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Avatar for Tatanko

A few things:

1. Are you satisfied with the current Melee Weapon template as I have it now? Is it missing anything? The Ranged Weapon template needed to be redone from scratch, but I think that the melee version is fine for now as long as we plug in all the missing data (and update what was already there). If you approve, I'll go back and fix/refresh anything on the existing articles. I added the Wrench and Lug Wrench to your table; I'm not 100% on where you're pulling your categories from so I'll let you fill that in and proceed from there.

2. There are two values I'd like to see added to the Ranged Weapons template: Absorbency and Variants. I tried to add absorbency to ALL templates and ALL item articles as part of the overhaul, such that even if a whole category of items is 0%, at least that information is visible to users who might be looking for it (instead of having it be implied by omission). For variants I see this as things like MP-133 vs. its Pistol Grip version, and colors as being paint-able versions of one model (i.e. AKS-74U). Does that make sense?

Avatar for Runnick

Hey T,

Sorry for the delay, just got back from vacation! Yeah, I think the melee template is perfect for the current DayZ patch. Thanks for adding those two, I think there may be a couple more I need to add to the list. Category-wise, I'm pulling the data from weapons_melee>CfgAmmo, but to be honest those are going to change shortly. BI have already added almost all of the EnScript versions of the melee weapons and there seems to be a big change to them. Rather than having separate "damage" classes that weapons reference for damage, each melee weapon has its own specific damage class along with a new damage "type". So, I imagine I'll be updating that in the next few months.

I'll add the Absorbency characteristic and change Colors back to Variants. I like the idea of the different versions being listed as a variant and it makes complete sense to have it there.

Avatar for Tatanko

For colors vs. variants, I think it may be better to have both. As in the examples I gave above, "colors" references weapons that are paintable, whereas "variants" is more of a whole-different-model (AK-74 vs. AKS-74U, for example) kind of thing.

I'll move ahead with updating individual melee weapon pages to reflect the current system. What you're describing as far as its structure will likely not change in 0.62 (since it's just a visual update), and I think we've got a bit of waiting until 0.63 hits. In the mean time, it may be useful to our users to see the existing data, even if only for a few months.

Many thanks for all of your efforts. We should probably link up on Skype or something soon to discuss how to implement all of your work so far, since it may require a deliberate shift in the formatting of the main Weapons page.

Avatar for Runnick

Ohhh, yeah I like that even better. I'll update the template. I'm trying to figure out where I should put Absorbency... You think General or Specifications? Should I add weight like the melee template? I imagine that might be important in future patches. It's no problem at all, glad I can give back! Which service works for you? I use/have accounts on just about everything. Discord, TeamSpeak, Skype, Curse, Steam, whichever you want to use.

Avatar for Tatanko

For weapons, I think "absorbency" should go under characteristics. I'm having a hard time deciding where to draw the line, but that makes the most sense to me at the moment. Thankfully that's something easy to change later (without breaking things) if we make that decision.

Weight should definitely be added for ranged weapons as well, under "General."

Why don't you find me on Discord; I'm Tatanko#4361.