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''Due to the fact that updates included in an Experimental build can change at any time and may not make it to the Stable branch, all changes listed in the Experimental Changelog section should be considered "undocumented." The development team does not always provide an official list of changes for Experimental builds, and as such anything listed here should be considered unofficial.''
 
''Due to the fact that updates included in an Experimental build can change at any time and may not make it to the Stable branch, all changes listed in the Experimental Changelog section should be considered "undocumented." The development team does not always provide an official list of changes for Experimental builds, and as such anything listed here should be considered unofficial.''
   
  +
There is not a separate Experimental build available at this time. Please check back in the future.
=== v0.62.144063 (15 Jan 2018) ===
 
  +
 
== List of Stable Changelogs ==
  +
 
=== v0.62.144063 (17 Jan 2018) ===
   
 
'''Programming & Game Engine:'''
 
'''Programming & Game Engine:'''
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* Security issues
 
* Security issues
 
== List of Stable Changelogs ==
 
   
 
=== v0.62.143758 (19 Dec 2017) ===
 
=== v0.62.143758 (19 Dec 2017) ===

Revision as of 12:45, 17 January 2018

Changelog

Note: this page covers the Standalone version of DayZ; for information on the Mod, see Mod:Changelog.

This page lists the changes made to DayZ Standalone over the course of its development, beginning with its initial release version of 0.28.113734 on 16 Dec 2013. While its editors do strive for accuracy and completeness, this list is not official and should not be treated as such. Some information may be taken from or corroborated with the official changelogs, but each release is documented here independent of official sources, most often prior to a Stable release as a new version is incubating on the Experimental branch. With that said, this list can change at any time (especially Experimental changelogs) as things are added, removed, or altered in some way.

Note: Beginning around the release of v0.53, this changelog shifted away from directly copying the official changelog following a Stable update to instead using its own format. We now compile our own unique changelog during the time that an update is on the Experimental branch, then present a finished list of our own creation when that update is pushed to the Stable branch. This allows us to document each update as it takes shape and present all relevant observations regarding issues, fixes, and unreleased features/items/information in the most thorough manner possible for the good of historical record. Let it be said one more time that we are not an official source and should not be treated as such.

Experimental Changelog

Due to the fact that updates included in an Experimental build can change at any time and may not make it to the Stable branch, all changes listed in the Experimental Changelog section should be considered "undocumented." The development team does not always provide an official list of changes for Experimental builds, and as such anything listed here should be considered unofficial.

There is not a separate Experimental build available at this time. Please check back in the future.

List of Stable Changelogs

v0.62.144063 (17 Jan 2018)

Programming & Game Engine:

Fixed:

  • Security issues

v0.62.143758 (19 Dec 2017)

Fixed:

  • Christmas items not spawning without a server persistence wipe
  • BattlEye update included

v0.62.143640 (14 Dec 2017)

New Things:

Programming & Game Engine:

Fixed:

  • Server crash
  • Client crashes
  • Server kick (erroneous)

v0.62.143267 (22 Nov 2017)

Fixed:

v0.62.142963 (09 Nov 2017)

Fixed:

  • Security issues

v0.62.142502 (18 Oct 2017)

New Things:

v0.62.142080 (26 Sep 2017)

Fixed:

  • Server crashes related to player actions

v0.62.141072 (09 Aug 2017)

Fixed:

  • Ghillie Gun Wrap equipment standing out against the environment when in the shade

v0.62.140694 (02 Aug 2017)

Programming & Game Engine:

  • Map color palette changes (ground texture, clutter)


Fixed:

  • Ghillie equipment standing out against the environment (changes to ghillie colors & shaders)

v0.62.140525 (19 Jul 2017)

Programming & Game Engine:

  • Changes to wind samples


Fixed:

  • Client crashes (particularly upon disconnect)
  • Ghillie items not matching updated environment color palette
  • TrackIR not working at all or performing poorly

v0.62.140275 (28 Jun 2017)

Programming & Game Engine:

  • Tweaked vehicle behavior on dirt roads


Fixed:

  • Common client crash related to memory
  • Incorrect Sedan spawn
  • Official & Community servers displaying on the wrong pages of the Server Browser

v0.62.140099 (21 Jun 2017)

New Mechanics:

  • Vehicles can be destroyed using a Matchbox (temporary)


Updated Locations:


Programming & Game Engine:

  • Server Browser now updated with Official and Community tabs in place of the former Internet tab to accommodate earlier changes
  • AI alert reaction values tweaked
  • Ambient insect & bird audio tweaked
  • Ground clutter reworked with improved visual configuration
  • Sky shader changes


Fixed:

  • Clouds showing as strange colors
  • Collision with trees and some castle objects
  • Collision for Bus to lessen chance of getting stuck on terrain
  • Crafting recipes which involve a Barrel not producing anything
  • Incorrect V3S spawning location
  • Issues with input devices
  • Ladders causing players to fall upon reaching the top
  • Q & E keys causing character to stutter during movement
  • Tweaks to vehicle physics
  • Client & server crashes related to memory management
  • Server crashes related to server storage

v0.62.139835 (07 Jun 2017)

New Things:


New Mechanics:

  • Weapon sway drastically changed
  • Some small trees among the new foliage can be cut twice, yielding 6 wooden sticks instead of merely the usual 3


New Locations:


Updated Locations:


Programming & Game Engine:

  • Sound
    • New ambient sounds
  • Lighting
    • Map-wide lighting improvements
  • Weather
    • Improved rain behavior
    • Improved wind behavior
    • Wind shader for visible effects on plants, rain, etc.
  • Servers
    • The former Public hive is now split into Official (Bohemia Interactive) and Community (rented) servers


Fixed:

  • Portable Gas Lamp not lighting up the environment when turned on
  • Small improvements to satellite textures


Known Issues:

  • Crafting recipes which involve a Barrel consume their ingredients but do not produce anything
  • Inventory slots may sometimes become "stuck" and prevent the player from moving anything in/out of those particular slots
  • Skin texture may sometimes be lost from a character's head, resulting in "blank face"
  • Textures for any model (item, world object, etc.) may be delayed in properly loading into view


Found in the Files:

  • N/A

v0.61.138957 (03 May 2017)

This patch is a hotfix intended to address issues with the Stable release of 0.61.138792. It does not introduce any new features or changes to the game, only fixes and improvements.

Fixed:

  • Client freezes when moving with a lightsource
  • Vehicle acceleration stacking when bound to multiple keys

v0.61.138792 (26 Apr 2017)

This patch is a hotfix intended to address issues with the Stable release of 0.61.138602. It does not introduce any new features or changes to the game, only fixes and improvements.

Fixed:

  • Getting stuck at the loading screen after being in queue for a server

v0.61.138602 (05 Apr 2017)

This patch is a hotfix intended to address issues with the Stable release of 0.61.138458. It does not introduce any new features or changes to the game, only fixes and improvements.

Fixed:

  • Client crash related to vehicles
  • Vehicles getting stuck on low obstacles
  • Security updates

v0.61.138458 (29 Mar 2017)

This patch is a hotfix intended to address issues with the Stable release of 0.61.138043. It does not introduce any new features or changes to the game, only fixes and improvements.

Programming & Game Engine:

  • Tweaks to persistence of destroyed vehicles
  • Tweaks to vehicle driving behavior
    • Driving without wheels
    • Cars sliding without wheels
  • Tweaks to player login process (to minimize instances players getting stuck at connecting screen)
  • Improvements in physics for vehicles and throwing actions


Fixed:

  • Animals stuck in mid-animation after dying
  • Animals floating in the air or stuck in the ground
  • Wolf Pelts can now be properly tanned

v0.61.138043 (08 Mar 2017)

This patch is a hotfix intended to address issues with the Stable release of 0.61.137871. It does not introduce any new features or changes to the game, only fixes and improvements.

Programming & Game Engine:

  • Server version is now displayed in chat upon server connection
  • Tweaked ghillie suit heat values


Fixed:

  • Damage issues (headshots, infected)
  • Disappearing bodies of unconscious players who exit the game

v0.61.137871 (22 Feb 2017)

This patch is a hotfix intended to address issues with the Stable release of 0.61.137813. It does not introduce any new features or changes to the game, only fixes and improvements.

Programming & Game Engine:

  • Vehicles re-enabled (01 Mar 2017)
  • Improvements to server memory usage


Fixed:

  • Invisible zombies (additional fixes)
  • Server crash caused by vehicles

v0.61.137813 (17 Feb 2017)

This patch is a hotfix intended to address issues with the Stable release of 0.61.137741. It does not introduce any new features or changes to the game, only fixes and improvements.

Fixed:

  • Client crash upon connecting
  • Invisible zombies
  • Some common memory crashes on x64 client
  • Server-side logs

v0.61.137741 (13 Feb 2017)

This patch is a hotfix intended to address issues with the Stable release of 0.61.137680. It does not introduce any new features or changes to the game, only fixes and improvements.

Fixed:

  • Player's hand slot contents appearing differently to other players
  • Light sources causing significant FPS drops

v0.61.137720 (10 Feb 2017)

This patch is a hotfix intended to address issues with the Stable release of 0.61.137680. It does not introduce any new features or changes to the game, only fixes and improvements.

Programming & Game Engine:

  • Improved server performance


Fixed:

  • Disappearing corpses
  • Client FPS drops
  • Server crashes

v0.61.137680 (09 Feb 2017)

This patch is a hotfix intended to address issues with the Stable release of 0.61.137624. It does not introduce any new features or changes to the game, only fixes and improvements.

Fixed

  • FPS drops when shooting

v0.61.137624 (03 Feb 2017)

This patch is a hotfix intended to address issues with the Stable release of 0.61.137517. It does not introduce any new features or changes to the game, only fixes and improvements.

Fixed:

  • Invisible vehicles
  • Server crashes

v0.61.137517 (01 Feb 2017)

This patch is a hotfix intended to address issues with the Stable release of 0.61.137076. It does not introduce any new features or changes to the game, only fixes and improvements.

Programming & Game Engine:

  • Continued improvement to network sync
  • Melee weapon behavior tweaked (impact now on cursor)
  • Server performance optimizations
  • Tweaked torch light source position
  • Vehicles enabled (Experimental only)


Fixed:

  • SKS, CZ61 suppressed sound tweaked
  • Log-side error messages
  • Security enhancements
  • Server crashes
  • Texture issue for piles of leaves
  • Lifetime cleanup of certain items

v0.61.137076 (10 Jan 2017)

This patch is a hotfix intended to address issues with the Stable release of 0.61.136960. It does not introduce any new features or changes to the game, only fixes and improvements.

Programming & Game Engine:

  • Continued improvement to network sync, particularly relative to vehicles (vehicles still disabled)


Fixed:

  • Fireplaces can once again be placed inside buildings for use
  • Persistence of tents
  • Thunder & lighting should no longer randomly occur during all weather types
  • Vehicles should no longer fall through the map
  • Server crashes

v0.61.136960 (04 Jan 2017)

This patch is a hotfix intended to address issues with the Stable release of 0.61.136821. It does not introduce any new features or changes to the game, only fixes.

