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Survival is the primary goal in [[DayZ Standalone]]. Being able to [[Navigating|navigate]] the terrain, defend yourself from [[Zombies|zombies]] and [[Survivors#"Bandits"|bandits]], and deal with problems such as [[Status Effects|health issues]] when they occur will allow you to be successful.
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Survival is the primary goal in [[DayZ Standalone]]. Your success is dependent upon being able to [[Navigating|navigate]] the terrain, [[Weapons|defend yourself]] from threats, and deal with problems such as [[Character Status|health issues]] when they arise.
   
 
== Meeting Basic Needs ==
 
== Meeting Basic Needs ==
Every player has basic needs that have to be tended to regardless of whatever else you are doing. Failing to pay attention to any one of these three elements for long enough will almost certainly result in your death. While each is its own separate goal, collectively they work to keep the player healthy and able to perform other tasks.
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Every player has basic needs that have to be tended to regardless of whatever else you are doing. Failing to pay attention to any one of these elements for long enough will almost certainly result in misfortune. While each is its own separate goal, collectively they work to keep the player stable and able to perform more advanced tasks.
   
=== [[Energy|Food]] ===
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=== [[Food and Drink|Food]] ===
 
You will need to eat food regularly to keep up your [[Energy|energy]] for several reasons. When energy and water levels are both at the required level, you will [[Natural Regeneration|naturally regenerate]] blood and then eventually regenerate [[Health|health]] as well. Keeping your energy as close to its peak as possible ensures that you are able to rapidly recover from illness or injury in addition to being as quick and limber as possible in your movements.
 
You will need to eat food regularly to keep up your [[Energy|energy]] for several reasons. When energy and water levels are both at the required level, you will [[Natural Regeneration|naturally regenerate]] blood and then eventually regenerate [[Health|health]] as well. Keeping your energy as close to its peak as possible ensures that you are able to rapidly recover from illness or injury in addition to being as quick and limber as possible in your movements.
   
Energized status is attained through eating enough food. Things to eat can be acquired by [[loot]]ing buildings, picking fruit, [[Hunting|hunting]], or [[Fishing|fishing]]. Eating food fills your [[Stomach|stomach]] and gives you energy. Note that some [[fruits]] and [[Food and Drink#Vegetables|vegetables]] may be rotten, and are unsafe to eat no matter their condition. Some berries are also known to be poisonous. You may potentially get [[Food Poisoning|food poisoning]] from consuming rotten, [[Cooking|uncooked]], burnt, or poisonous food.
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Energized status is attained through eating enough food. Things to eat can be acquired by [[Loot|looting]] buildings, picking fruit, [[Hunting|hunting]], or [[Fishing|fishing]]. Eating food fills your [[Stomach|stomach]] and gives you energy. Note that some [[Food and Drink#Fruits|fruits]] and [[Food and Drink#Vegetables|vegetables]] may be rotten, and are unsafe to eat no matter their condition. Some berries are also known to be poisonous. You may potentially get [[Food Poisoning|food poisoning]] from consuming rotten, [[Cooking|uncooked]], burnt, or poisonous food.
   
=== [[Hydration|Water]] ===
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=== [[Food and Drink|Water]] ===
Just as important as food is your need for water. Keeping yourself hydrated must go hand-in-hand with keeping yourself energized. A player consumes water faster than they do energy, so water is generally a more pressing concern than food. Water is generally easier to come by however, as players can drink from any freshwater source such as a [[Water Pumps|water pump]], pond, or river. Keep in mind that eventually some water will not be safe to drink and will require you to use [[Water Purification Tablets|water purification tablets]] or boil it in order for it to be consumable without causing sickness.
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Just as important as food is your need for water. Keeping yourself hydrated must go hand-in-hand with keeping yourself energized. A player consumes water faster than they do energy, so water is generally a more pressing concern than food. Water is usually easier to come by however, as players can drink from any freshwater source such as a [[Water Pumps|water pump]], pond, or river. Keep in mind that eventually some water will not be safe to drink and will require you to use [[Water Purification Tablets|water purification tablets]] or boil it in order for it to be consumable without causing sickness.
   
