Parameters
Damage parameters left blank will default to -. All others, except Version, will default to Unknown.
Name | Description | Format | Notes |
---|---|---|---|
name | The name of the weapon/tool. | Text | This should only be used for non-English pages. Leaving it blank will auto-fill the page name. |
image | The image name. | Text | Do not use wiki markup, just plain text. Example: AlpherPlaceholder.png
|
version | The version or patch that DayZ is currently on when this page is updated | Text | Defaults to 1.0 if left blank, will display in red if lower than current version of Stable. |
General | |||
wtype | The damage type of the specific item. | Text | As of 1.0, the only two types are Blade and Blunt
|
repair | If the item can be repaired, which tool(s) can be used | [[ToolName]] | Link to the tool's wiki page |
Characteristics | |||
size | The amount of space required to fit the item into the player's inventory. | Dimensions | Format: HorizontalxVertical e.g. 2x2
|
weight | Weight of the item in grams. | Number | The template will automatically calculate the weight in kilograms, grams and pounds and display both pounds and grams or kilograms (whichever is appropriate) along with their symbols. |
fragility | How much damage an item takes when used as a weapon. | Number | |
absorbency | How much water an item absorbs. | Number | This value is a percentage. The template will automatically add the percent (%) symbol. |
Damage | |||
nhealth | The amount of Health damage received from a normal attack. | ||
hhealth | The amount of Health damage received from a heavy attack. | ||
nblood | The amount of Blood damage received from a normal attack. | ||
hblood | The amount of Blood damage received from a heavy attack. | ||
nshock | The amount of Shock damage received from a normal attack. | ||
hshock | The amount of Shock damage received from a heavy attack. | ||
nrange | Attack range of the weapon while standing or walking/jogging. | Number | Applies to both Normal and Heavy attacks |
srange | Attack range of the weapon while sprinting. | Number | Automatically performs the Heavy attack animation |
bleed | Chance that an attack from this weapon will cause a player to bleed. | Number | This value is a percentage. The template will automatically add the percent (%) symbol. |
Occurrence | |||
location | Where the item can be found. | Text | If the item is crafted, use Crafted
|
rarity | How likely it is to find the item. | Text | Values are: Common, Uncommon, Rare, Very Rare, Extremely Rare. Template will color code the value based on what is entered. |
variant | If there are multiple colors or types or if this item can be spray painted | Text | Optional. Leave blank if none. |
Description | |||
description | In-game description of the item. | Text | Should be copied from languagecore/stringtable.csv |
Empty Template
Copy and paste this onto new or existing melee weapons pages. If you are unsure of a specific value, leave it blank.
{{MeleeInfobox | name = | image = <!--- General ---> | version = | wtype = | mslot = | repair = <!--- Characteristics ---> | size = | weight = | fragility = | absorbency = <!--- Damage ---> | nhealth = | hhealth = | nblood = | hblood = | nshock = | hshock = | nrange = | srange = | bleed = <!--- Occurrence ---> | location = | rarity = | variant = <!-- Description --> | description = }}
Documentation transcluded from Template:MeleeInfobox/doc.