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DayZ Wiki
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[[File:Loot.jpg|350px|right|thumb]] [[File:Loot_Store.png|350px|right|thumb]] <!-- General From Westtnns --> '''Loot''' refers to any item that can be found, crafted or harvested and used by a survivor. Loot can be found in almost all enterable buildings (e.g., houses, hospitals, barns), inside and around many derelict vehicles, and in the vicinity of dynamic event spawns like helicopter crashes and police cars. It can also be picked up from other players and found on the corpses of the infected. In addition to items spawning individually, they can also be found inside of clothing and backpacks, and attachments can spawn at random on appropriate weapons. <!-- Categories of Loot --> == Types of Loot == To better organize [[DayZ|DayZ's]] 900+ items, every item has been sorted into one of four primary categories of loot based on the type of item it is. Items sorted into these categories: [[Loot#Equipment|Equipment]], [[Loot#Food & Drink|Food & Drink]], [[Loot#Resources|Resources]], and [[Loot#Weapons|Weapons]], may then be additionally sorted into subcategories. Below is a brief overview of each of the four primary categories and the types of loot they contain. === Equipment === ''Main Article: [[Equipment]]''<br /><br /> '''Equipment''', the largest of the four primary categories of loot in [[DayZ]], refers to any item or tool that can be worn or used for specific purpose. Since equipment covers such a vast array of item types, uses and consumability. Being such a large and broad category, equipment is broken down into several smaller categories, which may in turn have their own subcategories, based on the item's primary use. <br /><br /> <div style="display:flex; flex-wrap: wrap"> {{ItemLinkBox|type = equipment | name = Base Building | link = Equipment#Base Building | img = MetalSheets.png |}} {{ItemLinkBox|type = equipment | name = Clothing | link = Equipment#Clothing | img = Green Check Shirt.png |}} {{ItemLinkBox|type = equipment | name = Communication | link = Equipment#Communication | img = WalkieTalkie.png |}} {{ItemLinkBox|type = equipment | name = Crafting | link = Equipment#Crafting | img = Metal wire.png |}} {{ItemLinkBox|type = equipment | name = Horticulture | link = Equipment#Horticulture | img = GardenLime.png |}} {{ItemLinkBox|type = equipment | name = Light Sources | link = Equipment#Light Sources | img = Flashlight.png |}} {{ItemLinkBox|type = equipment | name = Medical | link = Equipment#Medical | img = Bandage new.png |}} {{ItemLinkBox|type = equipment | name = Storage | link = Equipment#Personal Storage | img = AmmoBox.png |}} {{ItemLinkBox|type = equipment | name = Power Source | link = Equipment#Power Source | img = Alkaline Battery (9V).png |}} {{ItemLinkBox|type = equipment | name = Protective Gear | link = Equipment#Protective Gear | img = Plate Carrier.png |}} {{ItemLinkBox|type = equipment | name = Repair Kits | link = Equipment#Repair Kits | img = Weapon Cleaning Kit.png |}} {{ItemLinkBox|type = equipment | name = Survival | link = Equipment#Survival | img = Compass.png |}} {{ItemLinkBox|type = equipment | name = Tools | link = Equipment#Tools | img = Hacksaw1.png |}} {{ItemLinkBox|type = equipment | name = Vehicle Parts | link = Equipment#Vehicle Parts | img = SparkPlug 1.png |}} {{ItemLinkBox|type = equipment | name = Miscellaneous | link = Equipment#Misc. | img = Handcuffs.png |}} {{Clear|left}} </div> <br /> === Food & Drink === ''Main Article: [[Food and Drink|Food & Drink]]''<br /><br /> '''Food & Drink''', one of the four primary categories of loot in [[DayZ]], refers to any item or liquid that can be consumed by a [[Survivors|survivor]] for sustenance. Used to replenish a survivor's [[Energy|energy]] and [[Water|hydration]]. <br /> {{Clear|left}} <div style="display:flex; flex-wrap: wrap"> {{ItemLinkBox|type = food | name = Prepackaged | link = Food and Drink#Canned