A player can also hydrate themselves by drinking [[Soda Can|cans of soda]]. Water can be consumed from a [[Waterbottle|water bottle]] or [[Canteen|canteen]] as well, both which can be refilled at one of the above mentioned sources of water.
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A player can also hydrate themselves by drinking [[Soda Can|cans of soda]]. Water can be consumed from a [[PET Bottle|water bottle]], a [[Canteen|canteen]] or a [[Jerrycan|jerrycan]] as well, all which can be refilled at one of the above mentioned sources of water.
   
 
=== [[Shelter]] ===
 
=== [[Shelter]] ===
 
Although less important than food and water, shelter is a necessary consideration in the face of cold weather and becomes particularly important when rain is a factor. Depending upon the time of year (and therefore the ambient temperature), players must actively work to keep themselves warm or they will eventually grow very cold and become [[Temperature|hypothermic]]. The colder you become, the more difficult it is to become warm again. In order to stay warm you must stay dry, which means avoiding the rain unless you are wearing waterproof clothing and equipment. Players can seek shelter in the form of buildings, tents, or even cover from trees in order to stay dry. If you are already cold however, shelter is generally not enough to regain warmth; you must build a fire or use [[Heatpack|heatpacks]] in order to warm yourself up.
 
Although less important than food and water, shelter is a necessary consideration in the face of cold weather and becomes particularly important when rain is a factor. Depending upon the time of year (and therefore the ambient temperature), players must actively work to keep themselves warm or they will eventually grow very cold and become [[Temperature|hypothermic]]. The colder you become, the more difficult it is to become warm again. In order to stay warm you must stay dry, which means avoiding the rain unless you are wearing waterproof clothing and equipment. Players can seek shelter in the form of buildings, tents, or even cover from trees in order to stay dry. If you are already cold however, shelter is generally not enough to regain warmth; you must build a fire or use [[Heatpack|heatpacks]] in order to warm yourself up.
   
=== [[Health]] ===
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=== [[Character Status|Health]] ===
Finally, in addition to satisfying all of the traditional demands placed on your player, you will need to find ways of getting [[Health WIP|healthy]] when faced with an injury, [[Diseases|infection]], or other [[Status Effects|ailment]]. [[Medical Supplies|Medical supplies]], can be found in residential areas, [[Loot#Medical|medical facilities]] such as [[Hospital|hospitals]] and [[Medical Center|medical centers]], and [[Loot#Loot locations|military locations]] such as medical tents or military tents. Please note that [[Saline Bag IV|saline bags]] and [[Blood Bags|blood bags]] may only be applied to other players; to use them on yourself, you must find another player to help.
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In addition to satisfying all of the traditional demands placed on your player, you will need to find ways of getting healthy when faced with an injury, [[Diseases|infection]], or any other [[Status Effects|ailment]]. [[Medical Supplies|Medical supplies]] can be found primarily in related facilities such as [[Hospital|hospitals]] and [[Medical Center|medical centers]].
   
See the [[Status Effects]] page for more information on managing your player's health.
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See the [[Character Status]] page for more information on the somewhat intricate system for managing your player's health.
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=== [[Navigating|Navigation]] ===
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Though you've solved the needs of your character, you must hone your ability to traverse [[Chernarus|the map]] in search of additional gear or interactions with other players. This is the skill of navigation, which will become easier over time as you develop a familiarity with your surroundings. You'll likely start by making your way between [[Towns and Cities|towns]], on to [[Locations|key locations]], and eventually into high-risk areas such as [[Military Bases|military facilities]]. Items like a [[Compass|compass]] can aid you in making the most of this skill.
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There is also an app you can use called IZurvive that will have a several types of maps you can use
  +
 
=== [[Combat]] ===
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The ender of many a character, combat is the catch-all term for violent conflict in DayZ. Typically when this word is used in conversation, it refers to fighting between players of the game (PvP); however environmental threats (PvE) do currently exist in their basic form as [[Zombies|the infected]] and predator animals like [[Wolf|wolves]] and [[bear]]s. In order to defend yourself and overcome these obstacles, you'll need to find or create some [[Weapons|weapons]].
   