Programming & Game Engine:

  • Improved system for vehicle network sync (vehicles still disabled)


Fixed:

  • Player status may become stuck
  • Wolves kill players after they have disconnected
  • Correction of sun's position in the sky
  • Server crashes

v0.61.136821 (21 Dec 2016)

This patch is a hotfix intended to address issues with the Stable release of 0.61.136770 regarding server crashes, desync of container contents, as well as sound effects related to weapons, infected, and animals. It does not introduce any new features or changes to the game, only fixes.

v0.61.136770 (19 Dec 2016)

New Things:

  • Animals
  • Clothing
  • Equipment
  • New Buildings
    • Radar command building (finished)
  • Newly Enterable Buildings
    • Barracks (L-shaped)
    • Medium white church
  • Updated models
    • Large Military Tent (building)
    • PSO-1 Scope now has red numbers on model
    • FNX45 MRDS is now black instead of tan
    • Ladders on green watchtowers, water towers, hospitals, cranes, and metal watchtowers are updated
  • Vehicle HUD (heads-up display) displaying current gear and speed
  • Weapon sounds (supported by new audio technology)
  • World objects
    • Caravan (various locations)
    • Hanging dead infected


New Mechanics:

  • "Hide Body" function disabled (awaiting re-implementation with Shovel)
  • Perishable foods (fruits & vegetables) can now be dried in an empty cooking container such as a Cooking Pot
  • Player vision is now heavily blurred when the inventory screen is open
  • Voice chat icon now has transparent background (no black box)
  • Big Military Tent Backpack can now be carried in a player's hands
  • Police Car now sometimes spawns with removable Sedan Wheel(s)
  • Infected now sometimes spawn with loot


New Locations:


Updated Locations:


Programming & Game Engine:

  • Enfusion
    • First iteration of new sound technology (via Arma 3 Eden)
    • Dynamic shadows implemented for renderer
    • Dynamic spawning system for Infected
    • Revamped server browser with updated visuals and functionality
    • Login queue implemented; queue position screen added
    • Network synchronization improvements
    • Light source rendering distance increased
    • 64-bit client .exe (initial testing purposes only)
    • Debug console added for data collection (Experimental only)
  • Other


Fixed:

  • Grenades can go through broken windows with out getting stuck in the air
  • Light no longer goes through walls (new dynamic shadows)
  • Loot inside containers now takes damage unless it's in a protector case
  • Players no longer see their own dead ragdoll body for a short time before "You Are Dead" screen appears
  • Rangefinders are working again
  • Red dot sights now work properly
  • Vault action and item hot bar are more responsive


Known Issues:

  • Characters
    • Player models may experience deformation when entering a structure under high ping
    • Player models sometimes have an all-black head (missing skin)
    • At longer distances player models may render without any clothing or equipment
    • Character modifiers/status can become stuck or not update properly
  • Infected
    • Able to push characters into objects/walls
    • Not responding properly to suppressed gun sounds
  • Sounds
    • Player sounds need balancing
    • Infected sounds are sometimes too quiet


Found in the Files:

v0.60.136555 (08 Dec 2016)

This patch is a hotfix intended to address issues with the BattlEye anti-cheat on the Stable release of 0.60.136348. It does not introduce any new features or changes to the game, only fixes.

v0.60.136348 (28 Nov 2016)

This patch is a hotfix intended to address security concerns with the Stable release of 0.60.133913. It does not introduce any new features or changes to the game, only fixes.

v0.60.133913 (20 Jul 2016)

This patch is a hotfix intended to address issues with the Stable release of 0.60.133861 regarding missing warning/error messages. It does not introduce any new features or changes to the game, only fixes.

v0.60.133861 (15 Jul 2016)

This patch is a hotfix intended to address issues with the Stable release of 0.60.133811 regarding interaction with tents, barrels, garden plots, etc. It does not introduce any new features or changes to the game, only fixes.

v0.60.133811 (13 Jul 2016)

This patch is a hotfix intended to address issues with the Stable release of 0.60.133617 regarding server crashes and loss of player equipment. It does not introduce any new features or changes to the game, only fixes.

v0.60.133617 (22 Jun 2016)

This patch is a hotfix intended to address issues with the Stable release of 0.60.133516 in regards to character status updates and game crashes. It does not introduce any new features or changes to the game, only fixes.

v0.60.133516 (15 Jun 2016)

New Things:

New Mechanics:

  • Pressing the reload key ("R") now chambers a round or cycles the bolt depending on which weapon you're using; magazines and clips must be used via the hotbar or inventory screen
  • Weapons which are not automatic or semi-automatic must be manually cycled after each shot (e.g. Mosin, MP-133)
  • FN FAL now accepts optics attachments
  • Tripwires with a grenade attached now detonate immediately upon activation
  • Players are now able to carry backpacks in their hands
  • Infected are now able to jump/climb over some obstacles
  • Central Loot Economy


New Locations:


Updated Locations:


Programming & Game Engine:

  • Enfusion
    • First iteration of new renderer technology (visuals only)
    • Switch from DirectX 9 to DirectX 11
    • Improved environmental effects such as lighting, bodies of water, volumetric fog, rain, etc.
    • Improved video performance (FPS) (work-in-progress)
  • User Interface
    • Previous "New UI" is now standard and mandatory
    • New welcome screen and main menu
    • New inventory screen, including the ability to zoom in/out on the character and see what they are holding
    • New server browser, including a "Password" column as well as incompatible version numbers listed in red and compatible in green as a replacement for previous icons
    • New settings menus, including single page video settings
    • Vehicles and some other containers (i.e. fireplace) get reworked inventory
    • Consumable items now show their % as a bar at the bottom of their inventory space
    • Temperature of items is now indicated with blue for cold, not just red for hot
    • The "View Contents" action is no longer necessary to loot a container or player body; "Vicinity" is now separate from nearby bodies and containers
    • Infected now have their own inventory
  • Other

NOTE: As of build 133516, HDR is restricted to "Very Low."


Fixed:

  • Bear Trap, Land Mine, M4A1, AK101, AK Folding Buttstock, and UK Assault Vest are spawning again
  • Individual base items can no longer be used to craft multiple arrows
  • Exploitable gas tank at Veresnik barracks has been relocated
  • In-game map is now viewable again using the new UI
  • Players are no longer able to move items between their inventory and the vicinity while restrained


Known Issues:

  • Game Engine
    • Players may experience various small graphical issues in the first iteration of the new Enfusion renderer
  • User Interface
    • Unable to open inventory screen while floating or swimming
  • Vehicles
    • FPS may drop when a player is driving a vehicle in the rain
    • Two vehicles driving very near to each other may cause rollback and other issues
  • Player
    • Players will sometimes log in without clothing or items and no attachments on the firearm on their back (firearm in hands is unaffected)


Found in the Files:

v0.59.131908 (04 Mar 2016)

This patch is intended to be a supplement to the earlier hotfix release of 0.59.131642. It contains some bug fixes and security enhancements, but does not add any new content.

v0.59.131642 (17 Feb 2016)

This patch is intended to be a supplement to the earlier hotfix release of 0.59.131498. It contains some bug fixes and security enhancements, but does not add any new content.

v0.59.131498 (10 Feb 2016)

This patch is intended to be a supplement to the earlier hotfix release of 0.59.131440. It contains some bug fixes and security enhancements, but does not add any new content.

v0.59.131440 (04 Feb 2016)

This patch is intended to be a supplement to the earlier hotfix release of 0.59.131121. It contains some bug fixes and security enhancements, but does not add any new content.

v0.59.131121 (13 Jan 2016)

This patch is intended to be a supplement to the earlier hotfix release of 0.59.131009. It contains some bug fixes, removes some of the seasonal Christmas Trees (but not all), and adds a new feature to the UI.

Programming

  • It is now possible to turn on and off some chat messages including system, global, direct, vehicle, and radio. (new UI only)

v0.59.131009 (21 Dec 2015)

This patch is a hotfix intended to address issues with the Stable release of 0.59.130861 in regards to performance improvements, unusable weapon optics, reloading weapons, desync in the presence of multiple vehicles/players, persistence of vehicle parts, and vehicles sliding on their own. While hotfixes are not usually intended to introduce any new features or changes to the game, some new items have been included with this release. Due to its seasonal timing, this patch included Christmas Trees.

New Things

v0.59.130861 (10 Dec 2015)

New Things:

New Mechanics:

  • Barrels can now be punctured with a knife to create a Barrel with Holes
  • Firearms
    • It is now possible to chamber a round and then attach a magazine (i.e. 1+5 rounds for CR527 Carbine)
    • Pistols now spawn with their slide back to indicate that they are empty
    • Snaploaders (i.e. 5Rnd Clip) now load ammunition into the gun's internal magazine and do not stay attached to the gun
  • Improvised Ashwood Short Bow must now be manually reloaded after every shot
  • The number of available hotkey slots is now limited, and the number available increases depending upon what clothing you are wearing. Each piece of clothing has an assigned value of "quick bar bonus" that adds that number of slots to what you have available
    • Hotkey slots are now numbered
  • Tripwire can now have a grenade attached to it.
  • Vehicles
    • Bus Double Wheel and Truck Double Wheel are now necessary for the rear axle(s) of their respective vehicles
      • Double Wheels can be split into two single wheels using a Crowbar
      • Double wheels of either type can be created by combining two of the appropriate single wheels (new UI only)
    • Manual transmission is now implemented (shift gears using "Q" and "E" keys by default)
    • Vehicle body panels (door, hood) can be removed using a Wrench
    • Vehicle wheels must be removed using a Lug Wrench
    • V3S can now carry two individual Truck Wheels behind the cab that do not take up general inventory space


New Locations:

  • N/A


Updated Locations:


Programming:

  • 300 Rnd Ammo Box is now known as Ammunition Box
  • 7.62x39mm Rounds and .45ACP Rounds are now spawning in non-military areas
  • Aspect ratio is now set automatically based on your display's resolution and users do not have the option to set it manually [1]
  • Berezhki re-added as a player spawn point
  • Burlap Sack is now only 1 slot
  • Motobike Helmet and Gas Mask can no longer be worn together
  • Network communication optimizations (80% reduction in network messages, reduced size of network messages) [2]
  • Players now spawn with a Walkie-Talkie, Alkaline Battery 9V, and Road Flare (Experimental builds only)
  • Repeater internal magazine capacity reduced from 11 rounds to 7
  • Server-side changes
    • Max player limit is now 75
    • More processes have been changed to x64 (64-bit) for improved server performance, intended to reduce desync
  • Weapon sway has been reduced
  • Zombies reintroduced in large numbers


Fixed:

  • AK Handguard Rail does not accept attachments
  • Bear Traps and Land Mines are not persistent
  • Car Tent does not fit in V3S inventory
  • Cooked meat (including fish) makes you sick
  • Certain firearms do not fit inside tent inventories
  • Clothing and Equipment that has been repaired does not always display properly updated condition
  • Crafting fertilizer in a barrel does not produce enough to use in tanning pelts into leather
  • Duct Tape does not despawn over time
  • Error message upon loading game: "Confirmation of Changes -- Bad vehicle type B_762x51_Ball_Five"
  • Fireplaces can be moved on the ground by dragging them around in the inventory screen
  • Fireplaces continue to glow long after they have burned all their fuel
  • Firing a gun may only produce the associated noise and visual effects to the person firing, appearing to other players as though the gun had not been fired
  • Fish Net Trap consumes an entire stack of Netting when crafted
  • Fish Net Trap degrades condition without use
  • Forcefeeding another player Human Steak makes yourself sick
  • Forcefully unlocked doors allow zombies through despite the door still being "closed"
  • Fuel gauge in V3S always shows empty
  • Game crashes after painting Blaze 95 with Spraypaint
  • Gas Mask is able to be equipped with the Ballistic Helmet
  • Handcuffs show as pristine condition on the ground regardless of actual condition
  • Improvised Ashwood Short Bow disappears when crafted if player already has a weapon
  • Items in a vehicle's inventory are unable to be transferred directly to another vehicle or person; items must first be put on the ground\
  • Items may be seen and interacted with in the inventory screen even when they are on another floor of the building
  • Items showing on the ground on main menu screen
  • Izh 18 Rifle has no sound to other players but can be heard by the person firing it
  • Liquid containers and some stacked items are not updating percentage/quantity of contents properly
  • Placing hot food in your inventory may quickly kill you
  • Players are able to exit a wrecked vehicle without opening the door first
  • Players "swimming" on land
  • Police cars spawning twice in one spot
  • Reloading a primary weapon (i.e. rifle) requires that weapon to be in your inventory or on your back (new UI only)
  • Scopes equipped to rifles may disappear when the rifle is painted with Spraypaint
  • Splint uses more than one rag when crafted
  • Steyr AUG equipped with Suppressor NATO produces the wrong sound when fired
  • Truck Battery or Glow Plug are unable to be installed on V3S when top row of vehicle inventory is in use
  • Truck Wheels on V3S are automatically repaired on server restart
  • UMP45 cannot be equipped with a flashlight
  • Vaulting a fence with a weapon in your hands results in dropping the weapon
  • V3S engine behaves erratically when vehicle becomes stuck
  • V3S will sometimes tip over at very low speeds on uneven surfaces
  • V3S works even with a ruined Glow Plug and/or Truck Battery
  • Vehicles unable to be refueled unless engine is running
  • Weapon handguards are unable to be removed or swapped out
  • Wrong description for some versions of Leather Hat, Leather Storage Vest, Leather Jacket, and Leather Moccasins


Known Issues:

  • Barrel with Holes despawns after 30 minutes (not being counted as persistent)
  • Cooking Pots filled with water cannot be stored inside another container
  • Drinking from a cooking pot with an item in it will get you fully hydrated
  • Emptying a vessel such as a Canteen is not always successful
  • Key bindings for hotbar items may sometimes be lost when player logs in and out of the game
  • Rangefinder will only indicate a maximum distance of 8m
  • Vehicles
    • Bus Double Wheel and Truck Double Wheel are unable to be repaired using Tire Repair Kit
    • Players may be unable to exit the Offroad Hatchback until they relog
    • Players may be unable to remove vehicle parts (old UI only)
    • Players may be unable to sit in the CoDriver seat of the Offroad Hatchback
    • Vehicle wheels may be removed without using a Lug Wrench (new UI only)
    • Vehicles are able to be driven even with some necessary parts in a ruined state (i.e. Spark Plug, Car Battery)
    • Vehicles can appear to have missing wheels even when all wheels are attached; which ones appear missing varies from player to player
    • Vehicles may move on their own when parts are removed from them
    • When entering an Offroad Hatchback, there is no option to get directly into the CoDriver seat (rear seat is default instead)
    • Wheels may despawn from a vehicle, even while it is being driven
  • Weapons
    • Some weapons do not have a reloading animation
    • Scopes on weapons may appear to have missing textures when looking through them
    • Various issues with the actual process of reloading
  • Wardrobe world container is inaccessible (new UI only)
  • While harvesting fruits/vegetables grown via horticulture, they may disappear if you do not have room for them in your inventory


Found in the Files:

v0.58.129488 (14 Sep 2015)

This patch is a hotfix intended to address issues with the Stable release of 0.58.129143 in regards to loot cleanup and player camps. It does not introduce any new features or changes to the game, only fixes.

v0.58.129143 (26 Aug 2015)

New Things:


New Mechanics:

  • New Inventory UI
    • Work-in-progress; accessible using Steam launch parameter "-newui"
    • Includes previously shown menu screen, new inventory screen, and new in-game player list
  • New 3rd Person Perspective (3PP) camera is back in
    • Use "Q" and "E" keys to shift over-the-shoulder view from left to right or vice versa
  • Major changes to vehicle mechanics
    • Repair is now necessary to operate V3S (wheels, glow plug, and battery for now)
    • VS3 now has an inventory, including dedicated slots for necessary parts
    • Wheels can now be removed from V3S individually, can be popped by damage, and visibly show as popped
  • Unpacking boxes of ammo or nails now gives paper in addition to standard contents
  • Clothes now can only be torn into Rags with a sharp object (knife, ax)
  • A fire can now be built inside fireplaces in houses
    • Fireplace must be compatible (chimney, fireplace grille required)
    • Smoke will spout from the chimney outside when a fire is lit in the fireplace
    • Cooking is possible using a Cooking Pot
  • Matches can now be combined
  • Many items will now become wet just like clothing
  • New Humidity status indicator: "Drenched"
    • Serves as the new highest level indicator: Damp -> Wet -> Soaked -> Drenched
  • Fish Net Trap can now be used to catch Mackerel (saltwater) and Carp (freshwater)
  • Animal Lard can now be cooked and safely eaten
  • Pumpkin Slices can now be cooked
  • AK Handguard Rail can now be painted green with Spraypaint
  • Dying of clothes is now possible in the Oil Barrel
  • A Cooking Pot with water in it displays a percentage to indicate how full it is
  • Clothing must be removed from the player's body and emptied of all items before it can be wrung out when wet


New Locations:

  • N/A


Updated Locations:

  • N/A


Programming:


Fixed:

  • Map-wide global "ghost sounds" should no longer occur (i.e. opening a can of soda)
  • Items in hands may be dropped when vaulting
  • Infinitely stacking inventory containers and other container abuse
    • Able to fit firearms and ammo in Flaregun
    • Vests used for storage inside other containers
    • Gas Stoves being stacked inside of one another
  • Open cans of food become stuck in the floor/ground
  • Unable to tan animal pelts with Garden Lime even when there is a sufficient amount
  • Land Mine does not explode and/or cause damage when detonated
  • Zombie ragdoll physics causing issues when they are run over by a vehicle
  • Zombies can pass through closed doors
  • Inventory displaying clothing and weapons in the order they are picked up
    • Items may be lost when logging in and logging out due to rearranging of inventory
  • Issues with door sounds on V3S
  • Unable to use a firearm after taking it from another player
  • Bear Trap does not work on zombies
  • Torch fails to render flames
  • Cooking Pot does not cool down over time
  • Raincoat is unable to be repaired with Leather Sewing Kit
  • Chest Holster is unable to be repaired with Leather Sewing Kit
  • Some shoes are unable to be repaired with Leather Sewing Kit
  • Vests are unable to be repaired with Leather Sewing Kit
  • Canvas Pants are unable to be repaired with Sewing Kit
  • Unable to set up Land Mine
  • Swapping one melee item with another will cause the dropped item to stand upright
  • Suppressor East not fitting correctly on AKS-74U
  • Multiple quick hotbar key presses causes character to be unable to drink from wells
  • Cannot hold/use items in hands
  • Tactical Bacon does not seem to affect your hunger
  • Bayonets do not give the option to chop sticks/get kindling
  • Batteries not spawning
  • MP5 Buttstock not spawning
  • Sounds reversed on doors
  • Unconsciousness bugged; player non-responsive to treatments, no status feedback when help is administered
  • Baseball Bat Nailed disappears after a few seconds when placed on the ground
  • Roof of the office building in Berezino is invisible when in 3PP
  • Items inside tents do not show quantity
  • FPS drops when you put items inside other items (and inside other items, and so on)
  • Attachments disappear from M4A1 when gun is painted using Spraypaint
  • Crossbow creates light when shooting in the dark
  • LongHorn shows ammo as .308mm instead of .308 inches
  • Cooking Pot on Fireplace is accessible from a distance using inventory view
  • You cannot switch hotbar items while there is something in your hands
  • Zombies pause and rotate side to side prior to attack
  • Problems with reloading a weapon by dragging and dropping ammunition in the inventory screen (new prototype UI only)
  • Moving anything over compass in inventory calls an exception (new prototype UI only)
  • Cannot run while accessing inventory (new prototype UI only)
  • Cannot climb ladders (new prototype UI only)
  • Items with variable quantities do not display their stored quantity (new prototype UI only)
  • Unable to respawn via in-game menu (new prototype UI only)
  • Unable to connect to servers (new prototype UI only)
  • Combat Knife is invisible when placed into Military Boots (new prototype UI only)


Known Issues:

  • Cooked meat will sometimes make players sick
  • Fuel gauge in V3S always shows empty (except when viewed from outside the truck)
  • Fireplace continues to glow without fuel until server restart
  • Fireplace will sometimes disappear soon after being created
  • Garden plots will sometimes disappear soon after being created
  • Incorrect character animations at the Main Menu
  • Error message pops up when quitting the game
  • Some crafting functions for the Oil Barrel not working properly
    • Barrel cannot be emptied or filled
    • Leather items disappear when attempting to dye them
    • Tanning a Cow Pelt in a barrel makes the fertilizer and cow pelt disappear
  • Liquid containers and some stacked items are not updating percentage/quantity of contents properly
  • Handguards and foregrips cannot be removed or modified
  • Interacting with a Cooking Pot does not give an option to "View Contents" while attached to a Fireplace
  • Cooking Pot can't be stored/placed inside barrels
  • Weapon attachments sometimes appear invisible in 3rd person perspective
  • Doors showing as opened or closed when they are actually the opposite
    • Door open/close sounds sometimes heard when doors are not being interacted with
  • "False duplicates" of items may be shown in your inventory view requiring re-log to correct
  • All clients involved in a gunfight may not hear all proper gunshot sounds
  • Camps with multiple tents may experience issues interacting with items
  • Cannot access vehicle inventory (new prototype UI only)


Found in the Files:

v0.57.128177 (10 Jun 2015)

New Things:

New Mechanics:

  • Infected can now have their legs broken
    • Infected will crawl when they have broken legs
  • Player limbs can now be "bumped" and "chipped" before becoming fractured or broken
  • Putting something in your hands now removes it from that slot in inventory
  • Inventory system has been remade; putting something in your inventory will place it on the top, the second equipment below it and so forth
  • Rebalancing of Infected damage threshold
  • Meat, fruit, and vegetables are now able to be skewered and cooked over a fire
    • Meat becomes cooked (and eventually burnt)
    • Fruit and vegetables become dried
  • Propane canisters now have a percentage
  • LongHorn is now able to be used without a scope
  • Can now place the crossbow holosight on the LongHorn
  • Placing a lit fireplace in your inventory will set the player on fire
  • Fireplaces can now be lit using a Hand Drill Kit
  • Pumpkins can now be cut into Pumpkin Slices
  • Mixing water and disinfectant now creates a pesticide usable on plants
  • Various new actions with the Oil Barrel
    • Combining guts and plant material in a barrel creates fertilizer
    • A barrel with water is now required to tan pelts into leather
    • Clothing made of cloth or leather can now be dyed using natural supplies (bark, berries)
  • Armbands can now be created from Rags
  • Long Wooden Sticks have now replaced Ashwood Sticks and changed properties
    • These can be put on your back like a melee weapon
    • They are pre-sharpened and can be used to cook meat or fruits/vegetables over a fire
    • A knife can be used to cut one of these from a tree, and they can be broken down into 3 Wooden Sticks
  • Items in the environment (not in someone's inventory) can now become damaged
  • Compass now shows direction from within the item hotbar
  • Can no longer exploit the FoV whilst zoomed in (FoV doesn't change when looking trough a scope)
  • Changes to the 3PP camera mode
  • Improvised Rope can now be crafted from stacks of Rags
  • Earthworms can now be obtained by digging the ground with any type of Knife
  • A stone oven Fireplace now requires 8 full-sized Stones
  • Torch can be crafted using a Wooden Stick and a rag
    • Option to add resin by interacting with a tree with the Torch in your hands
  • Fish Net Trap can be crafted using Metal Wire and Netting
  • Long Range Scope can no longer be attached to the Mosin 9130

New Animations:

  • Carrying a barrel
  • New animal animations (eg. sitting)

New Locations:

Updated Locations:

Programming:

  • Central Loot Economy re-implemented
  • New inventory back-end
  • Redistribution of infected spawns (to high-population areas)
    • Total number of infected per map increased from 1100 to 1240
  • Skalisty Island added as a spawn point

Fixed:

  • Fixes to Infected movement
  • Pumpkins into hands bug
  • Lower body disappearing after rolling on the ground
  • Rubber arms when throwing items
  • Animations of "making a garden plot" and "digging tile" missing or just glitching
  • Landmine bug when taken into hands
  • V3S occupant sitting behind the cabin
  • Sick status from infected wound incurable
  • Tree collisions obstructing path of V3S
  • Many duping methods fixed
  • Bug causing character to be Starving and Dehydrated upon login
  • Sewing kits making items pristine
  • Suicide animation speeds up search for apples, berries, etc.
  • Crosshair disappears, tracks weapon sway
  • Item in Plate Carrier with Pouches and Gun Holster disapears while switching it with another item
  • Complete Plate Carrier set - inventory not sortable or move inside
  • Putting bayonet on M4A1 with improvised silencer
  • Adding holster to platecarrier+pouches removed inventory of vest
  • Chemlight can be used to ignite fireplace
  • Chemlight equips like a flashlight
  • Cannot produce redacted seeds (Cut out seeds) from plants
  • Failing to light a fireplace due to lack of safety uses up a single match
  • Fish cannot be cooked in campfire\stove
  • Invisible fireplace upon relogging
  • Plate carrier pouches cannot be repaired
  • Skinning Chickens no longer produces Feathers
  • Trigger sound of weapons can be heard over 200 meters
  • Door cannot be closed
  • Bugfixing on per-item quantity control (Central Economy)
  • Desync improved
  • Improvised Ashwood Short Bow bugged
  • Blaze is getting quickly ruined
  • Pistol suppressor on CR75 Does not sit in correct spot
  • JoeyX Sunglasses spawning again
  • Bolts Quiver spawning again
  • 12 Gauge Slug shells are spawning again (Experimental builds only)
  • Ballistic Helmet and Gas Mask can be equipped together again
  • Spinal fractures should be fixed now
  • Green Paramedic Pants and Paramedic Jacket are spawning again
  • Painting a gun will "lock" up gun in inventory and magazine detaches itself and disappear (fixed)
  • Logging out/in with a weapon in your hand makes it immovable (fixed)
  • Small Lake bugged north of Polesovo (fixed)
  • V3S drives without wheels (fixed)
  • Can't get into V3S (fixed)
  • Struggling to swim over new trench to Prison Island (invisible wall) (fixed)
  • Zombies dont see through chain link fences

Found in the Files:


NOTE: Builds of v0.56 were tested on the Experimental branch, but development was rolled into v0.57 before being released to the Stable branch.

v0.55.127157 (1 Apr 2015)

New Items:

New Mechanics:

  • New Zombie AI (combat/roaming behavior)
  • Horticulture Update
  • Cooking update (visual cooking states)
  • Stealth
  • New animal AI
  • Central Economy
  • Fireplace updates
  • New icons
  • Player control changes
  • New crosshair
  • Diseases
  • Increased Zombie Count
  • Changed Zombie Spawns
  • New idle animations (main menu)
  • New UI (main menu) (use -newui switch to try it out)
  • Forced Persistence
  • Weapon rebalancing
  • Zombie Rebalancing

New Animations:

  • New animal animations
  • Total rework of Zombie animations

New Locations:

Map:

  • Road improvements
  • Grassland improvements

Programming:

  • New Sensors
  • New Zombie Controller
  • New Zombie Physics
  • Noise system

Fixed:

Known Issues:

  • Visual bugs in zombie animations
  • Sound issues with zombies
  • On rare occasions, zombies may still clip through walls, fences and doors
  • A rare server crash
  • Items not spawning in proper places
  • Cannibalism does not induce sickness
  • Player footsteps aren't heard on runway and pavement at NE Airstrip and possibly other airstrips
  • Persistence loot and economy is bugged on Private Shards (Can be disabled until next update)

Undocumented:

  • New farmer zombie model
  • New "Summer House" building
  • Cartridges placed in a fireplace will "pop" off after a short while
  • Spraypaint, Gas Canisters, and grenades placed in a fireplace will explode after a short while
  • Number of animal spawns increased
  • Personal zoom view (without a scope or binoculars) has been reduced by 40%
  • Vehicles now take damage from impacts with other objects and will sometimes transfer some damage to the player(s) inside
  • Can now run and shoot whilst aiming down sights
  • New prone and "roll" (on the ground) sounds for player
  • New V3S audio
  • Some animal pelts have changed size in player inventory
  • 7.62mm Rounds are now known as 7.62x54mmR Rounds
  • Blaze 95 Double Rifle and LongHorn now use .308 Winchester Rounds

Found in the Files:

v0.54.126646 (4 Mar 2015)

This patch was a hotfix intended to address issues with the Stable release of 0.54.126645, such as crashing. It does not introduce any new features or changes to the game, only fixes.

v0.54.126645 (25 Feb 2015)

New Items:

New Mechanics:

  • Ambient visuals (new)
  • Military salute (gesture)
  • "Relaxed" sitting (gesture)
  • Potatoes can now be grown via Horticulture
  • Chickens make new sounds
  • Weight was added to all items
    • Items now shows only rough estimates about its weight and volume of containment.
  • You can craft Improvised Suppressor using water bottle and Duct Tape.
    • Caliber of ammo affects suppressor degradation.
  • You can craft bone hook out of pile of bones.
  • You can craft Bone Arrow out of pile of bones and Improvised Arrow.
  • You can dismantle the Trumpet.
  • Continuous consumption and item use prototype.
  • Cooking mechanics changes.
  • Fireplace mechanics changes.
  • Fluid mechanic tweaks.
  • Blood mechanic tweaks.
  • Weapon degradation.
  • Suppressor degradation.

Animations and Audio:

  • Placeholder SFX for improvised suppressor (standard suppressor SFX).

Programming:

  • New spawn tags added to all buildings.
  • Degradation values set for pistols, rifles and silencers.
  • Blood regeneration nerfed.

New Locations:

  • N/A

Updated Locations:

Fixed:

  • Pouches for vest is now displayed properly in hands.
  • Suppressor position on Longhorn while reloading.
  • Message when loading ruined ammo.
  • Splitting stone using pickaxe will give you smaller stone with correct damage state.
  • You can no longer use mace for cutting raincoats into armbands.
  • Mace can no longer be used for skinning.
  • Force feeding guts text.
  • Thermal mechanic fixes.
  • Server stability fixes.
  • Performance fixes (server).
  • Bullet penetration fix.
  • Compasses are accurate again
  • Sunglasses spawn again

Known Issues:

  • Animals spin in one place.
  • Animals die randomly.
  • Animal navigation.
  • Animal animations are playing at a wrong resolution.
  • You can drive v3s while knocked out.
  • Attachments for Plate Carrier vest do not spawn
  • Random desync.
  • Random client crashes.
  • Random server crashes.

Found in the Files:

v0.53.126384 (4 Feb 2015)

New Items:

New Mechanics:

  • New animation for water pump when drinking (blue pumps only so far)
  • Improved animal AI
    • Animals make death sounds (possibly other idle sounds too)
  • Duct Tape and Rope can now be used to restrain another player
  • Restrained players can be cut free using a bladed weapon
  • Restrained players can free themselves by pressing the movement keys (20 times for handcuffs, 10 for rope and tape)
  • Fireplace Kit now requires either 3 Firewood or 5 Sticks to craft basic Fireplace
  • You can now craft an Oven from a basic Fireplace
  • It is possible to reignite a fireplace without using matches if it is still above 200 degrees Celsius
  • Suicide is no longer possible using the Improvised Knife
  • You can craft Armbands by using a knife to cut apart a Raincoat
  • Canteens and bottles can now hold gasoline
  • It is now possible to fill and empty Cooking Pots with water
  • There are now classes for various liquids: water, river water, vodka, beer, gasoline, and diesel

New Locations:

Updated Locations:

Fixed:

Known Issues:

  • "Rollbacks" and desync are to be expected with build 126147 due to some of what is being tested, including sanity checks. [3]
  • Pumpkins have a chance to grow to 0% (fixed?)
  • Drinking from ponds or lakes can result in getting stuck in the drinking animation

Found in the Files:

v0.52.126010 (19 Dec 2014)

New Items:

New Mechanics:

  • Suicide (variants)
  • Using scopes for scouting
  • Redone horticulture mechanics
  • Redone spawn points and amount of vehicles
  • Exiting and entering animations for vehicles
  • Christmas presents
  • Crafting of fishing rod, stone knife, bow, using only natural resources
  • You can cut out seeds out of vegetables
  • Torch crafting
  • Blade sharpening
  • Silencers working
  • Using of almost all items for melee

New Locations:

Updated Locations:

  • Stary Yar surrounding
  • Kamensk mining complex
  • Severograd mines
  • Power lines are now connected with West part of map
  • Forest improvements
  • General bugfixing

Fixed:

  • Muzzle blast, Impact sounds fixed.
  • Small Fish Trap exploit fixed
  • Suppressor visible on Steyr AUG now
  • Damage transfer added to ghillie crafting
  • Security fixes
  • Telescopic Baton retracting
  • Improved Heatpack and gut heat transfer, support for multiple heat sources
  • Drowning while cuffed under water surface
  • Heatpack and more items properly positioned in hand
  • Animation polish
  • Loot distribution polish
  • and much much more.

Known Issues:

  • Item locked in hands slot
  • Items can't be picked up sometimes
  • Left earpiece sound volume is lowered sometimes
  • Ghillie will probably react badly on chemlight, flare and other light sources
  • Some items will visually duplicate themselves if used from the ground
  • Server crashes
  • Client crash when disconnected from server


Undocumented

New Items:

New Mechanics:

New Animations:

  • 2 new gestures: F4 "I Heart You" (replaced the "Giving the finger" middle finger gesture during Christmas) and F11 "Fake suicide"

Programming:

  • Netting Size changed from 2x1 to 1x2
  • V3S must be started before driving
  • Can now turn on the headlights of the V3S

Fixed:

  • Painting Firefighter Axes to green and black now changes the textures again, not just the name

Found in the Files:

v0.51.125720 (03 Dec 2014)

New Items:

New Mechanics:

  • Vehicles
  • Vehicles refueling
  • Prion Disease
  • New crafting recipes
  • Updated heat transfer
  • Watering plants

Fixed:

  • Abuse of vomiting to gain energy
  • Mending balaclavas
  • Splitting and combining netting
  • Splitting and combining burlap strips
  • Ammo Box dragging on magazines
  • Combining and splitting worms
  • Breaking out of restraints fixes
  • Uncuffing using keys
  • Picking up mp133 from the ground
  • Rangefinder mechanics
  • Items are no longer pristine only
  • Skinning should now give pelts properly
  • V3S going uphill
  • V3S physics simulation
  • V3S damage to characters
  • V3S collisions
  • V3S fueling mechanic
  • Memory Leaks
  • And a lot more!

Known Issues:

  • Item locked in hands slot
  • Items can't be picked up sometimes
  • Left earpiece sound volume is lowered sometimes
  • Ghillie will probably react badly on chemlight, flare and other light sources
  • Some items will freeze in midair when you throw them multiple times in a row
  • Some items will visually duplicate themselves if used from the ground


Undocumented

New Items:


Found in the Files:

Fixed:

  • Environment: Added new texture for soda machines
  • Environment: Water Pumps work again
  • Event: Added UH1Y Helicopter Crash Sites
  • Gear: Fixed Walkie-Talkies
  • Gear: Small Stones can no longer be split
  • Gear: Added new texture for the Heatpack
  • Gear: Updated description of the Brass Knuckles
  • Player: Changed Death screen to show players their final seconds as a ragdoll
  • Player: You can now skin humans
  • Server: Servers now use an 24 hour cycle to determinate the time of day

v0.50.125369 (05 Nov 2014)

New Items:

New Mechanics:

  • You can search for feathers in chicken coops
  • Water and energy consumption tweaked
  • Player can be put to unconscious while restrained and can be restrained while he is unconscious
  • Two handed item throwing
  • Loot table changes
  • Barricading (First iteration, you are able to lock doors, state being persistent)
  • Horticulture (You are able to use greenhouses when you acquire seeds and fertilizer to grow plants)
  • Soaking of items in backpacks
  • Waterproof items
  • Wring items (1)
  • Player temperature (1)
  • Shoe degradation and comfort
  • Duct Tape repair and crafting
  • Improved weather system
  • Drowning
  • You can stitch wounds now
  • Riders Jacket, military shoes, combat shoes, Leather Shoes, Working Boots can be patched using leather sewing kit
  • New animals (Hen, Goat)
  • Server time affects temperature

New Animations:

  • New holding animations
  • New unarmed sprinting animations
  • New grenade unpinning
  • Wring animation added to wring clothes
  • New handgun animations
  • New restrain animations
  • New sitting pose for pistols, two handed and unarmed
  • New bow reload animation
  • prone move with pistol polished

New Locations:

Updated Locations:

Fixed:

  • Fixed Shadows
  • Eject Buckshots option for shotguns
  • Fixed Shadow Issues
  • Fixed Client Crashes
  • Fixed Server Crashes
  • Antihacking measures
  • Visor for gorka helmet now shows bandanna/balaclavas
  • Fireplace works at high altitude
  • Fish trap works with bait as well
  • Leaving unconsciousness while having Burlap Sack will keep screen dark
  • Smersh Vest without backpack appearance fixed
  • You can no longer place Hacksaw and Sickle on shoulder
  • Telescopic Baton damage texture
  • Telescopic baton won't reset its damage after open/close action
  • Breaking from restraints is now done through repeated alternated pressing of A and D keys
  • Animation and cancel action added to Road Flare ignition
  • Animation and cancel action added to chem-light ignition
  • Feathers combining and splitting added
  • You can add kindling and sharp sticks to fireplace
  • Performing other environment actions while on ladder or swimming removed
  • Breaking from restraints fixes
  • Attachment slot removed from skate and firefighter helmet
  • Message spamming reduced
  • Temperature is now affected by movement
  • Safer heat comfort calculation
  • Skinned animal now hides correctly when the process is completed
  • The process of skinning can be cancelled at any time
  • Status message for drowning
  • Shoe damage/wear reduced
  • Rangefinder measures distance properly
  • And a lot more!

Known Issues:

  • Items do not update their state properly (durability/wet). Moving them, or relogging will refresh.
  • Server crash
  • Performance deterioration
  • Water Pumps Disabled


Undocumented

New Items:

New Animations:

  • New ladder climbing animation for when holding an handgun
  • New. Berry picking animation for when holding an weapon

Found in the Files (Items):

Found in the Files (Sounds):

Other new things and changes:

  • Action: Can now break the lock on a door by dealing damage on it
  • Action: Can now search for Stones on the beach
  • Character: Can now stitch yourself up to stop bleeding by using the Sewing Kit
  • Character: Will now say "My clothes are soaked" instead of "I am soaked" when Soaked
  • Character: Wounds can now get infected (No known side effects)
  • Character: Walking on low quality shoes and on rough terrain will now damage the player
  • Environment: Added doors to the city block pub buildings
  • Gear: Renamed AK Plastic Buttstock to AK Polymer Buttstock
  • Map: Added Train Poles along the Railway
  • Map: Removed the Jail in Turovo
  • Map: Added a Military Base around Kamensk (WIP)
  • Sounds: Added new door sounds
  • Weather: Rain now uses the water impact effect
  • Weather: Rain water now flows on surfaces (Also on some surfaces where it shouldn't)
  • Zombies: Added Hermit Zombie

Fixed:

  • Action: No longer need to click the weapon(s) of a player´s corpse, but the body itself in order to loot it
  • Action: You can no longer dry clothes when holding an item in your hands
Notes
  • 1: actually added in 0.49.124971

v0.49.124972 (24 Sep 2014)

Map Changes:

  • ???