Goods | img = Can of Tactical Bacon.png |}} {{ItemLinkBox|type = food | name = Fruits | link = Food and Drink#Fruits | img = Apple.png |}} {{ItemLinkBox|type = food | name = Vegetables | link = Food and Drink#Vegetables | img = Green Peper.png |}} {{ItemLinkBox|type = food | name = Mushrooms | link = Food and Drink#Mushrooms | img = MacrolepiotaMushroom Raw.png |}} {{ItemLinkBox|type = food | name = Meats | link = Food and Drink#Meats | img = Steak.png |}} {{ItemLinkBox|type = food | name = Canned Drinks | link = Food and Drink#Drinks | img = Soda Cans2.png |}} {{ItemLinkBox|type = food | name = Water | link = Food and Drink#Drinks | img = Waterbottle New.png |}} {{Clear|left}} </div> <br /> === Resources === ''Main Article: [[Resources]]''<br /><br /> '''Resources''', one of the four primary categories of loot in [[DayZ]], refers to any item or material whose '''primary''' purpose is either in the creation of another object or as a fuel source. Additionally, resources do not spawn like normal items. They instead must be harvested or collected from the [[Landscape|landscape]], [[Vegetation|vegetation]], [[Wildlife|wildlife]] or specific locations around [[Chernarus]]. <br /><br /> <div style="display:flex; flex-wrap: wrap"> {{ItemLinkBox|type = loot | name = Wildlife | link = Resources#Wildlife | img = DeerPelt.png |}} {{ItemLinkBox|type = loot | name = Vegetation | link = Resources#Vegetation | img = Wooden log.png |}} {{ItemLinkBox|type = loot | name = Landscape | link = Resources#Landscape | img = Stone.png |}} {{ItemLinkBox|type = loot | name = Man-made | link = Resources#Man-made | img = WoodenPlanks.png |}} {{Clear|left}} </div> <br /> === Weapons === ''Main Article: [[Weapons]]''<br /><br /> '''Weapons''', one of the four primary categories of loot in [[DayZ]], refers to any wield-able item that a player can use to injure or kill [[Wildlife|wildlife]], the [[Infected]] or even other [[Survivors|survivors]]. Weapons also includes [[Ammunition|ammunition]], [[Attachments|attachments]] and [[Magazines|magazines]] used with firearms or other [[Weapons#Ranged Weapons|ranged weapons]]. <br /> <div style="display:flex; flex-wrap: wrap"> {{ItemLinkBox|type = weapon | name = Melee | link = Weapons#Melee Weapons | img = Brass Knuckles Silver.png |}} {{ItemLinkBox|type = weapon | name = Ranged | link = Weapons#Ranged Weapons | img = M4A1.png |}} {{ItemLinkBox|type = weapon | name = Explosive | link = Weapons#Explosives | img = M67Grenade.png |}} {{ItemLinkBox|type = attachment | name = Attachments | link = Attachments | img = RedDotSight.png |}} {{ItemLinkBox|type = magazine | name = Magazines | link = Magazines | img = 30rndak-74mag.png |}} {{ItemLinkBox|type = ammunition | name = Ammunition | link = Ammunition | img = Ammo 762x39.png |}} {{Clear|left}} </div> <br /> <!-- Item Stats --> == Item Stats == ''Main Article: [[Item Stats]]''<br /><br /> Item Stats refers to a particular characteristic or attribute that and item or object has. All items, vehicles, objects and structures in [[DayZ]] have a set of stats. Although there are dozens of stats that an item or object can have, not every item or object may have that particular stat. Below is a list of common stats that are found on just about every item in DayZ. {|class="wikitable" ! Stat ! Definition |- | style="font-weight: bold;" | Absorbency | How much water an item can absorb. The lower the value, the more water resistant it is with 0 being water proof. |- | style="font-weight: bold;" | Item Size | How much inventory space an item takes up. |- | style="font-weight: bold;" | Repairable With | If an item can be repaired, which repair kits are used. |- | style="font-weight: bold;" | Weight | How much an item weighs. |} <br /> <!