 
== Advanced Survival ==
 
== Advanced Survival ==
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The wildlife in Chernarus is diverse and useful to players. When you hunt and kill an animal such as a [[Deer]], they can be skinned and harvested for both a pelt and meat. Their pelt can be used to make leather items and the meat can be cooked and then eaten for sustenance. Fish are similarly useful, although only meat is gained from harvesting a fish.
 
The wildlife in Chernarus is diverse and useful to players. When you hunt and kill an animal such as a [[Deer]], they can be skinned and harvested for both a pelt and meat. Their pelt can be used to make leather items and the meat can be cooked and then eaten for sustenance. Fish are similarly useful, although only meat is gained from harvesting a fish.
   
Engaging in these activities only requires the appropriate killing tool ([[Weapons|weapons]] or a [[Improvised Fishing Rod|fishing rod]]) and something to skin it with (some type of knife).
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Engaging in these activities only requires the appropriate killing tool ([[Weapons|weapons]] or a [[Improvised Fishing Rod|fishing rod]]) and something to skin it with (some type of [[Knife|knife]]).
   
 
=== [[Horticulture]] ===
 
=== [[Horticulture]] ===
Growing and harvesting your own plants is another means of living off the land rather than looting for food and supplies. This is now possible just about anywhere there is soft ground available so long as you have a [[Farming Hoe| farming hoe]] or [[Shovel|shovel]] to work the dirt. Growing plants requires prepared ground, seeds, and water. Fertilizer is optional, but speeds up the growing process. Once plants are grown, you can harvest seeds from them in order to perpetuate growing.
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Growing and harvesting your own plants is another means of living off the land rather than looting for food and supplies. This is now possible just about anywhere there is soft ground available so long as you have a [[Shovel|shovel]] or [[Pickaxe|pickaxe]] to work the dirt. Growing plants requires prepared ground, seeds, and water. Fertilizer is optional, but speeds up the growing process. Once plants are grown, you can harvest seeds from them in order to perpetuate the cycle of growing.
   
 
=== [[Crafting]] ===
 
=== [[Crafting]] ===
There is much that can be done with what you gather in the wilderness. Sticks for example have a variety of uses including splints, bows & arrows, rabbit snares, fireplace kits, and fishing rods. Crafting can also be employed to create player gear such as backpacks using rope, sticks, and an animal pelt. See the main article for all possibilities of crafting.
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There is much that can be done with what you gather in the wilderness. [[Wooden Stick|Sticks]], for example, have a variety of uses including torches, fireplace kits, and fishing rods. Crafting can also be employed to create player gear such as backpacks using rope, sticks, and an animal pelt. See the main article for all of the many possibilities of crafting.
 
== Survival Tactics ==
 
Survival Tactics are incredibly important in [[DayZ Standalone]].
 
 
Perhaps the best feature of DayZ is the ability to choose any strategy for survival—players are free to do anything they wish. Newly spawned players are immediately faced with a number of challenges:
 
 
* Finding food and drink. You will become hungry and thirsty fairly quickly, so having a [[canteen]] and a few cans of [[Canned Goods|beans]] and [[Soda Can|soda]] is critical for long-term survival.
 
* Finding a [[Weapons|weapon]] and [[ammunition]].
 
* Finding a [[backpack]].
 
This page describes a few common strategies for solving these problems.
 
 
=== Hiding in the Forest ===
 
 
The forest strategy involves avoiding cities and towns, and heading directly into the interior of the map. The most immediate benefit of this is avoiding the kill-zones that are the major coastal cities. However, even the smaller towns can be very treacherous to lone players due to their large number of zombies. Avoidance can be a successful strategy for new players, allowing them a little breathing room to become comfortable with the quirky Arma III engine.
 
 
* As soon as you spawn, look for a way to enter the forest. Skirt far around buildings if possible. If you spawn in a city, stick to the beach until you have a clear path to the forest.
 
