Updated for DayZ 1.12.
Basic key points[ | ]
Weapons[ | ]
- Recoil can change with switching firing modes and between only prone and stand stances.
- Sway change with switching between all stances.
Armor[ | ]
- Armor items apply their effects on the whole body parts and don’t have their own hitboxes.
- Clothing equipment can randomly select items from its inventory, to apply incoming damage to them, and lower the hit effects based on the items’ health/properties[specify].
Damage[ | ]
- Player’s character has 100 shock health points, after this number goes below 26, the character becomes unconscious until the value regenerates to above 50.
- Damage is based on the velocity of the bullet at the time it impacts an entity.
- Bullets will slow down when penetrating material, imparting correspondingly less damage if it hits an entity after.
- Hitting different body parts will differ the damage values to apply, the HP damage is applied even if no organ hitboxes are hit.
- Penetrating hitboxes of a character may cause additional effects.
Contact weapons / Ammunition[ | ]
Ammo name | Ammo classname | Damage | Shock | Armor/Penetration | Projectile speed | Air friction | Ammo weight | Projectile classname |
---|---|---|---|---|---|---|---|---|
12x70 Slug / 12ga Slug | Ammo_12gaSlug | 110, 100 | 100 | 0, 1, 0 | 420 | -0.00600 | 0.28 | Bullet_12GaugeSlug |
.380 | Ammo_380 | 21, 100 | 33 | 0, 0.8, 30 | 290 | -0.0016 | 0.17 | Bullet_380 |
9x19 | Ammo_9x19 | 26, 100 | 33 | 0, 0.9, 30 | 360 | -0.003 | 0.24 | Bullet_9x19 |
.45 | Ammo_45ACP | 34, 100 | 33 | 0, 0.9, 30 | 260 | -0.00145 | 0.48 | Bullet_45ACP |
.357 | Ammo_357 | 105, 100 | 66 | 0, 0.9, 30 | 383 | -0.0014 | 0.4 | Bullet_357 |
5.45x39 | Ammo_545x39 | 55, 100 | 66 | 0, 0.9, 10 | 880 | -0.00027 | 0.2 | Bullet_545x39 |
5.56x45 | Ammo_556x45 | 55, 100 | 66 | 0, 0.9, 10 | 1000 | -0.00105 | 0.2 | Bullet_556x45 |
7.62x39 | Ammo_762x39 | 55, 100 | 66 | 0, 0.9, 10 | 740 | -0.00143 | 0.4 | Bullet_762x39 |
9x39 | Ammo_9x39 | 95, 100 | 66 | 0, 0.9, 20 | 320 | -0.00055 | 0.5 | Bullet_9x39 |
9x39 AP | Ammo_9x39AP | 95, 100 | 66 | 3, 1, 15 | 320 | -0.00055 | 0.5 | Bullet_9x39AP |
7.62x51 or .308 | Ammo_308Win | 110, 100 | 100 | 0, 1, 10 | 740 | -0.00085 | 0.5 | Bullet_308Win |
7.62x54 | Ammo_762x54 | 110, 100 | 100 | 0, 1, 10 | 790 | -0.00080 | 0.45 | Bullet_762x54 |
Description, and CfgAmmo and CfgMagazines configs[ | ]
Damage[i] =
[CfgAmmo \ [projectile classname] \ DamageApplied \ Health \ damage]
of HP .[CfgAmmo \ [projectile classname] \ DamageApplied \ Blood \ damage]
of Blood .[expansion needed]
Impact[i] = [CfgAmmo \ [projectile classname] \ DamageApplied \ Shock \ damage]
of Shock .
Armor/Penetration[i] =
[CfgAmmo \ [projectile classname] \ DamageApplied \ Health \ armorDamage]
value of ignoring armor items’ effect of HP protection .[not confirmed][expansion needed][CfgAmmo \ [projectile classname] \ caliber]
penetration effect value .[detail needed][CfgAmmo \ [projectile classname] \ deflecting]
degree ricochet angle .
Projectile speed = [CfgAmmo \ [projectile classname] \ initSpeed]
.[detail needed]
Air friction = [CfgAmmo \ [projectile classname] \ airFriction]
.
Ammo weight[i] = [CfgMagazines \ [ammo classname] \ weight / count]
g .
