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|tooltip7 = The amount of wear an item can take. |
|tooltip7 = The amount of wear an item can take. |
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|label8 = Weight |
|label8 = Weight |
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− | |data8 = {{#if:{{{weight|}}}|{{{weight}}} |
+ | |data8 = {{#if:{{{weight|}}}|{{weight|{{{weight}}}}}|''Unknown''}} |
|label9 = Absorbency |
|label9 = Absorbency |
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|data9 = {{#if:{{{absorbency|}}}|{{{absorbency}}}%|''Unknown''}} |
|data9 = {{#if:{{{absorbency|}}}|{{{absorbency}}}%|''Unknown''}} |
Revision as of 08:04, 3 February 2019
Infobox template for Category:Clothing pages. Place the following template at the top of the article, below any page management templates:
Parameters
Unless stated otherwise, all parameters should be left blank and will default to Unknown.
Name | Description |
---|---|
name | The name of the clothing item (for non-English pages only, otherwise leave blank). |
image | The image name: For example: AlpherPlaceholder.png
|
version | The version in full notation. Invalid example: 0.00.000000
|
General | |
category | The Category of the specific item. For example: Hats or Shirts and Jackets
|
size | The amount of space required to fit the item into the player's inventory. Format: HorizontalxVertical e.g. 2x2
|
stacklimit | The maximum amount of that item that you can stack together. Leave empty if it is not stackable. |
capacity | Capacity of this item. Format: HorizontalxVertical e.g. 2x2
|
quickBarBonus | Number of slots gained for use on your hotbar. Format: #
|
durability | The amount of wear that an item can take. Format: decimal number e.g. 0.45
|
weight | Weight of that item in grams. |
absorbency | The amount of water the item will soak up. 0% means waterproof, higher numbers means the item will absorb more water. |
repair | What kind(s) of repair kit are able to mend this item to improve its condition. |
Protection | |
insulation | The amount of heat the item helps retain. Format: decimal number e.g. 1.45
|
biological | Biological protection against diseases. |
ballistic | Reduces ballistic damage. Format: decimal number e.g. 1.45
|
bleed | Reduces the chance of bleeding. Format: percent number only e.g. 75
|
shock | Reduces shock damage. Format: decimal number e.g. 0.50
|
Occurrence | |
location | Where the item can be found. |
rarity | How likely it is to find the item. |
variant | Optional. Leave blank if none. |
Description | |
description | In-game description of the item. |
Empty Template
Empty template with the most commonly used parameters, for quick copy & paste to be used on new pages:
{{Clothing Template | name = <!-- for use with non-English pages only --> | image = AlpherPlaceholder.png | version = 0.00.000000 <!-- General --> | category = | size = | stacklimit = | capacity = |quickBarBonus= | durability = | weight = | absorbency = | repair = <!-- Protection --> | insulation = | biological = | ballistic = | bleed = | shock = <!-- Occurrence --> | location = | rarity = | variant = <!-- Description--> | description = }}
Example
Clothing Template | |
---|---|
General | |
Category | Clothing > Shirts Jackets |
Size | 2x2 (4 Slots) |
Capacity | 4x1 (4 Slots) |
Hotbar Bonus | 1 Slot(s) |
Weight | 4850 g |
Absorbency | 10% |
Repairable With | Leather Sewing Kit |
Protection | |
Insulation | 11.0 |
Ballistic | 0.20 |
Bleed | 70% |
Occurrence | |
Locations | Civilian |
Rarity | Common |
Variants | None |
Classic motorcycle ultra-rugged leather jacket, durable and protective. — In-game description
Documentation transcluded from Template:Clothing Template/doc.