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===== New: ===== |
===== New: ===== |
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* Action: [[Rotten Apple]]s can now be picked from trees |
* Action: [[Rotten Apple]]s can now be picked from trees |
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− | * Action: Players can now let |
+ | * Action: Players can now let themselves fall off ladders |
* Animation: Added a new animation for searching for sticks and berries |
* Animation: Added a new animation for searching for sticks and berries |
||
* Files: Added PBO files for the following [[Weapons]]: [[Baikal MP-133]], [[Brass Knuckles]], [[Police Baton]], [[Rossi R92]], and [[Sledgehammer]] |
* Files: Added PBO files for the following [[Weapons]]: [[Baikal MP-133]], [[Brass Knuckles]], [[Police Baton]], [[Rossi R92]], and [[Sledgehammer]] |
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* Server: Joining a server now shows you server information |
* Server: Joining a server now shows you server information |
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* Server: "Third person" and "First person" servers changed to "1st/3rd person" and "1st person" respectively |
* Server: "Third person" and "First person" servers changed to "1st/3rd person" and "1st person" respectively |
||
− | * Server: Joining menu now shows you if |
+ | * Server: Joining menu now shows you if the server is on a private or public "shard", a new concept |
* Sound: Clocktower bell sounds added in [[Cherno]] |
* Sound: Clocktower bell sounds added in [[Cherno]] |
||
* UI: Added new background for the action select menu and hotbar |
* UI: Added new background for the action select menu and hotbar |
Revision as of 04:20, 22 September 2014
Note: this page covers the Standalone version of DayZ; for information on the Mod, see Mod:Changelog. Weekly Server Maintenance (Updated February 4, 2014)
As of February 5, 2014 "DayZ will have a weekly maintenance period. Every Wednesday, at 0700 GMT servers will go down for 3 hours." Posted by Brian Hicks @Hicks_206 via Twitter
This changelog displays all of the DayZ Standalone patch notes.
Experimental Branch
None
Stable Branch
0.49.124971
2014-09-17
Map and spawn changes :
- Severograd, and new villages in vicinity (Mamino, Troitskoe)
New items :
- Hunting Knife
- Balaclava (different versions)
- Firefighter jacket (different versions)
- Cattle Prod
- Stun Baton
- Telescopic Baton
- MASKA helm
- Medical Thermometer
- RDG-5 Explosive Grenade
- Soviet Officer Hat
- Various spawn table changes
New mechanics :
- New melee hit detection
- Player temperature
- Resuscitation
- Fibrillation
- New events (helicopter crashes, vehicle spawns etc.)
- New door implementation
- Players can now run up and down the stairs
- Zombie variations
- First iteration of central economy.
- Animal navmesh
New animations :
- Digging Animations
- New restrained crouch pose
- New restrained crouch walk
- CPR animations
- New zombie walks, runs, sprints and idle variations
- Ragdoll changes
Fixed :
- Duplication techniques removed
- Shotgun pellets in multiplayer are now working
- Player can no longer take an item in hand while handcuffed
- Various gesture related fixes and polishing
- Raised move with bow in Standing stance and rotations with bow
- Minor polishing for different reloads
- Unintended fishing cancellation by player movement should be reduced
- Wearing raincoat and gorkas now prevents you from soaking from rain
- Clothes drying revisioned
- Berry picking, tree and kindling gathering and worms digging can now be cancelled
- Player gets wet even when only partially submerged in water
- Ruined axe warning message
- Balaclava mask can get wet
- Weather client synchronization
- 7.62x39 cartridge have weight
- Rags and sticks are spent when they are in hand before crafting starts
- Allowed swing detection for most melee weapons
- Added sound, music, radio and speech fade in dead state
- Battery licking animation for check battery action
- Various desync issues
- Various server performance issues
- Player can no longer change weapon when in water
- Player collisions adjusted to reduce clipping through walls in various situations
- Fixed an issue where certain gestures would not get called from raised stance
- Fixed footstep sounds in various moves
- Fixed an issue where the player could fall to the ground after performing "Drink All" action
- Fixed an issue where on occasion, one player restraining another would not result in succesful restrained animation on the player being restrained
- Fixed an issue where the player entering water would not get disarmed automatically under certain circumstances
Issues :
- Persistence (Events do not get loaded properly after server restart)
- Persistence (Server state can become corrupted due to grenades stored in containers)
- Melee (When using rapid left click there is a high chance that melee weapon will get switched)
- Broken shadows in some cases
- Zombies are unable to get into some of the buildings.
- Events (bad positioning on spawn, items might spawn below ground, can be seen on inventory screen)
Undocumented
New:
- Action: Rotten Apples can now be picked from trees
- Action: Players can now let themselves fall off ladders
- Animation: Added a new animation for searching for sticks and berries
- Files: Added PBO files for the following Weapons: Baikal MP-133, Brass Knuckles, Police Baton, Rossi R92, and Sledgehammer
- Files: Added PBO files for the following Clothing: Skate Helmet, Fingerless Gloves, and Firefighter pants
- Files: Added PBO files for the following items: Wolves, Beta C-Mag, and Rangefinder
- Server: Joining a server now shows you server information
- Server: "Third person" and "First person" servers changed to "1st/3rd person" and "1st person" respectively
- Server: Joining menu now shows you if the server is on a private or public "shard", a new concept
- Sound: Clocktower bell sounds added in Cherno
- UI: Added new background for the action select menu and hotbar
- World: Military Camp (Balota Airstrip) removed
- World: Military Camp (Myshkino) added
- World: Updated the quarry around Severograd
Fixed:
- Actions: Can't put clothing items inside each other if the one being stored contains items anymore
- Character: Can now see where other people are aiming at
- Event: Removed some Helicopter Crash Sites
- Gear: Added green Bandages
- Gear: Changed size of Gorka Military Pants from 2 to 4 Slots
- Gear: Renamed Red and Blue berries to Red-coloured Berries and Blue-coloured Berries respectively
- Spawns: Changed Player spawn locations
- Textures: Grenade explosions create craters
- Gear: Made tomato model smaller and more realistic
Previous Versions
0.48.124737
2014-08-13
Known issues:
- Player disconnect from server after 15 minutes of gameplay, followed by DayZ Crashing.