Launchers / Ranged weapons[ | ]
Name | Classname | Ammo affection | RPM: FA, SA/S; | Dispersion | Reload | Sound power | Reliability | Weight | Ammo |
---|---|---|---|---|---|---|---|---|---|
Saiga-12 / “Vaiga” | Saiga | - | 48, 48 | 0.0015, 1.5, 0.01 | 2, [_] | [_] | 250 | 3.6 | 12x70 |
Škorpion vz. 83 .380 / “CR-61” | CZ61 | - | 895.5, 480 | 0.003, -, - | 3, [_] | [_] | 200 | 1.28 | .380 |
MP5K / “SG5-K” | MP5K | - | 895.5, 480 | 0.003, -, - | 5, [_] | [_] | 200 | 1.84 | 9x19 |
UMP .45 / “USG-45” | UMP45 | - | 600, 480 | 0.003, -, - | 4.5, [_] | [_] | 250 | 2.2 | .45 |
AKS-74U / “KAS-74U” | AKS74U | - | 600, 600 | 0.003, -, - | 2, [_] | [_] | 250 | 1.99 | 5.45x39 |
AK-74 / “KA-74” | AK74 | - | 600, 600 | 0.002, -, - | 2, [_] | [_] | 250 | 1.99 | 5.45x39 |
AK-101 / “KA-101” | AK101 | - | 600, 600 | 0.0015, -, - | 2, [_] | [_] | 300 | 3.077 | 5.56x45 |
M4A1 / “M4-A1” | M4A1 | - | 800, 480 | 0.00125, -, - | 5, [_] | [_] | 200 | 1.746 | 5.56x45 |
SKS / “SK 59/66” | SKS | - | -, 480 | 0.0015, -, - | -, [_] | [_] | 300 | 3.85 | 7.62x39 |
AKM / “KA-M” | AKM | - | 600, 450 | 0.0015, -, - | 2, [_] | [_] | 300 | 2.14 | 7.62x39 |
VSS / “VSS” | VSS | - | 800, 480 | 0.002, -, - | 3.8, [_] | [_] | 250 | 1.99 | 9x39 |
FAL / “LAR” | FAL | - | 705.9, 480 | 0.001, -, - | 4.5, [_] | [_] | 300 | 3.7 | 7.62x51 |
Winchester 70 / “M70 Tundra” | Winchester70 | - | -, 60 | 0.00075, -, - | -, [_] | [_] | 200 | 2.721 | 7.62x51 |
SVD / “VSD” | SVD | - | -, 480 | 0.00075, -, - | 2.5, [_] | [_] | 250 | 3.7 | 7.62x54 |
Description, and CfgWeapons config[ | ]
Ammo affection = any effects applied to the CfgAmmo entity’s properties .[i]
Rounds Per Minute = [modes >-> [type of fire] \ 1 / reloadTime * 60]
.
Dispersion =
[modes >-> [type of fire] \ dispersion]
.[modes >-> [type of fire] \ firespreadangle]
pellets spread .[modes >-> Single \ dispersion]
.
Reload =
[magazineSwitchTime * 10]
s .- [expansion needed] .
Sound power = [expansion needed] decibels .
Reliability = [DamageSystem \ GlobalHealth \ Health \ hitpoints]
shots .[detail needed]
Weight = [weight / 1000]
kg without any attachments, mags and ammo .
[expansion needed]
Armor[ | ]
Name | Classname | Armor | Impact suppression | Weight |
---|---|---|---|---|
Armor-Plate Carrier | PlateCarrierVest | 50%, 50%, 75%, 75%, 100 | 74%, 74%, 75%, 75% | 12 |
Ssh-68 / "Combat Helmet" | Ssh68Helmet | 50%, 50%, 50%, 50%, 27 | 50%, 50%, 50%, 50% | 1.5 |
[_]/"Ballistic Helmet" | BallisticHelmet_ColorBase | 50%, 50%, 75%, 75%, 50 | 74%, 74%, 75%, 75% | 1 |
[_]/"Assault Helmet" | GorkaHelmet | 50%, 50%, 75%, 75%, 50 | 74%, 74%, 75%, 75% | 1.1 |
MICH 2001 / "Tactical Helmet" | Mich2001Helmet | 50%, 50%, 75%, 75%, 50 | 74%, 74%, 75%, 75% | 1.2 |
Description, and [CfgVehicles \ ["Clothing" type entities]]
config[ | ]
Armor =
[DamageSystem \ GlobalArmor \ Projectile \ 100 - Health * 100]
% of HP damage reduction .[DamageSystem \ GlobalArmor \ FragGrenade \ 100 - Health * 100]
% of HP damage reduction .[DamageSystem \ GlobalArmor \ Melee \ 100 - Health * 100]
% of HP damage reduction .[DamageSystem \ GlobalArmor \ Infected \ 100 - Health * 100]
% of HP damage reduction .
[DamageSystem \ GlobalHealth \ Health \ hitpoints]
armor health, the maximum amount of blocked character HP damage (in the best condition) .
Impact suppression =
[DamageSystem \ GlobalArmor \ Projectile \ 100 - Shock * 100]
% of Shock damage reduction .[DamageSystem \ GlobalArmor \ FragGrenade \ 100 - Shock * 100]
% of Shock damage reduction .[DamageSystem \ GlobalArmor \ Melee \ 100 - Shock * 100]
% of Shock damage reduction .[DamageSystem \ GlobalArmor \ Infected \ 100 - Shock * 100]
% of Shock damage reduction .
Weight = [weight / 1000]
kg without any attachments and cargo .
[detail needed]
See also[ | ]
Notes[ | ]
[CfgAmmo \ .. \ hit]
: has no effect on character damage, either penetration ;
[CfgAmmo \ .. \ weight]
: defines size of visual impact effects, has no effect on ballistics ;
The testing was limited, so the info is not guaranteed completely corrects, but more likely are.
Sources[ | ]
- DayZ 1.07 configs.
- Modding DayZ 1.07 [small preset], and testing it with DayZ Community Offline Mode .