Programming:

  • Persistance is enabled again by default on official servers. And is available as an opt in for all servers

Fixed:

  • Fixed a server crash caused by ragdoll
  • Fixed a server crash and persistance corruption


Undocumented

Fixed:

Found in the Files:

v0.49.124971 (17 Sep 2014)

New Items:

New Mechanics:

  • New melee hit detection
  • Player temperature
  • Resuscitation
  • Fibrillation
  • New events (helicopter crashes, vehicle spawns etc.)
  • New door implementation
  • Players can now run up and down the stairs
  • Zombie variations
  • First iteration of central economy.
  • Animal navmesh

New Animations:

  • Digging Animations
  • New restrained crouch pose
  • New restrained crouch walk
  • CPR animations
  • New zombie walks, runs, sprints and idle variations
  • Ragdoll changes

Map Changes:

Fixed:

  • Duplication techniques removed
  • Shotgun pellets in multiplayer are now working
  • Player can no longer take an item in hand while handcuffed
  • Various gesture related fixes and polishing
  • Raised move with bow in Standing stance and rotations with bow
  • Minor polishing for different reloads
  • Unintended fishing cancellation by player movement should be reduced
  • Wearing raincoat and gorkas now prevents you from soaking from rain
  • Clothes drying revisioned
  • Berry picking, tree and kindling gathering and worms digging can now be cancelled
  • Player gets wet even when only partially submerged in water
  • Ruined axe warning message
  • Balaclava mask can get wet
  • Weather client synchronization
  • 7.62x39 cartridge have weight
  • Rags and sticks are spent when they are in hand before crafting starts
  • Allowed swing detection for most melee weapons
  • Added sound, music, radio and speech fade in dead state
  • Battery licking animation for check battery action
  • Various desync issues
  • Various server performance issues
  • Player can no longer change weapon when in water
  • Player collisions adjusted to reduce clipping through walls in various situations
  • Fixed an issue where certain gestures would not get called from raised stance
  • Fixed footstep sounds in various moves
  • Fixed an issue where the player could fall to the ground after performing "Drink All" action
  • Fixed an issue where on occasion, one player restraining another would not result in succesful restrained animation on the player being restrained
  • Fixed an issue where the player entering water would not get disarmed automatically under certain circumstances

Known Issues:

  • Persistence (Events do not get loaded properly after server restart)
  • Persistence (Server state can become corrupted due to grenades stored in containers)
  • Melee (When using rapid left click there is a high chance that melee weapon will get switched)
  • Broken shadows in some cases
  • Zombies are unable to get into some of the buildings.
  • Events (bad positioning on spawn, items might spawn below ground, can be seen on inventory screen)


Undocumented

New:

Fixed:

  • Actions: Can't put clothing items inside each other if the one being stored contains items anymore
  • Character: Can now see where other people are aiming at
  • Event: Removed some Helicopter Crash Sites
  • Gear: Added green Bandages
  • Gear: Changed size of Gorka Military Pants from 2 to 4 Slots
  • Gear: Renamed Red and Blue berries to Red-coloured Berries and Blue-coloured Berries respectively
  • Spawns: Changed Player spawn locations
  • Textures: Grenade explosions create craters
  • Gear: Made tomato model smaller and more realistic

v0.48.124737 (13 Aug 2014)

New:

  • Animations: Igniting fireplace
  • Animations: Restrained sprint (run) (1)
  • Animations: Fishing (pull out, check, start)
  • Animations: Searching for berries, digging
  • Animations: Cow animation sets
  • Crafting: You can craft leather sack
  • Crafting: You can craft mosin wrap from burlap sack
  • Crafting: You can add grass to burlap wrap
  • Crafting: You can sharpen wooden sticks
  • Crafting: You can combine sharpened sticks and feather to create a primitive arrow
  • Crafting: Preparing chicken will now also give you some chicken feathers
  • Crafting: You can saw mosin-nagant 9130 off
  • Crafting: You can paint sawn-off mosin-nagant 9130
  • Crafting: You can tear bandana mask into rags
  • Crafting: You can attach and detach Smersh Backpack to Smersh Vest
  • Gear: Crafted leather sack
  • Gear: Smersh Vest
  • Gear: Smersh Backpack
  • Gear: Sharpened Stick
  • Gear: Chicken Feathers
  • Gear: Primitive Arrow
  • Gear: Added lifetime and persistence parameters
  • Gear: Bow can now use primitive arrows
  • Gear: Tank helmet (1)
  • Loot: Randomized police cars spawns (works but cars are not always visible - see known issues)
  • Loot: Some guns spawn with ammo now
  • Weapons: Sawed-off variant of mosin-nagant 9130
  • World: Sinistok village is added.
  • World: Vavilovo village is added.
  • World: New WW2 monument has been added to Severograd town.
  • World: Oak tree was replaced by new model.

Fixed:

  • Animations: Slow and fast move with raised Bow in crouch
  • Animations: Silence gesture crouch and prone polished
  • Actions: Tearing bandana into rags produce only one rag now
  • Actions: Highly increased chance of finding an apple
  • Actions: Slightly increased chance of finding a berry
  • Character: Moved position of collision shapes for standing and crouching poses with two-handed weapon
  • Cooking: Highly reduced chance of getting food poisoning from burnt meat
  • Crafting: Tracksuit pants can be mended with sewing kit
  • Graphics: Textures for epinephrine and fire extinguisher improved
  • Engine: First iteration of wall clipping fix
  • Gear: Gorka pants takes four slots
  • Loot: Heli-crashsites fixed
  • Loot: Loot tables changed
  • Loot: Rotten fruit and vegetables removed from loot spawns
  • Weapons: Crossbow dispersion tweaked
  • Weapons: CR 527 magazine cannot be repainted
  • Weapons: Range for all melee weapons and fists tweaked
  • Weapons: All melee weapons are set to use cursor for hit now
  • Weapons: CR 527 magazine description edited
  • Weapons: MP5 30Rnd magazine takes up two vertical slots
  • Weapons: Shotguns damage
  • Weapons: Improvised bow dispersion tweaked

Known Issues:

  • Player disconnect from server after 15 minutes of gameplay, followed by DayZ Crashing.
  • Player is unable to attack with any weapon under certain circumstances
  • Character freezes for a few seconds after throwing an item under certain angle
  • Several issues with melee hitting players are experiencing desync while next to each other
  • Random throwing of items
  • Ladders can't be used after hit by a grenade explosion
  • Player is stuck in building after reconnect
  • Player cannot respawn properly after drowning
  • When restrained while unconscious player stays restrained until he reconnects
  • Character goes prone after using drink all action on canteen
  • Random police car spawning doesn't work properly. Cars are not visible, loot is there though.


Undocumented

New:

  • Animations: Player can now run with guns raised
  • Animation: New animation for running and walking with gun raised
  • Files: Added PBO files for Balaclava, Bears, Pigs, and RGD-5 Explosive Grenades
  • Gear: Can now open and close tents
  • Player: Can now crouch walk when legs are broken
  • Server: "Regular" and "Hardcore" servers changed to "Third person" and "First person" respectively
  • Weapons: Added 5Rnd Clip
  • Weapons: Added .380 Auto 35 Rounds
  • Weapons: Added Crossbow Holosight
  • World: Added V3S Truck wrecks

Fixed:

  • Camera: Camera no longer glitches through walls
  • Gear: Added a new model for Epinephrine and Explosive Grenade
  • World: New Deer stand model added
  • World: New fence model added


Notes
  • 1: actually added in 0.47.124641

v0.47.124641 (30 Jul 2014)

New:

  • Actions: Cans can be opened with SKS Bayonet and Sickle
  • Actions: Added playerDrinkCan action to config
  • Actions: Added Melee class to SurvivorBase
  • Animations: New default aimed animations with rifle
  • Animations: Player now can walk while surrender
  • Animations: Transitions for surrender/restrained player
  • Animations: Crouched zombie animation set
  • Animations: Reload for CR527 Carbine
  • Animations: Hand poses added for Matchbox, Injection Vial, Hacksaw
  • Animations: Drinking from can
  • Character: New female face models (Henriet, Kamila, JaneZ)
  • Character: New male face models (Dean, Matt)
  • Engine: Ragdoll support for Zombies & Players
  • Engine: Initial implementation of navmesh for zombie pathfinding
  • Items: Boonie hat fishing hook storage
  • Items: Chemlights
  • Items: AK101
  • Items: CR527 Carbine
  • Items: Makarov IJ70
  • Items PM73 RAK
  • Items: Medium Civilian Tent
  • Items: Paramedic clothes (jacket and pants)
  • Items: Military Boots now store knives
  • Items: Red, Black, Polka dotted, Olive and Camo bandana added
  • Items: Untied Red, Black, Polka dotted, Olive and Camo bandana added
  • Recipes : Red, Black, Polka dotted, Olive and Camo as a bandage
  • Recipes: Red, Black, Polka dotted, Olive and Camo bandanas can be untied and tied to mask
  • Server: Persistent item support (disabled for this update)
  • Server: Simulation changes to support increased server performance
  • Server: Persistent storage support (disabled for this update)
  • World: Turovo village added (2)

Fixed:

  • Actions: Player is not able to fill a ruined canteen from well.
  • Actions: When player opens ruined canned food there is low amount of food left.
  • Actions: Player is not able to pour water from a ruined canteen.
  • Actions: Player can no long empty magazine attached to a weapon
  • Actions: No access to catch rain action during ongoing action
  • Actions: Fishing actions displayed while using different items than rod
  • Actions: Added missing part to improvised bag/backpack crafting messages in action menu
  • Actions: Zucchini can be force fed
  • Actions: Added new drink from well animation to blue well
  • Actions: Unable to use actions while swimming or while on ladder
  • Actions: Player can take Makarov into hands straight from ground
  • Actions: Player can take PM73 RAK into hands straight from ground
  • Actions: Removing item on which consume action was called, not item which was swapped to hands during consume action
  • Animals: Visual improvement of cow, rabbit and wildboar
  • Animations: Gestures related bugs fixed (Facepalm, Cut throat, Silence)
  • Animations: Crouch moves with bow
  • Animations: Prone moves with pistol
  • Animations: Fixed multiple issues with vaulting
  • Animations: Zucchini handheld position
  • Animations: SoundEdge(footstep sounds) set correctly for kneel run with rifle
  • Animations: Face-palm doesn't make the player stand up from prone anymore
  • Animations: Sitting tweaked (changing weapons keeps player in kneel, instead of making them stand....)
  • Items: Dimmed fireplace light so it not interfere with HDR
  • Items: tweaked shotguns dispersions and recoils
  • Items: tweaked pistols dispersions
  • Items: tweaked rifles, carbines and SMGs dispersions
  • Items: tweaked attachments (optics, buttstocks, handguards, compensators, bipod) dispersions
  • Items: Wooden sticks can be held in hands
  • Items: CR527 Carbine shadow glitch fixed
  • Items: set chemlight to last 60 minutes
  • Items: lowered light intensity for chemlights and flare
  • Items: removed buttstock as default spawned attachment for MP5
  • Item: Binoculars size reduced
  • Items: added other chemlight color material variants
  • Modifiers: removed vomit message from blinded modifier
  • Recipes: You can paint CR572 Carbine black, green and camo
  • Recipes: Player can't tear clothing into rags while there are things in it
  • Recipes: Ruined cans opening tweaked

Known Issues:

  • Player can in rare circumstances enter a state in which they cannot attack and must relog
  • Character may temporarily enter a frozen state when throwing (resolved a few seconds)
  • Melee targeting is off in some situations
  • Players can in some circumstances experience slight desync with server
  • Dynamic server events are temporarily disabled
  • Backpacks rearrange after reconnection
  • Players restrained while unconscious remained restrained until reconnection (after awaking)
  • Persistent items & storage are disabled server side pending hot fix to stable branch


Undocumented

New:

Fixed:

  • Action: Two handed Items can now be thrown.
  • Animation: Changed the animation for filing bottles at wells. It now uses the same animation as catching water in the rain.
  • Crafting: Fireplace Kits can now be crafted with Books
  • Gear: Books inventory icon has been flipped to show the cover.
  • Gear: Spite" Renamed to "Spite Lemon Lime"
  • Gear: Added a description to the Crossbow
  • Gear: Flipped the model of the Matchbox upwards
  • Loot: Deer Stands now spawn loot
  • Weapons: Flipped the Hacksaw upwards
  • Weapons: MP5-K can now be chambered without a mag


Notes
  • 1: wrongly mentioned in the Changelog of 0.46.124490
  • 2: actually added in 0.46.124490

v0.46.124490 (02 Jul 2014)

New:

  • Actions: You can sort out good ammunition from a ruined stack
  • Animations: New reload animations for LongHorn and a second reload for the Crossbow.
  • Animations: New reload for Blaze 95 Double Rifle.
  • Animations: MP5-K reload Animations
  • Animations: Added aimed pose for sitting with rifle.
  • Animations: Drinking from pond and well.
  • Loot: Added MP5-K with magazines
  • Loot: Added Pilotka Military Cap (2)
  • Map: Karmanovka has returned (1)
  • Map: Novodmitrovsk has been added (1)
  • Map: Industrial area of Novodmitrovsk has been added. (1)
  • Map: Tenement area near Novodmitrovsk has been added. (1)
  • Map: Dobroe village is added.
  • Map: New administrative buildings has been added in Novod.
  • Item: Flashbang grenade
  • Item: Hand grenade
  • Item: Added green and black color variants of the ZSh3 Pilot Helmet. Can be crafted.
  • Sound: Play sound when using the bow.