- Player is unable to attack with any weapon under certain circumstances
- Character freezes for a few seconds after throwing an item under certain angle
- Several issues with melee hitting players are experiencing desync while next to each other
- Random throwing of items
- Ladders can't be used after hit by a grenade explosion
- Player is stuck in building after reconnect
- Player cannot respawn properly after drowning
- When restrained while unconscious player stays restrained until he reconnects
- Character goes prone after using drink all action on canteen
- Random police car spawning doesn't work properly. Cars are not visible, loot is there though.
New:
- Animations: Igniting fireplace
- Animations: Restrained sprint (run) (1)
- Animations: Fishing (pull out, check, start)
- Animations: Searching for berries, digging
- Animations: Cow animation sets
- Crafting: You can craft leather sack
- Crafting: You can craft mosin wrap from burlap sack
- Crafting: You can add grass to burlap wrap
- Crafting: You can sharpen wooden sticks
- Crafting: You can combine sharpened sticks and feather to create a primitive arrow
- Crafting: Preparing chicken will now also give you some chicken feathers
- Crafting: You can saw mosin-nagant 9130 off
- Crafting: You can paint sawn-off mosin-nagant 9130
- Crafting: You can tear bandana mask into rags
- Crafting: You can attach and detach Smersh Backpack to Smersh Vest
- Gear: Crafted leather sack
- Gear: Smersh Vest
- Gear: Smersh Backpack
- Gear: Sharpened Stick
- Gear: Chicken Feathers
- Gear: Primitive Arrow
- Gear: Added lifetime and persistence parameters
- Gear: Bow can now use primitive arrows
- Gear: Tank helmet (1)
- Loot: Randomized police cars spawns (works but cars are not always visible - see known issues)
- Loot: Some guns spawn with ammo now
- Weapons: Sawed-off variant of mosin-nagant 9130
- World: Sinistok village is added.
- World: Vavilovo village is added.
- World: New WW2 monument has been added to Severograd town.
- World: Oak tree was replaced by new model.
Fixed:
- Animations: Slow and fast move with raised Bow in crouch
- Animations: Silence gesture crouch and prone polished
- Actions: Tearing bandana into rags produce only one rag now
- Actions: Highly increased chance of finding an apple
- Actions: Slightly increased chance of finding a berry
- Character: Moved position of collision shapes for standing and crouching poses with two-handed weapon
- Cooking: Highly reduced chance of getting food poisoning from burnt meat
- Crafting: Tracksuit pants can be mended with sewing kit
- Graphics: Textures for epinephrine and fire extinguisher improved
- Engine: First iteration of wall clipping fix
- Gear: Gorka pants takes four slots
- Loot: Heli-crashsites fixed
- Loot: Loot tables changed
- Loot: Rotten fruit and vegetables removed from loot spawns
- Weapons: Crossbow dispersion tweaked
- Weapons: CR 527 magazine cannot be repainted
- Weapons: Range for all melee weapons and fists tweaked
- Weapons: All melee weapons are set to use cursor for hit now
- Weapons: CR 527 magazine description edited
- Weapons: MP5 30Rnd magazine takes up two vertical slots
- Weapons: Shotguns damage
- Weapons: Improvised bow dispersion tweaked
Undocumented
New:
- Animations: Player can now run with guns raised
- Animation: New animation for running and walking with gun raised
- Files: Added PBO files for Bears and RGD-5 Grenades
- Gear: Can now open and close tents
- Player: Can now crouch walk when legs are broken
- Server: "Regular" and "Hardcore" servers changed to "Third person" and "First person" respectively
- Weapons: Added 5Rnd Clip
- Weapons: Added .380 Auto 35 Rounds
- Weapons: Added Crossbow Holosight
- World: Added V3S Truck wrecks
Fixed:
- Camera: Camera no longer glitches through walls
- Gear: Added a new model for Epinephrine and Explosive Grenade
- World: New Deer stand model added
- World: New fence model added
1: actually added in 0.47.124641
0.47.124641
2014-07-30
Known issues:
- Player can in rare circumstances enter a state in which they cannot attack and must relog
- Character may temporarily enter a frozen state when throwing (resolved a few seconds)
- Melee targeting is off in some situations
- Players can in some circumstances experience slight desync with server
- Dynamic server events are temporarily disabled
- Backpacks rearrange after reconnection
- Players restrained while unconscious remained restrained until reconnection (after awaking)
- Persistent items & storage are disabled server side pending hot fix to stable branch
New:
- Actions: Cans can be opened with SKS Bayonet and Sickle
- Actions: Added playerDrinkCan action to config
- Actions: Added Melee class to SurvivorBase
- Animations: New default aimed animations with rifle
- Animations: Player now can walk while surrender
- Animations: Transitions for surrender/restrained player
- Animations: Crouched zombie animation set
- Animations: Reload for CR527 Carbine
- Animations: Hand poses added for Matchbox, Injection Vial, Hacksaw
- Animations: Drinking from can
- Character: New female face models
- Character: New male face models
- Engine: Ragdoll support for Zombies & Players
- Engine: Initial implementation of navmesh for zombie pathfinding
- Items: Boonie hat fishing hook storage
- Items: Chemlights
- Items: AK101
- Items: CR527 Carbine
- Items: Makarov IJ70
- Items PM73 RAK
- Items: Medium Civilian Tent
- Items: Paramedic clothes (jacket and pants)
- Items: Military Boots now store knives
- Items: Red, Black, Polka dotted, Olive and Camo bandana added
- Items: Untied Red, Black, Polka dotted, Olive and Camo bandana added
- Recipes : Red, Black, Polka dotted, Olive and Camo as a bandage
- Recipes: Red, Black, Polka dotted, Olive and Camo bandanas can be untied and tied to mask
- Server: Persistent item support (disabled for this update)
- Server: Simulation changes to support increased server performance
- Server: Persistent storage support (disabled for this update)
- World: Turovo village added (2)
Fixed:
- Actions: Player is not able to fill a ruined canteen from well.
- Actions: When player opens ruined canned food there is low amount of food left.
- Actions: Player is not able to pour water from a ruined canteen.
- Actions: Player can no long empty magazine attached to a weapon
- Actions: No access to catch rain action during ongoing action
- Actions: Fishing actions displayed while using different items than rod
- Actions: Added missing part to improvised bag/backpack crafting messages in action menu
- Actions: Zucchini can be force fed
- Actions: Added new drink from well animation to blue well
- Actions: Unable to use actions while swimming or while on ladder
- Actions: Player can take Makarov into hands straight from ground
- Actions: Player can take PM73 RAK into hands straight from ground
- Actions: Removing item on which consume action was called, not item which was swapped to hands during consume action
- Animals: Visual improvement of cow, rabbit and wildboar
- Animations: Gestures related bugs fixed (Facepalm, Cut throat, Silence)
- Animations: Crouch moves with bow
- Animations: Prone moves with pistol
- Animations: Fixed multiple issues with vaulting
- Animations: Zucchini handheld position
- Animations: SoundEdge(footstep sounds) set correctly for kneel run with rifle
- Animations: Face-palm doesn't make the player stand up from prone anymore
- Animations: Sitting tweaked (changing weapons keeps player in kneel, instead of making them stand....)