-- Item Condition --> == Item Condition == A measure of an item's integrity, '''Item Condition''' can be thought of as an item's [[Health]]. Items, like [[Survivors]], can be thought of as having '''100''' [[Health]]. {|class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" ! Condition ! Health |- | style="background-color: #228B22;" | Pristine | 71 - 100 |- | style="background-color: #9ACD32;" | Worn | 41 - 70 |- | style="background-color: #FFFF00;" | Damaged | 21 - 40 |- | style="background-color: #FF4500;" | Badly Damaged | 1 - 20 |- | style="background-color: #8B0000; color: white;" | Ruined | 0 |} An item's condition, generally, decreases with use, but can also become damaged in combat. As an item's condition begins to deteriorate, it's appearance will also change, reflecting the condition it is in. An item's condition will also be listed when the item is selected in the inventory screen. === Conditions === <div style="border-style: dashed; border-width: 1px;"> <div style="padding-left: 5px;"> {|class="wikitable" | style="background-color: #228B22;" | Pristine | 71 - 100 |} Items in this condition will generally appear new or unused. This condition is largely only possible for items found in the world as loot, since repair kits are not able to repair items beyond worn condition. {|class="wikitable" | style="background-color: #9ACD32;" | Worn | 41 - 70 |} Items in this state are visually either identical or nearly indistinguishable from items in pristine condition (e.g. the [[30rd KA-74 Mag]] shows worn off paint on the contact surface). There is generally little to no impact on the functionality or use of an item in this condition. This is the best condition an item that has been repaired to. {|class="wikitable" | style="background-color: #FFFF00;" | Damaged | 21 - 40 |} When an item is in this condition, it will appear heavily used: looking damaged, cracked and scratched. This condition may have some impact on the functionality or use of the item, causing unintended effects or, occasionally, no effect at all. {|class="wikitable" | style="background-color: #FF4500;" | Badly Damaged | 1 - 20 |} Well-used items will end up in this condition, which is visually similar to the damaged state. Items in this condition may not be fully functional and frequently fail to work properly. They are on the verge of becoming ruined and, if possible, should be repaired immediately. {|class="wikitable" | style="background-color: #8B0000; color: white;" | Ruined | 0 |} Once an item has been used or damaged to the point of becoming ruined, it can no longer be repaired at all and is permanently reduced to near uselessness. Items in this condition are visually similar to damaged and badly damaged but will also appear to be discolored or darker than those states. They may no longer be usable or will cease to function entirely. </div></div> === Repairing === <div style="border-style: dashed; border-width: 1px;"> <div style="padding-left: 5px;"> ''Main Article: [[Item Repair]]''<br /> ''See also: [[Repair list]]''<br /><br /> In order to combat an item's decline in condition, many items in [[DayZ]] can be repaired. Whether the item was found in poor condition, damaged in combat or even damaged from general wear and tear, as long as the item is not '''Ruined''', it can be repaired. In order to repair an item a '''Repair Kit''' is needed. The type of Repair Kit needed to fix an item is based on the type of item it is. In some cases, if no Repair Kit is available, [[Duct Tape]] may be used to repair the item as well. To repair an item, hold the required Repair Kit in your hands and drag the damaged items onto the Repair Kit. Repairing is a ''Continuous Action'', so the player will need to hold down the Use Action button until the Repair Action is complete. Items that are '''Damaged''' or '''Badly Damaged''' can be repaired up to '''Worn''', but not '''Pristine'''. '''Ruined''' items are irreparably damaged and can not be fixed. <br /> <br /> ;Repair Kits {{Clear|left}} <div style="display:flex; flex-wrap: wrap"> {{ItemLinkBox|type = equipment | name = Epoxy Putty | link = Epoxy Putty | img = EpoxyPutty.png |}} {{ItemLinkBox|type = equipment | name = Duct Tape | link = Duct