz
 * [FIXED]		PVP cooldown still activated on death (should be cleared so can respawn)
 * [FIXED]		Backpack exploitable on disconnect
 * [FIXED]		People can exploit unsaved states by disconnecting or alt+F4 before save
 * [FIXED]		Characters with alot in their backpack/inventory not able to connect (stuck at loading)
 * [FIXED]		Fires can be placed in really screwed places
 * [FIXED]		Tents require too long distance from other items
 * [FIXED]		Multiple people can gut one animal
 * [NEW]			All statistics now syncronized on disconnection, as well as regulary
 * [NEW]			Players now have lower humanity when they kill survivors (-30) and bandits (-5)
 * [NEW]			Players will change model to a Bandit when their humanity drops below 100
 * [NEW]			Removed Space Bar binding
 * [NEW]			Removed automatic respawn (more trouble than its worth) - players must go to player selection and back
 * [NEW]			PTT is disabled for "All, Side, Command" and enabled for "Direct, Group, Vehicle"
 * [NEW]			Offline Hunger/Thirst removed. You will still consume food/water, but running out will not screw you
 * [NEW]			~200 static objects added to Chernogorsk
 * [NEW]			~100 static objects added to Stary Sobor
 * [NEW]			Tented camps now may spawn loot

Important Notes:
 * You will need to Bind a key for Direct Communication Push to Talk (PTT) if you want to use PTT, as it has been disabled for every use except direct, group, and vehicle. To do this, go into controls and set Push to Talk Direct to the key you wish to map (such as the CAPS LOCK key)

version #417
UPDATE #417 : 21 APR 2012

Affected addons: Changelog:
 * dayz_code
 * [FIXED]		Teleporting players on some servers
 * [FIXED]		Login performance issues for some players

version #416
UPDATE #416 : 20 APR 2012

Affected addons: Changelog:
 * dayz_code
 * [FIXED]		Small number of players unable to load
 * [FIXED]		Debug Monitor not showing
 * [FIXED]		Players can use Space Bar to reveal
 * [NEW]			Audibility and Visibility Indicator
 * [NEW]			Zombie Detection system greately enhanced based on terrain, stance, movement
 * [NEW]			Data collection started for this weekends Morality update (to help server determine balanced values)
 * [NEW]			Spawn probabilities for advanced weapons greately reduced
 * [NEW]			Russian weapons added to spawn probability with higher probability values
 * [NEW]			Ingame Hunger and Thurst values increased by 33%

version #415
UPDATE #415 : 19 APR 2012

Affected addons: Changelog:
 * dayz_code
 * [FIXED]		Tents won't save
 * [FIXED]		Tents aren't being packed correctly (only the pitching character can! - i.e. if he dies your next cannot)
 * [FIXED]		When player present on mission start, location not set (mass chaos ensuring)
 * [NEW]			Optimized loading. Time reduced.

version #414
UPDATE #414 : 18 APR 2012

Affected addons: Changelog:
 * dayz_code
 * [NEW]		New Authentication method to prevent stuck at "loading" screen

version #412
UPDATE #412 : 17 APR 2012

Affected addons: Changelog:
 * dayz_code
 * [NEW]		Unconsciousness times reduced significantly
 * [NEW]		Player vs Player shots now cause greater bloodloss
 * [FIXED]	Audibility breaks when walking on forest tile
 * [NEW]		Player Login now more robust
 * [NEW]		Tweaks to player visibility on grass, concrete, forest

version #388
UPDATE #388 : 16 APR 2012

Affected addons: Changelog:
 * dayz_code
 * [FIXED] 	Scores completely screwed
 * [NEW]		Player more visible on different terrain types

version #387
UPDATE #387 : 16 APR 2012

Affected addons: Affected applications: Changelog:
 * dayz_code
 * HIVE (server-side)
 * [FIXED] 	Created object (tents) don't syncronize until after server restart
 * [FIXED]	Sunrise/Sunset times for zombie visibility incorrect
 * [FIXED]	Posture visibility effects not consistent
 * [FIXED]	Glitching action menu when picked up flares burning out
 * [FIXED]	Spotting distance for buildings/outside was reversed
 * [FIXED]	Server hangs during mission start when loading in objects if players try to connect
 * [NEW]		Client will automatically force a database syncronization if server stops sync'ing
 * [NEW]		Optimized medical functions to increase speed and performance for both client and server
 * [NEW]		Player updates grouped together as single database query with x10 performance
 * [NEW]		Can fill water bottle in pond (running water only so must be deep enough for swimming)
 * [NEW]		Client-side respawning performance improvements through additional precompiling
 * [NEW]		Human (PVP) kills are tracked to the database