- Items: Dimmed fireplace light so it not interfere with HDR
- Items: tweaked shotguns dispersions and recoils
- Items: tweaked pistols dispersions
- Items: tweaked rifles, carbines and SMGs dispersions
- Items: tweaked attachments (optics, buttstocks, handguards, compensators, bipod) dispersions
- Items: Wooden sticks can be held in hands
- Items: CR527 Carbine shadow glitch fixed
- Items: set chemlight to last 60 minutes
- Items: lowered light intensity for chemlights and flare
- Items: removed buttstock as default spawned attachment for MP5
- Item: Binoculars size reduced
- Items: added other chemlight color material variants
- Modifiers: removed vomit message from blinded modifier
- Recipes: You can paint CR572 Carbine black, green and camo
- Recipes: Player can't tear clothing into rags while there are things in it
- Recipes: Ruined cans opening tweaked
Undocumented
New:
- Animation: Added 3 new gestures; F8-Face Palm, F9-Cut your throat, and F10-Hush
- Animal: New Deer Model (Red Deer)
- Files: Added Config files for the Flare Gun
- Files: Added PBO files for Smersh Vests, weapon wraps, and 2 vehicles
- Gear: Added Pilotka Military Cap (1)
- Gear: Added Tracksuit Jacket
- Gear: Added Tanker Helmet
Fixed:
- Action: Two handed Items can now be thrown.
- Animation: Changed the animation for filing bottles at wells. It now uses the same animation as catching water in the rain.
- Crafting: Fireplace Kits can now be crafted with Books
- Gear: Books inventory icon has been flipped to show the cover.
- Gear: Spite" Renamed to "Spite Lemon Lime"
- Gear: Added a description to the Crossbow
- Gear: Flipped the model of the Matchbox upwards
- Loot: Deer Stands now spawn loot
- Weapons: Flipped the Hacksaw upwards
- Weapons: MP5-K can now be chambered without a mag
1: wrongly mentioned in the Changelog of 0.46.124490
2: actually added in 0.46.124490
0.46.124490
2014-07-02
Known Issues
- Crash caused by Fireplace kit in players Inventory
- Character cloning
- Player can look through walls (1)
- Zombies are spawning on spot of their death (1)
- Player is stuck in building after reconnect
- Player cannot respawn properly when he has drowned
- Shadow related client FPS drops
- When restrained in unconscious player stays in restrained state till he reconnects
New
- Actions: You can sort out good ammunition from a ruined stack
- Animations: New reload animations for Longhorn and a second reload for the Crossbow.
- Animations: New reload for Blaze 95 Double Rifle.
- Animations: MP5-K reload Animations
- Animations: Added aimed pose for sitting with rifle.
- Animations: Drinking from pond and well.
- Loot: Added MP5-K with magazines
- Loot: Added Pilotka Military Cap (2)
- Map: Karmanovka has returned (1)
- Map: Novodmitrovsk has been added (1)
- Map: Industrial area of Novodmitrovsk has been added. (1)
- Map: Tenement area near Novodmitrovsk has been added. (1)
- Map: Dobroe village is added.
- Map: New administrative buildings has been added in Novod.
- Item: Flashbang grenade
- Item: Hand grenade
- Item: Added green and black color variants of the ZSh3 Pilot Helmet. Can be crafted.
- Sound: Play sound when using the bow.
Fixed
- Actions: Painting 75 akm drum magazine
- Actions: Crafting fur backpack
- Actions: AKM buttstock painting
- Actions: Breaking apart backpacks, down into parts
- Actions: Leather backpack crafting
- Actions: Raised chance to ignite fire in wind
- Actions: Fixed crash with meat duplication in fireplace/inventory
- Actions: Can't eat meat directly from the fireplace
- Animations: Fixed hand movement at the end of SKS reloading.
- Animations: Hand clipping in unarmed run.
- Animations: Crouch walks and runs replaced with new animations.
- Animations: Crouch idle pose adjusted to better show items in player's hand.
- Animations: Sprint with gun replaced with new animation.
- Animations: Jump and vualt animations updated
- Animations: Hand poses added for granades, pelts, alcohol tincture, fishing rod, magazines, woods.
- Animations: Zombie attack animations polished.
- Animations: Gestures poses fixed.
- Animations: Two handed arming animations fixed.
- Animations: Fixed an issue where surrender kept getting cancelled when used with one handed melee weapons
- Animations: Fixed an issue where vomiting was not working properly with 2 handed melee weapons
- Animations: Fixed an issue where drinking animation was not playing when the player was in prone
- Animations: Throwing items reconfigured, staying wound up should not prevent the player from getting knocked down or cuffed
- Animations: Leaning tweaked in transitional states, should now allow for smoother transitions while leaning
- Animations: Fixed an issue where the character would not roll left/right with binocs in raised prone state
- Gear: Alpha sorting in alcohol tincture model
- Item: Hacksaw hand placement
- Sound: Arrow loading
- Sound: Arrow ejecting
- Sound: Fishing bait check
Undocumented
New:
- Buildings: Added fences on the roof of policestations
- Buildings: New military building added
- Clothing: Gorka Military Uniform Jacket added
- Clothing: Changed the ring on the Police Caps to Chernorussian Green
- Event: Number of possible Helicopter Crash Sites increased from 16-18. (Number of crashed Helicopters on the map stays 3)
- Files: Added data for Flare Gun, Rabbit Snare, and Tent
- Files: Added data for 2 Grenade Launcher Attachments and 2 SMG's
- Files: Added data for Smoke Grenade, Improvised Butane/Spray Grenade, and Improvised Timed Butane/Spray Grenade
- Files: Added data for mackerels
- Location: NEAF completely changed
- Location: Turovo added (3)
- Sound: Added new sounds for the M4A1
- World: Added some new roads
Fixed:
- Effects: Increased Loading range of Bullet Impact visibility
- Effects: Increased the loading range of Helicopter Smoke
- Gear: Can no longer put Small Protector Cases inside each other.