Tape | img = Duct Tape.png |}} {{ItemLinkBox|type = equipment | name = Leather Sewing Kit | link = Leather Sewing Kit | img = Leather Sewing Kit.png |}} {{ItemLinkBox|type = equipment | name = Sewing Kit | link = Sewing Kit | img = Sewing-kit.png |}} {{Clear|left}} <br /> {{ItemLinkBox|type = equipment | name = Sharpening Stone | link = Sharpening Stone | img = Whetstone.png |}} {{ItemLinkBox|type = equipment | name = Gun Cleaning <br> Kit | link = Gun Cleaning Kit | img = Weapon Cleaning Kit.png |}} {{ItemLinkBox|type = equipment | name = Electronic Repair Kit | link = Electronic Repair Kit | img = ElectironicRepairKit.png |}} {{ItemLinkBox|type = equipment | name = Tire Repair Kit | link = Tire Repair Kit | img = TireRepairKit.png |}} {{ItemLinkBox|type = equipment | name = Blowtorch | img = BlowTorchMediumGas.png |}} {{Clear|left}} </div> <br /> </div></div> <!-- Central Loot Economy --> == Central Loot Economy == ''Main Article: [[Central Loot Economy]]''<br /><br /> The '''Central Loot Economy''' (often abbreviated "CLE") is DayZ's unique management system for loot spawning and clean-up. It is a complex system of tags, categories, zones, maximums, minimums, averages, and so on. The CLE dictates exactly how many of each item can be present on a single instance of the game at a time (one server), with important factors like randomization and rarity baked in. These values can be adjusted at any time, without requiring players or servers to install a game update. In addition to controlling how much of each item is present, it also "cleans up" the map by removing items which have become ruined or which have gone untouched for a set amount of time. This function prevents the game from becoming cluttered with useless items, serves players with a continually refreshed pool of available gear, and acts as one method of preventing individual players from having too much influence over the entire server's economy. For more information about how long items stay in place without activity, please see the table below for ''Persistence''. <!-- Spawning --> === Loot Spawning === ''Main Article: [[Central Loot Economy#Loot Spawning|Loot Spawning]]''<br /><br /> The first major role of the Central Loot Economy is managing the spawning of [[Loot|loot]] around [[Chernarus]]. In [[DayZ]] rather than having random loot spawn at specific locations around the world, the Central Loot Economy manages every item that can spawn, the amount of the item that can spawn and the locations where the item can spawn. In order to select from the over 10,000 potential spawn locations, every item and building in the game has a set of [[Central Loot Economy#Category Tag|Category]] and [[Central Loot Economy#Location Tag|Location]] tags that the Central Loot Economy uses to determine which items can spawn at what locations. Additionally, some items have a set of '''Zones''', specific areas on the map, in which they are able to spawn, further increasing the variety of loot around Chernarus. Once an item's location has been determined, the Central Loot Economy will then randomly determine the condition the item spawns-in with and, if applicable, attachments or additional items that spawn on or within the spawning item itself. Using these tags, zones, conditions, attachments or items within the item along with some additional item spawning stats, the Central Loot Economy spawns loot in places that make sense while still allowing for a wide variety of locations or "variants" of the item, ensuring that players get a fresh but not completely random experience each time they loot a building. <!