 
* Once you have reached relative safety, locate yourself on a [[map]] and look for the nearest barn. Barns are ideal places to find [[7.62mm_20_Rounds|7.62mm boxes]], entry-level [[weapons]], [[clothing]] and the occasional can of [[Food and Drink|food or soda]]. And unlike towns, they are usually patrolled by only two or three zombies. Be aware that zombies are commonly inside the barn as well—you can usually hear them when you get close. If you are spotted (and have some kind of weapon), you can sprint to the highest floor of the barn, which should give you ample time to target them as they approach.
 
 
* [[Deer Stand|Deer stands]] provide some small tier loot
 
 
* Although beans, soda, and larger packs can be found in the barns and small settlement scattered around the map, it may occasionally be necessary to stock up on supplies at a [[Supermarkets|supermarket]]. Remember, eat and drink everything you find until your character is labeled "energized", "Hydrated", and "Healthy". Do not stock up on supplies until you have reached these characters conditions. Choose a place where the market is on the edge of town, and be sure to carefully plan your approach. Then get in, get your loot, and get out (see [[#Sneak and Search|Sneak and Search]]).
 
 
* Once you have collected a [[canteen]] or a [[Waterbottle]], it is possible to obtain water without having to enter a town, but this water is dangerous unless purified. (Water Purification tablets clean water from water from lakes and other sources.) You will probably be better off visiting small towns to use their well. You can also stand in the rain with a [[canteen]] or [[Waterbottle]] and use the action menu to fill small portions with water. You may have to attempt this multiple times to fill a container fully.
 
 
* If you have a knife or a machete you can live off the wildlife in the forest. Once you have killed any sort of wildlife you can get its [[Food and Drink|meat]]. You must cook the meat first so your character does not get sick. Find an axe to chop kindling or firewood and matches to light a fire. Do not overcook the meat as you will get sick as well!
 
 
=== Sneak and Search ===
 
 
This is probably the most common survival strategy, involving carefully approaching, searching, and retreating from towns and cities. It requires skill and experience in route planning, avoiding zombies, and locating loot. Familiarity with the target city or town is a big advantage.
 
 
* Careful route planning and situational awareness is critical. Try to always know where the nearby zombies are and which direction they are moving. Adapt your route to take advantage of the zombie movements and be sure to check your back every once in awhile.
 
 
* You may need to pause while nearby zombies pass, but in general it is a good idea to keep moving as much as possible.
 
 
* Know what you are looking for and which buildings are likely to have it. This will let you spend as little time as possible in the danger zone.
 
 
* After some practice you will develop a sense for how zombies move and react, when you should crawl or crouch, and how to circle away from them.
 
 
* You are less visible to zombies when you are in bushes, tall grass, or beside a building's wall. You are also less visible in the dark and are less likely to be heard during a storm.
 
 
* Be aware if a zombie is being attracted to yourself or another player. If a zombie sees you it will run after you attracting unwanted attention. If a zombie runs towards something other than yourself the zombie is probably attracted to another player, although zombies do occasionally chase wild animals.
 
 
* Always be aware of possible sniper locations, such as high places, overlooking hills and open windows. While there is not yet a true "sniper" weapon in game, a [[Mosin_9130|Mosin]] with a [[Long_Range_Scope|Scope]] can be used at far greater ranges than any other weapon currently available.
 
 
* When things go wrong (and they often do), be prepared to instantly shift into [[#Sprint and Grab|Sprint and Grab]] and [[#Losing Zombies|Losing Zombies]] mode.
 
 
=== Sprint and Grab ===
 
 
The Sprint and Grab tactic completely dispenses with stealth, and takes advantage of the fact that it is relatively easy to lose zombies in the city. It involves sprinting to a known loot location, quickly grabbing items, and sprinting away. Even with a pack of zombies at your heels you may have time to quickly stop and pick up a few items. Keep in mind the following points:
 
 
* Sprint and Grab tends to work best in the big cities due to the abundance of large buildings with multiple exits
 
 
* If you are being chased, avoid running into buildings that have only one exit
 
 
* Exposure to sniper fire will be high. Keep moving, stay close to the sides of buildings, and if you hear nearby gunfire then zig-zag away around corners
 
 
* This is a high-risk strategy at the best of times, and probably only worthwhile for newly-spawned players who need to gear up quickly.
 