- Gear: Radio item no longer functions.
- Weather: Lightning during night time has been improved
- Sound: Fixed the sounds of the brownish ground
- Weapons: 7Rnd 1911 Magazine flipped back
- Weapons: Kitchen Knives and Hacksaws can now be equipped on your back
1: Actually added in 0.45.124426
2: Actually added in 0.47.124594
3: wrongly mentioned in the Changelog of 0.47.124621
0.45.124426
2014-06-18
Known Issues
- Crash caused by burned meat duplication
- Camera can clip through walls
- Occaisionally zombies are spawning at the same spot they died
- Extremely rare crash when a player throws item
- Player's next character will not be saved into database if he disconnects after death
New
- Actions: Added cancel current player action on self and on target back to gear configuration
- Actions: Added cancel current player action on self and on target back to data and character configuration
- Actions: Added cancel current player action on self, on target and on items back to actions themselves
- Actions: Added new animations for drinking from pond and well actions
- Actions: Igniting fireplace depends on wind strength and rain
- Actions: Salmonellosis is curable with antibiotics
- Actions: Emptying large magazine will split ammo in adequate amount of smaller piles
- Actions: You can sharpen a bit badly damaged blades using stone
- Actions : You can tear few blank pages out of a book
- Actions : You can go fishing (ponds and lakes for this moment)
- Actions : You can drink whole bottle at once
- Animations: Clapping now possible while crouching
- Animations: Binoculars transitions added for crouch and prone.
- Content: Garage office building loot spawns added
- Content: Doors on vehicle wrecks now show name in scroll menu so users are able to know which door or boot they are opening/closing.
- Crafting : You can craft improvised fishing rod using long ashwood stick and rope
- Crafting : You craft and break down leather courier bag
- Crafting : You craft and break down leather backpack
- Crafting: Splitting long ashwood stick into thirds
- Crafting: Breaking Courier bag down into materials
- Crafting: Breaking Improvised backpack down into materials
- Crafting: Breaking Splint down into materials
- Gathering : You can collect wood from bushes and trees and also search for kindling in woods
- Gathering : You can mine stones from some smaller boulders
- Gathering : You can dig up worms from ground
- Gathering : You can search for apples
- Gathering : You can skin and quarter animals
- Gear: Road flare configuration
- Gear: Road flare animation
- Gear: Configuration of fireplace items and crafting recipes for them
- Gear: Crafting recipes for combine/split firewood and stones
- Gear: Added flare particle effects synchronization on server
- Item: AKM attachments (folding buttstock, rail handguard, plastic magazine), AK rail handguard allows the attachment of a flashlight and a bipod
- Item: Animal pelts added (Wildboar, Rabbit, Cow, Pig, Deer)
- Item: Improvised Backpack and Courier bag made of fur, recipes added.
- Items: Road Flare, Fishing hook, High Capacity vest, Longhorn pistol, AKM butt stocks, AKM magazines added to loot spawns
- Items: Chernarus Police uniform (pants, jacket, cap) added to loot spawns
- Items: OREL special Police unit uniform added to loot spawns
- Items: Gorka Military Pants added to loot spawns
- Items: Various meats configs
- Item : Improvised fishing rod config
- Item: Fishing hook config
- Item: Fishing bait config
- Item: Worm config
- Localisation: Door names added to string table.
- Server: Animals spawning
- Server: Initial implementation of dynamic server events
Fixed
- Actions: Added conditions to crafting recipes
- Actions: Wooden sticks are stackable, crafting recipes with sticks modified to take stacks into account
- Actions: Catching some rain action, doesn't add water to a stomach
- Actions: Removed 'isUsingSomething' variable from player's stored variables
- Actions: Deconstructing improvised backpack produce wooden sticks in actual quantity required to craft it
- Actions: Fireplace sound effects fixed
- Actions: Fixed addressee of the messages in ignite fireplace action
- Action: Changed frying time to 30s
- Action: Higher probability to light fire in the wind
- Actions: Splitting ruined ammo won't create a pristine stack
- Actions: Bow loading action fixed
- Actions: Firewood splitting action fixed
- Animations: Fixed an issue where some animations were not interrupted with a death animation, when the player died
- Animations: Eating, drinking, crafting animations states are now correctly connected to death states
- Animations: More animations are now able to be cancelled(crafting, pills, injection)
- Animations: Some basic movement with binoculars is now possible in raised pose
- Config: Binoculars ability to be placed into holster
- Crafting: Splint recipe fix
- Gear: Changed firewood model
- Gear: Road flares to last 15 minutes
- Gear: Adding parameter to geometry lod to resolve alpha sorting
- Gear: Road flare cannot be lit after it's has already been used
- Gear: Road flare quantity is not showing in inventory for now (removed till they able to be stacked)
- Gear: Added cooking subclass to other meat configs
- Gear: Model filename changed for burned fillet
- Items: Shoes become damaged after falling from height
- Item : Long ashwood stick inventory size increased, can be placed on back
- Item: Improvised short bow inventory size
- Item: Binocular inventory size changed
- Item: Closed tuna can, lack of inventory image fixed
- Item: Closed sardines can, lack of inventory image fixed
- SFX: Fixed configuration for fireplace flame sound effect
- Spawns : Bugged crossbow bolt
- VFX: Helicopter crash site smoke particle effect initialization
- Actions: Bow loading action fixed
- Actions: Firewood splitting action fixed
Undocumented
New
- Action: Ashwood stick can be cut into pieces with a hacksaw
- Animation: Animation for drinking from Ponds added
- Animation: New Crouch walk animations
- Building: added Bus station garages
- Clothing: Glasses with thin frames and Glasses with thick frames
- Event: Helicopter crash sites spawn at server start (3 per server)
- Item: Fireplace Kit added
- Item: Composite Arrow added
- Location: Novodmitrovsk City
- Location: Karmanovka village
- Location: New mine area north Gvozdno
- Location: Pyramid has been replaced by a sign
- Sound: New Building Footstep Sounds
- Weapon: P1 Pistol added
- Weapon: AKM Added
- Weapon: M4A1s can only be found in Helicopter Crash Sites (may change)
- Weapon: Cannot put a bipod on the Mosin 9130 anymore (bug ?)
Fixed
- Gear: Splint inventory size reduced to two slots
- Zombie corpses no longer blocks players.
- No longer getting wet when standing in a puddle of water.
- Added missing sounds of few ground/floor textures
0.44.123802
2014-05-28
- Only security enhancements included [1]
Undocumented
- Zombie corpses disappear in approx. 60-80 seconds now, instead of instantly.