version #384
UPDATE #384 : 15 APR 2012

Affected addons: Changelog:
 * dayz_code
 * [FIXED] 	Vehicles only sync when stationary and have no driver
 * [FIXED]	Players death always activating PVP Punishment
 * [NEW]		GUI indicator for Disconnection Punishment
 * [FIXED]	Automated Player Respawn bugged and not creating new character
 * [NEW]		Players can take the easy way out, and click "respawn" if they're pussies

version #383
UPDATE #383 : 15 APR 2012

Affected addons: Changelog:
 * dayz_code
 * [FIXED] 	Loot not spawning for 20 minutes on buildings
 * [FIXED]	Always activating everyone for PVP timeout
 * [FIXED]	PVP Timeout not resetting
 * [FIXED]	Auto Character Respawn caused lockup

version #382
UPDATE #382 : 15 APR 2012

IMPORTANT: OLDER CLIENTS WILL NO LONGER BE ABLE TO CONNECT AND WILL BE STUCK AT LOADING SCREEN

Affected addons: Changelog:
 * dayz_code
 * dayz
 * [FIXED] 	Fractures and Pain transferred on respawn
 * [FIXED] 	Zombies only spawning once per building
 * [FIXED] 	Too much loot is spawning
 * [NEW]		Login now checks player version and prevents use if out-of-date
 * [NEW]		PVP Cooldown. When player receives PVP damage, and disconnects, they will be punished
 * [NEW]		TEMPORARY: User Input disabled when unconscious
 * [NEW]		New Location added (southern airfield)

version #373
UPDATE #373 : 14 APR 2012

Affected addons: Changelog:
 * dayz_code
 * [FIXED] 	Blood Effects Glitching despite eating food
 * [FIXED] 	Can't return blood to 100% by eating food
 * [NEW]		Can extinguish Flares and Chemlights
 * [FIXED]	Pickup of Flares/Chemlights can take off one a player is carrying
 * [FIXED]	Morphine would not always work
 * [FIXED]	Bandages would not always work
 * [NEW]		Blood Transfusions are now interruptable (forward/backward)
 * [NEW]		Greatly reduced random passing out times due to low blood
 * [NEW]		Ingame Hunger/Thirst Damage reduced to 1/5 of original value
 * [NEW]		Increased the chance lootable zombies will have loot (e.g. soldiers)
 * [FIXED]	Loot Respawning not working

version #364
UPDATE #364 : 14 APR 2012

Affected addons: Changelog:
 * dayz_code
 * [FIXED] 	Blood doesn't save from eating food
 * [FIXED] 	Blood doesn't save from transfusion
 * [NEW] 	Character respawn automatic on death (first attempt)
 * [NEW]		Outright death from significant headwound

version #362
UPDATE #362 : 13 APR 2012

ALPHA CANDIDATE

Affected addons:
 * dayz_code
 * dayz_sfx
 * dayz_weapons
 * dayz_equip
 * dayz

Changelog:
 * [FIXED]	Zombie Sounds too Loud
 * [NEW]		Server gives up authentication after 10 attempts (prevents infinite cycle loops stopping saving)
 * [FIXED]	Death not registering for some clients
 * [FIXED]	Tents not saving items first time they are pitched
 * [FIXED]	Vehicles sync'ing to their travelling position not their start/end points
 * [NEW]		Zombie Targeting optimized to reduce CPU load on clients slightly
 * [FIXED]	Shadow Geometry for Crossbow corrupt
 * [NEW]		Can now throw Jack Daniels bottles (precursor to Molotov Cocktails)
 * [NEW]		Food gives more blood regen. Cooked meat gives ALOT of blood regen
 * [NEW]		Bleed out time increased from 2 to 5 minutes
 * [NEW]		Translations for Russian language
 * [NEW]		Translations for German Language
 * [FIXED]	Food/water death endless loop
 * [NEW]		Two new locations with ~200 streaming objects
 * [NEW]		Probability tweaks for some weapons and equipment

