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|wpnROF = Very High (~800 rounds/min (Full-Auto))<br />Medium (~480 rounds/min (Semi-Auto))
 
|wpnROF = Very High (~800 rounds/min (Full-Auto))<br />Medium (~480 rounds/min (Semi-Auto))
 
|wpnDex =
 
|wpnDex =
|wpnRecoil = Low
+
|wpnRecoil = Medium
 
|wpnNoise = 1 ((Very Quiet) Integrally Suppressed)
 
|wpnNoise = 1 ((Very Quiet) Integrally Suppressed)
|wpnZero = 160m (Hip-Fire/Iron Sights)<br />100m ([[Combat Sights]]/[[RVN Sights]])<br />200m ([[Baraka Sights]])<br />100m - 600m ((100m default) [[ATOG Scope]])
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|wpnZero = 160m (Hip-Fire/Iron Sights)<br />25m - 100m ((25m default) [[Combat Sights]]/[[RVN Sights]])<br />25m - 200m ((25m default) [[Baraka Sights]])<br />100m - 600m ((100m default) [[ATOG 4x32 Scope]])
 
<!-- Attachments -->
 
<!-- Attachments -->
 
|wpnMag = [[20rd SVAL Mag]]<br />[[10rd VSS Mag]]
 
|wpnMag = [[20rd SVAL Mag]]<br />[[10rd VSS Mag]]
|wpnScope = [[Baraka Sights]]<br />[[Combat Sights]]<br />[[RVN Sights]]<br />[[ATOG Scope]]
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|wpnScope = [[Baraka Sights]]<br />[[Combat Sights]]<br />[[RVN Sights]]<br />[[ATOG 4x32 Scope]]
 
|wpnHG =
 
|wpnHG =
 
|wpnBS =
 
|wpnBS =
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|mainBodyDesc = The '''{{PAGENAME}}''' is a late-game, military rifle in DayZ Standalone. The SVAL is chambered in 9x39mm Rounds.
 
|mainBodyDesc = The '''{{PAGENAME}}''' is a late-game, military rifle in DayZ Standalone. The SVAL is chambered in 9x39mm Rounds.
   
  +
<!-- outdated info -->
 
<!-- Overview -->
 
<!-- Overview -->
  +
| wpnOverview = The '''{{PAGENAME}}''' is a late game integrally-suppressed select-fire rifle, it is only obtainable from '''Helicopter Crash Sites''' or other survivors that have the '''SVAL''' on them. With the benefit of being integrally suppressed and firing sub-sonic [[9x39mm Rounds|9x39mm]] and [[9x39mm Armor-Piercing Rounds|9x39mm AP]] cartridges, making this rifle alongside its counterpart the '''VSS''' the most quiet rifles in the game. Due to the sub-sonic '''9x39mm''' ammo, the '''SVAL''' is only audible up to 200m and there will also be no bullet crack (from the bullet going super-sonic) when you're shooting at other survivors. The rifle is best suited for ranges up to 150m, but you can extend the range when you equip the '''ATOG Scope'''. The iron-sights zeroing is fixed at 160m and are canted to the left side of the rifle, they're also quite big and it blocks quite a bit of your peripheral view to the right when aiming. Being the first and only "Russian" firearm in the game that accepts NATO optics, it has access to the '''Reflex''', '''RVN''', '''Baraka''' and '''ATOG''' sights. It misses out on the '''1PN51 NVG''' scope that is available for the '''VSS''', making it less suitable for night time gunfights. The '''SVAL''' and its counterpart can be fed using [[10rd VSS Mag]]s or the [[20rd SVAL Mag]]s, but can also be chambered by using a single '''9x39mm''' or '''9x39mm AP''' round. With the '''20rd SVAL Mag''' you can be more aggressive and push survivors in CQB, making room clearing and pushing corridors far more reliable. Although this is not recommended with the '''10rd VSS Mag''', as you lose 10 bullets and would be more suitable for a more slower paced, long range playstyle. The '''9x39mm'''/'''9x39mm AP''' rounds that the '''{{PAGENAME}}''' uses, are extremely hard to find and with the downside of having a slow bullet travel speed. The target leading you have to do is also higher than most other weapon in the game, the upside is that the bullets do high damage on survivors. With both bullets doing '''73 health damage''' on a unarmored survivor, the '''9x39mm AP''' also does the same damage on survivors equipped with the [[Plate Carrier]] and all other sorts of armor. Meaning you can 3-shot a survivor wearing a '''Plate-Carrier''' (the Plate Carrier absorbs 75% of the damage done to it), with the '''9x39mm AP''' rounds effectively up to 600m (Note that the bullet will take around 4-6 seconds to hit its target at such ranges). Both rounds do '''73 shock damage''' as well, meaning you can 2 shot knock out any survivor equipped with any type of armor.
| wpnOverview = The '''{{PAGENAME}}''' (GRAU designation 6P30) is an integrally-suppressed select-fire rifle, developed in the Soviet Union during the mid eighties and approved for service in 1987. It fires the [[9x39mm Rounds|9x39mm]] and [[9x39mm Armor-Piercing Rounds|9x39mm AP]] cartridges and can be fed using [[10rd VSS Mag]]s or the [[20rd SVAL Mag]]s, but can also be chambered by using a single [[9x39mm Rounds|9x39mm]] or [[9x39mm Armor-Piercing Rounds|9x39mm AP]] round.
 