Fixed:

  • Actions: Painting 75 akm drum magazine
  • Actions: Crafting fur backpack
  • Actions: AKM buttstock painting
  • Actions: Breaking apart backpacks, down into parts
  • Actions: Leather backpack crafting
  • Actions: Raised chance to ignite fire in wind
  • Actions: Fixed crash with meat duplication in fireplace/inventory
  • Actions: Can't eat meat directly from the fireplace
  • Animations: Fixed hand movement at the end of SKS reloading.
  • Animations: Hand clipping in unarmed run.
  • Animations: Crouch walks and runs replaced with new animations.
  • Animations: Crouch idle pose adjusted to better show items in player's hand.
  • Animations: Sprint with gun replaced with new animation.
  • Animations: Jump and vualt animations updated
  • Animations: Hand poses added for granades, pelts, alcohol tincture, fishing rod, magazines, woods.
  • Animations: Zombie attack animations polished.
  • Animations: Gestures poses fixed.
  • Animations: Two handed arming animations fixed.
  • Animations: Fixed an issue where surrender kept getting cancelled when used with one handed melee weapons
  • Animations: Fixed an issue where vomiting was not working properly with 2 handed melee weapons
  • Animations: Fixed an issue where drinking animation was not playing when the player was in prone
  • Animations: Throwing items reconfigured, staying wound up should not prevent the player from getting knocked down or cuffed
  • Animations: Leaning tweaked in transitional states, should now allow for smoother transitions while leaning
  • Animations: Fixed an issue where the character would not roll left/right with binocs in raised prone state
  • Gear: Alpha sorting in alcohol tincture model
  • Item: Hacksaw hand placement
  • Sound: Arrow loading
  • Sound: Arrow ejecting
  • Sound: Fishing bait check

Known Issues:

  • Crash caused by Fireplace kit in players Inventory
  • Character cloning
  • Player can look through walls (1)
  • Zombies are spawning on spot of their death (1)
  • Player is stuck in building after reconnect
  • Player cannot respawn properly when he has drowned
  • Shadow related client FPS drops
  • When restrained in unconscious player stays in restrained state till he reconnects


Undocumented

New:

  • Buildings: Added fences on the roof of policestations
  • Buildings: New military building added
  • Clothing: Gorka E Military Uniform Jacket added
  • Clothing: Changed the ring on the Police Caps to Chernorussian Green
  • Event: Number of possible Helicopter Crash Sites increased from 16-18. (Number of crashed Helicopters on the map stays 3)
  • Files: Added data for Flare Gun, Rabbit Snare, and Tent
  • Files: Added data for 2 Grenade Launcher Attachments and 2 SMG's
  • Files: Added data for Smoke Grenade, Improvised Butane/Spray Grenade, and Improvised Timed Butane/Spray Grenade
  • Files: Added data for mackerels
  • Location: NEAF completely changed
  • Location: Turovo added (3)
  • Sound: Added new sounds for the M4A1
  • World: Added some new roads

Fixed:

  • Effects: Increased Loading range of Bullet Impact visibility
  • Effects: Increased the loading range of Helicopter Smoke
  • Gear: Can no longer put Small Protector Cases inside each other.
  • Gear: Radio item no longer functions.
  • Weather: Lightning during night time has been improved
  • Sound: Fixed the sounds of the brownish ground
  • Weapons: 7Rnd 1911 Magazine flipped back
  • Weapons: Kitchen Knives and Hacksaws can now be equipped on your back


Notes
  • 1: Actually added in 0.45.124426
  • 2: Actually added in 0.47.124594
  • 3: wrongly mentioned in the Changelog of 0.47.124621

v0.45.124426 (18 Jun 2014)

New:

  • Actions: Added cancel current player action on self and on target back to gear configuration
  • Actions: Added cancel current player action on self and on target back to data and character configuration
  • Actions: Added cancel current player action on self, on target and on items back to actions themselves
  • Actions: Added new animations for drinking from pond and well actions
  • Actions: Igniting fireplace depends on wind strength and rain
  • Actions: Salmonellosis is curable with antibiotics
  • Actions: Emptying large magazine will split ammo in adequate amount of smaller piles
  • Actions: You can sharpen a bit badly damaged blades using stone
  • Actions : You can tear few blank pages out of a book
  • Actions : You can go fishing (ponds and lakes for this moment)
  • Actions : You can drink whole bottle at once
  • Animations: Clapping now possible while crouching
  • Animations: Binoculars transitions added for crouch and prone.
  • Content: Garage office building loot spawns added
  • Content: Doors on vehicle wrecks now show name in scroll menu so users are able to know which door or boot they are opening/closing.
  • Crafting : You can craft improvised fishing rod using long ashwood stick and rope
  • Crafting : You craft and break down leather courier bag
  • Crafting : You craft and break down leather backpack
  • Crafting: Splitting long ashwood stick into thirds
  • Crafting: Breaking Courier bag down into materials
  • Crafting: Breaking Improvised backpack down into materials
  • Crafting: Breaking Splint down into materials
  • Gathering : You can collect wood from bushes and trees and also search for kindling in woods
  • Gathering : You can mine stones from some smaller boulders
  • Gathering : You can dig up worms from ground
  • Gathering : You can search for apples
  • Gathering : You can skin and quarter animals
  • Gear: Road flare configuration
  • Gear: Road flare animation
  • Gear: Configuration of fireplace items and crafting recipes for them
  • Gear: Crafting recipes for combine/split firewood and stones
  • Gear: Added flare particle effects synchronization on server
  • Item: AKM attachments (folding buttstock, rail handguard, plastic magazine), AK rail handguard allows the attachment of a flashlight and a bipod
  • Item: Animal pelts added (Wildboar, Rabbit, Cow, Pig, Deer)
  • Item: Improvised Backpack and Courier bag made of fur, recipes added.
  • Items: Road Flare, Fishing hook, High Capacity vest, Longhorn pistol, AKM butt stocks, AKM magazines added to loot spawns
  • Items: Chernarus Police uniform (pants, jacket, cap) added to loot spawns
  • Items: OREL special Police unit uniform added to loot spawns
  • Items: Gorka Military Pants added to loot spawns
  • Items: Various meats configs
  • Item : Improvised fishing rod config
  • Item: Fishing hook config
  • Item: Fishing bait config
  • Item: Worm config
  • Localisation: Door names added to string table.
  • Server: Animals spawning
  • Server: Initial implementation of dynamic server events

Fixed:

  • Actions: Added conditions to crafting recipes
  • Actions: Wooden sticks are stackable, crafting recipes with sticks modified to take stacks into account
  • Actions: Catching some rain action, doesn't add water to a stomach
  • Actions: Removed 'isUsingSomething' variable from player's stored variables
  • Actions: Deconstructing improvised backpack produce wooden sticks in actual quantity required to craft it
  • Actions: Fireplace sound effects fixed
  • Actions: Fixed addressee of the messages in ignite fireplace action
  • Action: Changed frying time to 30s
  • Action: Higher probability to light fire in the wind
  • Actions: Splitting ruined ammo won't create a pristine stack
  • Actions: Bow loading action fixed
  • Actions: Firewood splitting action fixed
  • Animations: Fixed an issue where some animations were not interrupted with a death animation, when the player died
  • Animations: Eating, drinking, crafting animations states are now correctly connected to death states
  • Animations: More animations are now able to be cancelled(crafting, pills, injection)
  • Animations: Some basic movement with binoculars is now possible in raised pose
  • Config: Binoculars ability to be placed into holster
  • Crafting: Splint recipe fix
  • Gear: Changed firewood model
  • Gear: Road flares to last 15 minutes
  • Gear: Adding parameter to geometry lod to resolve alpha sorting
  • Gear: Road flare cannot be lit after it's has already been used
  • Gear: Road flare quantity is not showing in inventory for now (removed till they able to be stacked)
  • Gear: Added cooking subclass to other meat configs
  • Gear: Model filename changed for burned fillet
  • Items: Shoes become damaged after falling from height
  • Item : Long ashwood stick inventory size increased, can be placed on back
  • Item: Improvised short bow inventory size
  • Item: Binocular inventory size changed
  • Item: Closed tuna can, lack of inventory image fixed
  • Item: Closed sardines can, lack of inventory image fixed
  • SFX: Fixed configuration for fireplace flame sound effect
  • Spawns : Bugged crossbow bolt
  • VFX: Helicopter crash site smoke particle effect initialization
  • Actions: Bow loading action fixed
  • Actions: Firewood splitting action fixed

Known Issues:

  • Crash caused by burned meat duplication
  • Camera can clip through walls
  • Occaisionally zombies are spawning at the same spot they died
  • Extremely rare crash when a player throws item
  • Player's next character will not be saved into database if he disconnects after death


Undocumented

New:

  • Action: Ashwood stick can be cut into pieces with a hacksaw
  • Animation: Animation for drinking from Ponds added
  • Animation: New Crouch walk animations
  • Building: added Bus station garages
  • Clothing: Glasses with Thin Frames and Glasses with Thick Frames
  • Event: Helicopter crash sites spawn at server start (3 per server)
  • Item: Fireplace Kit added
  • Item: Composite Arrow added
  • Location: Novodmitrovsk City
  • Location: Karmanovka village
  • Location: New mine area north Gvozdno
  • Location: Pyramid has been replaced by a sign
  • Sound: New Building Footstep Sounds
  • Weapon: P1 Pistol added
  • Weapon: AKM Added
  • Weapon: M4A1s can only be found in Helicopter Crash Sites (may change)
  • Weapon: You can no longer attach the bipod to the Mosin 9130

Fixed:

  • Gear: Splint inventory size reduced to two slots
  • Zombie corpses no longer blocks players.
  • No longer getting wet when standing in a puddle of water.
  • Added missing sounds of few ground/floor textures

v0.44.123802 (28 May 2014)

  • Only security enhancements included [1]


Undocumented

Fixed:

  • Zombie corpses disappear in approx. 60-80 seconds now, instead of instantly
  • Melee weapon damage

v0.44.123800 (23 Apr 2014)

New:

  • Actions: Melee attacks added to frying pan and cooking pot
  • Actions: Recipe for bow crafting added
  • Items: Dexterity of shotguns, pistols and rifles configured
  • Items: Tracksuit Jackets and Russian Officer Hat configured and added to loot spawns
  • Items: Binoculars configured and added to loot spawns (known issues above with this item)
  • Items: Implemented Crossbow + bolts.
  • Server: Basic item bullet physics enabled (known issues tied to server performance)
  • Server: New guaranteed messaging system for network traffic
  • Server: New player spawn locations near Klen, Chernaya Polana, Orlovets
  • Server: Accelerated Time implemented for gameservers
  • Systems: 1:1 Mouse control / movement
  • World: New Ash Tree model
  • World: New village "Karmanovka" has been added
  • Gear: Ash Stick added to spawn.
  • Gear: Pickaxe added to spawn.
  • Gear: Added 1911 Engraved.
  • Gear: Quiver added.