version #357
UPDATE #357 : 13 APR 2012

Affected addons:
 * dayz_code
 * dayz_equip
 * dayz_weapons

Changelog:
 * [NEW]		Server Task of Checking zombies with disconnected hosts moved to clients
 * [NEW]		Raw meat gives you more blood regen
 * [FIXED]	config.bin Error bug on loading

version #355
UPDATE #355 : 12 APR 2012

Affected addons:
 * dayz_code

Changelog:
 * [FIXED]	Script Bug in Zombie Spawn

version #354
UPDATE #354 : 12 APR 2012

Affected addons:
 * dayz_code
 * dayz_weapons

Changelog:
 * [NEW]		Players can pickup (and drop) Flares and Chemlights
 * [NEW]		Zombies can now see players
 * [NEW]		Players Visual Distance depends on daytime, proximity to flare/fire, movement, and pose
 * [NEW]		Zombie Limiter in effect. Will limit the alive quantity around the player

version #344
UPDATE #344 : 11 APR 2012

Affected addons:
 * dayz_code

Changelog:
 * [NEW]		Loot probability system. Major bugs, flaws, and performance issues with previous
 * [REMOVE]	Spawn Management on server (causing lockup)

version #343b
UPDATE #343 : 11 APR 2012

Affected addons:
 * dayz_code

Changelog:
 * [NEW]		Contingency login system to help with login failures

version #343
UPDATE #343 : 11 APR 2012

Affected addons:
 * dayz_code
 * dayz_weapons

Changelog:
 * [NEW]		Zombies should spawn in less mass quantities
 * [NEW]		Loot should spawn more often
 * [FIXED]	Server object cleanup disabled (was affect lootspawn)
 * [NEW]		Running out of food/water does not instantly kill player, drawns off health
 * [NEW]		Water and Food now used in much greater quantities
 * [FIXED]	Authentication Failure causes insane ear-destroying noises
 * [FIXED]	Zombies cause head damage (knock-out)
 * [NEW]		Optimizations to authentication process on both server and client
 * [FIXED]	New players correctly spawn to a random location

version #342
UPDATE #342 : 11 APR 2012

Affected addons:
 * dayz_code

Changelog:
 * ROLLBACK AND RE-MERGE (Minus Damage Changes)

version #315
UPDATE #315 : 10 APR 2012

Affected addons:
 * dayz_code
 * dayz_weapons

Changelog:
 * [FIXED] 	Flare weapon incorrectly configured
 * [NEW] 	Character spawn in random location on shore when first spawn
 * [FIXED]	Players can't exploit using respawn button
 * [NEW] 	Balancing updates and fixes
 * [NEW]		More debug information added for testing

version #314
UPDATE #314 : 10 APR 2012

Affected addons:
 * dayz_code

Changelog:
 * [NEW] 	Players can hide bodies
 * [REMOVED] Ability to carry bodies removed (too hard to get working)
 * [FIXED] 	Score correctly showing in MP (total zombie kills only currently)
 * [FIXED] 	Error with damage system causing unexplicable random rapid blood loss
 * [NEW] 	Optimized Player Zombie cleanup to a scheduled task in monitor, to reduce spawned loads
 * [NEW] 	Zombies now have a chance to spawn roaming near any house
 * [FIXED]	Zombies spawning to close to players

version #313
UPDATE #313 : 10 APR 2012

Affected addons:
 * dayz_code

Changelog:
 * [FIXED] 	Incorrect Signature File

version #312
UPDATE #312 : 10 APR 2012

Affected addons:
 * dayz_code

Changelog:
 * [NEW] 	New damage model causes blood damage, scaling based on type. Added for PvP Damage modelling
 * [FIXED] 	Zombies only spawned to a building once, so long as the player causing the spawn remained connected.
 * [FIXED] 	Scores for players screwed up and not displaying
 * [FIXED] 	Flare sometimes not being able to be detected on load
 * [FIXED] 	Checking pulse now working
 * [NEW] 	Loot probabilities changed for military buildings, zombie quantities, and general chance of spawn of equipment (check outside toilets :)
 * [FIXED] 	Server doesn't play score statistics
 * [NEW] 	Death now updated much quicker to database
 * [FIXED] 	Player able to exploit death by quickly exiting