   
 
<!-- Attachments -->
 
<!-- Attachments -->
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|Scopel3 = RVN Sights
 
|Scopel3 = RVN Sights
 
|Scopei3 = T3N_RDS_Optics.png
 
|Scopei3 = T3N_RDS_Optics.png
|Scopen4 = ATOG Scope
+
|Scopen4 = ATOG 4x32 Scope
|Scopel4 = ATOG Scope
+
|Scopel4 = ATOG 4x32 Scope
 
|Scopei4 = Acog_Optics3.png
 
|Scopei4 = Acog_Optics3.png
 
|Lightn1 = Universal Flashlight
 
|Lightn1 = Universal Flashlight
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|Wrapi1 = GhillieGunWrapTan.png
 
|Wrapi1 = GhillieGunWrapTan.png
   
|triv1 = The '''{{PAGENAME}}''' is based on the real-life [https://en.wikipedia.org/wiki/AS_Val AS VAL].
+
|triv1 = The '''{{PAGENAME}}''' is based on the real-life [https://en.wikipedia.org/wiki/AS_Val AS VAL] (GRAU designation 6P30).
|triv2 = The {{PAGENAME}} is the first gun in [[DayZ Standalone]] to have canted iron-sights.
+
|triv2 = The '''{{PAGENAME}}''' is a submachine gun/carbine version for Spetsnaz units, of the iconic '''VSS''' marksman rifle
  +
|triv3 = The {{PAGENAME}} is the first gun in [[DayZ Standalone]] to have canted iron-sights.
   
   

Revision as of 09:43, 21 July 2021


SVAL
ASVAL
General
Category Weapons > Ranged
Type Rifle
Cartridge 9x39mm Rounds
9x39mm Armor-Piercing
Repairable With Gun Cleaning Kit
Characteristics
Size 24 Slots (8x3)
Weight 2 kg (5 lb)
Absorbency 0%
Internal Magazine 1-Round (Chambered Round)
Performance
Fire Modes Semi-Auto, Full-Auto
Range Medium
Rate of Fire Very High (~800 rounds/min (Full-Auto))
Medium (~480 rounds/min (Semi-Auto))
Recoil Medium
Noise 1 ((Very Quiet) Integrally Suppressed)
Zeroing 160m (Hip-Fire/Iron Sights)
25m - 100m ((25m default) Combat Sights/RVN Sights)
25m - 200m ((25m default) Baraka Sights)
100m - 600m ((100m default) ATOG 4x32 Scope)
Attachments
Magazines 20rd SVAL Mag
10rd VSS Mag
Optics Baraka Sights
Combat Sights
RVN Sights
ATOG 4x32 Scope
Illumination Universal Flashlight
Wraps Ghillie Rifle Wrap
Occurrence
Location Helicopter Crash
Rarity Extremely Rare
Variants VSS
A derivative of the VSS, outfitted to support universal attachments. Uses 9x39mm rounds. — In-game description


The SVAL is a late-game, military rifle in DayZ Standalone. The SVAL is chambered in 9x39mm Rounds.

Overview

The SVAL is a late game integrally-suppressed select-fire rifle, it is only obtainable from Helicopter Crash Sites or other survivors that have the SVAL on them. With the benefit of being integrally suppressed and firing sub-sonic 9x39mm and 9x39mm AP cartridges, making this rifle alongside its counterpart the VSS the most quiet rifles in the game. Due to the sub-sonic 9x39mm ammo, the SVAL is only audible up to 200m and there will also be no bullet crack (from the bullet going super-sonic) when you're shooting at other survivors. The rifle is best suited for ranges up to 150m, but you can extend the range when you equip the ATOG Scope. The iron-sights zeroing is fixed at 160m and are canted to the left side of the rifle, they're also quite big and it blocks quite a bit of your peripheral view to the right when aiming. Being the first and only "Russian" firearm in the game that accepts NATO optics, it has access to the Reflex, RVN, Baraka and ATOG sights. It misses out on the 1PN51 NVG scope that is available for the VSS, making it less suitable for night time gunfights. The SVAL and its counterpart can be fed using 10rd VSS Mags or the 20rd SVAL Mags, but can also be chambered by using a single 9x39mm or 9x39mm AP round. With the 20rd SVAL Mag you can be more aggressive and push survivors in CQB, making room clearing and pushing corridors far more reliable. Although this is not recommended with the 10rd VSS Mag, as you lose 10 bullets and would be more suitable for a more slower paced, long range playstyle. The 9x39mm/9x39mm AP rounds that the SVAL uses, are extremely hard to find and with the downside of having a slow bullet travel speed. The target leading you have to do is also higher than most other weapon in the game, the upside is that the bullets do high damage on survivors. With both bullets doing 73 health damage on a unarmored survivor, the 9x39mm AP also does the same damage on survivors equipped with the Plate Carrier and all other sorts of armor. Meaning you can 3-shot a survivor wearing a Plate-Carrier (the Plate Carrier absorbs 75% of the damage done to it), with the 9x39mm AP rounds effectively up to 600m (Note that the bullet will take around 4-6 seconds to hit its target at such ranges). Both rounds do 73 shock damage as well, meaning you can 2 shot knock out any survivor equipped with any type of armor.


Attachments

Weapon attachments are any accessories or devices that attach to a firearm in order to add, improve or modify the weapon's functionality or performance. In DayZ Standalone these attachments take the form of sights/optics, handguards, buttstocks, muzzle devices, barrel and handguard attachments and gun wraps.

Magazines


Sights and Optics


Illumination


Wraps



Trivia

  • The SVAL is based on the real-life AS VAL (GRAU designation 6P30).
  • The SVAL is a submachine gun/carbine version for Spetsnaz units, of the iconic VSS marksman rifle
  • The SVAL is the first gun in DayZ Standalone to have canted iron-sights.