- Melee weapon damage.
0.44.123800
2014-04-23
Known Issues
- Binoculars not functioning properly in crouch and prone states.
- Thrown objects moving at a slow frame rate during peak server load
- Crossbow damage higher than desired
- Ongoing melee balancing has zombies more resilient to body impacts. (Aim for the head)
- Accelerated Time falls out of sync after extended uptime (disabled for this update)
New
- Actions: Melee attacks added to frying pan and cooking pot
- Actions: Recipe for bow crafting added
- Items: Dexterity of shotguns, pistols and rifles configured
- Items: Tracksuit Jackets and Russian Officer Hat configured and added to loot spawns
- Items: Binoculars configured and added to loot spawns (known issues above with this item)
- Items: Implemented Crossbow + bolts.
- Server: Basic item bullet physics enabled (known issues tied to server performance)
- Server: New guaranteed messaging system for network traffic
- Server: New player spawn locations near Klen, Chernaya Polana, Orlovets
- Server: Accelerated Time implemented for gameservers
- Systems: 1:1 Mouse control / movement
- World: New Ash Tree model
- World: New village "Karmanovka" has been added
- Gear: Ash Stick added to spawn.
- Gear: Pickaxe added to spawn.
- Gear: Added 1911 Engraved.
- Gear: Quiver added.
Fixed
- Actions: Crafting with medical items - splints, blood bags, blood testing
- Actions: Removed force feed and force drink from epinephrine and morphine
- Actions: You can no longer turn on flashlight or defibrillator laying on the ground without battery being attached to it
- Actions: You can no longer empty magazines or ammunition boxes laying on the ground (and loose ammo)
- Actions: Burlap sack removes from head properly
- Actions: Apply defibrillator action messages
- Actions: You can catch rain holding bottle in hand only
- Actions: moved quantity manipulation and item removal directly into action on self
- Actions: added config entries to actions for single use food and drinks
- Actions: Single use food and drink items now adding to player water and energy levels
- Actions: Injection vial cannot be consumed
- Actions: Medical items related actions on other player (proper quantity handling)
- Animations: Player now can wave (F1) when unarmed or holding one-handed item with raised hands.
- Animations: playing correct footstep sounds for 2handed melee raised run, aimed rifle run
- Animations: Removed the jerky motion when sometimes equipping a weapon/item, usually at the start of eating/drinking/bandaging
- Animations: sitting with 2 handed melee should now work properly
- Animations: Fixed an issue where you would first stand up when pressing crouch in unarmed sitting pose
- Animations: Fixed an issue where you couldn't sit from unarmed prone directly.
- Animations: fixed missing rotation animation for unarmed crouched player
- Animations: Iron sights now use all 3 parameters for min, max and init zoom. Values of these params tweaked.
- Animations: Player's "naked eye" max zoom level lowered. It allows for the same max zoom as iron sights.
- Gear: Improvised courier bag and taloon backpack shows their damage state in inspect window
- Gear: Green bandage stops bleeding
- Gear: Fruits no longer show 100% label
- Gear: FNX45 red dot sight optics renamed and now requires 9V battery in order to work
- Gear: Resolved chambering issue with 22 related to stack quantity
- Gear: Tablets amount in inventory slot changed from % to pills
- World: Rocks at Ship Wreck location reworked
- Zombies: Melee attack bleed chance nerfed
- Zombies: Damage is dealt to head while kneeling
0.42.116181
2014-03-19
Known Issues
- Physics: Item throwing physics is currently disabled
- Melee: Cannot conduct melee attack from "lowered" melee stance (press space to change stance to "raised")
- Potential Network issues - we will be monitoring the situation, as this appears to be resolved
New
- Actions: Vomiting have associated sound effects
- Actions: Ballistic helmet variants can be painted to black and green color with spraycan
- Actions: Can check pulse on unconscious players
- Actions: Searching for berries will now add berries to your inventory
- Actions: Eat All now supported for consumables
- Actions: You can catch rain into canteen and water-bottle from inventory
- Animations: New Ruger 10/22 reload animations
- Animations: New Ruger MKII Reload animations.
- Animations: Player now can sit with gun/weapon
- Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances *introduced for stand, crouch and prone.
- Crafting: SKS painting recipe
- Crafting: You can paint firefighter axe black and green
- Crafting: Blaze 95 painting recipe
- Environment: New rock textures
- Food: Sambucus berry item added
- Food: Canina berry item added
- Gear: added black and UN ballistic helmet variants
- Gear: Sickle added into loot spawns
- Gear: 1911 engraved version configure added to loot spawns
- Gear: Can opener can be used as melee weapon
- Gear: Box of 10 bucks shots added configured and added to loot spawns
- Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
- Gear: Green and black variant of SKS
- Gear: Green and black variant of firefighter axe added
- Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
- Gear: Rabbit leg, boar steak and chicken breasts added
- Gear: Fresh and rotten tomato configured and spawning on the server
- Gear: Fresh and rotten potato configured and spawning on the server
- Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server
- Gear: Canned Peaches configured and spawning on the server
- Gear: Tactical bacon configured and spawning on the server
- Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
- Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
- Gear: Wool Coats and Flat Caps added to spawns
- Gear: Farming hoe configured and spawns
- Gear: Long wooden ash stick
- Gear: M4 attachment green variants added
- Graphics: Adding lights to currently rendered scene changed
- Graphics: Lighting from objects now is rendered during daytime also
- Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
- Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
- Map: Olsha has been updated
- Map: Khelm has been updated
- Map: New rock formations outside Svetlo have been created
- Map: New Orthodox Chapel has been created
- Map: Police Stations & Medical Centers have been placed across the map
- Map: Village pub configured for spawning loot
- Map: New villages surrounding Svetlo
- Map: Chernaya Polana town + surroundings added
- Map: Signs for "Chernaya Polana" added
- Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
- Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
- Weather: Rain now causes items and player to become wet
- Zombies: Simple respawn mechanic implemented for zombies, pending more robust method
Fixed
- Actions: Added 'inUseItem' back to action on target function
- Actions: Proper nutritional value will be added when eating near empty food
- Actions: Berry picking script messages to player improved.