-- Persistence --> === Persistence === ''Main Article: [[Central Loot Economy#Persistence|Persistence]]''<br /> ''See Also: [[List of Item Cleanup times]]''<br /><br /> The second major role of the Central Loot Economy is commonly referred to as '''Persistence'''. When players refer to an item, object or structure as being "''Persistent'' ", what they mean is the item, object or structure does not despawn or move during a server restart and has a very long '''Item Cleanup''' time, or the amount of time before an object is despawned by the Central Loot Economy. While Persistence does prevent things like [[Oil Barrel|oil barrels]] and player-made [[Base Building|fortifications]] from despawning, that is only part of what it does. As part of its Persistence System, the Central Loot Economy also manages other "non-persistent" [[Loot|loot]] that has spawned and performs '''Item Cleanup''' where necessary. This aspect of the Persistence System serves to keep fresh loot spawning and prevents the server from getting bogged-down with discarded, ruined or otherwise unused items. The length of time an item, object or structure is in the world before the Central Loot Economy despawns it, varies based on the object itself. If, at any point, the object is interacted with in any way, its Item Cleanup timer will reset. Essentially, Persistent objects that are regularly used or interacted with will never despawn (unless they become ruined or the server is wiped). <small>*Note: Item Cleanup/Persistence time does not apply to anything carried by a player. These items will '''not''' despawn.</small> {|class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" ! Items ! Persistence Time |- | [[Oil Barrel|Oil Barrels]], [[Sea Chest|Sea Chests]], [[Wooden Crate|Wooden Crates]] |style="text-align: center; font-weight: bold;" | 45 Days |- | [[Equipment#Storage & Tents|Tents]] |style="text-align: center; font-weight: bold;" | 45 Days |- | [[Ammo Box|Ammo Boxes]], [[Protective Case|Protective Cases]] |style="text-align: center; font-weight: bold;" | 45 Days |- | [[Fence|Fences]], [[Watchtower|Watchtowers]], [[Wire Mesh Barrier|Wire Mesh Barriers]] |style="text-align: center; font-weight: bold;" | 45 Days |- | Underground Stashes |style="text-align: center; font-weight: bold;" | 14 Days |- | [[Equipment#Electricity|Battery Chargers, Cable Reels, Generators, Spotlights]] |style="text-align: center; font-weight: bold;" | 7 Days |- | [[Car Battery]], [[Truck Battery]] |style="text-align: center; font-weight: bold;" | 12 Hours |- | [[Backpack|Backpacks]]* |style="text-align: center; font-weight: bold;" | 6 Hours |- | [[Horticulture#How to Grow Plants|Garden Plot]], [[Horticulture#Growth Time|Garden Plants]] |style="text-align: center; font-weight: bold;" | 6 Hours |- | All Other Objects |style="text-align: center; font-weight: bold;" | 15 Minutes - 4 Hours |} <small>* Except [[Fur Courier Bag]] and [[Fur Backpack]]</small> <!-- Inventory System & Storage --> == Inventory System & Storage == Loot can be picked up by pressing the action key ({{Key|F}} by default) while looking at it, or from the "Vicinity" window on the left side of the player's inventory screen. From the vicinity window, items can either be dragged and dropped somewhere into the player's inventory or double-clicked to get automatically placed in the first available inventory slot(s). === Inventory & UI === ''Main Article: [[User Interface]]'' {{:User Interface#Inventory}} === Item Size & Weight === ''See Also: [[Stamina#Character Load Weight|Stamina]]''<br /><br /> Items can be managed and stored in a player's inventory ({{Key|Tab}} by default) or held in their hands. An item's inventory size is represented in rows and columns (e.g. 1x1, 2x3, 4x4) in the inventory screen. Items can be rotated by dragging the item and pressing spacebar. In addition to size, all items have '''Weight''' to them as well. While an item's '''Weight''' generally does not change the speed at which a character uses the item (for items that impede movement or actions see: [[Item Stats|Heavy Items]]) an item's weight adds to the overall load a [[Survivors|survivor]] is carrying. The more load weight a survivor has, the less maximum [[Stamina]] he or she will have available. [[Category:Game Mechanics]][[Category:Loot]]
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