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Central Loot Economy
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Central Loot Economy
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== Loot Spawning == The first major role of the {{PAGENAME}} is managing the spawning of [[Loot|loot]] around [[Chernarus]]. In ''[[DayZ]]'' rather than having random loot spawn at specific locations around the world, the {{PAGENAME}} manages every item that can spawn, the amount of the item that can spawn and the locations where the item can spawn. In order to select from the over 10,000 potential spawn locations, every item and building in the game has a set of '''Category''' and '''Location''' tags that the {{PAGENAME}} uses to determine which items can spawn at what locations. Additionally, some items have a set of '''Zones''', specific areas on the map, in which they are able to spawn, further increasing the variety of loot around Chernarus. Once an item's location has been determined, the {{PAGENAME}} will then randomly determine the condition the item spawns in with and, if applicable, attachments or additional items that spawn on or within the spawning item itself. Using these tags, zones, conditions, attachments or items within the item along with some additional item spawning stats, the {{PAGENAME}} spawns loot in places that make sense while still allowing for a wide variety of locations or "variants" of the item, ensuring that players get a fresh but not completely random experience each time they loot a building. === Category Tag === <div style="border-style: dashed; border-width: 1px;"> <div style="padding-left: 5px;"> The '''Category''' tag is used in both buildings and [[Loot|items]]. On items, this tag is used to classify the type of item it is. On buildings, this tag is used to determine the types of items that can spawn in or around the building. There are '''seven''' different Category tags items and buildings can have. ; Items Almost every item has '''one''' Category tag. This tag sets the item's type and is used by the {{PAGENAME}} to determine which buildings can spawn the item. An item's Category tag, in general, matches up with the type of item it is (i.e. The [[Cargo Pants]] have the ''Clothing'' Category tag, the [[Hacksaw]] has the ''Tools'' Category tag). Items without a Category tag can spawn where ever its Location tag(s) will allow it. ; Buildings Every building that spawns loot has '''one or more''' Category tags, generally two or three. These tags are used by the {{PAGENAME}} to determine which items can spawn in the building. Like items, a building's Category tag(s) match up with the type of building it is (i.e. The Grocery Stand has the ''Food'' Category tag, the [[Garage]] has the ''Vehicle Parts'' Category tag). {|class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" ! Tag ! {{Tooltip|Wiki Icon|Used On Building Pages}} ! Definition ! Example Item |- | style="font-weight: bold; text-align: center;" | Clothes | style="text-align: center;" | [[File:Bright-Blue Check Shirt.png|20x20px|Clothes|link=Equipment#Clothing]] | Items that are worn. Includes [[Equipment#Protective Gear|Protective Gear]]. | [[Hiking Jacket]], [[Tactical Helmet]] |- | style="font-weight: bold; text-align: center;" | Containers | style="text-align: center;" | [[File:Taloon Backpack VIOLET.png|20x20px|Containers&Storage|link=Equipment#Personal Storage]] | Items used to increase a [[Survivors]] carrying capacity. Includes ''persistent'' storage. | [[Hiking Backpack]], [[Oil Barrel]] |- | style="font-weight: bold; text-align: center;" | Explosives | style="text-align: center;" | [[File:M67Grenade.png|20x20px|Explosives|link=Weapons#Explosives]] | Lethal or non-lethal [[Weapons#Explosives|explosive]] devices. | [[Land Mine]], [[1-M8 Smoke Grenade]] |- | style="font-weight: bold; text-align: center;" | Food | style="text-align: center;" | [[File:Corleone Spaghetti.png|20x20px|Food&Drink|link=Food and Drink]] | Items consumed by [[Survivors]] to provide [[Energy]] & hydration. Includes [[Food and Drink#Drinks|drinks]]. | [[Canned Bacon]], [[Soda Can|Pipsi Cola]] |- | style="font-weight: bold; text-align: center;" | Tools | style="text-align: center;" | [[File:Wrench.png|20x20px|Tools&Equipment|link=Equipment]] | Broad category of [[Equipment|items]] not covered by any of the other six categories. | [[IV Start Kit]], [[Shovel]] |- | style="font-weight: bold; text-align: center;" | Vehicle Parts | style="text-align: center;" | [[File:OffroadWheel.png|20x20px|Vehicle