Fixed:

  • Actions: Crafting with medical items - splints, blood bags, blood testing
  • Actions: Removed force feed and force drink from epinephrine and morphine
  • Actions: You can no longer turn on flashlight or defibrillator laying on the ground without battery being attached to it
  • Actions: You can no longer empty magazines or ammunition boxes laying on the ground (and loose ammo)
  • Actions: Burlap sack removes from head properly
  • Actions: Apply defibrillator action messages
  • Actions: You can catch rain holding bottle in hand only
  • Actions: moved quantity manipulation and item removal directly into action on self
  • Actions: added config entries to actions for single use food and drinks
  • Actions: Single use food and drink items now adding to player water and energy levels
  • Actions: Injection vial cannot be consumed
  • Actions: Medical items related actions on other player (proper quantity handling)
  • Animations: Player now can wave (F1) when unarmed or holding one-handed item with raised hands.
  • Animations: playing correct footstep sounds for 2handed melee raised run, aimed rifle run
  • Animations: Removed the jerky motion when sometimes equipping a weapon/item, usually at the start of eating/drinking/bandaging
  • Animations: sitting with 2 handed melee should now work properly
  • Animations: Fixed an issue where you would first stand up when pressing crouch in unarmed sitting pose
  • Animations: Fixed an issue where you couldn't sit from unarmed prone directly.
  • Animations: fixed missing rotation animation for unarmed crouched player
  • Animations: Iron sights now use all 3 parameters for min, max and init zoom. Values of these params tweaked.
  • Animations: Player's "naked eye" max zoom level lowered. It allows for the same max zoom as iron sights.
  • Gear: Improvised courier bag and taloon backpack shows their damage state in inspect window
  • Gear: Green bandage stops bleeding
  • Gear: Fruits no longer show 100% label
  • Gear: FNX45 red dot sight optics renamed and now requires 9V battery in order to work
  • Gear: Resolved chambering issue with 22 related to stack quantity
  • Gear: Tablets amount in inventory slot changed from % to pills
  • World: Rocks at Ship Wreck location reworked
  • Zombies: Melee attack bleed chance nerfed
  • Zombies: Damage is dealt to head while kneeling

Known Issues:

  • Binoculars not functioning properly in crouch and prone states.
  • Thrown objects moving at a slow frame rate during peak server load
  • Crossbow damage higher than desired
  • Ongoing melee balancing has zombies more resilient to body impacts. (Aim for the head)
  • Accelerated Time falls out of sync after extended uptime (disabled for this update)

v0.43.116251 (22 Mar 2014)

This patch was intended as a hotfix to the earlier v0.42 update, and had the following notes to go with it:

  • Hotfix to address issues associated with severe lag and desync for many players.
  • Servers now support accelerated time as a configurable option. This results in faster day/night cycle.
  • New zombie animations in testing (they are considerably faster). We will be engaging with the community to decide if these new animations result in the zombies being too fast.

v0.42.116181 (19 Mar 2014)

New:

  • Actions: Vomiting have associated sound effects
  • Actions: Ballistic helmet variants can be painted to black and green color with spraycan
  • Actions: Can check pulse on unconscious players
  • Actions: Searching for berries will now add berries to your inventory
  • Actions: Eat All now supported for consumables
  • Actions: You can catch rain into canteen and water-bottle from inventory
  • Animations: New Ruger 10/22 reload animations
  • Animations: New Ruger MKII Reload animations.
  • Animations: Player now can sit with gun/weapon
  • Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances *introduced for stand, crouch and prone.
  • Crafting: SKS painting recipe
  • Crafting: You can paint firefighter axe black and green
  • Crafting: Blaze 95 painting recipe
  • Environment: New rock textures
  • Food: Sambucus berry item added
  • Food: Canina berry item added
  • Gear: added black and UN ballistic helmet variants
  • Gear: Sickle added into loot spawns
  • Gear: 1911 engraved version configure added to loot spawns
  • Gear: Can opener can be used as melee weapon
  • Gear: Box of 10 bucks shots added configured and added to loot spawns
  • Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
  • Gear: Green and black variant of SKS
  • Gear: Green and black variant of firefighter axe added
  • Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
  • Gear: Rabbit leg, boar steak and chicken breasts added
  • Gear: Fresh and rotten tomato configured and spawning on the server
  • Gear: Fresh and rotten potato configured and spawning on the server
  • Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server
  • Gear: Canned Peaches configured and spawning on the server
  • Gear: Tactical bacon configured and spawning on the server
  • Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
  • Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
  • Gear: Wool Coats and Flat Caps added to spawns
  • Gear: Farming hoe configured and spawns
  • Gear: Long wooden ash stick
  • Gear: M4 attachment green variants added
  • Graphics: Adding lights to currently rendered scene changed
  • Graphics: Lighting from objects now is rendered during daytime also
  • Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
  • Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
  • Map: Olsha has been updated
  • Map: Khelm has been updated
  • Map: New rock formations outside Svetlo have been created
  • Map: New Orthodox Chapel has been created
  • Map: Police Stations & Medical Centers have been placed across the map
  • Map: Village pub configured for spawning loot
  • Map: New villages surrounding Svetlo
  • Map: Chernaya Polana town + surroundings added
  • Map: Signs for "Chernaya Polana" added
  • Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
  • Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
  • Weather: Rain now causes items and player to become wet
  • Zombies: Simple respawn mechanic implemented for zombies, pending more robust method

Fixed:

  • Actions: Added 'inUseItem' back to action on target function
  • Actions: Proper nutritional value will be added when eating near empty food
  • Actions: Berry picking script messages to player improved.
  • Actions: Removed duplicate option for crafting splint in action menu
  • Actions: Fixed force drink message for action with waterbottle
  • Actions: Eat all rice animation length modified
  • Actions: Force feeding action now depletes right amount of food/drinks
  • Actions: Water Bottle stays in hands after force drinking
  • Actions: Eating cereals won't leave you with 0% box in your inventory anymore
  • Actions: Fluids deplete properly after force drinking action
  • Actions: Removed force feed action for disinfectant and alcohol tincture
  • Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
  • Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
  • Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
  • Actions: Edited player messages in force drink action and fixing broken limbs
  • Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
  • Actions: Player message for drinking from well
  • Animations: Bandage and eating pills animation glitch fixed.
  • Animations: Holding animations of various weapon magazines correctly linked
  • Animations: Player can now be properly knocked out while in water.
  • Animations: New M4A1 reload animations.
  • Animations: Various glitches when moving / changing stances fixed.
  • Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
  • Animations: Evade animations in prone (Q and E) are faster now.
  • Audio: Subsonic projectiles no longer emit supersonic crack
  • Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets
  • Gear: Added color variants of ballistic helmets into loot spawns
  • Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
  • Gear: Painted SKS chambering
  • Gear: Even lower chance of backpacks spawning on construction sites
  • Gear: Changed inventory view of pitchfork
  • Gear: Removed quantity value from burlap sack tooltip
  • Gear: Display name for t-shirts with stripes
  • Graphics: SSAO in options saved
  • Graphics: Rain effect settings changed
  • Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
  • Graphics: Spot light culling fixed
  • Graphics: Fix of terrain intersections
  • Graphics: Fix of geometry trace for flares
  • Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
  • Login: Failure during new character creation could cause player to get stuck as unconscious
  • Map: Optimizations for Svetlo performance
  • Map: Forests surrounding Svetlo bugfixes
  • Medical: Would never actually die from zero health or blood due to medical conditions
  • Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
  • Medical: Defibrillator used for restarting the heart of players who have a heart attack
  • Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
  • Medical: Melee damage application system changed to better balance
  • Medical: Chance of bleeding from fists reduced significantly
  • Medical: Arm and leg ache messages fixed
  • Medical: Disconnected players avatars did not take shock or blood damage
  • Medical: Falling from height while sprinting did not kill player when it should have
  • Medical: Player could vault with broken legs
  • Network: Dropped items appeared only after a delay (now instant)
  • Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
  • Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
  • Structures: Changed inheritance of barrier structures (due to errors in logs)
  • Structures: Item disappearing when dropped from inventory on stairs or near walls
  • Weapons: Long-range scope reticle properly centered
  • Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)

Known Issues:

  • Physics: Item throwing physics is currently disabled
  • Melee: Cannot conduct melee attack from "lowered" melee stance (press space to change stance to "raised")
  • Potential Network issues - we will be monitoring the situation, as this appears to be resolved


Undocumented
  • Actions: Added force drink action for Disinfectant Spray and Alcohol Tincture 1
  • Actions: Added right click option on containers to view contents in the left inventory window.
  • Gear: Boonie Hat added to spawns
  • Gear: Green and black variant of B95
  • Gear: Added new textures for Canned Beans and Canned Spaghetti
  • Map: Added new player spawns
  • Map: New Saloon style Village pub has been created (Confirmed to be in one of the new villages around Svetlo.)

v0.35.115188 (12 Feb 2014)

Fixed:

  • Hotfix for the GPU Memory leak leading to low FPS

v0.34.115106 (07 Feb 2014)

New:

  • Animations: Ruger 10/22 hand pose
  • Animations: It is now possible to blend directly between various gesticulation states (pointing,finger,greeting...)
  • Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)
  • Gear: Configured sewing kit and its recipes
  • Gear: Added configuration for durable riders jacket
  • Gear: Added Cowboy hats to the loot spawns (multiple colors)
  • Gear: Added Sewing kit to the loot spawns
  • Gear: Added B95 and 762 speedloader to loot spawns
  • Gear: Added configuration for durable riders jacket
  • Gear: Added durable leather jacket to loot spawns
  • Gestures: Thumbs Up gesture added with default F7 key binding
  • Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)
  • Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)

Fixed:

  • Actions: Could not cover another players head with a burlap sack
  • Actions: No longer spawns clones of sack after Remove Head Cover action
  • Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore
  • Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.
  • Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
  • Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
  • Animations: Pointing and clapping now works even when initiated from aimed states
  • Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
  • Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
  • Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.
  • Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
  • Crafting: Cannot chamber/load magazine with ruined ammunition
  • Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet
  • Crash: Game Crash when using FLUSH command
  • Crash: Out of bounds crash when no sounds defined
  • Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos
  • Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds
  • Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined
  • Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)
  • Spawns: Lowered probability of Weapon cleaning kit spawns
  • Systems: Healing system was double processing for blood regeneration
  • Systems: Notifier messages were not being cleared/reset on within-state changes
  • Systems: Players position was not saving on disconnect
  • Systems: Players could get continually stuck in a dead character during load from central server
  • Systems: Players would not receive any falling damage
  • Systems: Disconnecting dead player would delete the body after ~30 seconds
  • Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)
  • Systems: Notifier gets stuck on "stuffed"
  • Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)

Known Issues:

  • Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated
  • Actions: If player puts burlap sack from his head to ground his vision stays black

v0.33.114926 (05 Feb 2014)

New:

  • Actions: chambering SKS round from pile, loading 10 rounds from pile
  • Actions: You can uncuff other players with the hacksaw
  • Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
  • Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user*friendly
  • Actions: Restrained players cannot use inventory or action menu
  • Animations: Player now can take and hide rifle in crouched run
  • Animations: SKS reload animations
  • Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
  • Crafting: FNX45 pistol can be chambered with single round
  • Crafting: Opening cans with combat knife added
  • Crafting: Opening cans with machete added
  • Crafting: Painting Motorbike Helmets to Black and Green
  • Crafting: Waterbottles and canteens now allow pouring water between them
  • Effects: Magnum revolver ejecting shells when reloading
  • Effects: Magnum revolver sounds * gunshots, reloading
  • Effects: Mosin ejecting shells when cycling
  • Effects: New Mosin sounds * gunshots, cycling, reloading
  • Gear: Improvised courier backpack added
  • Gear: Machete added
  • Gear: Hard hats added in various colors
  • Gear: Motorcycle Helmets have black visor variants
  • Gear: Small, uncomfortable, and silly (but cute) children's school backpack
  • Gestures: Clapping Gesture added, default F5 key
  • Gestures: Pointing Gesture added, default F6 key
  • Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
  • Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
  • Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
  • Server: Player spawns now cached by engine directly, increasing performance
  • Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5*10 FPS)
  • Spawns: Added Bubble goose jackets into the loot spawns
  • Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
  • Spawns: Healthcare Center now spawns loot
  • Spawns: .45acp box of 25rnds added to loot spawns
  • Spawns: Police stations now spawn loot
  • Systems: Hunger and Thirst slightly modified.
  • Systems: Notifications added to UI for hydration and high energy
  • Systems: Fractures can now occur due to melee and shot damage, not just environmental
  • Systems: Fractures (arms/legs) now saved and loaded correctly from database
  • Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian
  • Zombies: Different types of Military zombies now have tougher attack values and improved durability
  • Zombies: Engine dynamic obstacle checking (zombie, another player)
  • Zombies: Svetlojarsk zombie spawns added

