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DayZ Wiki
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==Regaining Blood== To regain blood a player can either Not get hit for some time, rest at a [[mod:tent|Tent]], eat Meat or use [[Mod:Blood Bags|Blood Bags]]. Although in the past 200 blood was re-gained by eating canned goods, This was removed in patch 1.8.1. This was replaced by Blood regenerating over time, at 1.5 blood every second unless the player is Sick. * [[Mod:Blood Bags|Blood Bags]] restore a player's blood level to the maximum of 12000. Another player is required to apply the blood bag. Blood bags may not be used by a player to restore their own blood level unless [[Mod:Blood_Bags|they are self-created]]. It takes around ten seconds to apply a blood bag, and both players must remain stationary. As of 1.8.1, The blood bag System is now more like the Standalone's. Most players will have different blood types, and Giving them the wrong type may kill them. Blood type can be confirmed by the use of a [[Mod:Blood Test Kit|Blood Test Kit]]. Players can now also put up to 4k of their own blood into Empty blood bags for use later or on other survivors. ===Hunting=== When low on blood, it is recommended that a player retreat into the woods. While there are fewer zombies here, there are also animals that provide meat. As long as a player has the tools necessary to kill, gut, and cook the animal, a player can acquire a fair amount of food, and therefore, blood, without running the risk of going into residential areas. Animals are more commonly seen wandering fields, but may also be found along tree lines. To kill, gut, and cook an animal, a player will need: * Any weapon (melee weapons may be used, as animals other than rabbits do not run away from players) to kill the animal * A [[Mod:Hunting Knife|Hunting Knife]] is needed to gut animals, which creates the appropriate [[Mod:Raw Meat|Raw Meat]] in the animal's loot menu, which may then be gathered. The process of gutting takes around five seconds to complete. * A [[Mod:Hatchet|Hatchet]] is needed to harvest wood. Wood is harvested by standing next to a tree in an appropriate forest and using the menu from right-clicking a hatchet in a player's inventory. Harvesting takes around five seconds to complete. * A [[Mod:Box of Matches|Box of Matches]] is needed to make a fireplace and to light a fire. A [[Mod:Wood Pile|Wood Pile]] must be in a player's inventory in order to build a fireplace. You can obtain wood with a Hatchet. Right clicking a [[Mod:Box of Matches|Box of Matches]] will bring up a menu containing the 'Make Fireplace' option. Making a fireplace consumes a wood pile, but not a box of matches. Once a fireplace is built, a player may interact with the fireplace using the context menu (default scroll wheel) and, using the option 'Light Fire', light the fire. If a player has any [[Mod:Raw Meat]] in their main inventory, using the context menu with a lit fireplace and selecting the option 'Cook Meat' will cook all available raw meat in the players inventory over a period of several seconds. the following is a list of eat types. * [[Mod:Raw Meat|Raw Meat]] increases blood count by: :* Rabbit: 400 blood (1 Raw Rabbit Meat per animal) :* Cow: 100 blood (6 Raw Beef per animal) :* Wild Boar: 150 blood (4 Raw Bacon per animal) :* Sheep: 100 blood (4 Raw Mutton per animal) :* Chicken: 100 blood (2 Raw Chicken Legs per animal) :'''Note:''' Eating raw meat carries the risk of acquiring an [[Mod:Infection|Infection]], which may be cured using [[Mod:Antibiotics|Antibiotics]]. * [[Mod:Cooked Meat|Cooked Meat]] increases blood count by: :* Rabbit: 1600 blood (1 Cooked Rabbit Meat per animal) :* Beef: 600 blood (6 Beefsteaks per animal) :* Bacon: 400 blood (4 Cooked Bacon per animal) :* Mutton: 400 blood (4 Cooked Mutton per animal) :* Chicken: 400 blood (2 Cooked Chicken Legs per animal)
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