 
* When you have successfully retrieved your loot, you may need to lose any zombies that are chasing you. See [[#Losing Zombies|Losing Zombies]].
 
 
=== Direct Assault ===
 
 
This is an aggressive strategy best done by large groups of well-armed players. It involves directly approaching a town or city, working as a team to defend against attackers, and systematically looting buildings.
 
 
* The odds of success increase the more you are able to work together as a team. Assign a role to each player, such as point man, looter, sentry, etc.
 
 
* Try to remain organized and disciplined even after the fighting starts
 
 
* Military tactics may be worth learning and implementing
 
 
=== Banditry ===
 
 
Although some frown upon it, banditry is a common survival strategy in DayZ. In many cases, taking what someone has already collected is quicker and safer than collecting it yourself.
 
 
* Banditry is by nature a high-risk endeavor, not recommended for beginners. This is especially true if your potential victim is better armed. The better armed they are, the more experienced they probably are as well.
 
 
* Many players will hunt bandits mercilessly. Some will remember your name, and may pass it to their friends and clans.
 
 
* Many players have companions that you may not always see, and who will gleefully exact vengeance upon you.
 
 
* Speed and surprise are the key. Move fast, loot fast, and leave fast.
 
 
* Even if you are peaceful and friendly, understand that the risk and conflict of PvP adds a critical dimension to DayZ, and is an important part of what keeps the game interesting.
 
 
* Another tactic, commonly used is to ''take cover'' in a well known sniping position and wait for a sniper to come along. This may net you a decent sniper rifle as well as other useful supplies.
 
 
* Remember to be careful where you shoot, head shots are most desirable because they will not damage the majority of the target's inventory and a head shot will do more damage to the target.
 
 
=== Losing Zombies ===
 
 
As every new player has discovered, zombies will chase you relentlessly, never slowing down. They will stop chasing if you get far enough ahead, but that is difficult to achieve since they can sprint faster than you can. It is possible for them to chase you endlessly until you drop from hunger or thirst, or simply cannot sprint any longer. However, there are multiple ways to get rid of them:
 
 
* Zombies operate based on hearing and line-of-sight (LOS), which means they will continue chasing you as long as they can see or hear you. As soon as LOS is broken, however, they will stop and enter search mode, where they wander for a while around the location where they lost you. Breaking LOS is most easily done in a town or city by running around corners. In the countryside it is more difficult, but not impossible, to break LOS by running zigzag between bushes or trees and going prone and crawling away as soon as the zombies lose sight, in order to avoid their attempts to rediscover you.
 
 
* Zombies cannot run up very steep slopes. It is possible to gain distance and eventually break LOS by running diagonally up a slope at the steepest angle where you can keep running.
 
 
* Zombies always avoid going above water, making docks and wharves ideal places to lose them. Simply run out onto a wharf and wait. The zombies will eventually enter the water and swim toward you, at which point you can sprint off the dock and escape. Note that if you wait too long on the dock, they can climb up or attack you from the water below. Also, there is risk of losing items from your inventory if you are in the water.
 
 
* If you're working in a group or with a friend, you can save them from a chasing group of zombies by getting some distance and then throwing a smoke grenade into the the mix of running zombies and fleeing survivor, this often distracts the zombies enough for your team-mate to get some distance. This is very useful when there are no buildings or trees to break line of sight.
 
 
* Keep in mind that Zombies are still glitchy, they may, without warning, phase through buildings and fences.
 
 
=== When You Spot Another Player... ===
 
 
Interactions with other players provide the fundamental conflict and challenge of DayZ. Human nature has rarely been so clearly displayed in a game. Assuming you aren't looking for trouble, the following ideas may be helpful:
 
 
* If you have not yet been spotted, you have the choice of making contact or not. What you decide to do depends on your mood, risk-aversion, and style of play. Be aware that players are unpredictable and making contact can be extremely risky. However it can also be extremely rewarding, so don't be too afraid to experiment.
 
