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== Conditions== Conditions are changes, either temporary or permanent, to a character's state or body that differs from the norm. Conditions are typically the result of an action, but can also be the result of a stat change or even another condition. Most conditions also tend to cause one or more modifiers. ===Injury=== {| class="wikitable" !Condition!!Common Cause!!Stats Affected!!Possible Effects!!Treatment |- |[[Bleeding]]|| Wound sustained from injury||[[Blood]],[[Shock]]||[[Shock#Losing Shock|Shock Damage]], [[Unconsciousness]], '''Death'''|| Disinfected [[Bandage]], [[Rags]], [[Sewing Kit]], [[Bandana]] |- |[[Unconsciousness]]|| [[Shock#Losing Shock|Shock Damage]], [[Blood#Losing Blood|Blood Loss]]||''None''||Unable to see, hear, move|| Time & remove cause (loss of blood, pain, etc) |- |[[Burn]]||Fire, Hot Object||[[Health]]||'''Death'''|| Get away from heat source |- |[[Foot Pain]]||Falling from high places, being hit in the feet||[[Health]],[[Blood]] ||'''Death'''|| New Shoes (if none equipt/ruined), Time |- |[[Fracture]]||Impact Injury||[[Shock]]||[[Unconsciousness]]||[[Splint]] |} === Illness & Disease=== Beyond the more obvious physical injuries, [[Survivors]] are also subject to contracting various illnesses or diseases. Infection can occur in a variety of ways, ranging from drinking dirty water to contact with another infected survivor. The following chart gives a basic overview of the ailments. Visit their pages for more detailed information. {| class="wikitable" !Name!!Cause!!Symptoms!!Treatment!!Prevention |- ![[Brain Prion Disease]] |Consumption of [[Human Steak|Steak]], [[Guts]] or [[Fat]] from dead humans |[[Tremors]], [[Uncontrollable Laughter]] |.357 round to the head[[File:Revolver.png|thumb|left|155x155px]][[File:Ammo 357.png|thumb|72x72px]] | * Avoid eating human remains. |- ![[Chemical Poisoning|Poisoning]] |Consumption of [[Jerrycan|Gasoline]], burned or rotten food, or [[Unknown Food Can|Unknown food cans]] |Water and energy loss through [[Vomiting]], [[Stamina|Fatigue]] (Slower [[Stamina]] regen) |None. Illness will clear on its own over time. | * Avoid rotten/burned foods * Don't eat unknown food cans * Don't drink Gasoline |- ![[Cholera]] | * Drinking from ponds, rivers, and stagnant water * Drinking found water bottles and canteens * Sharing food and water with infected players (including yourself) |[[Vomiting]], Blurry Vision, Dehydration, [[Fever]] |[[Tetracycline Pills]] or [[Multivitamin Pills]] or [[Immune System|Natural Immunity]] | * Achieve over 95% [[Immune System|Immunity]] * Avoid non-purified water sources * Drink from water pumps * Purify water drank by sick survivors * Avoid sharing partly consumed food and water with sick survivors |- ![[Common Cold]] | * Contact with infected [[Survivors|Survivor]] * [[Character Status#Exposure|Exposure to cold]] |Sneezing |[[Tetracycline Pills]] or [[Multivitamin Pills]] or [[Immune System|Natural Immunity]] | * Achieve over 65% [[Immune System|Immunity]] * Maintain a 3 meter distance from sick players or wear masks/helmets * Purify water drank by sick survivors * Avoid sharing partly consumed food with sick survivors |- ![[Gas Poisoning]] |Exposure to a [[Contaminated Zone]] without the proper safety equipment |[[Coughing]], [[Vomiting]], [[Bleeding]], [[Unconsciousness]], [[Health#Losing Health|Health Damage]] |[[PO-X Antidote]], or 1-4 [[IV Blood Bag]]s with blood collected from someone not afflicted with [[Gas Poisoning]] themselves | * Stay away from toxic gas * Wear a full NBC suit along with gas mask & filters |- ![[Hemolytic Reaction]] |Improper [[Blood#Blood Type|Blood Transfusion]] (wrong blood type) |[[Blood#Losing Blood|Blood loss]], [[Unconsciousness]] |None. Illness