- Actions: Removed duplicate option for crafting splint in action menu
- Actions: Fixed force drink message for action with waterbottle
- Actions: Eat all rice animation length modified
- Actions: Force feeding action now depletes right amount of food/drinks
- Actions: Water Bottle stays in hands after force drinking
- Actions: Eating cereals won't leave you with 0% box in your inventory anymore
- Actions: Fluids deplete properly after force drinking action
- Actions: Removed force feed action for disinfectant and alcohol tincture
- Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
- Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
- Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
- Actions: Edited player messages in force drink action and fixing broken limbs
- Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
- Actions: Player message for drinking from well
- Animations: Bandage and eating pills animation glitch fixed.
- Animations: Holding animations of various weapon magazines correctly linked
- Animations: Player can now be properly knocked out while in water.
- Animations: New M4A1 reload animations.
- Animations: Various glitches when moving / changing stances fixed.
- Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
- Animations: Evade animations in prone (Q and E) are faster now.
- Audio: Subsonic projectiles no longer emit supersonic crack
- Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets
- Gear: Added color variants of ballistic helmets into loot spawns
- Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
- Gear: Painted SKS chambering
- Gear: Even lower chance of backpacks spawning on construction sites
- Gear: Changed inventory view of pitchfork
- Gear: Removed quantity value from burlap sack tooltip
- Gear: Display name for t-shirts with stripes
- Graphics: SSAO in options saved
- Graphics: Rain effect settings changed
- Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
- Graphics: Spot light culling fixed
- Graphics: Fix of terrain intersections
- Graphics: Fix of geometry trace for flares
- Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
- Login: Failure during new character creation could cause player to get stuck as unconscious
- Map: Optimizations for Svetlo performance
- Map: Forests surrounding Svetlo bugfixes
- Medical: Would never actually die from zero health or blood due to medical conditions
- Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
- Medical: Defibrillator used for restarting the heart of players who have a heart attack
- Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
- Medical: Melee damage application system changed to better balance
- Medical: Chance of bleeding from fists reduced significantly
- Medical: Arm and leg ache messages fixed
- Medical: Disconnected players avatars did not take shock or blood damage
- Medical: Falling from height while sprinting did not kill player when it should have
- Medical: Player could vault with broken legs
- Network: Dropped items appeared only after a delay (now instant)
- Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
- Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
- Structures: Changed inheritance of barrier structures (due to errors in logs)
- Structures: Item disappearing when dropped from inventory on stairs or near walls
- Weapons: Long-range scope reticle properly centered
- Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)
Undocumented
- Actions: Added force drink action for Disinfectant Spray and Alcohol Tincture 1
- Actions: Added right click option on containers to view contents in the left inventory window.
- Gear: Boonie Hat added to spawns
- Gear: Green and black variant of B95
- Gear: Added new textures for Canned Beans and Canned Spaghetti
- Map: Added new player spawns
- Map: New Saloon style Village pub has been created (Confirmed to be in one of the new villages around Svetlo.)
0.35.115188
2014-02-12
This update was released to Stable as part of our weekly scheduled maintenance. This hotfix is aimed at fixing a GPU memory leak, that a large amount of players were experiencing. This was causing low framerate and crashing for some players.
Fixed
- Hotfix for the GPU Memory leak leading to low FPS
0.34.115106
2014-02-07
This update was released to Stable as a critical update outside of our scheduled maintenance period. This was because of a serious issue with the connection logic that could trap some players in the "dead" state. There was also a critical bug with looting other players inventory. These have been fixed.
Known Issues
- Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated
- Actions: If player puts burlap sack from his head to ground his vision stays black
New
- Animations: Ruger 10/22 hand pose
- Animations: It is now possible to blend directly between various gesticulation states (pointing,finger,greeting...)
- Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)
- Gear: Configured sewing kit and its recipes
- Gear: Added configuration for durable riders jacket
- Gear: Added Cowboy hats to the loot spawns (multiple colors)
- Gear: Added Sewing kit to the loot spawns
- Gear: Added B95 and 762 speedloader to loot spawns
- Gear: Added configuration for durable riders jacket
- Gear: Added durable leather jacket to loot spawns
- Gestures: Thumbs Up gesture added with default F7 key binding
- Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)
- Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)
Fixed
- Actions: Could not cover another players head with a burlap sack
- Actions: No longer spawns clones of sack after Remove Head Cover action
- Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore
- Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.
- Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
- Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
- Animations: Pointing and clapping now works even when initiated from aimed states
- Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
- Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
- Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.
- Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
- Crafting: Cannot chamber/load magazine with ruined ammunition
- Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet
- Crash: Game Crash when using FLUSH command
- Crash: Out of bounds crash when no sounds defined
- Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos
- Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds
- Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined
- Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)
- Spawns: Lowered probability of Weapon cleaning kit spawns
- Systems: Healing system was double processing for blood regeneration
- Systems: Notifier messages were not being cleared/reset on within-state changes
- Systems: Players position was not saving on disconnect
- Systems: Players could get continually stuck in a dead character during load from central server
- Systems: Players would not receive any falling damage
- Systems: Disconnecting dead player would delete the body after ~30 seconds
- Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)
- Systems: Notifier gets stuck on "stuffed"
- Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)
0.33.114926
2014-02-05
This build continues with small bugfixes and several engine changes. A late addition of a significant change to the server variable processing has provided us a major performance boost on the server of around 5-10 FPS. This helps with a great deal of issues and results in a much smoother game experience from players even on a smooth server. Once several more of these optimizations are made it will allow us to increase player/zombie numbers and enable loot and zombie respawning.
Known Issues
- Spawns: Loot is not spawning in military tents
- Spawns: Some structures in Svetlo currently do not spawn loot
- Server: Servers under load can delay actions from the client
- Graphics: Only 4 dynamic light sources will be rendered at one time currently
- Actions: Looting a dead body may make a ghost clone copy of the inventory
New
- Actions: chambering SKS round from pile, loading 10 rounds from pile
- Actions: You can uncuff other players with the hacksaw
- Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
- Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user*friendly
- Actions: Restrained players cannot use inventory or action menu
- Animations: Player now can take and hide rifle in crouched run
- Animations: SKS reload animations
- Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
- Crafting: FNX45 pistol can be chambered with single round
- Crafting: Opening cans with combat knife added
- Crafting: Opening cans with machete added
- Crafting: Painting Motorbike Helmets to Black and Green
- Crafting: Waterbottles and canteens now allow pouring water between them
- Effects: Magnum revolver ejecting shells when reloading
- Effects: Magnum revolver sounds * gunshots, reloading
- Effects: Mosin ejecting shells when cycling
- Effects: New Mosin sounds * gunshots, cycling, reloading
- Gear: Improvised courier backpack added
- Gear: Machete added
- Gear: Hard hats added in various colors
- Gear: Motorcycle Helmets have black visor variants
- Gear: Small, uncomfortable, and silly (but cute) children's school backpack
- Gestures: Clapping Gesture added, default F5 key
- Gestures: Pointing Gesture added, default F6 key
- Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
- Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
- Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
- Server: Player spawns now cached by engine directly, increasing performance
- Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5*10 FPS)
- Spawns: Added Bubble goose jackets into the loot spawns
- Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
- Spawns: Healthcare Center now spawns loot
- Spawns: .45acp box of 25rnds added to loot spawns
- Spawns: Police stations now spawn loot
- Systems: Hunger and Thirst slightly modified.