Fixed:

  • Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
  • Actions: Keys won't disappear after uncuffing
  • Actions: loading ammo works for sprayed Mosin variants
  • Actions: Read/Writing notes with paper and pen now works again
  • Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
  • Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
  • Art: Bug allowing players to clip through geometry of the police station building.
  • Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
  • Animations: Weapon reloading for magazine was not working properly when no magazine fitted
  • Animations: Rifle Aimed Walk Updated, diagonal animations fixed
  • Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
  • Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
  • Animations: changed animation for equipping the compass
  • Animations: Proper animation played when taking pistol in run
  • Animations: Changing stances is faster now both for armed and unarmed player
  • Animations: Skinning problem with armored zombies that caused the model to warp during some animations
  • Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
  • Animations: Mosin bolt animation after each shot updated to match hand animation
  • Animations: Removed footstep sound from pointing animations
  • Animations: Pointing gesticulation now possible even when holding 2 handed weapons
  • Animations: Clapping now possible to initiate while holding 2 handed weapons
  • Config: Berries have more nutrition now
  • Crafting: You can no longer saw off sawed off shotgun
  • Crafting: Can spraypaint M4 to green or black
  • Crafting: Damage is now transferred when items are painted
  • Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
  • Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
  • Crafting: Spraypainting an M4 won't delete your carry handle
  • Crafting: Guns are no longer placed on ground while being painted (if not nescessary)
  • Crafting: You won't loose attached universal weapon flashlight after M4 painting
  • Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't loose quantity
  • Effects: Dazed effect plays again when a player is hit/damaged/shot
  • Effects: Some effects were not active locally when a player was restrained
  • Effects: gunshot sound of Magnum reverted to original one
  • Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
  • Fixed: Popping up texture error for beret models
  • Gear: Spraycans won't deplete after relogging
  • Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
  • Gear: Headlamp beam raised slightly
  • Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
  • Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
  • Gear: ZSh*3 Pilot helmet fixed and updated
  • Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
  • Gear: Splint position in hand was wrong now corrected
  • Gestures: Taunt defaults correctly to F4 key
  • Graphics: "god rays" could cause overloaded post*processing and graphical corruption
  • Graphics: fix of removing shining object from hand (switch off)
  • Graphics: Roads have per pixel lights
  • Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
  • Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
  • Login: Respawn button now works correctly
  • Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
  • Spawns: Lowered chance of Taloon and Mountain backpacks spawning
  • Spawns: Drastically lowered chance of backpacks spawning on the construction site
  • Spawns: Loot spawn tweaks in some civilian structures
  • Weapons: Mosin recoil increased
  • Weapons: Sawed*off shotgun can be loaded with ammo (was broken due to changed inheritance)
  • Weapons: Sawed*off shotgun: reduced size in inventory, reduced spread
  • Weapons: It is no longer possible to attach longrange scope onto SKS
  • Weapons: M4 carry handle can now be attached to painted variants of M4
  • Weapons * fixed error in config of shotgun snaploader causing low velocitiy and damage
  • Zombies: Better filter/check of attack hits directly in engine
  • Zombies: Military zombies made tougher

Known Issues:

  • Spawns: Loot is not spawning in military tents
  • Spawns: Some structures in Svetlo currently do not spawn loot
  • Server: Servers under load can delay actions from the client
  • Graphics: Only 4 dynamic light sources will be rendered at one time currently
  • Actions: Looting a dead body may make a ghost clone copy of the inventory

Hotfixed:

  • Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
  • Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
  • Crash: Client crash on exit, all systems 100% reproduction
  • System: Previous build caused overzealous starvation to occur

v0.32.114557 (22 Jan 2014)

New:

  • UI: Editable character name in main menu
  • UI: Hive, mode and time columns in server browser
  • Database: Support for sub hives. (Sub-private, Hardcore/Regular public)
  • Security: Signature verification against PBOs
  • Loot: Added shotgun speedloader into loot spawns
  • Loot: Added box of 20 pieces .357 Rounds into loot spawns
  • Loot: Added color variants of all shoes into loot spawns
  • Loot: Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
  • Loot: Added Hacksaw into the loot spawns
  • Loot: Added shotgun into loot spawns...
  • Action: Players can now collect Berries as food
  • Crafting: Players can create sawed-off shotgun from shotgun
  • Crafting: Players can opening cans with a hacksaw
  • Crafting: Painting Mosin with Spraypaint now supported
  • Loot: Added spraypaint can into loot spawns
  • Map: Coastal harbor town of Svetloyarsk (and surrounding areas)
  • Animation: More direct transitions for aimed weapon(prone to stand/kneel and back)
  • Animation: Surrender now disarms player for single handed items
  • Loot: Pipsi, NotaCola, Spite and Rasputin Kvass drinks
  • Action: Burlap Sack can be placed on head of self or target
  • Action: Burlap sack causes black screen and reduced sound when worn on head
  • Performance: Server Performance improvements
  • Zombies: Six new zombie soldier types
  • Crafting: Weapon cleaning kit used for keeping your guns in good shape
  • Loot: Shotgun snap-loader for fast reloads
  • Crafting: Player can spraypaint MP handguard and buttstock
  • Crafting: Support for "add paint" or "repaint" for spraypainting
  • Crafting: Player can spraypaint CMAG magazines

Fixed:

  • Niosh mask (Respirator) Inventory size fixed to 1/1 slot.
  • Missing strings for BE popup for alternate languages, set to English while translations are being done.
  • Reduced dispersion of FNX45 (frFicheknom 0.05 to 0.03)
  • Balanced stomach capacity,
  • Added stuffed notifier (instead of sickness when full up)
  • Eating and drinking animations properly set for tablets/disinfectants
  • Version number in server browser and details
  • Saline transfusion doesn't refill full blood
  • Charcoal and tetracycline tablets won't give sick badge if you aren't actually sick
  • Player aim run speed updated, weapon position changed and improved for first person view
  • Glitches on right hand while moving and while giving taunt fixed
  • Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
  • Magnum speedloader should be spawning now
  • Number of backpacks spawning lowered
  • Number of .357 Pythons spawning lowered.
  • Number of M4A1s spawning lowered
  • Dead character cleanup performed at 10 minutes past death
  • Removed scripted server teleporting check as now managed by engine
  • Sea ambient sound is now slightly quieter
  • Animation: Fixed misc issues with vaulting
  • Animation: Fixed getting on the ladder from kneel for the armed player
  • Animation: Fixed animation speed for unarmed player in main menu
  • Animation: Fixed an issue with changing weapon while aiming in kneel
  • Animation: Fixed an issue with rotation while aiming in prone
  • Headtorch color descriptions fixed
  • Jeans descriptions (color) fixed
  • Cargo pants description fixed (color)
  • Chest Holster description added
  • Using an item in your hand no longer goes out of hand once action done
  • Using an item while something else in your hand will go back to that item once action done
  • Security issue with IGUI variable compiling
  • Situation where player used item on other players inventory causing neverending looped item check
  • Weapons now display tooltips
  • Players can now be revived with the defibrillator
  • Clipping on right hand when holding an item and pressing F1 (Greeting).
  • Map_ChernarusSW description fixed
  • SKS rifle description added

Known Issues:

  • Corpse cleanup causes server crash during forced server restart
  • Spray Painting a magazine while on weapon, creates fake (unusable) copy in inventory

v0.30.114008 (06 Jan 2014)

Fixed:

  • Server: Dedicated Server crash related to memory cleanup
  • Server: Player location rubberbanding
  • Critical Security Vulnerability fixes

v0.30.113953 (05 Jan 2014)

New:

  • Design: Balancing of player spawns (ongoing)
  • Server: Dead player cleanup (time based)
  • Design: M9130 Bayonet can now open cans
  • Server: BattlEye Anti-Cheat (Client as well)
  • Server: Initial implementation for Sub-Private Hives (ongoing)
  • Server: Initial implementation for regular & hardcore Public Hive

Fixed:

  • Server: Dedicated Server crash related to player skeleton
  • Server: Player location rubberbanding (ongoing)
  • Server: Large delay in item manipulation and "inventory tetris"

v0.30.113925 (31 Dec 2013)

New:

  • Design: Balancing of player spawns (ongoing)
  • Server: Enhanced Server-side security & customization options
  • Design: .357 Magnum Speedloader should now spawn
  • Server: First Person only servers are now supported (Seperate Hive coming later on)

Fixed:

  • Design: Player corpses should no longer despawn upon disconnect
  • Server: Respawning should now function properly - in some cases you may have to wait a few seconds. (during high death/respawn times)
  • Design: 357 Magnum spawning fixed

v0.30.113860 (20 Dec 2013)

New:

  • Config: added anim hooks for zombie feeding(should allow for zombie to deal damage to unconscious players)
  • Config: greeting with 2 handed weapon now possible without disarming
  • UI: Inspect option in the inventory screen (shows item in 3D, draft system only)
  • Engine: Servers with incompatible version marked in the server browser
  • Engine: The „Player uses modified data“ message is removed from CHAT
  • Design: you can craft splint and fix broken limbs with it
  • Design: players who disconnect when unconscious will die
  • Design: players who disconnect when restrained will die
  • New weapon: Magnum .357 Revolver + ammo (Actual weapon in later patch)

Fixed:

  • Config: removed a small delay before the animation for un-shouldering a weapon starts playing when changing weapons (kneel and prone)
  • Config: fix a minor issue with one handed items not being correctly placed in right hand for a surrender transition
  • Config: m4 bolt and magazine animation improved
  • Config: adjusted collision shape for armed player(should fix occasional issues going up stairs)
  • Config: fixed an issue where unshouldering/shouldering weapon while moving forward caused the player to stop
  • Animations: Sprint updated (Unarmed) - Unarmed sprint faster now
  • Animations: Mosin Nagant Reload - Hand doesn't clip into scope when opening and closing bolt after each shot, weapon more stable now
  • UI: Early Access warning dialogue
  • Engine: Fix of players being able to talk globally when dead through Direct Chat
  • Design: damage is transferred from closed can to open one
  • Design: licking a battery now displays the battery's state properly
  • Design: wooden sticks model fits inventory slots better now
  • Crash: Occurs when pushing details twice on MP server browser
  • Engine: Updated rain texture with refraction
  • Design: Player blood and health not regenerating naturally

v0.29.113822 (18 Dec 2013)

Fixed:

  • Animation transitions - Restrained, Prone Rifle
  • Greetings - Hand Position adjusted
  • Fixed several floating loot issues in buildings without floor geometry
  • fix for force feed/drink/consume medicine other players
  • sharp objects open food cans (not working previously)
  • disabled reloading animation after mosin shot as it was preventing seeing fall of shot (temporary until new anim)
  • Various 'critical' security updates
  • Improved the visual quality of rain

New:

  • 357 Magnum animations implemented (magnum not yet enabled)
  • you can measure whether is a battery fully charged, half charged or empty by licking it (not working, delayed until next build)

v0.28.113772 (18 Dec 2013)

Fixed:

  • Drinking directly from wells now works
  • headwear descriptions updated
  • pants descriptions updated
  • increased battery drain by flashlight
  • bandaging cannot fix broken leg now
  • server browser shows internet tab as selected out of the box
  • fixed modifier messages, one message type per stage
  • Workshop: lowered moto helmets spawn probability. removed old proxies, replaced with memory points
  • Reduced level at which player becomes permanently unconscious
  • Increased rate players recover from shock damage
  • Internet set to default tab for multiplayer server browsing
  • improved responsiveness when side-stepping from left to right/right to left
  • disabled head movement for unconscious states
  • adjusted head bob for select animations
  • Various security related measures
  • Tweaked the tenement buildings (small and big) for spawns on the roof
  • improved transitions for restrained player
  • Removed old proxies and replaced them with memory points and new loot spawn in sheds
  • enabled step blending with raised rifle for better responsiveness
  • Roadway LOD issue fixed that caused floating loot for some buildings

New:

  • Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...)
  • force feed other players
  • Rain updated - it should better correspond with the rest of scene by adding the refraction effect
  • New variations for main menu (Unarmed) added
  • Greeting animations for all stances to be replaced (Now with left hand to avoid issues when holding items)
  • Magnum hand IK
  • Opening cans with sharp tools
  • Dot crosshair
  • Damaging knife, screwdriver and bayonet used for opening cans
  • Loot array (with respective type of meat) added to animals configs and new types of meat added to food configs (ANIMALS DISABLED)

Central Server:

  • fixed performance issues on character creation and saving
  • fixed character creation record override
  • increased server response time and performance

v0.28.113734 (16 Dec 2013)

  • This is the initial release version of the DayZ Standalone Alpha.