Parts|link=Equipment#Vehicle Parts]] | Items used in the building or maintenance or [[Vehicles|vehicles]]. | [[Ada 4x4 Left Door]], [[Motor Oil]] |- | style="font-weight: bold; text-align: center;" | Weapons | style="text-align: center;" | [[File:M4A1.png|40x40px|Weapons/Ammo/Attachments|link=Weapons]] | This category includes [[Weapons|weapons]], [[Ammunition|ammo]], [[Magazines|magazines]] & [[Attachments|attachments]]. | [[BK-18]], [[KA Polymer Buttstock]] |} </div></div> === Location Tag === <div style="border-style: dashed; border-width: 1px;"> <div style="padding-left: 5px;"> The '''Location''' tag is used in both buildings and [[Loot|items]]. On items, the tag is used to determine where this item can spawn. On buildings, this tag is used to roughly classify the type of building it is. There are '''thirteen''' different Location tags items and buildings can have. ; Items Almost every item has '''one or more''' Location tags, generally two or more. This tag is used by the {{PAGENAME}} to determine which type of buildings the item can spawn in. An item's Location tag(s), in general, match up with the type of place you would normally find an item like this (e.g. The [[Ammo Box]] has the ''Military'' Location tag, the [[Firefighter Axe]] has the ''Firefighter'' Location tag). Items that have no Location tags can, in general, spawn where ever its Category tag will allow it. {|class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" ! Tag ! Definition ! Example Building ! Example Item |- | style="font-weight: bold; text-align: center;" | Coast | Buildings and Items that would normally be found in coastal or fishing areas. | [[Small Boat]] | [[Drysack]] |- | style="font-weight: bold; text-align: center;" | Farm | Buildings and Items that would normally be found in Farmlands. | [[Barns]] | [[Garden Lime]] |- | style="font-weight: bold; text-align: center;" | Firefighter | Buildings and Equipment used by the [[Chernarus Fire Service]] | [[Fire Station]] | [[Firefighter Helmet]] |- | style="font-weight: bold; text-align: center;" | Hunting | Buildings and Items that would normally be found around [[Camping Areas]] or hunting grounds. | [[Camp House]] | [[Hunter Pants]] |- | style="font-weight: bold; text-align: center;" | Industrial | Buildings and Items that would normally be found around construction sites and factories. | [[Lathes Factory]] | [[Cable Reel]] |- | style="font-weight: bold; text-align: center;" | Medic | Hospitals and [[Medical Center|Medical Centers]] along with first aid/first response gear. | [[Hospital]] | [[First Aid Pouch]] |- | style="font-weight: bold; text-align: center;" | Military | Buildings and Items used by the [[Chernarussian Defence Forces]] around [[Military Camps]] & [[Military Bases|Bases]] | [[ATC Tower]] | [[KAS-74U]] |- | style="font-weight: bold; text-align: center;" | Office | Commercial office buildings and items that might be found in a typical office environment. | [[Offices]] | [[Tourist Map]] |- | style="font-weight: bold; text-align: center;" | Police | Buildings, Vehicles and Items used by the [[Chernarus Police]] | [[Police Station]] | [[Stab Vest]] |- | style="font-weight: bold; text-align: center;" | Prison | Prison Complex off the southern coast of [[Chernarus]]. Prisoner Garb and Military/Police equipment. | [[Storozh]] | [[Prisoner Jacket]] |- | style="font-weight: bold; text-align: center;" | School | Schools and Items that would be found in a school building. | [[School]] | [[School Backpack]] |- | style="font-weight: bold; text-align: center;" | Town | Buildings, both residential and commercial, and Items that would be found in the larger population centers. | [[Hotel]] | [[CR-75]] |- | style="font-weight: bold; text-align: center;" | Village | Buildings, largely residential, and Items that would be found in the smaller towns around Chernarus. | [[Piano House]] | [[Kitchen Knife]] |} ; Buildings ''See also: [[List of buildings]]''<br /><br /> Every building that spawns loot has '''one or more''' Location tags. These tags roughly classify the type of building it is. The Location tag does '''NOT''' determine '''where''' a building is. This tag is used by the {{PAGENAME}} to determine which items can spawn in the building. A building's Location tag(s) roughly match up with the type of building it is and where you would find it (i.e. The [[Construction Site]] has the ''Industrial'' Location tag, [[Deer Stands]] have the ''Hunting'' Location tag). {{Clear|Left}} <div style="display:flex; flex-wrap: wrap"> {{ItemLinkBox|type = Building | name = Coast | link = List of buildings#Coast | img = Boat.png |}} {{ItemLinkBox|type = Building | name = Farm | link = List of buildings#Farm | img = CowShed 2a.jpg |}} {{ItemLinkBox|type = Building | name = Firefighter | link = List of buildings#Firefighter | img = FireStation 6a.jpg |}} {{ItemLinkBox|type = Building | name = Hunting | link = List of buildings#Hunting | img = DeerStand 5.jpg |}} {{ItemLinkBox|type = Building | name = Industrial | link = List of buildings#Industrial | img = FactoryRandom 1a.jpg |}} {{ItemLinkBox|type = Building | name = Medic | link = List of buildings#Medic | img = MedicalCenter 6a.jpg |}} {{ItemLinkBox|type = Building | name = Military | link = List of buildings#Military | img = OfficerTent 4a.jpg |}} {{ItemLinkBox|type = Building | name = Office | link = List of buildings#Office | img = OfficeBuilding 3b.jpg |}} {{ItemLinkBox|type = Building | name = Police | link = List of buildings#Police | img = PoliceStation 3a.jpg |}} {{ItemLinkBox|type = Building | name = Prison | link = List of buildings#Prison | img = PrisonIsland 1c.jpg |}} {{ItemLinkBox|type = Building | name = School | link = List of buildings#School | img = School.jpg |}} {{ItemLinkBox|type = Building | name = Town | link = List of buildings#Town | img = Novodmitrovsk 4g.jpg |}} {{ItemLinkBox|type = Building | name = Village | link = List of buildings#Village | img = SmallGreenRedHouse 3a.jpg |}} {{Clear|Left}} </div></div></div> === Dynamic Spawning === <div style="border-style: dashed; border-width: 1px;"> <div style="padding-left: 5px;"> The {{PAGENAME}} also allows for a variety of spawning methods and locations, not just in buildings around [[Chernarus]]. ==== Spawning Inside Items ==== Some items can also spawn with other [[Loot|loot]] inside of it. Primarily [[Backpack|backpacks]] and [[Clothing|clothing]], these items can spawn [[Food and Drink]] and other small [[Equipment|tools]]. Both the primary item and the items inside of it are managed by the {{PAGENAME}} and adhere to the [[Central Loot Economy#Categories|categories]] and [[Central Loot Economy#Locations|locations]] tags. This means the primary item will not spawn with totally random loot inside of it, rather it spawns with loot that you might normally find in such a location (e.g. A [[Hiking Backpack]] will not spawn with an [[ATOG Scope]] inside of it). ==== Spawning With Attachments ==== In addition to spawning items inside of other items, the {{PAGENAME}} will also spawn [[Weapons#Ranged Weapons|firearms]] in with a random assortment of [[Attachments|attachments]] or [[Magazines|magazines]]. Firearms will not always spawn with attachments and when they do, it can be one or several attachments. This includes: * Detachable Magazines <small>(with a random amount of [[Ammunition|ammunition]])</small> * Sights & Optics * Muzzle Attachments * Various Handguards ==== The Infected ==== In addition to being able to spawn within other items, [[Loot|loot]] can also spawn on or held by the [[Infected]]. Able to spawn with a variety of clothing, headwear, vests and backpacks, the [[Infected]] can also spawn with items in their inventory. Based on the "type" of Infected it is and where it is at, they can carry everything from food and drink, to tools and ammunition. ==== World Items ==== Some items, namely fruit, mushrooms and small stones, do not spawn in the same fashion as other items. Instead the {{PAGENAME}} will randomly spawn these items in certain locations. Apples, plums and pears around their respective trees. Mushrooms in the forests or other dimly lit locations. Stones around and on [[railroad|railroads]] and along dirt [[Hiking Trails|hiking trails]]. </div></div> === Variable Conditions === <div style="border-style: dashed; border-width: 1px;"> <div style="padding-left: 5px;"> ''See Also: [[Loot#Item Condition|Item Condition]]''<br /><br /> To better simulate a lived-in world, [[Loot|loot]] doesn't always spawn in ''Pristine'' or brand new condition. Instead, the {{PAGENAME}} spawns items within a range of conditions. Items can spawn in one of the following conditions: * Pristine * Worn * Damaged Items never spawn in ''Ruined'' condition. </div></div> <!-- === Zones === <div style="border-style: dashed; border-width: 1px;"> <div style="padding-left: 5px;"> * Items </div></div> === Additional === (avg/min/max/quant/counts/tags) <div style="border-style: dashed; border-width: 1px;"> <div style="padding-left: 5px;"> * Items * Map </div></div> -->
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