- Systems: Notifications added to UI for hydration and high energy
- Systems: Fractures can now occur due to melee and shot damage, not just environmental
- Systems: Fractures (arms/legs) now saved and loaded correctly from database
- Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian
- Zombies: Different types of Military zombies now have tougher attack values and improved durability
- Zombies: Engine dynamic obstacle checking (zombie, another player)
- Zombies: Svetlojarsk zombie spawns added
Fixed
- Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
- Actions: Keys won't disappear after uncuffing
- Actions: loading ammo works for sprayed Mosin variants
- Actions: Read/Writing notes with paper and pen now works again
- Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
- Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
- Art: Bug allowing players to clip through geometry of the police station building.
- Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
- Animations: Weapon reloading for magazine was not working properly when no magazine fitted
- Animations: Rifle Aimed Walk Updated, diagonal animations fixed
- Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
- Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
- Animations: changed animation for equipping the compass
- Animations: Proper animation played when taking pistol in run
- Animations: Changing stances is faster now both for armed and unarmed player
- Animations: Skinning problem with armored zombies that caused the model to warp during some animations
- Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
- Animations: Mosin bolt animation after each shot updated to match hand animation
- Animations: Removed footstep sound from pointing animations
- Animations: Pointing gesticulation now possible even when holding 2 handed weapons
- Animations: Clapping now possible to initiate while holding 2 handed weapons
- Config: Berries have more nutrition now
- Crafting: You can no longer saw off sawed off shotgun
- Crafting: Can spraypaint M4 to green or black
- Crafting: Damage is now transferred when items are painted
- Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
- Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
- Crafting: Spraypainting an M4 won't delete your carry handle
- Crafting: Guns are no longer placed on ground while being painted (if not nescessary)
- Crafting: You won't loose attached universal weapon flashlight after M4 painting
- Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't loose quantity
- Effects: Dazed effect plays again when a player is hit/damaged/shot
- Effects: Some effects were not active locally when a player was restrained
- Effects: gunshot sound of Magnum reverted to original one
- Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
- Fixed: Popping up texture error for beret models
- Gear: Spraycans won't deplete after relogging
- Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
- Gear: Headlamp beam raised slightly
- Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
- Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
- Gear: ZSh*3 Pilot helmet fixed and updated
- Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
- Gear: Splint position in hand was wrong now corrected
- Gestures: Taunt defaults correctly to F4 key
- Graphics: "god rays" could cause overloaded post*processing and graphical corruption
- Graphics: fix of removing shining object from hand (switch off)
- Graphics: Roads have per pixel lights
- Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
- Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
- Login: Respawn button now works correctly
- Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
- Spawns: Lowered chance of Taloon and Mountain backpacks spawning
- Spawns: Drastically lowered chance of backpacks spawning on the construction site
- Spawns: Loot spawn tweaks in some civilian structures
- Weapons: Mosin recoil increased
- Weapons: Sawed*off shotgun can be loaded with ammo (was broken due to changed inheritance)
- Weapons: Sawed*off shotgun: reduced size in inventory, reduced spread
- Weapons: It is no longer possible to attach longrange scope onto SKS
- Weapons: M4 carry handle can now be attached to painted variants of M4
- Weapons * fixed error in config of shotgun snaploader causing low velocitiy and damage
- Zombies: Better filter/check of attack hits directly in engine
- Zombies: Military zombies made tougher
Hotfixed
- Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
- Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
- Crash: Client crash on exit, all systems 100% reproduction
- System: Previous build caused overzealous starvation to occur
0.32.114557
2014-01-22
Known Issues
- Corpse cleanup causes server crash during forced server restart
- Spray Painting a magazine while on weapon, creates fake (unusable) copy in inventory
New
- UI: Editable character name in main menu
- UI: Hive, mode and time columns in server browser
- Database: Support for sub hives. (Sub-private, Hardcore/Regular public)
- Security: Signature verification against PBOs
- Loot: Added shotgun speedloader into loot spawns
- Loot: Added box of 20 pieces .357 Rounds into loot spawns
- Loot: Added color variants of all shoes into loot spawns
- Loot: Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
- Loot: Added Hacksaw into the loot spawns
- Loot: Added shotgun into loot spawns...
- Action: Players can now collect Berries as food
- Crafting: Players can create sawed-off shotgun from shotgun
- Crafting: Players can opening cans with a hacksaw
- Crafting: Painting Mosin with Spraypaint now supported
- Loot: Added spraypaint can into loot spawns
- Map: Coastal harbor town of Svetloyarsk (and surrounding areas)
- Animation: More direct transitions for aimed weapon(prone to stand/kneel and back)
- Animation: Surrender now disarms player for single handed items
- Loot: Pipsi, NotaCola, Spite and Rasputin Kvass drinks
- Action: Burlap Sack can be placed on head of self or target
- Action: Burlap sack causes black screen and reduced sound when worn on head
- Performance: Server Performance improvements
- Zombies: Six new zombie soldier types
- Crafting: Weapon cleaning kit used for keeping your guns in good shape
- Loot: Shotgun snap-loader for fast reloads
- Crafting: Player can spraypaint MP handguard and buttstock
- Crafting: Support for "add paint" or "repaint" for spraypainting
- Crafting: Player can spraypaint CMAG magazines
Fixed
- Niosh mask (Respirator) Inventory size fixed to 1/1 slot.
- Missing strings for BE popup for alternate languages, set to English while translations are being done.
- Reduced dispersion of FNX45 (frFicheknom 0.05 to 0.03)
- Balanced stomach capacity,
- Added stuffed notifier (instead of sickness when full up)
- Eating and drinking animations properly set for tablets/disinfectants
- Version number in server browser and details
- Saline transfusion doesn't refill full blood
- Charcoal and tetracycline tablets won't give sick badge if you aren't actually sick
- Player aim run speed updated, weapon position changed and improved for first person view
- Glitches on right hand while moving and while giving taunt fixed
- Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
- Magnum speedloader should be spawning now
- Number of backpacks spawning lowered
- Number of .357 Pythons spawning lowered.