 
* If you have been spotted, your choices are more limited. You can VOIP "FRIENDLY!" at them and hope they reciprocate, or you can retreat. Lowering your weapon (and not pointing it at them) is one way to show your good intentions. Some players also wave or lift both hands up to show surrender. Sometimes a show of force can help, assuming you are better geared than the other player, pointing your weapon at them and warning them not to make any aggressive moves may prevent unwanted bloodshed, in the worst case scenario you need only squeeze the trigger. Whatever you decide to do, be alert and prepared for possible trouble.
 
 
* Make sure to talk. Use your voice key (default: {{key|Caps Lock}}) or text chat (default: {{key|/}}), and is important because even otherwise friendly players may assume you are hostile if you do not respond to them. This also helps "humanize" you and may give some potential hostiles pause.
 
 
* If you receive no response, or are being shot at, you have even fewer options. Depending on your gear and temperament you may decide to either pre-emptively attack, defend, or retreat. Note that the DayZ community does not consider killing in self-defence to be murder or banditry.
 
   
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=== [[Vehicles]] ===
* Many players simply stick with the rule "Trust no one, except your close friends." Because often times you will be killed even after you shout friendly, mostly due to the fact that the other player knows you can easily kill them when their back is turned.
 
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Players are able to find, repair, and drive vehicles that are strewn about Chernarus. Though they rarely spawn with everything necessary to be used, it is possible to track down the [[Equipment#Vehicle_Parts_.26_Maintenance|necessary parts]] in nearby towns and reassemble or fix the vehicle in order to be used. By having a working means of transportation, players have a huge advantage in travel time and carrying capacity. Vehicles do require regular maintenance however, as their parts can be damaged or worn out, and they occasionally need to be refilled with fuel.
   
  +
=== [[Base Building]] ===
* When working with another trusted friend or in a group, making contact with an unknown player is still risky. One trick is to send only one group member to make contact and the rest of the team to watch what happens from hiding. If things turn sour, the worst case scenario is that you lose one team member before getting revenge on the unsuspecting murderer. Simply split the loot from the two dead players between your team, and work out a meeting point for your dead team-mate as soon as they re spawn.
 
  +
Players are able to assemble basic structures for shelter and storage, provide electricity for powered items, and barricade themselves against attack by constructing defenses. The necessary items to assemble a camp are found around [[Chernarus]] and players can store items with persistence, [[Horticulture|grow plants]], and do some [[Cooking|cooking]] alongside constructing bases or pitching tents.
   
 
== See Also ==
 
== See Also ==
  +
* [[Character Status]]
 
* [[Cooking]]
 
* [[Cooking]]
 
* [[Crafting]]
 
* [[Crafting]]
* [[Fishing]]
+
* [[Suicide]]
* [[Hunting]]
 
* [[Shelter]]
 
   
[[Category:Game mechanics]]
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[[Category:Environment]]

Revision as of 20:14, 22 January 2021

Survival 2a


Survival is the primary goal in DayZ Standalone. Your success is dependent upon being able to navigate the terrain, defend yourself from threats, and deal with problems such as health issues when they arise.

Meeting Basic Needs

Every player has basic needs that have to be tended to regardless of whatever else you are doing. Failing to pay attention to any one of these elements for long enough will almost certainly result in misfortune. While each is its own separate goal, collectively they work to keep the player stable and able to perform more advanced tasks.

Food

You will need to eat food regularly to keep up your energy for several reasons. When energy and water levels are both at the required level, you will naturally regenerate blood and then eventually regenerate health as well. Keeping your energy as close to its peak as possible ensures that you are able to rapidly recover from illness or injury in addition to being as quick and limber as possible in your movements.

Energized status is attained through eating enough food. Things to eat can be acquired by looting buildings, picking fruit, hunting, or fishing. Eating food fills your stomach and gives you energy. Note that some fruits and vegetables may be rotten, and are unsafe to eat no matter their condition. Some berries are also known to be poisonous. You may potentially get food poisoning from consuming rotten, uncooked, burnt, or poisonous food.

Water

Just as important as food is your need for water. Keeping yourself hydrated must go hand-in-hand with keeping yourself energized. A player consumes water faster than they do energy, so water is generally a more pressing concern than food. Water is usually easier to come by however, as players can drink from any freshwater source such as a water pump, pond, or river. Keep in mind that eventually some water will not be safe to drink and will require you to use water purification tablets or boil it in order for it to be consumable without causing sickness.

