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{{#set: |name=AKM |img=File:Weapon_AKM.png |mag_size=30 |mag_type=AKM Mag |damage=4500 Blood |fire_mode=Semi/Full |shots_body=2-3 |shots_head=1 |range=400m |rof=High |recoil=High |noise=High |zeroing=Yes (Up to 800m) |location=General Military, Barracks |ammo_type=7.62x39mm |alternates=None |attachment=None |rarity=Uncommon }}

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The AKM is a modernized version of the classic AK-47. It is fairly loud when fired (noise is similar to that of the Lee Enfield), but does a lot of damage. At ~4500 blood damage per hit, it is capable of killing zombies in one hit, and players in two to three, depending on their health. The AKM has adjustable zeroing (up to 800m) and a very small front sight post (comparable to that of the FAL or Lee Enfield), making it an accurate and lethal rifle at long ranges.

The AKM uses AKM Magazines (7.62x39mm), which are relatively easy to find. Take note that it CANNOT use AK magazines (5.45x39mm).

The AKM is similar in length to the M4 variants, making it easier to use than M16 variants indoors. Its high stopping power allows it to defeat an opponent more easily and quickly in close quarters combat than 5.56mm (M16 or M4) or 5.45mm (AK-74) rifles. Its high amount of damage means it is less likely that a player hit will be able to retaliate, keeping the operator relatively safe.

Though the AKM is the most common military weapon, it is also the second most powerful assault rifle in the game, behind the FN FAL. It recoils a little more than the M16 or M4, but it is easily controllable with short fully-automatic or semi-automatic bursts.

As the AKM's noise levels are similar to those of the Enfield, it is advisable to use caution when firing this weapon in cities, as it has an extremely large audible distance and automatic fire can draw a large horde very quickly.

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