- Number of M4A1s spawning lowered
- Dead character cleanup performed at 10 minutes past death
- Removed scripted server teleporting check as now managed by engine
- Sea ambient sound is now slightly quieter
- Animation: Fixed misc issues with vaulting
- Animation: Fixed getting on the ladder from kneel for the armed player
- Animation: Fixed animation speed for unarmed player in main menu
- Animation: Fixed an issue with changing weapon while aiming in kneel
- Animation: Fixed an issue with rotation while aiming in prone
- Headtorch color descriptions fixed
- Jeans descriptions (color) fixed
- Cargo pants description fixed (color)
- Chest Holster description added
- Using an item in your hand no longer goes out of hand once action done
- Using an item while something else in your hand will go back to that item once action done
- Security issue with IGUI variable compiling
- Situation where player used item on other players inventory causing neverending looped item check
- Weapons now display tooltips
- Players can now be revived with the defibrillator
- Clipping on right hand when holding an item and pressing F1 (Greeting).
- Map_ChernarusSW description fixed
- SKS rifle description added
0.30.114008
2014-01-06
Fixed
- Server: Dedicated Server crash related to memory cleanup
- Server: Player location rubberbanding
- Critical Security Vulnerability fixes
Note: This is a hotfix to address several key issues, and thus is focused on specifically those issues.
0.30.113953
2014-01-05
New
- Design: Balancing of player spawns (ongoing)
- Server: Dead player cleanup (time based)
- Design: M9130 Bayonet can now open cans
- Server: BattlEye Anti-Cheat (Client as well)
- Server: Initial implementation for Sub-Private Hives (ongoing)
- Server: Initial implementation for regular & hardcore Public Hive
Fixed
- Server: Dedicated Server crash related to player skeleton
- Server: Player location rubberbanding (ongoing)
- Server: Large delay in item manipulation and "inventory tetris"
0.30.113925
2013-12-31
New
- Design: Balancing of player spawns (ongoing)
- Server: Enhanced Server-side security & customization options
- Design: .357 Magnum Speedloader should now spawn
- Server: First Person only servers are now supported (Seperate Hive coming later on)
Fixed
- Design: Player corpses should no longer despawn upon disconnect
- Server: Respawning should now function properly - in some cases you may have to wait a few seconds. (during high death/respawn times)
- Design: 357 Magnum spawning fixed
0.30.113860
2013-12-20
New
- Config: added anim hooks for zombie feeding(should allow for zombie to deal damage to unconscious players)
- Config: greeting with 2 handed weapon now possible without disarming
- UI: Inspect option in the inventory screen (shows item in 3D, draft system only)
- Engine: Servers with incompatible version marked in the server browser
- Engine: The „Player uses modified data“ message is removed from CHAT
- Design: you can craft splint and fix broken limbs with it
- Design: players who disconnect when unconscious will die
- Design: players who disconnect when restrained will die
New weapon: Magnum .357 Revolver+ ammo (Actual weapon in later patch)
Fixed
- Config: removed a small delay before the animation for un-shouldering a weapon starts playing when changing weapons (kneel and prone)
- Config: fix a minor issue with one handed items not being correctly placed in right hand for a surrender transition
- Config: m4 bolt and magazine animation improved
- Config: adjusted collision shape for armed player(should fix occasional issues going up stairs)
- Config: fixed an issue where unshouldering/shouldering weapon while moving forward caused the player to stop
- Animations: Sprint updated (Unarmed) - Unarmed sprint faster now
- Animations: Mosin Nagant Reload - Hand doesn't clip into scope when opening and closing bolt after each shot, weapon more stable now
- UI: Early Access warning dialogue
- Engine: Fix of players being able to talk globally when dead through Direct Chat
- Design: damage is transferred from closed can to open one
- Design: licking a battery now displays the battery's state properly
- Design: wooden sticks model fits inventory slots better now
- Crash: Occurs when pushing details twice on MP server browser
- Engine: Updated rain texture with refraction
- Design: Player blood and health not regenerating naturally
0.29.113822
2013-12-18
Fixed
- Animation transitions - Restrained, Prone Rifle
- Greetings - Hand Position adjusted
- Fixed several floating loot issues in buildings without floor geometry
- fix for force feed/drink/consume medicine other players
- sharp objects open food cans (not working previously)
- disabled reloading animation after mosin shot as it was preventing seeing fall of shot (temporary until new anim)
- Various 'critical' security updates
- Improved the visual quality of rain
New
- 357 Magnum animations implemented (magnum not yet enabled)
- you can measure whether is a battery fully charged, half charged or empty by licking it (not working, delayed until next build)
0.28.113772
2013-12-18
Fixed
- Drinking directly from wells now works
- headwear descriptions updated
- pants descriptions updated
- increased battery drain by flashlight
- bandaging cannot fix broken leg now
- server browser shows internet tab as selected out of the box
- fixed modifier messages, one message type per stage
- Workshop: lowered moto helmets spawn probability. removed old proxies, replaced with memory points
- Reduced level at which player becomes permanently unconscious
- Increased rate players recover from shock damage
- Internet set to default tab for multiplayer server browsing
- improved responsiveness when side-stepping from left to right/right to left
- disabled head movement for unconscious states
- adjusted head bob for select animations
- Various security related measures
- Tweaked the tenement buildings (small and big) for spawns on the roof
- improved transitions for restrained player
- Removed old proxies and replaced them with memory points and new loot spawn in sheds
- enabled step blending with raised rifle for better responsiveness
- Roadway LOD issue fixed that caused floating loot for some buildings
New
- Temporary status indicators for state of player in the inventory screen (thirsty, sickness, hunger, etc...)
- force feed other players
- Rain updated - it should better correspond with the rest of scene by adding the refraction effect
- New variations for main menu (Unarmed) added
- Greeting animations for all stances to be replaced (Now with left hand to avoid issues when holding items)
- Magnum hand IK
- Opening cans with sharp tools
- Dot crosshair
- Damaging knife, screwdriver and bayonet used for opening cans
- Loot array (with respective type of meat) added to animals configs and new types of meat added to food configs (ANIMALS DISABLED)
Central Server
- fixed performance issues on character creation and saving
- fixed character creation record override
- increased server response time and performance
0.28.113734 (Initial release)
2013-12-16
- This is the initial release version of the DayZ Standalone Alpha.