A player can also hydrate themselves by drinking cans of soda. Water can be consumed from a water bottle, a canteen or a jerrycan as well, all which can be refilled at one of the above mentioned sources of water.

Shelter

Although less important than food and water, shelter is a necessary consideration in the face of cold weather and becomes particularly important when rain is a factor. Depending upon the time of year (and therefore the ambient temperature), players must actively work to keep themselves warm or they will eventually grow very cold and become hypothermic. The colder you become, the more difficult it is to become warm again. In order to stay warm you must stay dry, which means avoiding the rain unless you are wearing waterproof clothing and equipment. Players can seek shelter in the form of buildings, tents, or even cover from trees in order to stay dry. If you are already cold however, shelter is generally not enough to regain warmth; you must build a fire or use heatpacks in order to warm yourself up.

Health

In addition to satisfying all of the traditional demands placed on your player, you will need to find ways of getting healthy when faced with an injury, infection, or any other ailment. Medical supplies can be found primarily in related facilities such as hospitals and medical centers.

See the Character Status page for more information on the somewhat intricate system for managing your player's health.

Navigation

Though you've solved the needs of your character, you must hone your ability to traverse the map in search of additional gear or interactions with other players. This is the skill of navigation, which will become easier over time as you develop a familiarity with your surroundings. You'll likely start by making your way between towns, on to key locations, and eventually into high-risk areas such as military facilities. Items like a compass can aid you in making the most of this skill. There is also an app you can use called IZurvive that will have a several types of maps you can use

Combat

The ender of many a character, combat is the catch-all term for violent conflict in DayZ. Typically when this word is used in conversation, it refers to fighting between players of the game (PvP); however environmental threats (PvE) do currently exist in their basic form as the infected and predator animals like wolves and bears. In order to defend yourself and overcome these obstacles, you'll need to find or create some weapons.

Advanced Survival

While most of a player's basic needs can be fulfilled with some looting, a trip to a pond, and a house to stay in, most people have bigger ambitions. Players who wish to travel Chernarus will need to carry supplies with them in addition to gathering more as they go. Additionally, some may choose a playstyle that is skewed more towards staying in the wilderness. The advice below is broken down by category and will discuss different ways you can aid in your own survival by taking advantage of what is around you.

Hunting & Fishing

The wildlife in Chernarus is diverse and useful to players. When you hunt and kill an animal such as a Deer, they can be skinned and harvested for both a pelt and meat. Their pelt can be used to make leather items and the meat can be cooked and then eaten for sustenance. Fish are similarly useful, although only meat is gained from harvesting a fish.

Engaging in these activities only requires the appropriate killing tool (weapons or a fishing rod) and something to skin it with (some type of knife).

Horticulture

Growing and harvesting your own plants is another means of living off the land rather than looting for food and supplies. This is now possible just about anywhere there is soft ground available so long as you have a shovel or pickaxe to work the dirt. Growing plants requires prepared ground, seeds, and water. Fertilizer is optional, but speeds up the growing process. Once plants are grown, you can harvest seeds from them in order to perpetuate the cycle of growing.

Crafting

There is much that can be done with what you gather in the wilderness. Sticks, for example, have a variety of uses including torches, fireplace kits, and fishing rods. Crafting can also be employed to create player gear such as backpacks using rope, sticks, and an animal pelt. See the main article for all of the many possibilities of crafting.

Vehicles

Players are able to find, repair, and drive vehicles that are strewn about Chernarus. Though they rarely spawn with everything necessary to be used, it is possible to track down the necessary parts in nearby towns and reassemble or fix the vehicle in order to be used. By having a working means of transportation, players have a huge advantage in travel time and carrying capacity. Vehicles do require regular maintenance however, as their parts can be damaged or worn out, and they occasionally need to be refilled with fuel.

Base Building

Players are able to assemble basic structures for shelter and storage, provide electricity for powered items, and barricade themselves against attack by constructing defenses. The necessary items to assemble a camp are found around Chernarus and players can store items with persistence, grow plants, and do some cooking alongside constructing bases or pitching tents.

See Also