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The '''Weather''' plays a very important part in [[DayZ Standalone|DayZ SA]]. The game simulate weather conditions, time of day and seasons, impacting on the world you play in.
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'''Weather''' plays a very important part in [[DayZ Standalone]]. The game is designed to simulate real weather conditions, time of day, seasons, the position of real-life constellations, and temperature, all of which impact the world you play in.
   
Although the weather in [[Chernarus]] can be unpredictable at times, rarely does it change suddenly, and it generally stays consistent through the course of a day as it does in real life. There are many factors that go into the current weather situation you may find yourself in, including (but not limited to): environment temperature, wind conditions, cloud density, precipitation, visibility. Most notably, it effects your personal level of [[Humidity|humidity]], which can in turn have effects on the health of your person, such as your [[Temperature|temperature]].
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Although the weather in [[Chernarus]] can be unpredictable at times, rarely does it change abruptly, and it generally stays consistent throughout the course of a day as it would in real life. There are many factors that go into the current weather situation you may find yourself in, including, but not limited to: ambient temperature, wind, cloud density, precipitation, and visibility. Most notably, it affects your personal level of [[Character Status#Humidity|humidity]], which can, in turn, have effects on the health of your person such as your [[Character Status#Temperature|temperature]].
   
Weather conditions are server controlled and synced across all clients so all players experience the same weather conditions.
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Weather conditions are server-controlled and synced across all clients such that all players on the same server experience the same weather conditions.
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So the DayZ night cycle is about the same time as your time in real life.
   
 
==Precipitation (Rain)==
 
==Precipitation (Rain)==
Whenever it rains, ambient temperatures drop (clouds hide the sun), and players exposed to the rain will get their cloth and gear progressively more [[humidity|wet]] (usually at a fairly rapid pace), as a result player [[temperature]] may drop, resulting in adverse effects to his health. This can be avoided by seeking shelter inside of houses, under side of trees, or by wearing water Resistant gear such as the [[Raincoat]].
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Whenever it rains, ambient temperatures drop, and players exposed to the rain will get their clothing and gear progressively more [[Character Status#Humidity|wet]] (usually at a fairly rapid pace). As a result, player [[Character Status#Temperature|temperature]] may drop, resulting in adverse effects on their health. This can be avoided by seeking shelter inside of houses, underneath trees, or by wearing water-resistant gear such as the [[Raincoat]].
   
Rain can pose a significant [[survival]] challenges to the who are ill equipped, as staying dry and travelling are counter to each other. Luckily, short bursts of exposure (such as running from building-to-building) have little effect on the humidity level of the player. Prolonged exposure is necessary to become wet.
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Rain can pose a significant [[Survival|survival]] challenge to those who are ill-equipped, as staying dry and traveling are typically counter to each other. Luckily, short bursts of exposure such as running from building to building have little effect on the humidity level of the player. Prolonged exposure is necessary to become wet.
   
Rain can make it hard to start a fire, when building a [[Fireplace]], it can also muffle firearm shots. Rain water can be be collected to drink.
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Precipitation can make it hard to start a fire when building a [[Fireplace]], and also serves to muffle firearm shots to some degree.
   
 
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==Cloud Density==
 
==Cloud Density==
This particular factor has little effect on the player in a direct sense, but it does change the level of light being cast on the ground just as in real life. Therefore cloud density has an effect on visibility regardless of precipitation or time of day.
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This particular factor has little effect on the players in a direct sense, but it does change the level of light being cast on the ground just as in real life. Therefore, cloud density has an effect on visibility regardless of precipitation or time of day.
   
 
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==Day-Night Cycle==
 
==Day-Night Cycle==
Time of day can have a profound effect on visibility and ambient temperature. As sun sets the temperature begins to drop and the world will be enveloped in darkness. During the night, the moon will provide a natural light sources, and a real-life star constellations will be visible in the night sky, both the stars and the Sun\Moon cycle can be used to aid in your navigation during your adventures.
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Time of day can have an effect on visibility and ambient temperature. As the sun sets, the temperature can drop and the world will be enveloped in darkness. At night, the moon will provide a natural light source, and real-life star constellations will be visible in the night sky. Both the stars and the sun-moon cycle can be used to aid in your [[Navigating|navigation]] during your adventures.
   
Darkness make it hard to see and to be seen and while the moon might provide some light, in order to explore safely, a light source (e.g. [[Flashlight]], [[Headtorch]], or weapon-mounted [[Weapon Flashlight|tactical flashlight]]) might be be necessary to see properly, however, you run the risk of attracting unwanted attention from [[zombies]] or [[bandits]] looking for [[fireplace]] tracks.
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The night will make it harder to see ''and'' to be seen, and while the moon might provide some light, in order to explore safely a light source (e.g. [[Flashlight]], [[Headtorch]], [[Torch]], or mounted [[Weapon Flashlight|tactical flashlight]]) might be necessary to see properly. However, you run the risk of attracting unwanted attention from [[Infected]] or [[Survivors|other players]]. A set of [[Night Vision Goggles]] is very useful for exploring during nighttime without running the risk of exposing your location.
   
Dayz [[Servers]] recognizes time of day and can be configured to either use real time or a set one, Day-Night Cycle is also configurable. By default a day lasts exactly 24 hours, so if you enter a server in GMT+2 time zone at 11 p.m., you will begin in total darkness. However, night servers aren't popular and many servers are set on 24/7 day cycles.
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DayZ [[Servers|servers]] recognize the time of day and can be configured to either use actual-time based on their location in the real world or a time set by the server owner. The day-night cycle itself is also configurable based upon a multiplier. By default, a day lasts exactly 24 hours in real life using a value of '''1x''', but could be cut down to 1/8 of that cycle using an '''8x''' multiplier, for example, resulting in one in-game day per every 3 hours of real-time. The balance of day-to-night can be altered as well, meaning that the day-night cycle can be weighted towards primarily daytime with only a very short night for example.
   