will clear on its own over time. | * Ensure blood compatibility |- ![[Influenza]] | * Untreated [[Common Cold]] |[[Coughing]], [[Sneezing]], [[Fever]] [[and blurry screen]] |[[Tetracycline Pills]] or [[Multivitamin Pills]] or [[Immune System|Natural Immunity]] | * Achieve over 65% [[Immune System|Immunity]] * Maintain a 3 meter distance from sick players or wear masks/helmets * Purify water drank by sick survivors * Avoid sharing partly consumed food with sick survivors |- ![[Salmonellosis]] | * Eating uncooked or rotten meat, fat, or guts. * Drinking with bloody hands (i.e. without a bottle or a similar container). * Eating with bloody hands. * Receiving a blood transfusion from a sick survivor |[[Vomiting]], [[Health#Losing Health|Health Damage]],<br />Pain noises, Blurry vision. |[[Charcoal Tablets]] or [[Multivitamin Pills]] or [[Immune System|Natural Immunity]] | * Avoid eating any raw or rotten animal products * Cook meat/fat before eating * Wash bloody hands before eating, or wear gloves * Wear gloves when skinning and quartering |- ![[Wound Infection]] | * Using undisinfected items to treat wounds * Letting a wound heal itself |Stage 1 * Light screen blur * Light pain sounds * [[Stamina|Fatigue]] Stage 2 * Heavy screen blur * Heavy pain sounds * [[Fever]] * [[Health#Losing Health|Health Damage]] |[[Tetracycline Pills]], if on stage 1 disinfectant can be used on the wound | * Sterilize bandages, rags and sewing kits before repairing wounds * Do not let wounds heal on their own * Clean wounds with disinfectants |} ====<big>Stuffed Stomach</big>==== Eating too much food or drinking too much water too quickly. Can lead to [[Vomiting]]. ====<big>Hypothermia</big>==== The player is freezing due to a lack of warmth. Loss of body heat is caused due to prolonged exposure to cold weather, not wearing warm enough clothing or getting wet. It results in rapid loss of energy and, if left unmanaged, the player could freeze to death. Treatment for hypothermia includes increasing your body temperature and re-energizing yourself. Get out of the cold and into warm, dry clothing. You can also use a [[heatpack]]. Fire from [[fireplace]], torches, and [[Gas Stove|gas stove]], are, by far, the most effective method. Increased activity, reducing wetness, and avoiding wind also help. ====<big>Wetness</big>==== The overall level of water saturation affects a character's clothing and possessions. Characters get wet when they are exposed to rain or when entering a body of water. As a character's level of wetness rises, a status indicator in the HUD appears to warn you of your character and your items being wet. After leaving the body of water or getting out of the rain, the character's level of wetness will decrease gradually until they are completely dry. A character's level of wetness has no direct effect on their health, instead, it affects [[clothing]] by drastically reducing its heat insulation value as well as [[equipment]] by making saturated items heavier (thus reducing maximum [[stamina]]). If a character has gotten wet, there are a few options for getting dry again. * '''Run around for a while.''' If you keep moving, especially at a quick pace, you will "air dry" over time. *'''Wring out your clothes.''' If you open the inventory screen and drag wet clothing to your hands you will have the option to wring them out (twist them to get the water out). Each spin of the action timer equates to a reduction in one level of wetness (Drenched -> Soaked -> Wet -> Damp), dramatically speeding up the drying process. Wringing does not progress past damp. *'''Sit next to a [[fireplace]].''' This is by far the most effective method. Placing wet clothes near a fire will also dry them.
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