DayZ Wiki

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DayZ Wiki
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Parameters

Damage parameters left blank will default to -. All others, except Version, will default to Unknown.

Name Description Format Notes
name The name of the weapon/tool. Text This should only be used for non-English pages. Leaving it blank will auto-fill the page name.
image The image name. Text Do not use wiki markup, just plain text. Example: AlpherPlaceholder.png
version The version or patch that DayZ is currently on when this page is updated Text Defaults to 1.0 if left blank, will display in red if lower than current version of Stable.
General
wtype The damage type of the specific item. Text As of 1.0, the only two types are Blade and Blunt
repair If the item can be repaired, which tool(s) can be used [[ToolName]] Link to the tool's wiki page
Characteristics
size The amount of space required to fit the item into the player's inventory. Dimensions Format: HorizontalxVertical e.g. 2x2
weight Weight of the item in grams. Number The template will automatically calculate the weight in kilograms, grams and pounds and display both pounds and grams or kilograms (whichever is appropriate) along with their symbols.
fragility How much damage an item takes when used as a weapon. Number
absorbency How much water an item absorbs. Number This value is a percentage. The template will automatically add the percent (%) symbol.
Damage
nhealth The amount of Health damage received from a normal attack.
hhealth The amount of Health damage received from a heavy attack.
nblood The amount of Blood damage received from a normal attack.
hblood The amount of Blood damage received from a heavy attack.
nshock The amount of Shock damage received from a normal attack.
hshock The amount of Shock damage received from a heavy attack.
nrange Attack range of the weapon while standing or walking/jogging. Number Applies to both Normal and Heavy attacks
srange Attack range of the weapon while sprinting. Number Automatically performs the Heavy attack animation
bleed Chance that an attack from this weapon will cause a player to bleed. Number This value is a percentage. The template will automatically add the percent (%) symbol.
Occurrence
location Where the item can be found. Text If the item is crafted, use Crafted
rarity How likely it is to find the item. Text Values are: Common, Uncommon, Rare, Very Rare, Extremely Rare. Template will color code the value based on what is entered.
variant If there are multiple colors or types or if this item can be spray painted Text Optional. Leave blank if none.
Description
description In-game description of the item. Text Should be copied from languagecore/stringtable.csv

Empty Template

Copy and paste this onto new or existing melee weapons pages. If you are unsure of a specific value, leave it blank.

{{MeleeInfobox
| name		        = 
| image		        = 
<!--- General --->
| version               =
| wtype		        = 
| mslot		        = 
| repair		= 
<!--- Characteristics --->
| size		        = 
| weight		= 
| fragility		= 
| absorbency	        =  
<!--- Damage --->
| nhealth		= 
| hhealth		= 
| nblood		= 
| hblood		= 
| nshock		= 
| hshock		= 
| nrange		= 
| srange		= 
| bleed		        = 
<!--- Occurrence --->
| location		= 
| rarity		= 
| variant		= 
<!-- Description --> 
| description	        = 
}}
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