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This page contains information about a DayZ element, mechanic, or feature that has been cut or replaced. The information on this page does not apply to the current version of the game or the content is no longer available.


This page contains information about a DayZ element, mechanic, or feature that has been cut or replaced.
The information on this page does not apply to the current version of the game or the content is no longer available.
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This article contains outdated information. Some or all of the information present may not be reliable until this page is updated - please help improve this article if you can. The Discussion page may contain suggestions.


This article contains outdated information. Some or all of the information present may not be reliable until this page is updated.
Please help improve this article if you can. The Discussion page may contain suggestions.

This page will act as a portal for everything that has been removed or drastically altered during the development of DayZ. A full collection of articles and files related to this topic can be found in the Historical Content category.

Legacy content[ | ]

Full category: Category:Not enabled

Items in this category were previously available or functional in DayZ, but have since been removed from the loot table or no longer function on current versions, however they are still spawnable via admin server controls.

Many items on this list were removed in 0.63 with the introduction of a new player controller system, requiring development time to re-implement in future content updates.

Weapons and Attachments[ | ]

Attachments

Food & Drink[ | ]

Other[ | ]

Medical[ | ]

Vehicles[ | ]

Removed Content[ | ]

The following content has been removed from the game, items are not spawnable, even via admin server controls.

Survivor GameZ
  • Gamemode related objects
  • Gamemode UI elements

Explosive Collar

Weapons
Clothing
Food and Drink
Animals
  • Fox
  • Hare - Still obtainable by laying a Snare Trap with bait.
  • Hedgehog - Only found in files
  • Mallard - Only previously found in files
  • Mouflon - Only previously found in files
  • Rat - only seen in Devblog 7 September 2013

Buildings[ | ]

Arma / Operation Flashpoint assets


Locations[ | ]

Military


Points of Interest


Mechanics[ | ]

These are actions that you used to be able to perform which have been removed either temporarily or permanently.

  • Spraypainting - Crafting black or green Spraypaint with certain items (weapons, attachments, clothing) would result in a spraypainted version of that item. Combining some spraypainted items with the other colour spraypaint could result in a camo variant. This feature is still possible via spawning spraypaint in, but as the cans are not spawning in vanilla servers, this is inaccessable usually. Sprayed variants of weapons can also be spawned in by server admins if wished.
  • Leather tanning - Tanning hides in a Oil Barrel with water and Garden Lime would result in Tanned Leather in later Early Access patches - and adding specific items to the barrel could result in colour variants of the leather, which could be used to create leatherworked clothing and items. This feature was disabled and is likely awaiting reimplementation on newer technology.
  • Fractured arms - in Alpha patches, it was possible to fracture your arms if damage was taken, much like the ability to fracture legs. This was removed awaiting reimplementation on new technology. Animation work regarding fractured arms was shown on the Trello in 2015.
  • Fireplace Trap - It was once possible to leave Spraypaint or Ammunition in a Fireplace which would later pop off or explode to distract or harm other players.
  • Medical Tent Healing - Though it might not have ever actually functioned, the scroll menu option remained to "heal" yourself when interacting with a Medical Tent. There was anecdotal evidence that it may have restored your bone stat, but this was hard to prove at the time because this stat was not as well understood or developed. This interaction was eventually removed entirely and was also a holdover from Arma II.


Environment[ | ]

DayZ originally carried over many aspects of its environment from Arma II, including ambiance as well as effects that don't involve player interaction. These have since been changed as components of the game are replaced or they have been removed in anticipation of replacement.

  • Ambient sounds (chain fence, animals, etc.)
  • Animals (rabbits, foxes)
  • Nighttime (completely dark, no natural light)
  • Rainbows
  • Old radio (from Operation Flashpoint, see here)


User Interface[ | ]

The inventory and other aspects of the UI have been majorly overhauled on several occasions throughout DayZ's development, bringing and taking away features and style items along with it.

  • Scroll wheel menu - replaced by floating UI boxes indicating actions.
  • All written status indicators in Inventory - replaced by bottom-right UI HUD elements.
  • All first-person text status indicators on the left-side of the screen - replaced by bottom-right UI HUD elements.


Bugs[ | ]

Major bugs that were removed in early versions of DayZ were primarily carry over bugs from Arma 2.

DayZ Seagull Bug

Front view of the seagull model.

DayZ Seagull Bug Back

Point of view players saw when controlling the seagull.

  • "Seagull Bug" - Was a major bug that was removed early on in DayZ's development, it allowed players to control a bird (Seagull) after joining into a server. Although the mere chance of this bug happening was extremely rare, it only occurred after a player would join into a server and their screen remained black with "Please Wait" printed out on the never-ending screen. But pressing the escape key removed the black screen and the player was allowed to see the environment with the option menu screen overlapping the game scenery. Seemingly odd, the player was then able to see a floating bird hovering over the exact spot over their character's last logout spot. Pressing the default key buttons for normal movement allowed the seagull to float and steer into any direction the player wanted it to. Interestingly enough, other players could not see the Seagull and prompted the player an abusive advantage of ghosting, the bug was also known to occur in Arma 2 but used a normal bird model instead of the Seagull as seen in DayZ. This bug was believed to be fixed around version 0.50 at the near end of 2014.


Revised Content[ | ]

Renaming Pass[ | ]

Due to legal and localisation reasons, nearly all item names and descriptions during Early Access Stress Test #54 for patch 0.63 were changed. This would see real-world names for items or weapons altered to avoid potential copyright infringements. Eg: M4A1 became the M4-A1. This has also continued in successive patches with new or legacy content being added.

Models and textures[ | ]

These are items or objects which are still in the game but have seen a major revision to their appearance.

Weapons
Ammunition
  • 7.62x54mmR Rounds - retextured from golden colour to iron colour with bronze tips in 0.57.
Attachments


Clothing
Equipment
Environment
Medical
  • Bandage - green military model removed in favour of a medical bandage model.
Food and Drink

Revised Function[ | ]

These are items which have seen their abilities or connection with other items change over the course of development.

Ammunition
Clothing
Weapons
  • Long Range Scope - Was possible to attach to the Mosin 9130 but option was removed in 0.57 alongside being removed from loot tables.
  • ATLAS Bipod - Was possible to attach to the Mosin 9130 but option was removed in 0.45.

See Also[ | ]

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