 
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{|align="center"
 
{|align="center"
 
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|[[File:Nighttime_1.jpg|thumb|center|300px|Night time]]
 
|[[File:Nighttime_2.jpg|thumb|center|300px|Night time]]
 
|}
 
   
 
== Seasons ==
 
== Seasons ==
[[Servers|Server configuration]] recognizes time of year (you can either set it or use real time). And it simulates weather conditions such as wind,temperature.<ref>[http://forums.dayzgame.com/index.php?/topic/212621-reddit-eugen-on-hunger-thirst-and-weather-conditions-on-experimental/?hl=weather Weather conditions on experimental 0.50]</ref>
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[[Servers|Server configuration]] recognizes the time of year either set by the owner or using real-world data and simulates weather conditions such as wind, ambient temperature, and precipitation. This means that the weather in Chernarus will change automatically throughout the calendar year.
 
Exact seasonal effects are currently unknown(0.50). There are no visual changes for seasons yet. Presumably, temperature and chance of rain will change depending on the season.
 
   
  +
Visual representation of different seasons is not currently present in DayZ because of the challenges involved in developing such a feature. This may be added at some point in the future.
== References & Notes==
 
:* Your '''Shadows''' setting affects how the rain is rendered. If it is set to Disabled, Very Low or Low you will likely see rain inside buildings. If it is set to Normal or above you should not see rain inside buildings. [https://twitter.com/rocket2guns/status/434019818874753024 Rocket Q&A on twitter], 13 Feb 2014.
 
   
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== See Also ==
<references/>
 
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* [[Chernarus+]]
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* [[Clothing]]
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* [[Survival]]
   
[[category:Environment]]
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[[Category:Environment]]

Revision as of 13:51, 22 July 2021

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If the problems have been addressed, please edit this page and remove this notice. It will start with {{Reupload and end with }}.

Weather plays a very important part in DayZ Standalone. The game is designed to simulate real weather conditions, time of day, seasons, the position of real-life constellations, and temperature, all of which impact the world you play in.

Although the weather in Chernarus can be unpredictable at times, rarely does it change abruptly, and it generally stays consistent throughout the course of a day as it would in real life. There are many factors that go into the current weather situation you may find yourself in, including, but not limited to: ambient temperature, wind, cloud density, precipitation, and visibility. Most notably, it affects your personal level of humidity, which can, in turn, have effects on the health of your person such as your temperature.

Weather conditions are server-controlled and synced across all clients such that all players on the same server experience the same weather conditions.

So the DayZ night cycle is about the same time as your time in real life.

Precipitation (Rain)

Whenever it rains, ambient temperatures drop, and players exposed to the rain will get their clothing and gear progressively more wet (usually at a fairly rapid pace). As a result, player temperature may drop, resulting in adverse effects on their health. This can be avoided by seeking shelter inside of houses, underneath trees, or by wearing water-resistant gear such as the Raincoat.

Rain can pose a significant survival challenge to those who are ill-equipped, as staying dry and traveling are typically counter to each other. Luckily, short bursts of exposure such as running from building to building have little effect on the humidity level of the player. Prolonged exposure is necessary to become wet.

Precipitation can make it hard to start a fire when building a Fireplace, and also serves to muffle firearm shots to some degree.

Rain 1

Raining

SunsetRain 1

Rain showers at sunset

Cloud Density

This particular factor has little effect on the players in a direct sense, but it does change the level of light being cast on the ground just as in real life. Therefore, cloud density has an effect on visibility regardless of precipitation or time of day.

Cloudy 1

A cloudy day

Foggy 1

Fog in Chernarus

Day-Night Cycle

Time of day can have an effect on visibility and ambient temperature. As the sun sets, the temperature can drop and the world will be enveloped in darkness. At night, the moon will provide a natural light source, and real-life star constellations will be visible in the night sky. Both the stars and the sun-moon cycle can be used to aid in your navigation during your adventures.

The night will make it harder to see and to be seen, and while the moon might provide some light, in order to explore safely a light source (e.g. Flashlight, Headtorch, Torch, or mounted tactical flashlight) might be necessary to see properly. However, you run the risk of attracting unwanted attention from Infected or other players. A set of Night Vision Goggles is very useful for exploring during nighttime without running the risk of exposing your location.

DayZ servers recognize the time of day and can be configured to either use actual-time based on their location in the real world or a time set by the server owner. The day-night cycle itself is also configurable based upon a multiplier. By default, a day lasts exactly 24 hours in real life using a value of 1x, but could be cut down to 1/8 of that cycle using an 8x multiplier, for example, resulting in one in-game day per every 3 hours of real-time. The balance of day-to-night can be altered as well, meaning that the day-night cycle can be weighted towards primarily daytime with only a very short night for example.

Sunny 1

Day time

Sunset 1

Sunset (dusk)

Seasons

Server configuration recognizes the time of year either set by the owner or using real-world data and simulates weather conditions such as wind, ambient temperature, and precipitation. This means that the weather in Chernarus will change automatically throughout the calendar year.

Visual representation of different seasons is not currently present in DayZ because of the challenges involved in developing such a feature. This may be added at some point in the future.

See Also